NetBSD/games/worm/worm.c

302 lines
6.0 KiB
C

/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
char copyright[] =
"@(#) Copyright (c) 1980 Regents of the University of California.\n\
All rights reserved.\n";
#endif /* not lint */
#ifndef lint
static char sccsid[] = "@(#)worm.c 5.8 (Berkeley) 2/28/91";
#endif /* not lint */
/*
* Worm. Written by Michael Toy
* UCSC
*/
#include <ctype.h>
#include <curses.h>
#include <signal.h>
#define newlink() (struct body *) malloc(sizeof (struct body));
#define HEAD '@'
#define BODY 'o'
#define LENGTH 7
#define RUNLEN 8
#define when break;case
#define otherwise break;default
#define CNTRL(p) (p-'A'+1)
#ifndef baudrate
# define baudrate() _tty.sg_ospeed
#endif
WINDOW *tv;
WINDOW *stw;
struct body {
int x;
int y;
struct body *prev;
struct body *next;
} *head, *tail, goody;
int growing = 0;
int running = 0;
int slow = 0;
int score = 0;
int start_len = LENGTH;
char lastch;
char outbuf[BUFSIZ];
void leave(), wake(), suspend();
main(argc, argv)
int argc;
char **argv;
{
char ch;
if (argc == 2)
start_len = atoi(argv[1]);
if ((start_len <= 0) || (start_len > 500))
start_len = LENGTH;
setbuf(stdout, outbuf);
srand(getpid());
signal(SIGALRM, wake);
signal(SIGINT, leave);
signal(SIGQUIT, leave);
signal(SIGTSTP, suspend); /* process control signal */
initscr();
crmode();
noecho();
slow = (baudrate() <= B1200);
clear();
stw = newwin(1, COLS-1, 0, 0);
tv = newwin(LINES-1, COLS-1, 1, 0);
box(tv, '*', '*');
scrollok(tv, FALSE);
scrollok(stw, FALSE);
wmove(stw, 0, 0);
wprintw(stw, " Worm");
refresh();
wrefresh(stw);
wrefresh(tv);
life(); /* Create the worm */
prize(); /* Put up a goal */
while(1)
{
if (running)
{
running--;
process(lastch);
}
else
{
fflush(stdout);
if (read(0, &ch, 1) >= 0)
process(ch);
}
}
}
life()
{
register struct body *bp, *np;
register int i;
head = newlink();
head->x = start_len+2;
head->y = 12;
head->next = NULL;
display(head, HEAD);
for (i = 0, bp = head; i < start_len; i++, bp = np) {
np = newlink();
np->next = bp;
bp->prev = np;
np->x = bp->x - 1;
np->y = bp->y;
display(np, BODY);
}
tail = np;
tail->prev = NULL;
}
display(pos, chr)
struct body *pos;
char chr;
{
wmove(tv, pos->y, pos->x);
waddch(tv, chr);
}
void
leave()
{
endwin();
exit(0);
}
void
wake()
{
signal(SIGALRM, wake);
fflush(stdout);
process(lastch);
}
rnd(range)
{
return abs((rand()>>5)+(rand()>>5)) % range;
}
newpos(bp)
struct body * bp;
{
do {
bp->y = rnd(LINES-3)+ 2;
bp->x = rnd(COLS-3) + 1;
wmove(tv, bp->y, bp->x);
} while(winch(tv) != ' ');
}
prize()
{
int value;
value = rnd(9) + 1;
newpos(&goody);
waddch(tv, value+'0');
wrefresh(tv);
}
process(ch)
char ch;
{
register int x,y;
struct body *nh;
alarm(0);
x = head->x;
y = head->y;
switch(ch)
{
when 'h': x--;
when 'j': y++;
when 'k': y--;
when 'l': x++;
when 'H': x--; running = RUNLEN; ch = tolower(ch);
when 'J': y++; running = RUNLEN/2; ch = tolower(ch);
when 'K': y--; running = RUNLEN/2; ch = tolower(ch);
when 'L': x++; running = RUNLEN; ch = tolower(ch);
when '\f': setup(); return;
when CNTRL('Z'): suspend(); return;
when CNTRL('C'): crash(); return;
when CNTRL('D'): crash(); return;
otherwise: if (! running) alarm(1);
return;
}
lastch = ch;
if (growing == 0)
{
display(tail, ' ');
tail->next->prev = NULL;
nh = tail->next;
free(tail);
tail = nh;
}
else growing--;
display(head, BODY);
wmove(tv, y, x);
if (isdigit(ch = winch(tv)))
{
growing += ch-'0';
prize();
score += growing;
running = 0;
wmove(stw, 0, 68);
wprintw(stw, "Score: %3d", score);
wrefresh(stw);
}
else if(ch != ' ') crash();
nh = newlink();
nh->next = NULL;
nh->prev = head;
head->next = nh;
nh->y = y;
nh->x = x;
display(nh, HEAD);
head = nh;
if (!(slow && running))
wrefresh(tv);
if (!running)
alarm(1);
}
crash()
{
sleep(2);
clear();
move(23, 0);
refresh();
printf("Well, you ran into something and the game is over.\n");
printf("Your final score was %d\n", score);
leave();
}
void
suspend()
{
char *sh;
move(LINES-1, 0);
refresh();
endwin();
fflush(stdout);
kill(getpid(), SIGTSTP);
signal(SIGTSTP, suspend);
crmode();
noecho();
setup();
}
setup()
{
clear();
refresh();
touchwin(stw);
wrefresh(stw);
touchwin(tv);
wrefresh(tv);
alarm(1);
}