NetBSD/games/sail/pl_3.c
jwise a5f75468c7 Normalize signature of ship handling functions -- struct ship * from and
struct ship * to are now always the first two args.
2001-01-04 06:16:51 +00:00

288 lines
7.1 KiB
C

/* $NetBSD: pl_3.c,v 1.15 2001/01/04 06:16:51 jwise Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: pl_3.c,v 1.15 2001/01/04 06:16:51 jwise Exp $");
#endif
#endif /* not lint */
#include <signal.h>
#include <stdlib.h>
#include "extern.h"
#include "player.h"
void acceptcombat(void);
void grapungrap(void);
void unfoulplayer(void);
void
acceptcombat(void)
{
int men = 0;
int target, temp;
int n, r;
int index, rakehim, sternrake;
int hhits = 0, ghits = 0, rhits = 0, chits = 0;
int crew[3];
int load;
int guns, car, ready, shootat, hit;
int roll;
struct ship *closest;
crew[0] = mc->crew1;
crew[1] = mc->crew2;
crew[2] = mc->crew3;
for (n = 0; n < 3; n++) {
if (mf->OBP[n].turnsent)
men += mf->OBP[n].mensent;
}
for (n = 0; n < 3; n++) {
if (mf->DBP[n].turnsent)
men += mf->DBP[n].mensent;
}
if (men) {
crew[0] = men/100 ? 0 : crew[0] != 0;
crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
crew[2] = men%10 ? 0 : crew[2] != 0;
}
for (r = 0; r < 2; r++) {
if (r) {
ready = mf->readyR;
load = mf->loadR;
guns = mc->gunR;
car = mc->carR;
} else {
ready = mf->readyL;
load = mf->loadL;
guns = mc->gunL;
car = mc->carL;
}
if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
goto cant;
if (mf->struck || !crew[2])
goto cant;
closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
if (closest == 0)
goto cant;
if (closest->file->struck)
goto cant;
target = range(ms, closest);
if (target > rangeofshot[load] || (!guns && target >= 3))
goto cant;
Signal("$$ within range of %s broadside.",
closest, r ? "right" : "left");
if (load > L_CHAIN && target < 6) {
switch (sgetch("Aim for hull or rigging? ",
(struct ship *)0, 1)) {
case 'r':
shootat = RIGGING;
break;
case 'h':
shootat = HULL;
break;
default:
shootat = -1;
Msg("'Avast there! Hold your fire.'");
}
} else {
if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
shootat = -1;
Msg("Belay that! Hold your fire.");
} else
shootat = RIGGING;
}
if (shootat == -1)
continue;
fired = 1;
rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
temp = portside(closest, ms, 1) - closest->file->dir + 1;
if (temp < 1)
temp += 8;
else if (temp > 8)
temp -= 8;
sternrake = temp > 4 && temp < 6;
if (rakehim) {
if (!sternrake)
Msg("Raking the %s!", closest->shipname);
else
Msg("Stern Rake! %s splintering!",
closest->shipname);
}
index = guns;
if (target < 3)
index += car;
index = (index - 1)/3;
index = index > 8 ? 8 : index;
if (!rakehim)
hit = HDT[index][target-1];
else
hit = HDTrake[index][target-1];
if (rakehim && sternrake)
hit++;
hit += QUAL[index][mc->qual-1];
for (n = 0; n < 3 && mf->captured == 0; n++)
if (!crew[n]) {
if (index <= 5)
hit--;
else
hit -= 2;
}
if (ready & R_INITIAL) {
if (index <= 3)
hit++;
else
hit += 2;
}
if (mf->captured != 0) {
if (index <= 1)
hit--;
else
hit -= 2;
}
hit += AMMO[index][load - 1];
if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
hit--;
if (windspeed == 6 && temp == 4)
hit -= 2;
if (windspeed == 6 && temp <= 3)
hit--;
if (hit >= 0) {
roll = dieroll();
if (load == L_GRAPE)
chits = hit;
else {
const struct Tables *t;
if (hit > 10)
hit = 10;
t = &(shootat == RIGGING ? RigTable : HullTable)
[hit][roll-1];
chits = t->C;
rhits = t->R;
hhits = t->H;
ghits = t->G;
if (closest->file->FS)
rhits *= 2;
if (load == L_CHAIN) {
ghits = 0;
hhits = 0;
}
}
table(ms, closest, shootat, load, hit, roll);
}
Msg("Damage inflicted on the %s:", closest->shipname);
Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
hhits, ghits, chits, rhits);
if (!r) {
mf->loadL = L_EMPTY;
mf->readyL = R_EMPTY;
} else {
mf->loadR = L_EMPTY;
mf->readyR = R_EMPTY;
}
continue;
cant:
Msg("Unable to fire %s broadside", r ? "right" : "left");
}
blockalarm();
draw_stat();
unblockalarm();
}
void
grapungrap(void)
{
struct ship *sp;
int i;
foreachship(sp) {
if (sp == ms || sp->file->dir == 0)
continue;
if (range(ms, sp) > 1 && !grappled2(ms, sp))
continue;
switch (sgetch("Attempt to grapple or ungrapple $$: ",
sp, 1)) {
case 'g':
if (dieroll() < 3
|| ms->nationality == capship(sp)->nationality) {
Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
Write(W_GRAP, sp, player, 0, 0, 0);
Msg("Attempt succeeds!");
makesignal(ms, "grappled with $$", sp);
} else
Msg("Attempt fails.");
break;
case 'u':
for (i = grappled2(ms, sp); --i >= 0;) {
if (ms->nationality
== capship(sp)->nationality
|| dieroll() < 3) {
cleangrapple(ms, sp, 0);
Msg("Attempt succeeds!");
makesignal(ms, "ungrappling with $$",
sp);
} else
Msg("Attempt fails.");
}
break;
}
}
}
void
unfoulplayer(void)
{
struct ship *to;
int i;
foreachship(to) {
if (fouled2(ms, to) == 0)
continue;
if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
continue;
for (i = fouled2(ms, to); --i >= 0;) {
if (dieroll() <= 2) {
cleanfoul(ms, to, 0);
Msg("Attempt succeeds!");
makesignal(ms, "Unfouling $$", to);
} else
Msg("Attempt fails.");
}
}
}