NetBSD/dist/cdk/man/cdk_viewer.3
wiz 83de4abed2 Use "its" instead of "it's" where appropriate.
From Soren Jacobsen in PR 20730.
2003-03-15 23:48:27 +00:00

450 lines
16 KiB
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.de It
.br
.ie \\n(.$>=3 .ne \\$3
.el .ne 3
.IP "\\$1" \\$2
..
.TH cdk_viewer 3 "24 April 1997"
.SH NAME
newCDKViewer, activateCDKViewer, setCDKViewer,
setCDKViewerInfo, getCDKViewerInfo,
setCDKViewerTitle, getCDKViewerTitle,
setCDKViewerHighlight, getCDKViewerHighlight,
setCDKViewerInfoLine, getCDKViewerInfoLine,
setCDKViewerBox, getCDKViewerBox,
setCDKViewerULChar, setCDKViewerURChar,
setCDKViewerLLChar, setCDKViewerLRChar,
setCDKViewerVerticalChar, setCDKViewerHorizontalChar,
setCDKViewerBoxAttribute,
setCDKViewerBackgroundColor,
drawCDKViewer, eraseCDKViewer,
destroyCDKViewer \- Creates a managed curses viewer list widget.
.SH SYNOPSIS
.LP
.B cc
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
.B \-lcdk
.RI "[ " "library" " \|.\|.\|. ]"
.LP
#include <cdk.h>
.LP
.BI "CDKVIEWER *newCDKViewer (CDKSCREEN *" "cdkscreen",
.BI "int " "xpos",
.BI "int " "ypos",
.BI "int " "height",
.BI "int " "width",
.BI "char **" "buttonList",
.BI "int " "buttonCount",
.BI "chtype " "buttonHighlight",
.BI "boolean " "box",
.BI "boolean " "shadow");
.LP
.BI "int activateCDKViewer (CDKVIEWER *" "viewer");
.LP
.BI "void setCDKViewer (CDKVIEWER *" "viewer",
.BI "char *" "title",
.BI "char **" "info",
.BI "int " "infoSize",
.BI "chtype " "buttonAttribute",
.BI "boolean " "interpret",
.BI "boolean " "showLineInfo",
.BI "boolean " "box");
.LP
.BI "void setCDKViewerInfo (CDKVIEWER *" "viewer",
.BI "char **" "itemList",
.BI "int " "listSize",
.BI "boolean " "numbers");
.LP
.BI "int getCDKViewerInfo (CDKVIEWER *" "viewer",
.BI "char **" "itemList");
.LP
.BI "void setCDKViewerTitle (CDKVIEWER *" "viewer",
.BI "char *" "title");
.LP
.BI "int getCDKViewerTitle (CDKVIEWER *" "viewer");
.LP
.BI "void setCDKViewerHighlight (CDKVIEWER *" "viewer",
.BI "chtype " "highlight");
.LP
.BI "chtype getCDKViewerHighlight (CDKVIEWER *" "viewer");
.LP
.BI "void setCDKViewerInfoLine (CDKVIEWER *" "viewer",
.BI "boolean " "showInfoLine");
.LP
.BI "boolean getCDKViewerInfoLine (CDKVIEWER *" "viewer");
.LP
.BI "void setCDKViewerULChar (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerURChar (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerLLChar (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerLRChar (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerVerticalChar (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerHorizontalChar (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerBoxAttribute (CDKVIEWER *", "viewer",
.BI "chtype " "character");
.LP
.BI "void setCDKViewerBackgroundColor (CDKVIEWER *", "viewer",
.BI "char * " "color");
.LP
.BI "void moveCDKViewer (CDKVIEWEE *" "viewer",
.BI "int " "box",
.BI "int " "box",
.BI "boolean " "relative",
.BI "boolean " "refresh");
.LP
.BI "void positionCDKViewer (CDKVIEWEE *" "viewer");
.LP
.BI "void drawCDKViewer (CDKVIEWER *" "viewer",
.BI "boolean " "box");
.LP
.BI "void eraseCDKViewer (CDKVIEWER *" "viewer");
.LP
.BI "void destroyCDKViewer (CDKVIEWER *" "viewer");
.LP
.BI "void bindCDKObject (EObjectType " "widgetType",
.BI "void *" "object",
.BI "chtype " "key",
.BI "BINDFN " "function",
.BI "void *" "data");
.SH DESCRIPTION
The Cdk viewer widget creates a file viewer widget. This widget allows a user
to interact with a file. It does \f4NOT\f1 allow editing, this is view only.
The following are functions which create or manipulate the Cdk viewer list
widget.
.SH AVAILABLE FUNCTIONS
CDKVIEWER *newCDKViewer (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, int \f2height\f1, int \f2width\f1, char **\f2buttons\f1, int \f2buttonCount\f1, chtype \f2buttonHighlight\f1, boolean \f2box\f1, boolean \f2shadow\f1);
.RS 3
This function creates a pointer to a viewer widget. The \f2screen\f1 parameter
is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
controls the placement of the object along the horizontal axis. This parameter
can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
of the object along the vertical axis. This parameter can accept an integer
value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
The parameters \f2height\f1 and \f2width\f1 state how tall and wide the viewer
window is to be. The \f2buttons\f1 is an array of the button labels which are
to be attached to the viewer on the bottom; \f2buttonCount\f1 tells the viewer
how many buttons there are. The parameter \f2buttonHighlight\f1 is the highlight
attribute of the currently selected button. The \f2box\f1 parameter states
whether the widget will be drawn with a box around it or not. The \f2shadow\f1
parameter accepts a boolean value to turn the shadow on or off around this widget.
If the widget could not be created then a \f4NULL\f1 pointer is returned.
.RE
int activateCDKViewer (CDKVIEWER *\f2viewer\f1);
.RS 3
This function activates the viewer widget and lets the user interact with the
widget. The parameter \f2viewer\f1 is a pointer to a non-NULL viewer widget.
If the \f2actions\f1 parameter is passed with a non-NULL value, the characters
in the array will be injected into the widget. To activate the widget
interactively pass in a \f4NULL\f1 pointer for \f2actions\f1. If the character entered
into this widget is \f4RETURN\f1 then this function will return a value from
0 to the number of buttons -1, representing the button selected. It will also
set the structure member \f4exitType\f1 to \f4vNORMAL\f1. If the character
entered into this widget was \f4ESCAPE\f1 then the widget will return
a value of -1 and the structure member \f4exitType\f1 will be set to
\f4vESCAPE_HIT\f1.
.RE
void setCDKViewer (CDKVIEWER *\f2viewer\f1, char *\f2title\f1, char **\f2info\f1, int \f2infoSize\f1, chtype \f2buttonAttribute\f1, boolean \f2interpret\f1, boolean \f2showLineInfo\f1, boolean \f2box\f1);
.RS 3
This function lets the programmer modify certain elements of an already defined
viewer widget. The parameter \f2title\f1 is the title to be displayed on
the top of the viewer. The parameter \f2info\f1 is the information to display,
while \f2infoSize\f1 states how many rows there are in the \f2info\f1 array.
The parameter \f2buttonAttribute\f1 states the attribute of the current
highlighted button. The boolean parameter \f2interpret\f1 tells the viewer to
interpret the contents of \f2info\f1 for Cdk display command, or not. The
\f2showLineInfo\f1 boolean flag tells the viewer to show or not to show the
line number and percentage in the top left corner of the viewer window. The
parameters \f2box\f1 and \f2shadow\f1 are the same as in the function
description of \f4newCDKViewer\f1.
.RE
int setCDKViewerInfo (CDKVIEWER *\f2viewer\f1, char **\f2info\f1, int \f2infoSize\f1, boolean \f2interpret\f1);
.RS 3
This sets the contents of the viewer widget.
.RE
chtype **getCDKViewerInfo (CDKVIEWER *\f2viewer\f1, int *\f2size\f1);
.RS 3
This returns the contents of the viewer widget.
.RE
void setCDKViewerTitle (CDKVIEWER *\f2viewer\f1, char *\f2title\f1);
.RS 3
This sets the title of the widget.
.RE
chtype **getCDKViewerTitle (CDKVIEWER *\f2viewer\f1);
.RS 3
This returns the title of the widget.
.RE
void setCDKViewerHighlight (CDKVIEWER *\f2viewer\f1, chtype \f2buttonHighlight\f1);
.RS 3
This sets the highlight attribute of the buttons on the widget.
.RE
chtype getCDKViewerHighlight (CDKVIEWER *\f2viewer\f1);
.RS 3
This returns the attribute of the buttons.
.RE
void setCDKViewerInfoLine (CDKVIEWER *viewer, boolean showLineInfo);
.RS 3
This turns on/off the information line in the top left hand corner of
the widget. If the value of \f2showInfoLine\f1 is \f4TRUE\f1, the information
line will be displayed. If it is \f4FALSE\f1 it won't.
.RE
boolean getCDKViewerInfoLine (CDKVIEWER *viewer);
.RS 3
This returns a boolena value stating if the information line is on or off.
.RE
void setCDKViewerBox (CDKVIEWER *viewer, boolean Box);
.RS 3
This sets whether or not the widget will be draw with a box around it.
.RE
boolean getCDKViewerBox (CDKVIEWER *viewer);
.RS 3
This returns whether or not the widget will be drawn with a box around it.
.RE
void setCDKViewerULChar (CDKVIEWER *\f2viewer\f1, chtype \f2character\f1);
.RS 3
This function sets the upper left hand corner of the widgets box to
the given character.
.RE
void setCDKViewerURChar (CDKVIEWER *\f2viewer\f1, chtype \f2character\f1);
.RS 3
This function sets the upper right hand corner of the widgets box to
the given character.
.RE
void setCDKViewerLLChar (CDKVIEWER *\f2viewer\f1, chtype \f2character\f1);
.RS 3
This function sets the lower left hand corner of the widgets box to
the given character.
.RE
void setCDKViewerLRChar (CDKVIEWER *\f2viewer\f1, chtype \f2character\f1);
.RS 3
This function sets the lower right hand corner of the widgets box to
the given character.
.RE
void setCDKViewerVerticalChar (CDKVIEWER *\f2viewer\f1, chtype \f2character\f1);
.RS 3
This function sets the vertical drawing character for the box to
the given character.
.RE
void setCDKViewerHorizontalChar (CDKVIEWER *\f2viewer\f1, chtype \f2character\f1);
.RS 3
This function sets the horizontal drawing character for the box to
the given character.
.RE
void setCDKViewerBoxAttribute (CDKVIEWER *\f2viewer\f1, chtype \f2attribute\f1);
.RS 3
This function sets the attribute of the box.
.RE
void setCDKViewerBackgroundColor (CDKVIEWER *\f2viewer\f1, char *\f2color\f1);
.RS 3
This sets the background color of the widget. The parameter \f2color\f1
is in the format of the Cdk format strings. To get more information look
at the \f4cdk_display\f1 manual page.
.RE
void moveCDKViewer (CDKVIEWEE *\f2viewer\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
.RS 3
This function moves the given widget to the given position. The parameters
\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
\f2xpos\f1 can accept an integer value or one of the pre-defined values of
\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
accept an integer value or one of the pre-defined values of \f4LEFT\f1,
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
then the widget would move one row down and two columns right. If the value
of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (weird things
may happen). The final parameter \f2refresh\f1 is a boolean value which
states whether the widget will get refreshed after the move or not.
.RE
void positionCDKViewer (CDKVIEWEE *\f2viewer\f1);
.RS 3
This function allows the user to move the widget around the screen via the
cursor/keypad keys. The following key bindings can be used to move the
widget around the screen.
.LP
.nf
\f4Key Bindings\f1
.RS 3
\f2Key Action\f1
Up Arrow Moves the widget up one line.
Down Arrow Moves the widget down one line.
Left Arrow Moves the widget left one column
Right Arrow Moves the widget right one column
Keypad-1 Moves the widget down one line
and left one column.
Keypad-2 Moves the widget down one line.
Keypad-3 Moves the widget down one line
and right one column.
Keypad-4 Moves the widget left one column
Keypad-5 Centers the widget both vertically
and horizontally.
Keypad-6 Moves the widget right one column
Keypad-7 Moves the widget up one line
and left one column.
Keypad-8 Moves the widget up one line.
Keypad-9 Moves the widget up one line
and right one column.
t Moves the widget to the top of the screen.
b Moves the widget to the bottom of the screen.
l Moves the widget to the left of the screen.
r Moves the widget to the right of the screen.
c Centers the widget between the left and
right of the window.
C Centers the widget between the top and
bottom of the window.
Escape Returns the widget to its original position.
Return Exits the function and leaves the widget
where it was.
.fi
.RE
.RS 3
.LP
Keypad means that if the keyboard you are using has a keypad, then the
Num-Lock light has to be on in order to use the keys as listed. (The
numeric keys at the top of the keyboard will work as well.)
.LP
void drawCDKViewer (CDKVIEWER *\f2viewer\f1, boolean \f2box\f1);
.RS 3
This function draws the viewer widget on the screen. The \f2box\f1 option
draws the widget with or without a box.
.RE
void eraseCDKViewer (CDKVIEWER *\f2viewer\f1);
.RS 3
This function removes the widget from the screen. This does \f4NOT\f1 destroy
the widget.
.RE
void destroyCDKViewer (CDKVIEWER *\f2viewer\f1);
.RS 3
This function removes the widget from the screen and frees up any memory the
object may be using.
.RE
void bindCDKObject (EObjectType \f2widgetType\f1, void *\f2object\f1, char \f2key\f1, BINDFN \f2function\f1, void *\f2data\f1);
.RS 3
This function allows the user to create special key bindings. The
\f2widgetType\f1 parameter is a defined type which states what Cdk object
type is being used. To learn more about the type \f4EObjectType\f1 read
the \f4cdk_binding\f1 manual page. The \f2object\f1 parameter is the pointer
to the widget object. The \f2key\f1 is the character to bind. The
\f2function\f1 is the function type. To learn more about the key binding
call-back function types read the \f4cdk_binding\f1 manual page. The last
parameter \f2data\f1 is a pointer to any data that needs to get passed to
the call-back function.
.RE
.SH KEY BINDINGS
When the widget is activated there are several default key bindings which will
help the user enter or manipulate the information quickly. The following table
outlines the keys and their actions for this widget.
.LP
.nf
.RS 3
\f2Key Action\f1
Left Arrow Shifts the contents of the
viewer one character left.
Right Arrow Shifts the contents of the
viewer one character left
Up Arrow Scrolls the contents of the
viewer one line up.
Down Arrow Scrolls the contents of the
viewer one line up.
Prev Page Moves one page backwards.
Ctrl-B Moves one page backwards.
B Moves one page backwards.
b Moves one page backwards.
Next Page Moves one page forwards.
Ctrl-F Moves one page forwards.
Space Moves one page forwards.
F Moves one page forwards.
f Moves one page forwards.
Home Shifts the whole list to
the far left.
| Shifts the whole list to
the far left.
End Shifts the whole list to
the far right
$ Shifts the whole list to
the far right.
g Moves to the first line
in the viewer.
1 Moves to the first line
in the viewer.
G Moves to the last line
in the viewer.
L Moves half the distance
to the end of the viewer.
l Moves half the distance
to the top of the viewer.
? Searches up for a pattern.
/ Searches down for a pattern.
n Repeats last search.
: Jumps to a given line.
i Displays file statistics.
s Displays file statistics.
Tab Switches buttons.
Return Exits the widget and returns
an integer value representing
which button was selected. This
also sets the structure member
\f4exitType\f1 in the widget pointer
to the value of \f4vNORMAL\f1.
Escape Exits the widget and returns -1.
This also sets the structure
member \f4exitType\f1 in the
widget pointer to the value of
\f4vESCAPE_HIT\f1.
Ctrl-L Refreshes the screen.
.RE
.fi
.SH SEE ALSO
.BR cdk (3),
.BR cdk_binding (3),
.BR cdk_display (3),
.BR cdk_screen (3)
.SH NOTES
.PP
The header file \f4<cdk.h>\f1 automatically includes the header files
\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
.PP
If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
compile line to include the Ncurses header files instead.