155 lines
3.6 KiB
C++
155 lines
3.6 KiB
C++
// This may look like C code, but it is really -*- C++ -*-
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/*
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Copyright (C) 1988 Free Software Foundation
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written by Doug Lea (dl@rocky.oswego.edu)
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This file is part of the GNU C++ Library. This library is free
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software; you can redistribute it and/or modify it under the terms of
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the GNU Library General Public License as published by the Free
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Software Foundation; either version 2 of the License, or (at your
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option) any later version. This library is distributed in the hope
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that it will be useful, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the GNU Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free Software
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Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _<T><C>SplayMap_h
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#ifdef __GNUG__
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#pragma interface
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#endif
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#define _<T><C>SplayMap_h 1
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#include "<T>.<C>.Map.h"
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#ifndef _<T><C>SplayNode
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#define _<T><C>SplayNode 1
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struct <T><C>SplayNode
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{
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<T><C>SplayNode* lt;
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<T><C>SplayNode* rt;
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<T><C>SplayNode* par;
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<T> item;
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<C> cont;
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<T><C>SplayNode(<T&> h, <C&> c,
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<T><C>SplayNode* l=0,
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<T><C>SplayNode* r=0);
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~<T><C>SplayNode();
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};
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inline <T><C>SplayNode::<T><C>SplayNode(<T&> h, <C&> c,
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<T><C>SplayNode* l,
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<T><C>SplayNode* r)
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:lt(l), rt(r), par(0), item(h), cont(c) {}
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inline <T><C>SplayNode::~<T><C>SplayNode() {}
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typedef <T><C>SplayNode* <T><C>SplayNodePtr;
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#endif
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class <T><C>SplayMap : public <T><C>Map
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{
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protected:
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<T><C>SplayNode* root;
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<T><C>SplayNode* leftmost();
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<T><C>SplayNode* rightmost();
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<T><C>SplayNode* pred(<T><C>SplayNode* t);
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<T><C>SplayNode* succ(<T><C>SplayNode* t);
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void _kill(<T><C>SplayNode* t);
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<T><C>SplayNode* _copy(<T><C>SplayNode* t);
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public:
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<T><C>SplayMap(<C&> dflt);
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<T><C>SplayMap(<T><C>SplayMap& a);
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inline ~<T><C>SplayMap();
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<C>& operator [] (<T&> key);
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void del(<T&> key);
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inline Pix first();
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inline void next(Pix& i);
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inline <T>& key(Pix i);
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inline <C>& contents(Pix i);
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Pix seek(<T&> key);
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inline int contains(<T&> key);
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inline void clear();
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Pix last();
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void prev(Pix& i);
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int OK();
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};
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inline <T><C>SplayMap::~<T><C>SplayMap()
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{
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_kill(root);
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}
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inline <T><C>SplayMap::<T><C>SplayMap(<C&> dflt) :<T><C>Map(dflt)
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{
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root = 0;
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}
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inline <T><C>SplayMap::<T><C>SplayMap(<T><C>SplayMap& b) :<T><C>Map(b.def)
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{
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count = b.count;
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root = _copy(b.root);
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}
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inline Pix <T><C>SplayMap::first()
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{
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return Pix(leftmost());
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}
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inline Pix <T><C>SplayMap::last()
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{
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return Pix(rightmost());
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}
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inline void <T><C>SplayMap::next(Pix& i)
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{
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if (i != 0) i = Pix(succ((<T><C>SplayNode*)i));
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}
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inline void <T><C>SplayMap::prev(Pix& i)
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{
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if (i != 0) i = Pix(pred((<T><C>SplayNode*)i));
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}
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inline <T>& <T><C>SplayMap::key (Pix i)
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{
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if (i == 0) error("null Pix");
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return ((<T><C>SplayNode*)i)->item;
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}
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inline <C>& <T><C>SplayMap::contents (Pix i)
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{
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if (i == 0) error("null Pix");
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return ((<T><C>SplayNode*)i)->cont;
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}
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inline void <T><C>SplayMap::clear()
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{
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_kill(root);
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count = 0;
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root = 0;
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}
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inline int <T><C>SplayMap::contains(<T&> key)
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{
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return seek(key) != 0;
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}
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#endif
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