471 lines
12 KiB
C
471 lines
12 KiB
C
/* $NetBSD: scores.c,v 1.7 1999/09/17 20:44:51 jsm Exp $ */
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/*-
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* Copyright (c) 1992, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Chris Torek and Darren F. Provine.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)scores.c 8.1 (Berkeley) 5/31/93
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*/
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/*
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* Score code for Tetris, by Darren Provine (kilroy@gboro.glassboro.edu)
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* modified 22 January 1992, to limit the number of entries any one
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* person has.
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*
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* Major whacks since then.
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*/
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#include <err.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <pwd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <termcap.h>
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#include <unistd.h>
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#include "pathnames.h"
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#include "screen.h"
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#include "scores.h"
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#include "tetris.h"
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/*
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* Within this code, we can hang onto one extra "high score", leaving
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* room for our current score (whether or not it is high).
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*
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* We also sometimes keep tabs on the "highest" score on each level.
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* As long as the scores are kept sorted, this is simply the first one at
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* that level.
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*/
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#define NUMSPOTS (MAXHISCORES + 1)
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#define NLEVELS (MAXLEVEL + 1)
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static time_t now;
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static int nscores;
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static int gotscores;
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static struct highscore scores[NUMSPOTS];
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static int checkscores __P((struct highscore *, int));
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static int cmpscores __P((const void *, const void *));
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static void getscores __P((FILE **));
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static void printem __P((int, int, struct highscore *, int, const char *));
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static char *thisuser __P((void));
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/*
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* Read the score file. Can be called from savescore (before showscores)
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* or showscores (if savescore will not be called). If the given pointer
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* is not NULL, sets *fpp to an open file pointer that corresponds to a
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* read/write score file that is locked with LOCK_EX. Otherwise, the
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* file is locked with LOCK_SH for the read and closed before return.
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*
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* Note, we assume closing the stdio file releases the lock.
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*/
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static void
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getscores(fpp)
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FILE **fpp;
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{
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int sd, mint, lck;
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mode_t mask;
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const char *mstr, *human;
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FILE *sf;
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if (fpp != NULL) {
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mint = O_RDWR | O_CREAT;
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mstr = "r+";
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human = "read/write";
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lck = LOCK_EX;
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} else {
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mint = O_RDONLY;
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mstr = "r";
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human = "reading";
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lck = LOCK_SH;
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}
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setegid(egid);
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mask = umask(S_IWOTH);
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sd = open(_PATH_SCOREFILE, mint, 0666);
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(void)umask(mask);
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if (sd < 0) {
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if (fpp == NULL) {
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nscores = 0;
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setegid(gid);
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return;
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}
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err(1, "cannot open %s for %s", _PATH_SCOREFILE, human);
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}
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if ((sf = fdopen(sd, mstr)) == NULL) {
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err(1, "cannot fdopen %s for %s", _PATH_SCOREFILE, human);
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}
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setegid(gid);
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/*
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* Grab a lock.
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*/
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if (flock(sd, lck))
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warn("warning: score file %s cannot be locked",
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_PATH_SCOREFILE);
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nscores = fread(scores, sizeof(scores[0]), MAXHISCORES, sf);
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if (ferror(sf)) {
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err(1, "error reading %s", _PATH_SCOREFILE);
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}
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if (fpp)
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*fpp = sf;
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else
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(void)fclose(sf);
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}
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void
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savescore(level)
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int level;
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{
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register struct highscore *sp;
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register int i;
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int change;
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FILE *sf;
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const char *me;
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getscores(&sf);
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gotscores = 1;
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(void)time(&now);
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/*
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* Allow at most one score per person per level -- see if we
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* can replace an existing score, or (easiest) do nothing.
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* Otherwise add new score at end (there is always room).
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*/
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change = 0;
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me = thisuser();
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for (i = 0, sp = &scores[0]; i < nscores; i++, sp++) {
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if (sp->hs_level != level || strcmp(sp->hs_name, me) != 0)
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continue;
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if (score > sp->hs_score) {
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(void)printf("%s bettered %s %d score of %d!\n",
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"\nYou", "your old level", level,
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sp->hs_score * sp->hs_level);
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sp->hs_score = score; /* new score */
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sp->hs_time = now; /* and time */
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change = 1;
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} else if (score == sp->hs_score) {
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(void)printf("%s tied %s %d high score.\n",
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"\nYou", "your old level", level);
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sp->hs_time = now; /* renew it */
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change = 1; /* gotta rewrite, sigh */
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} /* else new score < old score: do nothing */
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break;
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}
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if (i >= nscores) {
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strcpy(sp->hs_name, me);
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sp->hs_level = level;
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sp->hs_score = score;
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sp->hs_time = now;
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nscores++;
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change = 1;
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}
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if (change) {
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/*
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* Sort & clean the scores, then rewrite.
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*/
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nscores = checkscores(scores, nscores);
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rewind(sf);
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if (fwrite(scores, sizeof(*sp), nscores, sf) != nscores ||
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fflush(sf) == EOF)
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warnx("error writing %s: %s -- %s\n",
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_PATH_SCOREFILE, strerror(errno),
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"high scores may be damaged");
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}
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(void)fclose(sf); /* releases lock */
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}
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/*
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* Get login name, or if that fails, get something suitable.
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* The result is always trimmed to fit in a score.
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*/
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static char *
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thisuser()
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{
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register const char *p;
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register struct passwd *pw;
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register size_t l;
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static char u[sizeof(scores[0].hs_name)];
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if (u[0])
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return (u);
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p = getlogin();
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if (p == NULL || *p == '\0') {
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pw = getpwuid(getuid());
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if (pw != NULL)
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p = pw->pw_name;
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else
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p = " ???";
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}
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l = strlen(p);
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if (l >= sizeof(u))
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l = sizeof(u) - 1;
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memcpy(u, p, l);
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u[l] = '\0';
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return (u);
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}
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/*
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* Score comparison function for qsort.
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*
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* If two scores are equal, the person who had the score first is
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* listed first in the highscore file.
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*/
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static int
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cmpscores(x, y)
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const void *x, *y;
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{
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register const struct highscore *a, *b;
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register long l;
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a = x;
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b = y;
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l = (long)b->hs_level * b->hs_score - (long)a->hs_level * a->hs_score;
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if (l < 0)
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return (-1);
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if (l > 0)
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return (1);
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if (a->hs_time < b->hs_time)
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return (-1);
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if (a->hs_time > b->hs_time)
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return (1);
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return (0);
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}
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/*
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* If we've added a score to the file, we need to check the file and ensure
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* that this player has only a few entries. The number of entries is
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* controlled by MAXSCORES, and is to ensure that the highscore file is not
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* monopolised by just a few people. People who no longer have accounts are
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* only allowed the highest score. Scores older than EXPIRATION seconds are
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* removed, unless they are someone's personal best.
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* Caveat: the highest score on each level is always kept.
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*/
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static int
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checkscores(hs, num)
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register struct highscore *hs;
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int num;
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{
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register struct highscore *sp;
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register int i, j, k, numnames;
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int levelfound[NLEVELS];
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struct peruser {
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char *name;
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int times;
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} count[NUMSPOTS];
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register struct peruser *pu;
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/*
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* Sort so that highest totals come first.
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*
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* levelfound[i] becomes set when the first high score for that
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* level is encountered. By definition this is the highest score.
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*/
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qsort((void *)hs, nscores, sizeof(*hs), cmpscores);
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for (i = MINLEVEL; i < NLEVELS; i++)
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levelfound[i] = 0;
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numnames = 0;
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for (i = 0, sp = hs; i < num;) {
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/*
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* This is O(n^2), but do you think we care?
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*/
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for (j = 0, pu = count; j < numnames; j++, pu++)
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if (strcmp(sp->hs_name, pu->name) == 0)
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break;
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if (j == numnames) {
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/*
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* Add new user, set per-user count to 1.
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*/
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pu->name = sp->hs_name;
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pu->times = 1;
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numnames++;
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} else {
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/*
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* Two ways to keep this score:
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* - Not too many (per user), still has acct, &
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* score not dated; or
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* - High score on this level.
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*/
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if ((pu->times < MAXSCORES &&
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getpwnam(sp->hs_name) != NULL &&
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sp->hs_time + EXPIRATION >= now) ||
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levelfound[sp->hs_level] == 0)
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pu->times++;
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else {
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/*
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* Delete this score, do not count it,
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* do not pass go, do not collect $200.
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*/
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num--;
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for (k = i; k < num; k++)
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hs[k] = hs[k + 1];
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continue;
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}
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}
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levelfound[sp->hs_level] = 1;
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i++, sp++;
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}
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return (num > MAXHISCORES ? MAXHISCORES : num);
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}
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/*
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* Show current scores. This must be called after savescore, if
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* savescore is called at all, for two reasons:
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* - Showscores munches the time field.
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* - Even if that were not the case, a new score must be recorded
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* before it can be shown anyway.
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*/
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void
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showscores(level)
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int level;
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{
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register struct highscore *sp;
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register int i, n, c;
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const char *me;
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int levelfound[NLEVELS];
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if (!gotscores)
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getscores((FILE **)NULL);
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(void)printf("\n\t\t\t Tetris High Scores\n");
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/*
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* If level == 0, the person has not played a game but just asked for
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* the high scores; we do not need to check for printing in highlight
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* mode. If SOstr is null, we can't do highlighting anyway.
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*/
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me = level && SOstr ? thisuser() : NULL;
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/*
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* Set times to 0 except for high score on each level.
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*/
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for (i = MINLEVEL; i < NLEVELS; i++)
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levelfound[i] = 0;
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for (i = 0, sp = scores; i < nscores; i++, sp++) {
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if (levelfound[sp->hs_level])
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sp->hs_time = 0;
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else {
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sp->hs_time = 1;
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levelfound[sp->hs_level] = 1;
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}
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}
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/*
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* Page each screenful of scores.
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*/
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for (i = 0, sp = scores; i < nscores; sp += n) {
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n = 40;
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if (i + n > nscores)
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n = nscores - i;
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printem(level, i + 1, sp, n, me);
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if ((i += n) < nscores) {
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(void)printf("\nHit RETURN to continue.");
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(void)fflush(stdout);
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while ((c = getchar()) != '\n')
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if (c == EOF)
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break;
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(void)printf("\n");
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}
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}
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}
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static void
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printem(level, offset, hs, n, me)
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int level, offset;
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register struct highscore *hs;
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register int n;
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const char *me;
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{
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register struct highscore *sp;
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int nrows, row, col, item, i, highlight;
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char buf[100];
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#define TITLE "Rank Score Name (points/level)"
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/*
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* This makes a nice two-column sort with headers, but it's a bit
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* convoluted...
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*/
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printf("%s %s\n", TITLE, n > 1 ? TITLE : "");
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highlight = 0;
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nrows = (n + 1) / 2;
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for (row = 0; row < nrows; row++) {
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for (col = 0; col < 2; col++) {
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item = col * nrows + row;
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if (item >= n) {
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/*
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* Can only occur on trailing columns.
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*/
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(void)putchar('\n');
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continue;
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}
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(void)printf(item + offset < 10 ? " " : " ");
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sp = &hs[item];
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(void)sprintf(buf,
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"%d%c %6d %-11s (%d on %d)",
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item + offset, sp->hs_time ? '*' : ' ',
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sp->hs_score * sp->hs_level,
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sp->hs_name, sp->hs_score, sp->hs_level);
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/*
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* Highlight if appropriate. This works because
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* we only get one score per level.
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*/
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if (me != NULL &&
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sp->hs_level == level &&
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sp->hs_score == score &&
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strcmp(sp->hs_name, me) == 0) {
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putpad(SOstr);
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highlight = 1;
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}
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(void)printf("%s", buf);
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if (highlight) {
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putpad(SEstr);
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highlight = 0;
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}
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/* fill in spaces so column 1 lines up */
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if (col == 0)
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for (i = 40 - strlen(buf); --i >= 0;)
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(void)putchar(' ');
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else /* col == 1 */
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(void)putchar('\n');
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}
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}
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}
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