NetBSD/games/hunt/huntd/hunt.h

211 lines
4.8 KiB
C

/* $NetBSD: hunt.h,v 1.31 2014/03/30 05:53:12 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* + Neither the name of the University of California, San Francisco nor
* the names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <syslog.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <sys/poll.h>
#include "hunt_common.h"
extern const int shot_req[];
extern const int shot_type[];
#ifdef OOZE
extern const int slime_req[];
#endif
typedef struct bullet_def BULLET;
typedef struct expl_def EXPL;
typedef struct player_def PLAYER;
typedef struct ident_def IDENT;
typedef struct regen_def REGEN;
struct ident_def {
char i_name[WIRE_NAMELEN];
char i_team;
uint32_t i_machine;
uint32_t i_uid;
float i_kills;
int i_entries;
float i_score;
int i_absorbed;
int i_faced;
int i_shot;
int i_robbed;
int i_slime;
int i_missed;
int i_ducked;
int i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
IDENT *i_next;
};
struct player_def {
IDENT *p_ident;
char p_over;
int p_face;
int p_undershot;
#ifdef FLY
int p_flying;
int p_flyx, p_flyy;
#endif
#ifdef BOOTS
int p_nboots;
#endif
FILE *p_output;
int p_fd;
int p_mask;
int p_damage;
int p_damcap;
int p_ammo;
int p_ncshot;
int p_scan;
int p_cloak;
int p_x, p_y;
int p_ncount;
int p_nexec;
long p_nchar;
char p_death[MSGLEN];
char p_maze[HEIGHT][WIDTH2];
int p_curx, p_cury;
int p_lastx, p_lasty;
char p_cbuf[BUFSIZ];
};
struct bullet_def {
int b_x, b_y;
int b_face;
int b_charge;
char b_type;
char b_size;
char b_over;
PLAYER *b_owner;
IDENT *b_score;
bool b_expl;
BULLET *b_next;
};
struct expl_def {
int e_x, e_y;
char e_char;
EXPL *e_next;
};
struct regen_def {
int r_x, r_y;
REGEN *r_next;
};
/*
* external variables
*/
extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
extern int Nplayer;
extern int huntsock;
extern struct pollfd fdset[];
extern int See_over[NASCII];
extern BULLET *Bullets;
extern IDENT *Scores;
extern PLAYER Player[MAXPL], *End_player;
#ifdef BOOTS
extern PLAYER Boot[NBOOTS];
#endif
#ifdef MONITOR
extern PLAYER Monitor[MAXMON], *End_monitor;
#endif
/*
* function types
*/
/* in answer.c */
bool answer(void);
int rand_dir(void);
/* in draw.c */
void drawmaze(PLAYER *);
void look(PLAYER *);
void check(PLAYER *, int, int);
void showstat(PLAYER *);
void drawplayer(PLAYER *, bool);
void message(PLAYER *, const char *);
/* in driver.c */
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
int rand_num(int);
__dead void cleanup(int);
/* in execute.c */
void mon_execute(PLAYER *); /* ifdef MONITOR only */
void execute(PLAYER *);
void add_shot(int, int, int, char, int, PLAYER *, int, char);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
IDENT *, int, char);
/* in expl.c */
void showexpl(int, int, char);
void rollexpl(void);
void clearwalls(void);
/* in makemaze.c */
void makemaze(void);
/* in shots.c */
void moveshots(void);
PLAYER *play_at(int, int);
bool opposite(int, char);
BULLET *is_bullet(int, int);
void fixshots(int, int, char);
/* in support.c */
__printflike(2, 3) void complain(int level, const char *fmt, ...);
/* in terminal.c */
void cgoto(PLAYER *, int, int);
void outch(PLAYER *, int);
void outstr(PLAYER *, const char *, int);
void clrscr(PLAYER *);
void ce(PLAYER *);
void sendcom(PLAYER *, int, ...);