5940edcfb4
Charles Hannum, and that is the version being imported: cdk-4.9.9-20000407-myc3
513 lines
21 KiB
Groff
513 lines
21 KiB
Groff
.de It
|
|
.br
|
|
.ie \\n(.$>=3 .ne \\$3
|
|
.el .ne 3
|
|
.IP "\\$1" \\$2
|
|
..
|
|
.TH cdk_matrix 3 "24 April 1997"
|
|
.SH NAME
|
|
newCDKMatrix, activateCDKMatrix, injectCDKMatrix, setCDKMatrix,
|
|
setCDKMatrixCell, getCDKMatrixCell, setCDKMatrixCB,
|
|
setCDKMatrixULChar, setCDKMatrixURChar,
|
|
setCDKMatrixLLChar, setCDKMatrixLRChar,
|
|
setCDKMatrixVerticalChar, setCDKMatrixHorizontalChar,
|
|
setCDKMatrixBoxAttribute,
|
|
setCDKMatrixBackgroundColor,
|
|
drawCDKMatrix, eraseCDKMatrix, cleanCDKMatrix, moveToCDKMatrixCell, jumpToCell,
|
|
destroyCDKMatrix, setCDKMatrixPreProcess, setCDKMatrixPostProcess \- Creates
|
|
a managed curses matrix widget.
|
|
.SH SYNOPSIS
|
|
.LP
|
|
.B cc
|
|
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
|
|
.B \-lcdk
|
|
.RI "[ " "library" " \|.\|.\|. ]"
|
|
.LP
|
|
#include <cdk.h>
|
|
.LP
|
|
.BI "CDKMATRIX *newCDKMatrix (CDKSCREEN *" "cdkscreen",
|
|
.BI "int " "xpos",
|
|
.BI "int " "ypos",
|
|
.BI "int " "screenRows",
|
|
.BI "int " "screenCols",
|
|
.BI "int " "actualRows",
|
|
.BI "int " "actualCols",
|
|
.BI "char *" "title",
|
|
.BI "char **" "rowTitles",
|
|
.BI "char **" "colTitles",
|
|
.BI "int *" "columnWidths",
|
|
.BI "int *" "columnTypes",
|
|
.BI "int " "rowSpace",
|
|
.BI "int " "colSpace",
|
|
.BI "chtype " "filler",
|
|
.BI "int " "dominantAttribute",
|
|
.BO "boolean " "boxMatrix",
|
|
.BI "boolean " "boxCell",
|
|
.BI "boolean " "shadow");
|
|
.LP
|
|
.BI "int activateCDKMatrix (CDKMATRIX *" "matrix",
|
|
.BI "chtype * " "actions");
|
|
.LP
|
|
.BI "int injectCDKMatrix (CDKMATRIX *" "matrix",
|
|
.BI "chtype " "input");
|
|
.LP
|
|
.BI "void setCDKMatrix (CDKMATRIX *" "matrix",
|
|
.BI "char **" "info",
|
|
.BI "int " "rows",
|
|
.BI "int *" "columnLengths");
|
|
.LP
|
|
.BI "void setCDKMatrixCell (CDKMATRIX *" "matrix",
|
|
.BI "int " "row",
|
|
.BI "int " "col",
|
|
.BI "char *" "value");
|
|
.LP
|
|
.BI "void getCDKMatrixCell (CDKMATRIX *" "matrix",
|
|
.BI "int " "row",
|
|
.BI "int " "col");
|
|
.LP
|
|
.BI "void setCDKMatrixCB (CDKMATRIX *" "matrix",
|
|
.BI "MATRIXCB " "callbackFunction");
|
|
.LP
|
|
.BI "void setCDKMatrixULChar (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixURChar (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixLLChar (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixLRChar (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixVerticalChar (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixHorizontalChar (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixBoxAttribute (CDKMATRIX *", "matrix",
|
|
.BI "chtype " "character");
|
|
.LP
|
|
.BI "void setCDKMatrixBackgroundColor (CDKMATRIX *", "matrix",
|
|
.BI "char * " "color");
|
|
.LP
|
|
.BI "void moveCDKMatrix (CDKMATRIX *" "matrix",
|
|
.BI "int " "box",
|
|
.BI "int " "box",
|
|
.BI "boolean " "relative",
|
|
.BI "boolean " "refresh");
|
|
.LP
|
|
.BI "void positionCDKMatrix (CDKMATRIX *" "matrix");
|
|
.LP
|
|
.BI "void drawCDKMatrix (CDKMATRIX *" "matrix",
|
|
.BI "boolean " "box");
|
|
.LP
|
|
.BI "void eraseCDKMatrix (CDKMATRIX *" "matrix");
|
|
.LP
|
|
.BI "void cleanCDKMatrix (CDKMATRIX *" "matrix");
|
|
.LP
|
|
.BI "int moveToCDKMatrixCell (CDKMATRIX *" "matrix",
|
|
.BI "int " "row",
|
|
.BI "int " "col");
|
|
.LP
|
|
.BI "int jumpToCell (CDKMATRIX *" "matrix");
|
|
.LP
|
|
.BI "void destroyCDKMatrix (CDKMATRIX *" "matrix");
|
|
.LP
|
|
.BI "void setCDKMatrixPreProcess (CDKMATRIX *" "matrix",
|
|
.BI "PROCESSFN " "callback",
|
|
.BI "void * " "data");
|
|
.LP
|
|
.BI "void setCDKMatrixPostProcess (CDKMATRIX *" "matrix",
|
|
.BI "PROCESSFN " "callback",
|
|
.BI "void * " "data");
|
|
.LP
|
|
.BI "void bindCDKObject (EObjectType " "widgetType",
|
|
.BI "void *" "object",
|
|
.BI "chtype " "key",
|
|
.BI "BINDFN " "function",
|
|
.BI "void *" "data");
|
|
.SH DESCRIPTION
|
|
The Cdk matrix widget creates a matrix widget. The following are functions which
|
|
create or manipulate the Cdk matrix box widget.
|
|
|
|
.SH AVAILABLE FUNCTIONS
|
|
CDKMATRIX *newCDKMatrix (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, int \f2screenRows\f1, int \f2screenCols\f1, int \f2actualRows\f1, int \f2actualCols\f1, char *\f2title\f1, char **\f2rowTitles\f1, char **\f2colTitles\f1, int *\f2colWidths\f1, int *\f2colTypes\f1, int \f2rowSpace\f1, int \f2colSpace\f1, chtype \f2filler\f1, int \f2dominantAttribute\f2, boolean \f2boxMatrix\f1, boolean \f2boxCell\f1, boolean \f2shadow\f1);
|
|
.RS 3
|
|
This function creates a pointer to a matrix widget. The \f2screen\f1 parameter
|
|
is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
|
|
controls the placement of the object along the horizontal axis. This parameter
|
|
can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
|
|
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
|
|
of the object along the vertical axis. This parameter can accept an integer
|
|
value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
|
|
The parameters \f2screenRows\f1 and \f2screenCols\f1 are the number of rows and
|
|
columns to be displayed on the screen respectively; where \f2actualRows\f1 and
|
|
\f2actualCols\f1 are the number of actual rows and columns the matrix has.
|
|
The \f2title\f1 parameter is the string which will be displayed at the top of
|
|
the widget. The title can be more than one line; just provide a carriage return
|
|
character at the line break. The two parameters \f2rowTitles\f1 and \f2colTitles\f1
|
|
are the titles along the row and columns respectively. The parameter
|
|
\f2columnWidths\f1 is an array of integers stating how wide the individual
|
|
columns are to be. The parameter \f2columnTypes\f1 is an array of \f4int\f1
|
|
which correspond to the individual column display types. The values of the
|
|
array should be assigned a value of type \f4EDisplayType\f1. (it is only
|
|
declared an \f4int\f1 out of convenience) The following table outlines valid
|
|
values for this field and what the result is.
|
|
|
|
.RS 3
|
|
.nf
|
|
\f2Display_Type Result\f1
|
|
vCHAR Only accepts alphabetic characters.
|
|
vLCHAR Only accepts alphabetic characters.
|
|
Maps the character to lower case
|
|
when a character has been accepted.
|
|
vUCHAR Only accepts alphabetic characters.
|
|
Maps the character to upper case
|
|
when a character has been accepted.
|
|
vHCHAR Only accepts alphabetic characters.
|
|
Displays a \f4.\f1 when a character
|
|
has been accepted.
|
|
vUHCHAR Only accepts alphabetic characters.
|
|
Displays a \f4.\f1 and maps the
|
|
character to upper case when a
|
|
character has been accepted.
|
|
vLHCHAR Only accepts alphabetic characters.
|
|
Displays a \f4.\f1 and maps the
|
|
character to lower case when a
|
|
character has been accepted.
|
|
vINT Only accepts numeric characters.
|
|
vHINT Only accepts numeric characters.
|
|
Displays a \f4.\f1 when a character
|
|
has been accepted.
|
|
vMIXED Accepts any character types.
|
|
vLMIXED Accepts any character types.
|
|
Maps the character to lower case
|
|
when an alphabetic character has
|
|
been accepted.
|
|
vUMIXED Accepts any character types.
|
|
Maps the character to upper case
|
|
when an alphabetic character has
|
|
been accepted.
|
|
vHMIXED Accepts any character types.
|
|
Displays a \f4.\f1 when a character
|
|
has been accepted.
|
|
vLHMIXED Accepts any character types.
|
|
Displays a \f4.\f1 and maps the
|
|
charac}er to lower case when a
|
|
character has been accepted.
|
|
vUHMIXED Accepts any character types.
|
|
Displays a \f4.\f1 and maps the
|
|
character to upper case when a
|
|
character has been accepted.
|
|
vVIEWONLY Uneditable field.
|
|
.fi
|
|
.RE
|
|
|
|
The parameters \f2rowSpace\f1 and \f2colSpace\f1 dictate how much white space
|
|
is to be between rows and columns respectively. The \f2filler\f1 option is the
|
|
character to use in empty space within a cell. The parameter
|
|
\f2dominantAttribute\f1 states which between the two, the rows or the columns,
|
|
will have the dominant character attributes. This is stated when a cell has
|
|
both a row attribute and a column attribute. If the value of the parameter
|
|
\f2dominantAttribute\f1 is set to \f2ROW\f1 then the attribute of the row
|
|
will be displayed. If it is set to \f2COL\f1 then the column's attributes
|
|
will be displayed instead. The \f2boxMatrix\f1 parameter states whether
|
|
the widget will be drawn with a box around it or not. The \f2boxCell\f1
|
|
parameter states whether or not the individual cells will have boxes drawn
|
|
around them. The \f2shadow\f1 parameter accepts a boolean value to turn
|
|
the shadow on or off around this widget. If the widget could not be created
|
|
then a \f4NULL\f1 pointer is returned.
|
|
.RE
|
|
|
|
int activateCDKMatrix (CDKMATRIX *\f2matrix\f1, chtype *\f2actions\f1);
|
|
.RS 3
|
|
This function activates the matrix widget and lets the user interact with the
|
|
widget. The parameter \f2matrix\f1 is a pointer to a non-NULL matrix widget.
|
|
If the \f2actions\f1 parameter is passed with a non-NULL value, the characters
|
|
in the array will be injected into the widget. To activate the widget
|
|
interactively pass in a \f4NULL\f1 pointer for \f2actions\f1. If the character
|
|
entered into this widget is \f4RETURN\f1 then this function will return 1.
|
|
It will also set the structure member \f4exitType\f1 to \f4vNORMAL\f1.
|
|
If the character entered into this widget was \f4ESCAPE\f1 then the widget
|
|
will return a value of -1 and the structure member \f4exitType\f1 will be
|
|
set to \f4vESCAPE_HIT\f1. The matrix cell contents can be retrieved by using
|
|
the \f2info\f1 array of the matrix widget.
|
|
.RE
|
|
|
|
int injectCDKMatrix (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function injects a single character into the widget. The parameter
|
|
\f2matrix\f1 is a pointer to a non-NULL matrix widget. The parameter
|
|
\f2character\f1 is the character to inject into the widget. If the character
|
|
injected into this widget was \f4RETURN\f1 then this function will return 1.
|
|
It will also set the structure member \f4exitType\f1 to \f4vNORMAL\f1. If
|
|
the character entered into this widget was \f4ESCAPE\f1 then the widget
|
|
will return a value of -1 and the structure member \f4exitType\f1 will be
|
|
set to \f4vESCAPE_HIT\f1. Any other character injected into the widget
|
|
will set the structure member \f4exitType\f1 to \f4vEARLY_EXIT\f1 and the
|
|
function will return -1. The matrix cell contents can be retrieved by
|
|
using the \f2info\f1 array of the matrix widget.
|
|
.RE
|
|
|
|
void setCDKMatrix (CDKMATRIX *\f2matrix\f1, char **\f2info\f1, int \f2rows\f1, int *\f2columnLengths\f1);
|
|
.RS 3
|
|
This function lets the programmer modify certain elements of an already defined
|
|
matrix widget. The parameter \f2info\f1 is an array of \f4char *\f1 which
|
|
contains the cell information. The parameter \f2rows\f1 has the number of rows
|
|
the parameter \f2info\f1 contains, while \f2columnLengths\f1 has the lengths of
|
|
the individual columns in \f2info\f1.
|
|
.RE
|
|
|
|
void setCDKMatrixCell (CDKMATRIX *\f2matrix\f1, int \f2row\f1, int \f2col\f1, char *\f2value\f1);
|
|
.RS 3
|
|
This sets the contents of the cell located by the \f2row\f1 and \f2col\f1 pair. The
|
|
value of the cell will be set to \f2value\f1.
|
|
.RE
|
|
|
|
char *getCDKMatrixCell (CDKMATRIX *\f2matrix\f1, int \f2row\f1, int \f2col\f1);
|
|
.RS 3
|
|
This returns the contents of the cell located by the \f2row\f1 and \f2col\f1 pair.
|
|
.RE
|
|
|
|
void setCDKMatrixCB (CDKMATRIX *\f2matrix\f1, MATRIXCB \f2callbackFunction\f1);
|
|
.RS 3
|
|
This function allows the programmer to set a different widget input handler.
|
|
The parameter \f2callbackFunction\f1 is of type \f4MATRIXCB\f1. The current
|
|
default function is \f4CDKMatrixCallBack\f1.
|
|
.RE
|
|
|
|
void setCDKMatrixULChar (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function sets the upper left hand corner of the widgets box to
|
|
the given character.
|
|
.RE
|
|
|
|
void setCDKMatrixURChar (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function sets the upper right hand corner of the widgets box to
|
|
the given character.
|
|
.RE
|
|
|
|
void setCDKMatrixLLChar (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function sets the lower left hand corner of the widgets box to
|
|
the given character.
|
|
.RE
|
|
|
|
void setCDKMatrixLRChar (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function sets the lower right hand corner of the widgets box to
|
|
the given character.
|
|
.RE
|
|
|
|
void setCDKMatrixVerticalChar (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function sets the vertical drawing character for the box to
|
|
the given character.
|
|
.RE
|
|
|
|
void setCDKMatrixHorizontalChar (CDKMATRIX *\f2matrix\f1, chtype \f2character\f1);
|
|
.RS 3
|
|
This function sets the horizontal drawing character for the box to
|
|
the given character.
|
|
.RE
|
|
|
|
void setCDKMatrixBoxAttribute (CDKMATRIX *\f2matrix\f1, chtype \f2attribute\f1);
|
|
.RS 3
|
|
This function sets the attribute of the box.
|
|
.RE
|
|
|
|
void setCDKMatrixBackgroundColor (CDKMATRIX *\f2matrix\f1, char *\f2color\f1);
|
|
.RS 3
|
|
This sets the background color of the widget. The parameter \f2color\f1
|
|
is in the format of the Cdk format strings. To get more information look
|
|
at the \f4cdk_display\f1 manual page.
|
|
.RE
|
|
|
|
void moveCDKMatrix (CDKMATRIX *\f2matrix\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
|
|
.RS 3
|
|
This function moves the given widget to the given position. The parameters
|
|
\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
|
|
\f2xpos\f1 can accept an integer value or one of the pre-defined values of
|
|
\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
|
|
accept an integer value or one of the pre-defined values of \f4LEFT\f1,
|
|
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
|
|
the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
|
|
example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
|
|
then the widget would move one row down and two columns right. If the value
|
|
of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
|
|
(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
|
|
\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (wierd things
|
|
may happen). The final parameter \f2refresh\f1 is a boolean value which
|
|
states whether the widget will get refreshed after the move or not.
|
|
.RE
|
|
|
|
void positionCDKMatrix (CDKMATRIX *\f2matrix\f1);
|
|
.RS 3
|
|
This function allows the user to move the widget around the screen via the
|
|
cursor/keypad keys. The following key bindings can be used to move the
|
|
widget around the screen.
|
|
.LP
|
|
.nf
|
|
\f4Key Bindings\f1
|
|
.RS 3
|
|
\f2Key Action\f1
|
|
Up Arrow Moves the widget up one line.
|
|
Down Arrow Moves the widget down one line.
|
|
Left Arrow Moves the widget left one column
|
|
Right Arrow Moves the widget right one column
|
|
Keypad-1 Moves the widget down one line
|
|
and left one column.
|
|
Keypad-2 Moves the widget down one line.
|
|
Keypad-3 Moves the widget down one line
|
|
and right one column.
|
|
Keypad-4 Moves the widget left one column
|
|
Keypad-5 Centers the widget both vertically
|
|
and horizontally.
|
|
Keypad-6 Moves the widget right one column
|
|
Keypad-7 Moves the widget up one line
|
|
and left one column.
|
|
Keypad-8 Moves the widget up one line.
|
|
Keypad-9 Moves the widget up one line
|
|
and right one column.
|
|
t Moves the widget to the top of the screen.
|
|
b Moves the widget to the bottom of the screen.
|
|
l Moves the widget to the left of the screen.
|
|
r Moves the widget to the right of the screen.
|
|
c Centers the widget between the left and
|
|
right of the window.
|
|
C Centers the widget between the top and
|
|
bottom of the window.
|
|
Escape Returns the widget to it's original position.
|
|
Return Exits the function and leaves the widget
|
|
where it was.
|
|
.fi
|
|
.RE
|
|
.RS 3
|
|
.LP
|
|
Keypad means that if the keyboard you are using has a keypad, then the
|
|
Num-Lock light has to be on in order to use the keys as listed. (The
|
|
numeric keys at the top of the keyboard will work as well.)
|
|
.LP
|
|
void drawCDKMatrix (CDKMATRIX *\f2matrix\f1, boolean \f2box\f1);
|
|
.RS 3
|
|
This function draws the matrix widget on the screen. The \f2box\f1 option
|
|
draws the widget with or without a box.
|
|
.RE
|
|
|
|
void eraseCDKMatrix (CDKMATRIX *\f2matrix\f1);
|
|
.RS 3
|
|
This function removes the widget from the screen. This does \f4NOT\f1 destroy
|
|
the widget.
|
|
.RE
|
|
|
|
void cleanCDKMatrix (CDKMATRIX *\f2matrix\f1);
|
|
.RS 3
|
|
This function clears the information from the field.
|
|
.RE
|
|
|
|
int moveToCDKMatrixCell (CDKMATRIX *\f2matrix\f1, int \f2row\f1, int \f2col\f1);
|
|
.RS 3
|
|
This function jumps to the given cells dictated by the parameters \f2row\f1
|
|
and \f2col\f1. It returns a value of \f4TRUE\f1 or \f4FALSE\f1 depending if
|
|
the move was successful or not.
|
|
.RE
|
|
|
|
int jumpToCell (CDKMATRIX *\f1matrix\f1);
|
|
.RS 3
|
|
This function provides an interactive method of moving to a cell. It pops up a
|
|
scale widget and asks which cell the user wants to go to. Then it performs
|
|
the jump.
|
|
.RE
|
|
|
|
void destroyCDKMatrix (CDKMATRIX *\f2matrix\f1);
|
|
.RS 3
|
|
This function removes the widget from the screen and frees up any memory the
|
|
object may be using.
|
|
.RE
|
|
|
|
void setCDKMatrixPreProcess (CDKMATRIX *\f2matrix\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
|
|
.RS 3
|
|
This function allows the user to have the widget call a function after a key
|
|
is hit and before the key is applied to the widget. The parameter \f2function\f1
|
|
if of type \f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to
|
|
\f4void\f1. To learn more about pre-processing read the \f4cdk_process\f1
|
|
manual page.
|
|
.RE
|
|
|
|
void setCDKMatrixPostProcess (CDKMATRIX *\f2matrix\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
|
|
.RS 3
|
|
This function allows the user to have the widget call a function after the
|
|
key has been applied to the widget. The parameter \f2function\f1 if of type
|
|
\f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to \f4void\f1. To
|
|
learn more about post-processing read the \f4cdk_process\f1 manual page.
|
|
.RE
|
|
|
|
void bindCDKObject (EObjectType \f2widgetType\f1, void *\f2object\f1, char \f2key\f1, BINDFN \f2function\f1, void *\f2data\f1);
|
|
.RS 3
|
|
This function allows the user to create special key bindings. The
|
|
\f2widgetType\f1 parameter is a defined type which states what Cdk object
|
|
type is being used. To learn more about the type \f4EObjectType\f1 read the
|
|
\f4cdk_binding\f1 manual page. The \f2object\f1 parameter is the pointer to
|
|
the widget object. The \f2key\f1 is the character to bind. The \f2function\f1
|
|
is the function type. To learn more about the key binding callback function
|
|
types read the \f4cdk_binding\f1 manual page. The last parameter \f2data\f1
|
|
is a pointer to any data that needs to get passed to the callback function.
|
|
.RE
|
|
|
|
.SH KEY BINDINGS
|
|
When the widget is activated there are several default key bindings which will
|
|
help the user enter or manipulate the information quickly. The following table
|
|
outlines the keys and their actions for this widget.
|
|
.LP
|
|
.RS 3
|
|
.nf
|
|
\f2Key Action\f1
|
|
Left Arrow Moves one cell to the left.
|
|
Right Arrow Moves the cell to the right.
|
|
Tab Moves the cell to the right.
|
|
Up Arrow Moves one cell up.
|
|
Down Arrow Moves one cell down.
|
|
Next Page Moves one page forward.
|
|
Ctrl-F Moves one page forward.
|
|
Prev Page Moves one page backward.
|
|
Ctrl-B Moves one page backward.
|
|
Ctrl-G Calls the function \f4jumpToCell\f1 and requests which
|
|
cell the user wishes to jump to.
|
|
Ctrl-P Pastes whatever is in the paste buffer, into the
|
|
current cell.
|
|
Ctrl-K Cuts the contents from the current cell and saves a
|
|
copy in the paste buffer.
|
|
Ctrl-T Copies the contents of the current cell into the
|
|
paste buffer.
|
|
Ctrl-E Erases the contents of the current cell.
|
|
Delete Deletes the character to the left of the cursor.
|
|
Backspace Deletes the character to the left of the cursor.
|
|
Ctrl-H Deletes the character to the left of the cursor.
|
|
Return Exits the widget and returns 1. This also sets
|
|
the structure member \f4exitType\f1 in the
|
|
widget pointer to the value of \f4vNORMAL\f1.
|
|
Escape Exits the widget and returns -1. This also sets
|
|
the structure member \f4exitType\f1 in the widget
|
|
pointer to the value of \f4vESCAPE_HIT\f1.
|
|
Ctrl-L Refreshes the screen.
|
|
.RE
|
|
.fi
|
|
.SH SEE ALSO
|
|
.BR cdk (3),
|
|
.BR cdk_binding (3),
|
|
.BR cdk_display (3),
|
|
.BR cdk_screen (3)
|
|
.SH NOTES
|
|
.PP
|
|
The header file \f4<cdk.h>\f1 automatically includes the header files
|
|
\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
|
|
\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
|
|
\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
|
|
The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
|
|
.PP
|
|
If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
|
|
compile line to include the Ncurses header files instead.
|