NetBSD/games/hack/hack.do_name.c

329 lines
6.4 KiB
C

/* $NetBSD: hack.do_name.c,v 1.5 2001/03/25 20:43:59 jsm Exp $ */
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.do_name.c,v 1.5 2001/03/25 20:43:59 jsm Exp $");
#endif /* not lint */
#include <stdlib.h>
#include "hack.h"
#include "extern.h"
coord
getpos(force, goal)
int force;
const char *goal;
{
int cx, cy, i, c;
coord cc;
pline("(For instructions type a ?)");
cx = u.ux;
cy = u.uy;
curs(cx, cy + 2);
while ((c = readchar()) != '.') {
for (i = 0; i < 8; i++)
if (sdir[i] == c) {
if (1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
cx += xdir[i];
if (0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO - 1)
cy += ydir[i];
goto nxtc;
}
if (c == '?') {
pline("Use [hjkl] to move the cursor to %s.", goal);
pline("Type a . when you are at the right place.");
} else {
pline("Unknown direction: '%s' (%s).",
visctrl(c),
force ? "use hjkl or ." : "aborted");
if (force)
goto nxtc;
cc.x = -1;
cc.y = 0;
return (cc);
}
nxtc: ;
curs(cx, cy + 2);
}
cc.x = cx;
cc.y = cy;
return (cc);
}
int
do_mname()
{
char buf[BUFSZ];
coord cc;
int cx, cy, lth, i;
struct monst *mtmp, *mtmp2;
cc = getpos(0, "the monster you want to name");
cx = cc.x;
cy = cc.y;
if (cx < 0)
return (0);
mtmp = m_at(cx, cy);
if (!mtmp) {
if (cx == u.ux && cy == u.uy)
pline("This ugly monster is called %s and cannot be renamed.",
plname);
else
pline("There is no monster there.");
return (1);
}
if (mtmp->mimic) {
pline("I see no monster there.");
return (1);
}
if (!cansee(cx, cy)) {
pline("I cannot see a monster there.");
return (1);
}
pline("What do you want to call %s? ", lmonnam(mtmp));
getlin(buf);
clrlin();
if (!*buf || *buf == '\033')
return (1);
lth = strlen(buf) + 1;
if (lth > 63) {
buf[62] = 0;
lth = 63;
}
mtmp2 = newmonst(mtmp->mxlth + lth);
*mtmp2 = *mtmp;
for (i = 0; i < mtmp->mxlth; i++)
((char *) mtmp2->mextra)[i] = ((char *) mtmp->mextra)[i];
mtmp2->mnamelth = lth;
(void) strcpy(NAME(mtmp2), buf);
replmon(mtmp, mtmp2);
return (1);
}
/*
* This routine changes the address of obj . Be careful not to call it
* when there might be pointers around in unknown places. For now: only
* when obj is in the inventory.
*/
void
do_oname(obj)
struct obj *obj;
{
struct obj *otmp, *otmp2;
int lth;
char buf[BUFSZ];
pline("What do you want to name %s? ", doname(obj));
getlin(buf);
clrlin();
if (!*buf || *buf == '\033')
return;
lth = strlen(buf) + 1;
if (lth > 63) {
buf[62] = 0;
lth = 63;
}
otmp2 = newobj(lth);
*otmp2 = *obj;
otmp2->onamelth = lth;
(void) strcpy(ONAME(otmp2), buf);
setworn((struct obj *) 0, obj->owornmask);
setworn(otmp2, otmp2->owornmask);
/*
* do freeinv(obj); etc. by hand in order to preserve the position of
* this object in the inventory
*/
if (obj == invent)
invent = otmp2;
else
for (otmp = invent;; otmp = otmp->nobj) {
if (!otmp)
panic("Do_oname: cannot find obj.");
if (otmp->nobj == obj) {
otmp->nobj = otmp2;
break;
}
}
#if 0
obfree(obj, otmp2); /* now unnecessary: no pointers on bill */
#endif
free((char *) obj); /* let us hope nobody else saved a pointer */
}
int
ddocall()
{
struct obj *obj;
pline("Do you want to name an individual object? [ny] ");
switch (readchar()) {
case '\033':
break;
case 'y':
obj = getobj("#", "name");
if (obj)
do_oname(obj);
break;
default:
obj = getobj("?!=/", "call");
if (obj)
docall(obj);
}
return (0);
}
void
docall(obj)
struct obj *obj;
{
char buf[BUFSZ];
struct obj otemp;
char **str1;
char *str;
otemp = *obj;
otemp.quan = 1;
otemp.onamelth = 0;
str = xname(&otemp);
pline("Call %s %s: ", strchr(vowels, *str) ? "an" : "a", str);
getlin(buf);
clrlin();
if (!*buf || *buf == '\033')
return;
str = newstring(strlen(buf) + 1);
(void) strcpy(str, buf);
str1 = &(objects[obj->otyp].oc_uname);
if (*str1)
free(*str1);
*str1 = str;
}
const char *const ghostnames[] = {/* these names should have length < PL_NSIZ */
"adri", "andries", "andreas", "bert", "david", "dirk", "emile",
"frans", "fred", "greg", "hether", "jay", "john", "jon", "kay",
"kenny", "maud", "michiel", "mike", "peter", "robert", "ron",
"tom", "wilmar"
};
char *
xmonnam(mtmp, vb)
struct monst *mtmp;
int vb;
{
static char buf[BUFSZ]; /* %% */
if (mtmp->mnamelth && !vb) {
(void) strcpy(buf, NAME(mtmp));
return (buf);
}
switch (mtmp->data->mlet) {
case ' ':
{
const char *gn = (char *) mtmp->mextra;
if (!*gn) { /* might also look in scorefile */
gn = ghostnames[rn2(SIZE(ghostnames))];
if (!rn2(2))
(void)
strcpy((char *) mtmp->mextra, !rn2(5) ? plname : gn);
}
(void) sprintf(buf, "%s's ghost", gn);
}
break;
case '@':
if (mtmp->isshk) {
(void) strcpy(buf, shkname(mtmp));
break;
}
/* fall into next case */
default:
(void) sprintf(buf, "the %s%s",
mtmp->minvis ? "invisible " : "",
mtmp->data->mname);
}
if (vb && mtmp->mnamelth) {
(void) strcat(buf, " called ");
(void) strcat(buf, NAME(mtmp));
}
return (buf);
}
char *
lmonnam(mtmp)
struct monst *mtmp;
{
return (xmonnam(mtmp, 1));
}
char *
monnam(mtmp)
struct monst *mtmp;
{
return (xmonnam(mtmp, 0));
}
char *
Monnam(mtmp)
struct monst *mtmp;
{
char *bp = monnam(mtmp);
if ('a' <= *bp && *bp <= 'z')
*bp += ('A' - 'a');
return (bp);
}
char *
amonnam(mtmp, adj)
struct monst *mtmp;
const char *adj;
{
char *bp = monnam(mtmp);
static char buf[BUFSZ]; /* %% */
if (!strncmp(bp, "the ", 4))
bp += 4;
(void) sprintf(buf, "the %s %s", adj, bp);
return (buf);
}
char *
Amonnam(mtmp, adj)
struct monst *mtmp;
const char *adj;
{
char *bp = amonnam(mtmp, adj);
*bp = 'T';
return (bp);
}
char *
Xmonnam(mtmp)
struct monst *mtmp;
{
char *bp = Monnam(mtmp);
if (!strncmp(bp, "The ", 4)) {
bp += 2;
*bp = 'A';
}
return (bp);
}
char *
visctrl(c)
char c;
{
static char ccc[3];
if (c < 040) {
ccc[0] = '^';
ccc[1] = c + 0100;
ccc[2] = 0;
} else {
ccc[0] = c;
ccc[1] = 0;
}
return (ccc);
}