a0d324ea8d
- fix redundant decls and nested externs - use snprintf instead of sprintf
485 lines
9.4 KiB
C
485 lines
9.4 KiB
C
/* $NetBSD: moreobj.c,v 1.5 2001/02/05 00:57:34 christos Exp $ */
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/*
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* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
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*
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* Routines in this file:
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*
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* oaltar() othrone() ochest() ofountain()
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: moreobj.c,v 1.5 2001/02/05 00:57:34 christos Exp $");
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#endif /* not lint */
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#include <stdlib.h>
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#include <unistd.h>
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#include "header.h"
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#include "extern.h"
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static void ohear __P((void));
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static void fch __P((int, long *));
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/*
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* ******
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* OALTAR
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* ******
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*
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* subroutine to process an altar object
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*/
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void
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oaltar()
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{
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unsigned long k;
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lprcat("\nDo you (p) pray (d) desecrate");
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iopts();
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while (1) {
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while (1)
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switch (lgetchar()) {
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case 'p':
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lprcat(" pray\nDo you (m) give money or (j) just pray? ");
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while (1)
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switch (lgetchar()) {
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case 'j':
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if (rnd(100) < 75)
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lprcat("\nnothing happens");
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else if (rnd(13) < 4)
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ohear();
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else if (rnd(43) == 10) {
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if (c[WEAR])
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lprcat("\nYou feel your armor vibrate for a moment");
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enchantarmor();
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return;
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} else if (rnd(43) == 10) {
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if (c[WIELD])
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lprcat("\nYou feel your weapon vibrate for a moment");
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enchweapon();
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return;
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} else
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createmonster(makemonst(level + 1));
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return;
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case 'm':
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lprcat("\n\n");
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cursor(1, 24);
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cltoeoln();
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cursor(1, 23);
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cltoeoln();
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lprcat("how much do you donate? ");
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k = readnum((long) c[GOLD]);
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if (c[GOLD] < k) {
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lprcat("\nYou don't have that much!");
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return;
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}
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c[GOLD] -= k;
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if (k < c[GOLD] / 10 || k < rnd(50)) {
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createmonster(makemonst(level + 1));
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c[AGGRAVATE] += 200;
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} else if (rnd(101) > 50) {
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ohear();
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return;
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} else if (rnd(43) == 5) {
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if (c[WEAR])
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lprcat("\nYou feel your armor vibrate for a moment");
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enchantarmor();
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return;
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} else if (rnd(43) == 8) {
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if (c[WIELD])
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lprcat("\nYou feel your weapon vibrate for a moment");
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enchweapon();
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return;
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} else
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lprcat("\nThank You.");
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bottomline();
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return;
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case '\33':
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return;
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};
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case 'd':
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lprcat(" desecrate");
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if (rnd(100) < 60) {
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createmonster(makemonst(level + 2) + 8);
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c[AGGRAVATE] += 2500;
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} else if (rnd(101) < 30) {
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lprcat("\nThe altar crumbles into a pile of dust before your eyes");
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forget(); /* remember to destroy
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* the altar */
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} else
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lprcat("\nnothing happens");
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return;
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case 'i':
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case '\33':
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ignore();
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if (rnd(100) < 30) {
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createmonster(makemonst(level + 1));
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c[AGGRAVATE] += rnd(450);
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} else
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lprcat("\nnothing happens");
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return;
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};
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}
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}
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/*
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function to cast a +3 protection on the player
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*/
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static void
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ohear()
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{
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lprcat("\nYou have been heard!");
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if (c[ALTPRO] == 0)
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c[MOREDEFENSES] += 3;
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c[ALTPRO] += 500; /* protection field */
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bottomline();
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}
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/*
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*******
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OTHRONE
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*******
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subroutine to process a throne object
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*/
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void
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othrone(arg)
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int arg;
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{
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int i, k;
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lprcat("\nDo you (p) pry off jewels, (s) sit down");
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iopts();
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while (1) {
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while (1)
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switch (lgetchar()) {
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case 'p':
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lprcat(" pry off");
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k = rnd(101);
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if (k < 25) {
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for (i = 0; i < rnd(4); i++)
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creategem(); /* gems pop off the
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* throne */
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item[playerx][playery] = ODEADTHRONE;
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know[playerx][playery] = 0;
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} else if (k < 40 && arg == 0) {
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createmonster(GNOMEKING);
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item[playerx][playery] = OTHRONE2;
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know[playerx][playery] = 0;
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} else
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lprcat("\nnothing happens");
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return;
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case 's':
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lprcat(" sit down");
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k = rnd(101);
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if (k < 30 && arg == 0) {
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createmonster(GNOMEKING);
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item[playerx][playery] = OTHRONE2;
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know[playerx][playery] = 0;
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} else if (k < 35) {
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lprcat("\nZaaaappp! You've been teleported!\n");
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beep();
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oteleport(0);
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} else
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lprcat("\nnothing happens");
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return;
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case 'i':
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case '\33':
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ignore();
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return;
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};
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}
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}
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void
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odeadthrone()
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{
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int k;
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lprcat("\nDo you (s) sit down");
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iopts();
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while (1) {
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while (1)
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switch (lgetchar()) {
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case 's':
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lprcat(" sit down");
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k = rnd(101);
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if (k < 35) {
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lprcat("\nZaaaappp! You've been teleported!\n");
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beep();
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oteleport(0);
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} else
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lprcat("\nnothing happens");
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return;
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case 'i':
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case '\33':
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ignore();
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return;
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};
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}
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}
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/*
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******
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OCHEST
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******
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subroutine to process a throne object
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*/
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void
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ochest()
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{
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int i, k;
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lprcat("\nDo you (t) take it, (o) try to open it");
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iopts();
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while (1) {
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while (1)
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switch (lgetchar()) {
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case 'o':
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lprcat(" open it");
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k = rnd(101);
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if (k < 40) {
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lprcat("\nThe chest explodes as you open it");
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beep();
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i = rnd(10);
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lastnum = 281; /* in case he dies */
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lprintf("\nYou suffer %d hit points damage!", (long) i);
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checkloss(i);
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switch (rnd(10)) { /* see if he gets a
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* curse */
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case 1:
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c[ITCHING] += rnd(1000) + 100;
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lprcat("\nYou feel an irritation spread over your skin!");
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beep();
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break;
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case 2:
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c[CLUMSINESS] += rnd(1600) + 200;
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lprcat("\nYou begin to lose hand to eye coordination!");
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beep();
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break;
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case 3:
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c[HALFDAM] += rnd(1600) + 200;
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beep();
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lprcat("\nA sickness engulfs you!");
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break;
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};
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item[playerx][playery] = know[playerx][playery] = 0;
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if (rnd(100) < 69)
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creategem(); /* gems from the chest */
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dropgold(rnd(110 * iarg[playerx][playery] + 200));
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for (i = 0; i < rnd(4); i++)
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something(iarg[playerx][playery] + 2);
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} else
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lprcat("\nnothing happens");
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return;
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case 't':
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lprcat(" take");
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if (take(OCHEST, iarg[playerx][playery]) == 0)
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item[playerx][playery] = know[playerx][playery] = 0;
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return;
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case 'i':
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case '\33':
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ignore();
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return;
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};
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}
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}
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/*
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*********
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OFOUNTAIN
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*********
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*/
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void
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ofountain()
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{
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int x;
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cursors();
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lprcat("\nDo you (d) drink, (w) wash yourself");
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iopts();
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while (1)
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switch (lgetchar()) {
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case 'd':
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lprcat("drink");
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if (rnd(1501) < 2) {
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lprcat("\nOops! You seem to have caught the dreadful sleep!");
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beep();
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lflush();
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sleep(3);
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died(280);
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return;
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}
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x = rnd(100);
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if (x < 7) {
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c[HALFDAM] += 200 + rnd(200);
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lprcat("\nYou feel a sickness coming on");
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} else if (x < 13)
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quaffpotion(23); /* see invisible */
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else if (x < 45)
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lprcat("\nnothing seems to have happened");
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else if (rnd(3) != 2)
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fntchange(1); /* change char levels upward */
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else
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fntchange(-1); /* change char levels
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* downward */
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if (rnd(12) < 3) {
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lprcat("\nThe fountains bubbling slowly quiets");
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item[playerx][playery] = ODEADFOUNTAIN; /* dead fountain */
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know[playerx][playery] = 0;
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}
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return;
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case '\33':
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case 'i':
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ignore();
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return;
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case 'w':
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lprcat("wash yourself");
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if (rnd(100) < 11) {
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x = rnd((level << 2) + 2);
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lprintf("\nOh no! The water was foul! You suffer %d hit points!", (long) x);
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lastnum = 273;
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losehp(x);
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bottomline();
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cursors();
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} else if (rnd(100) < 29)
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lprcat("\nYou got the dirt off!");
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else if (rnd(100) < 31)
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lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
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else if (rnd(100) < 34)
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createmonster(WATERLORD); /* make water lord */
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else
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lprcat("\nnothing seems to have happened");
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return;
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}
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}
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/*
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***
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FCH
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***
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subroutine to process an up/down of a character attribute for ofountain
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*/
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static void
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fch(how, x)
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int how;
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long *x;
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{
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if (how < 0) {
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lprcat(" went down by one!");
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--(*x);
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} else {
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lprcat(" went up by one!");
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(*x)++;
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}
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bottomline();
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}
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/*
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a subroutine to raise or lower character levels
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if x > 0 they are raised if x < 0 they are lowered
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*/
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void
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fntchange(how)
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int how;
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{
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long j;
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lprc('\n');
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switch (rnd(9)) {
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case 1:
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lprcat("Your strength");
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fch(how, &c[0]);
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break;
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case 2:
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lprcat("Your intelligence");
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fch(how, &c[1]);
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break;
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case 3:
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lprcat("Your wisdom");
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fch(how, &c[2]);
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break;
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case 4:
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lprcat("Your constitution");
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fch(how, &c[3]);
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break;
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case 5:
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lprcat("Your dexterity");
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fch(how, &c[4]);
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break;
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case 6:
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lprcat("Your charm");
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fch(how, &c[5]);
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break;
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case 7:
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j = rnd(level + 1);
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if (how < 0) {
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lprintf("You lose %d hit point", (long) j);
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if (j > 1)
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lprcat("s!");
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else
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lprc('!');
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losemhp((int) j);
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} else {
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lprintf("You gain %d hit point", (long) j);
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if (j > 1)
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lprcat("s!");
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else
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lprc('!');
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raisemhp((int) j);
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}
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bottomline();
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break;
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case 8:
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j = rnd(level + 1);
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if (how > 0) {
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lprintf("You just gained %d spell", (long) j);
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raisemspells((int) j);
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if (j > 1)
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lprcat("s!");
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else
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lprc('!');
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} else {
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lprintf("You just lost %d spell", (long) j);
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losemspells((int) j);
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if (j > 1)
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lprcat("s!");
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else
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lprc('!');
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}
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bottomline();
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break;
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case 9:
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j = 5 * rnd((level + 1) * (level + 1));
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if (how < 0) {
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lprintf("You just lost %d experience point", (long) j);
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if (j > 1)
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lprcat("s!");
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else
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lprc('!');
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loseexperience((long) j);
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} else {
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lprintf("You just gained %d experience point", (long) j);
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if (j > 1)
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lprcat("s!");
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else
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lprc('!');
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raiseexperience((long) j);
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}
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break;
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}
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cursors();
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}
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