106 lines
3.6 KiB
C
106 lines
3.6 KiB
C
/* $NetBSD: phantglobs.h,v 1.11 2009/08/12 08:21:41 dholland Exp $ */
|
|
|
|
/*
|
|
* phantglobs.h - global declarations for Phantasia
|
|
*/
|
|
|
|
extern double Circle; /* which circle player is in */
|
|
extern double Shield; /* force field thrown up in monster battle */
|
|
|
|
extern bool Beyond; /* set if player is beyond point of no return */
|
|
extern bool Marsh; /* set if player is in dead marshes */
|
|
extern bool Throne; /* set if player is on throne */
|
|
extern bool Changed; /* set if important player stats have changed */
|
|
extern bool Wizard; /* set if player is the 'wizard' of the game */
|
|
extern bool Timeout; /* set if short timeout waiting for input */
|
|
extern bool Windows; /* set if we are set up for curses stuff */
|
|
extern bool Luckout; /* set if we have tried to luck out in fight */
|
|
extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
|
|
extern bool Echo; /* set if echo input to terminal */
|
|
|
|
extern int Users; /* number of users currently playing */
|
|
extern int Whichmonster; /* which monster we are fighting */
|
|
extern int Lines; /* line on screen counter for fight routines */
|
|
|
|
extern jmp_buf Fightenv; /* used to jump into fight routine */
|
|
extern jmp_buf Timeoenv; /* used for timing out waiting for input */
|
|
|
|
extern long Fileloc; /* location in file of player statistics */
|
|
|
|
extern const char *Login; /* pointer to login of current player */
|
|
extern const char *Enemyname; /* pointer name of monster/player we are battling*/
|
|
|
|
extern struct player Player; /* stats for player */
|
|
extern struct player Other; /* stats for another player */
|
|
|
|
extern struct monster Curmonster;/* stats for current monster */
|
|
|
|
extern struct energyvoid Enrgyvoid;/* energy void buffer */
|
|
|
|
extern const struct charstats Stattable[];/* used for rolling and changing player stats*/
|
|
|
|
extern const struct charstats *Statptr;/* pointer into Stattable[] */
|
|
|
|
extern const struct menuitem Menu[]; /* menu of items for purchase */
|
|
|
|
extern FILE *Playersfp; /* pointer to open player file */
|
|
extern FILE *Monstfp; /* pointer to open monster file */
|
|
extern FILE *Messagefp; /* pointer to open message file */
|
|
extern FILE *Energyvoidfp; /* pointer to open energy void file */
|
|
|
|
extern char Databuf[]; /* a place to read data into */
|
|
|
|
/* some canned strings for messages */
|
|
extern const char Illcmd[];
|
|
extern const char Illmove[];
|
|
extern const char Illspell[];
|
|
extern const char Nomana[];
|
|
extern const char Somebetter[];
|
|
extern const char Nobetter[];
|
|
|
|
/* functions which we need to know about */
|
|
|
|
const char *descrlocation(struct player *, bool);
|
|
const char *descrstatus(struct player *);
|
|
const char *descrtype(struct player *, bool);
|
|
void activelist(void);
|
|
void adjuststats(void);
|
|
long allocrecord(void);
|
|
void allstatslist(void);
|
|
void altercoordinates(double, double, int);
|
|
void changestats(bool);
|
|
void checkbattle(void);
|
|
void checktampered(void);
|
|
void cleanup(int);
|
|
void collecttaxes(double, double);
|
|
void death(const char *);
|
|
void displaystats(void);
|
|
double distance(double, double, double, double);
|
|
void dotampered(void);
|
|
double drandom(void);
|
|
void encounter(int);
|
|
void enterscore(void);
|
|
void error(const char *);
|
|
long findname(const char *, struct player *);
|
|
void freerecord(struct player *, long);
|
|
int getanswer(const char *, bool);
|
|
void getstring(char *, int);
|
|
void ill_sig(int);
|
|
double infloat(void);
|
|
void initplayer(struct player *);
|
|
int inputoption(void);
|
|
void interrupt(void);
|
|
void leavegame(void);
|
|
void monstlist(void);
|
|
void more(int);
|
|
void purgeoldplayers(void);
|
|
void readmessage(void);
|
|
void readrecord(struct player *, long);
|
|
void scorelist(void);
|
|
void throneroom(void);
|
|
void tradingpost(void);
|
|
void truncstring(char *);
|
|
void userlist(bool);
|
|
void writerecord(struct player *, long);
|
|
void writevoid(struct energyvoid *, long);
|