184 lines
5.5 KiB
Groff
184 lines
5.5 KiB
Groff
.\" $NetBSD: battlestar.6,v 1.8 2000/09/08 17:18:36 jsm Exp $
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.\"
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.\" Copyright (c) 1983, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
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.\"
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.Dd September 7, 2000
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.Dt BATTLESTAR 6
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.Os
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.Sh NAME
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.Nm battlestar
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.Nd a tropical adventure game
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.Sh SYNOPSIS
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.Nm
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.Op Fl r
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.Op Ar saved-file
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.Sh DESCRIPTION
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.Nm
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is an adventure game in the classic style. However, it's slightly less
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of a
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puzzle and more a game of exploration. There are a few magical words
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in the game, but on the whole, simple English
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should suffice to make one's desires understandable to the parser.
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.Sh THE SETTING
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In the days before the darkness came, when battlestars ruled the
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heavens...
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.Bd -literal -offset indent
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Three He made and gave them to His daughters,
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Beautiful nymphs, the goddesses of the waters.
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One to bring good luck and simple feats of wonder,
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Two to wash the lands and churn the waves asunder,
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Three to rule the world and purge the skies with thunder.
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.Ed
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.Pp
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In those times great wizards were known and their powers were beyond
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belief. They could take any object from thin air, and, uttering the
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word
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.Sq su
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could disappear.
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.Pp
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In those times men were known for their lust of gold and desire to
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wear fine weapons. Swords and coats of mail were fashioned that could
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withstand a laser blast.
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.Pp
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But when the darkness fell, the rightful reigns were toppled. Swords
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and helms and heads of state went rolling across the grass. The entire
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fleet of battlestars was reduced to a single ship.
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.Sh SAMPLE COMMANDS
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.Bd -literal -offset indent
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take --- take an object
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drop --- drop an object
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wear --- wear an object you are holding
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draw --- carry an object you are wearing
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puton --- take an object and wear it
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take off -- draw an object and drop it
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throw <object> <direction>
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! <shell esc>
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.Ed
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.Sh IMPLIED OBJECTS
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.Bd -literal -offset indent
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>-: take watermelon
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watermelon:
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Taken.
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>-: eat
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watermelon:
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Eaten.
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>-: take knife and sword and apple, drop all
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knife:
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Taken.
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broadsword:
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Taken.
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apple:
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Taken.
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knife:
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Dropped.
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broadsword:
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Dropped.
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apple:
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Dropped.
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>-: get
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knife:
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Taken.
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.Ed
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.Pp
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Notice that the "shadow" of the next word stays around if you
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want to take advantage of it. That is, saying "take knife" and then
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"drop"
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will drop the knife you just took.
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.Sh SCORE & INVEN
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The two commands
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.Dq score
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and
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.Dq inven
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will print out your current status in the game.
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.Sh SAVING A GAME
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The command
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.Dq save
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will save your game in a file called
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.Pa .Bstar
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in your home directory
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by default.
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You can recover a saved game by using the
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.Fl r
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option when you start up the
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game, or by giving the name of the saved file as an argument.
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Save files will be saved to and restored from your home directory unless a
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path is specified \- i.e.,
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.Dq Li battlestar -r savedgame
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will look for
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.Pa savedgame
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in your home directory,
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but
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.Dq Li battlestar -r ./savedgame
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will look in the current directory.
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.Dq Li battlestar -r
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will look for the default file,
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.Pa .Bstar
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in your home directory.
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.Sh DIRECTIONS
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The compass directions N, S, E, and W can be used if you have a compass.
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If you don't have a compass, you'll have to say R, L, A, or B, which
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stand for Right, Left, Ahead, and Back.
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Directions printed in room descriptions are
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always printed in R, L, A, & B relative directions.
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.Sh HISTORY
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I wrote Battlestar in 1979 in order to experiment with the niceties of
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the C Language.
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Most interesting things that happen in the game are hardwired into the
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code, so don't send me any hate mail about it!
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Instead, enjoy art for art's sake!
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.Sh AUTHOR
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David Riggle
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.Sh INSPIRATION & ASSISTANCE
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.Bl -item -compact
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.It
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Chris Guthrie
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.It
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Peter Da Silva
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.It
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Kevin Brown
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.It
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Edward Wang
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.It
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Ken Arnold & Company
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.El
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.Sh BUGS
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Countless.
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.Sh FAN MAIL
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Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
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riggle.pa@xerox.arpa.
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