471 lines
14 KiB
C
471 lines
14 KiB
C
/*******************************************************************************
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*
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* Module Name: utstate - state object support procedures
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* $Revision: 1.4 $
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*
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******************************************************************************/
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/******************************************************************************
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*
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* 1. Copyright Notice
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*
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* Some or all of this work - Copyright (c) 1999 - 2008, Intel Corp.
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* All rights reserved.
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*
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* 2. License
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*
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* 2.1. This is your license from Intel Corp. under its intellectual property
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* rights. You may have additional license terms from the party that provided
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* you this software, covering your right to use that party's intellectual
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* property rights.
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*
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* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
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* copy of the source code appearing in this file ("Covered Code") an
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* irrevocable, perpetual, worldwide license under Intel's copyrights in the
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* base code distributed originally by Intel ("Original Intel Code") to copy,
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* make derivatives, distribute, use and display any portion of the Covered
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* Code in any form, with the right to sublicense such rights; and
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*
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* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
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* license (with the right to sublicense), under only those claims of Intel
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* patents that are infringed by the Original Intel Code, to make, use, sell,
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* offer to sell, and import the Covered Code and derivative works thereof
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* solely to the minimum extent necessary to exercise the above copyright
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* license, and in no event shall the patent license extend to any additions
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* to or modifications of the Original Intel Code. No other license or right
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* is granted directly or by implication, estoppel or otherwise;
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*
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* The above copyright and patent license is granted only if the following
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* conditions are met:
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*
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* 3. Conditions
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*
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* 3.1. Redistribution of Source with Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification with rights to further distribute source must include
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* the above Copyright Notice, the above License, this list of Conditions,
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* and the following Disclaimer and Export Compliance provision. In addition,
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* Licensee must cause all Covered Code to which Licensee contributes to
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* contain a file documenting the changes Licensee made to create that Covered
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* Code and the date of any change. Licensee must include in that file the
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* documentation of any changes made by any predecessor Licensee. Licensee
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* must include a prominent statement that the modification is derived,
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* directly or indirectly, from Original Intel Code.
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*
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* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification without rights to further distribute source must
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* include the following Disclaimer and Export Compliance provision in the
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* documentation and/or other materials provided with distribution. In
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* addition, Licensee may not authorize further sublicense of source of any
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* portion of the Covered Code, and must include terms to the effect that the
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* license from Licensee to its licensee is limited to the intellectual
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* property embodied in the software Licensee provides to its licensee, and
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* not to intellectual property embodied in modifications its licensee may
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* make.
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*
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* 3.3. Redistribution of Executable. Redistribution in executable form of any
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* substantial portion of the Covered Code or modification must reproduce the
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* above Copyright Notice, and the following Disclaimer and Export Compliance
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* provision in the documentation and/or other materials provided with the
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* distribution.
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*
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* 3.4. Intel retains all right, title, and interest in and to the Original
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* Intel Code.
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*
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* 3.5. Neither the name Intel nor any other trademark owned or controlled by
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* Intel shall be used in advertising or otherwise to promote the sale, use or
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* other dealings in products derived from or relating to the Covered Code
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* without prior written authorization from Intel.
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*
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* 4. Disclaimer and Export Compliance
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*
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* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
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* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
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* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
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* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
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* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
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* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
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* PARTICULAR PURPOSE.
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*
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* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
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* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
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* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
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* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
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* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
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* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
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* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
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* LIMITED REMEDY.
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*
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* 4.3. Licensee shall not export, either directly or indirectly, any of this
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* software or system incorporating such software without first obtaining any
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* required license or other approval from the U. S. Department of Commerce or
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* any other agency or department of the United States Government. In the
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* event Licensee exports any such software from the United States or
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* re-exports any such software from a foreign destination, Licensee shall
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* ensure that the distribution and export/re-export of the software is in
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* compliance with all laws, regulations, orders, or other restrictions of the
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* U.S. Export Administration Regulations. Licensee agrees that neither it nor
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* any of its subsidiaries will export/re-export any technical data, process,
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* software, or service, directly or indirectly, to any country for which the
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* United States government or any agency thereof requires an export license,
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* other governmental approval, or letter of assurance, without first obtaining
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* such license, approval or letter.
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*
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*****************************************************************************/
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#define __UTSTATE_C__
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#include "acpi.h"
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#define _COMPONENT ACPI_UTILITIES
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ACPI_MODULE_NAME ("utstate")
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreatePkgStateAndPush
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*
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* PARAMETERS: Object - Object to be added to the new state
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* Action - Increment/Decrement
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* StateList - List the state will be added to
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*
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* RETURN: Status
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*
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* DESCRIPTION: Create a new state and push it
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiUtCreatePkgStateAndPush (
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void *InternalObject,
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void *ExternalObject,
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UINT16 Index,
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ACPI_GENERIC_STATE **StateList)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
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if (!State)
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{
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return (AE_NO_MEMORY);
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}
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AcpiUtPushGenericState (StateList, State);
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtPushGenericState
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*
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* PARAMETERS: ListHead - Head of the state stack
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* State - State object to push
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*
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* RETURN: None
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*
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* DESCRIPTION: Push a state object onto a state stack
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*
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******************************************************************************/
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void
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AcpiUtPushGenericState (
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ACPI_GENERIC_STATE **ListHead,
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ACPI_GENERIC_STATE *State)
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{
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ACPI_FUNCTION_TRACE (UtPushGenericState);
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/* Push the state object onto the front of the list (stack) */
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State->Common.Next = *ListHead;
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*ListHead = State;
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtPopGenericState
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*
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* PARAMETERS: ListHead - Head of the state stack
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*
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* RETURN: The popped state object
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*
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* DESCRIPTION: Pop a state object from a state stack
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtPopGenericState (
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ACPI_GENERIC_STATE **ListHead)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_TRACE (UtPopGenericState);
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/* Remove the state object at the head of the list (stack) */
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State = *ListHead;
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if (State)
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{
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/* Update the list head */
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*ListHead = State->Common.Next;
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}
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return_PTR (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateGenericState
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*
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* PARAMETERS: None
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*
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* RETURN: The new state object. NULL on failure.
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*
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* DESCRIPTION: Create a generic state object. Attempt to obtain one from
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* the global state cache; If none available, create a new one.
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreateGenericState (
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void)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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State = AcpiOsAcquireObject (AcpiGbl_StateCache);
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if (State)
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{
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/* Initialize */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
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}
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return (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateThreadState
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*
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* PARAMETERS: None
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*
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* RETURN: New Thread State. NULL on failure
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*
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* DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
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* to track per-thread info during method execution
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*
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******************************************************************************/
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ACPI_THREAD_STATE *
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AcpiUtCreateThreadState (
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void)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_TRACE (UtCreateThreadState);
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return_PTR (NULL);
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}
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/* Init fields specific to the update struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
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State->Thread.ThreadId = AcpiOsGetThreadId ();
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/* Check for invalid thread ID - zero is very bad, it will break things */
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if (!State->Thread.ThreadId)
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{
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ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
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State->Thread.ThreadId = 1;
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}
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return_PTR ((ACPI_THREAD_STATE *) State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateUpdateState
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*
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* PARAMETERS: Object - Initial Object to be installed in the state
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* Action - Update action to be performed
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*
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* RETURN: New state object, null on failure
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*
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* DESCRIPTION: Create an "Update State" - a flavor of the generic state used
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* to update reference counts and delete complex objects such
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* as packages.
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreateUpdateState (
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ACPI_OPERAND_OBJECT *Object,
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UINT16 Action)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return_PTR (NULL);
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}
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/* Init fields specific to the update struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
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State->Update.Object = Object;
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State->Update.Value = Action;
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return_PTR (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreatePkgState
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*
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* PARAMETERS: Object - Initial Object to be installed in the state
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* Action - Update action to be performed
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*
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* RETURN: New state object, null on failure
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*
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* DESCRIPTION: Create a "Package State"
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreatePkgState (
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void *InternalObject,
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void *ExternalObject,
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UINT16 Index)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return_PTR (NULL);
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}
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/* Init fields specific to the update struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
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State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
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State->Pkg.DestObject = ExternalObject;
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State->Pkg.Index= Index;
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State->Pkg.NumPackages = 1;
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return_PTR (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateControlState
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*
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* PARAMETERS: None
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*
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* RETURN: New state object, null on failure
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*
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* DESCRIPTION: Create a "Control State" - a flavor of the generic state used
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* to support nested IF/WHILE constructs in the AML.
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreateControlState (
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void)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_TRACE (UtCreateControlState);
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return_PTR (NULL);
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}
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/* Init fields specific to the control struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
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State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
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return_PTR (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtDeleteGenericState
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*
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* PARAMETERS: State - The state object to be deleted
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*
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* RETURN: None
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*
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* DESCRIPTION: Release a state object to the state cache. NULL state objects
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* are ignored.
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*
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******************************************************************************/
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void
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AcpiUtDeleteGenericState (
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ACPI_GENERIC_STATE *State)
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{
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ACPI_FUNCTION_TRACE (UtDeleteGenericState);
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/* Ignore null state */
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if (State)
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{
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(void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
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}
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return_VOID;
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}
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