274 lines
6.9 KiB
C++
274 lines
6.9 KiB
C++
// Member templates for the -*- C++ -*- complex number classes.
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// Copyright (C) 1994 Free Software Foundation
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// This file is part of the GNU ANSI C++ Library. This library is free
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// software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 2, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this library; see the file COPYING. If not, write to the Free
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// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// As a special exception, if you link this library with files
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// compiled with a GNU compiler to produce an executable, this does not cause
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// the resulting executable to be covered by the GNU General Public License.
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// This exception does not however invalidate any other reasons why
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// the executable file might be covered by the GNU General Public License.
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// Written by Jason Merrill based upon the specification in the 27 May 1994
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// C++ working paper, ANSI document X3J16/94-0098.
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#include <complex>
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extern "C++" {
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template <class FLOAT> complex<FLOAT>
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cos (const complex<FLOAT>& x)
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{
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return complex<FLOAT> (cos (real (x)) * cosh (imag (x)),
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- sin (real (x)) * sinh (imag (x)));
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}
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template <class FLOAT> complex<FLOAT>
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cosh (const complex<FLOAT>& x)
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{
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return complex<FLOAT> (cosh (real (x)) * cos (imag (x)),
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sinh (real (x)) * sin (imag (x)));
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}
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template <class FLOAT> complex<FLOAT>
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exp (const complex<FLOAT>& x)
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{
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return polar (FLOAT (exp (real (x))), imag (x));
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}
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template <class FLOAT> complex<FLOAT>
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log (const complex<FLOAT>& x)
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{
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return complex<FLOAT> (log (abs (x)), arg (x));
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}
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template <class FLOAT> complex<FLOAT>
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pow (const complex<FLOAT>& x, const complex<FLOAT>& y)
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{
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FLOAT logr = log (abs (x));
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FLOAT t = arg (x);
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return polar (FLOAT (exp (logr * real (y) - imag (y) * t)),
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FLOAT (imag (y) * logr + real (y) * t));
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}
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template <class FLOAT> complex<FLOAT>
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pow (const complex<FLOAT>& x, FLOAT y)
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{
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return exp (FLOAT (y) * log (x));
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}
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template <class FLOAT> complex<FLOAT>
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pow (FLOAT x, const complex<FLOAT>& y)
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{
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return exp (y * FLOAT (log (x)));
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}
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template <class FLOAT> complex<FLOAT>
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sin (const complex<FLOAT>& x)
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{
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return complex<FLOAT> (sin (real (x)) * cosh (imag (x)),
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cos (real (x)) * sinh (imag (x)));
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}
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template <class FLOAT> complex<FLOAT>
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sinh (const complex<FLOAT>& x)
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{
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return complex<FLOAT> (sinh (real (x)) * cos (imag (x)),
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cosh (real (x)) * sin (imag (x)));
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}
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#include <iostream.h>
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template <class FLOAT> istream&
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operator >> (istream& is, complex<FLOAT>& x)
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{
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FLOAT re, im = 0;
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char ch = 0;
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if (is.ipfx0 ())
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{
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if (is.peek () == '(')
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is >> ch;
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is >> re;
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if (ch == '(')
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{
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is >> ch;
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if (ch == ',')
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is >> im >> ch;
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}
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}
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is.isfx ();
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if (ch != 0 && ch != ')')
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is.setstate (ios::failbit);
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else if (is.good ())
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x = complex<FLOAT> (re, im);
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return is;
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}
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template <class FLOAT> ostream&
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operator << (ostream& os, const complex<FLOAT>& x)
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{
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return os << '(' << real (x) << ',' << imag (x) << ')';
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}
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// The code below is adapted from f2c's libF77, and is subject to this
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// copyright:
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/****************************************************************
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Copyright 1990, 1991, 1992, 1993 by AT&T Bell Laboratories and Bellcore.
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Permission to use, copy, modify, and distribute this software
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and its documentation for any purpose and without fee is hereby
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granted, provided that the above copyright notice appear in all
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copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the names of AT&T Bell Laboratories or
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Bellcore or any of their entities not be used in advertising or
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publicity pertaining to distribution of the software without
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specific, written prior permission.
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AT&T and Bellcore disclaim all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall AT&T or Bellcore be liable for
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any special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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****************************************************************/
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template <class FLOAT> complex<FLOAT>&
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__doadv (complex<FLOAT>* ths, const complex<FLOAT>& y)
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{
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FLOAT ar = abs (y.re);
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FLOAT ai = abs (y.im);
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FLOAT nr, ni;
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FLOAT t, d;
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if (ar <= ai)
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{
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t = y.re / y.im;
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d = y.im * (1 + t*t);
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nr = (ths->re * t + ths->im) / d;
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ni = (ths->im * t - ths->re) / d;
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}
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else
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{
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t = y.im / y.re;
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d = y.re * (1 + t*t);
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nr = (ths->re + ths->im * t) / d;
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ni = (ths->im - ths->re * t) / d;
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}
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ths->re = nr;
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ths->im = ni;
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return *ths;
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}
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template <class FLOAT> complex<FLOAT>
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operator / (const complex<FLOAT>& x, const complex<FLOAT>& y)
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{
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FLOAT ar = abs (real (y));
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FLOAT ai = abs (imag (y));
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FLOAT nr, ni;
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FLOAT t, d;
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if (ar <= ai)
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{
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t = real (y) / imag (y);
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d = imag (y) * (1 + t*t);
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nr = (real (x) * t + imag (x)) / d;
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ni = (imag (x) * t - real (x)) / d;
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}
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else
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{
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t = imag (y) / real (y);
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d = real (y) * (1 + t*t);
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nr = (real (x) + imag (x) * t) / d;
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ni = (imag (x) - real (x) * t) / d;
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}
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return complex<FLOAT> (nr, ni);
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}
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template <class FLOAT> complex<FLOAT>
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operator / (FLOAT x, const complex<FLOAT>& y)
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{
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FLOAT ar = abs (real (y));
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FLOAT ai = abs (imag (y));
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FLOAT nr, ni;
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FLOAT t, d;
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if (ar <= ai)
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{
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t = real (y) / imag (y);
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d = imag (y) * (1 + t*t);
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nr = x * t / d;
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ni = -x / d;
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}
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else
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{
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t = imag (y) / real (y);
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d = real (y) * (1 + t*t);
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nr = x / d;
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ni = -x * t / d;
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}
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return complex<FLOAT> (nr, ni);
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}
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template <class FLOAT> complex<FLOAT>
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pow (const complex<FLOAT>& xin, int y)
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{
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if (y == 0)
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return complex<FLOAT> (1.0);
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complex<FLOAT> r (1.0);
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complex<FLOAT> x (xin);
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if (y < 0)
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{
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y = -y;
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x = 1/x;
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}
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for (;;)
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{
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if (y & 1)
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r *= x;
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if (y >>= 1)
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x *= x;
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else
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return r;
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}
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}
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template <class FLOAT> complex<FLOAT>
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sqrt (const complex<FLOAT>& x)
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{
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FLOAT r = abs (x);
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FLOAT nr, ni;
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if (r == 0.0)
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nr = ni = r;
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else if (real (x) > 0)
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{
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nr = sqrt (0.5 * (r + real (x)));
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ni = imag (x) / nr / 2;
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}
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else
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{
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ni = sqrt (0.5 * (r - real (x)));
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if (imag (x) < 0)
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ni = - ni;
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nr = imag (x) / ni / 2;
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}
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return complex<FLOAT> (nr, ni);
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}
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} // extern "C++"
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