1349 lines
26 KiB
C
1349 lines
26 KiB
C
/* $NetBSD: object.c,v 1.9 1998/08/30 09:19:38 veego Exp $ */
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/* object.c Larn is copyrighted 1986 by Noah Morgan. */
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: object.c,v 1.9 1998/08/30 09:19:38 veego Exp $");
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#endif /* not lint */
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#include "header.h"
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#include "extern.h"
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/*
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***************
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LOOK_FOR_OBJECT
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***************
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subroutine to look for an object and give the player his options
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if an object was found.
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*/
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void
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lookforobject()
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{
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int i, j;
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if (c[TIMESTOP])
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return; /* can't find objects is time is stopped */
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i = item[playerx][playery];
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if (i == 0)
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return;
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showcell(playerx, playery);
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cursors();
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yrepcount = 0;
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switch (i) {
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case OGOLDPILE:
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case OMAXGOLD:
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case OKGOLD:
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case ODGOLD:
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lprcat("\n\nYou have found some gold!");
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ogold(i);
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break;
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case OPOTION:
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lprcat("\n\nYou have found a magic potion");
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i = iarg[playerx][playery];
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if (potionname[i][0] != 0)
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lprintf(" of%s", potionname[i]);
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opotion(i);
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break;
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case OSCROLL:
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lprcat("\n\nYou have found a magic scroll");
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i = iarg[playerx][playery];
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if (scrollname[i][0] != 0)
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lprintf(" of%s", scrollname[i]);
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oscroll(i);
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break;
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case OALTAR:
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if (nearbymonst())
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return;
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lprcat("\n\nThere is a Holy Altar here!");
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oaltar();
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break;
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case OBOOK:
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lprcat("\n\nYou have found a book.");
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obook();
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break;
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case OCOOKIE:
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lprcat("\n\nYou have found a fortune cookie.");
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ocookie();
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break;
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case OTHRONE:
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if (nearbymonst())
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return;
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lprintf("\n\nThere is %s here!", objectname[i]);
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othrone(0);
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break;
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case OTHRONE2:
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if (nearbymonst())
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return;
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lprintf("\n\nThere is %s here!", objectname[i]);
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othrone(1);
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break;
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case ODEADTHRONE:
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lprintf("\n\nThere is %s here!", objectname[i]);
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odeadthrone();
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break;
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case OORB:
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lprcat("\n\nYou have found the Orb!!!!!");
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oorb();
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break;
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case OPIT:
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lprcat("\n\nYou're standing at the top of a pit.");
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opit();
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break;
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case OSTAIRSUP:
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lprcat("\n\nThere is a circular staircase here");
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ostairs(1); /* up */
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break;
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case OELEVATORUP:
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lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
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oelevator(1); /* up */
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break;
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case OFOUNTAIN:
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if (nearbymonst())
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return;
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lprcat("\n\nThere is a fountain here");
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ofountain();
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break;
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case OSTATUE:
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if (nearbymonst())
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return;
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lprcat("\n\nYou are standing in front of a statue");
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ostatue();
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break;
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case OCHEST:
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lprcat("\n\nThere is a chest here");
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ochest();
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break;
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case OIVTELETRAP:
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if (rnd(11) < 6)
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return;
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item[playerx][playery] = OTELEPORTER;
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know[playerx][playery] = 1;
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case OTELEPORTER:
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lprcat("\nZaaaappp! You've been teleported!\n");
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beep();
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nap(3000);
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oteleport(0);
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break;
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case OSCHOOL:
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if (nearbymonst())
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return;
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lprcat("\n\nYou have found the College of Larn.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i = 0;
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while ((i != 'g') && (i != 'i') && (i != '\33'))
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i = getchar();
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if (i == 'g') {
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oschool(); /* the college of larn */
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} else
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lprcat(" stay here");
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break;
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case OMIRROR:
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if (nearbymonst())
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return;
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lprcat("\n\nThere is a mirror here");
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omirror();
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break;
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case OBANK2:
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case OBANK:
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if (nearbymonst())
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return;
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if (i == OBANK)
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lprcat("\n\nYou have found the bank of Larn.");
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else
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lprcat("\n\nYou have found a branch office of the bank of Larn.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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j = 0;
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while ((j != 'g') && (j != 'i') && (j != '\33'))
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j = getchar();
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if (j == 'g') {
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if (i == OBANK)
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obank();
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else
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obank2(); /* the bank of larn */
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} else
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lprcat(" stay here");
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break;
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case ODEADFOUNTAIN:
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if (nearbymonst())
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return;
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lprcat("\n\nThere is a dead fountain here");
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break;
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case ODNDSTORE:
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if (nearbymonst())
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return;
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lprcat("\n\nThere is a DND store here.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i = 0;
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while ((i != 'g') && (i != 'i') && (i != '\33'))
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i = getchar();
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if (i == 'g')
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dndstore(); /* the dnd adventurers store */
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else
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lprcat(" stay here");
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break;
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case OSTAIRSDOWN:
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lprcat("\n\nThere is a circular staircase here");
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ostairs(-1); /* down */
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break;
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case OELEVATORDOWN:
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lprcat("\n\nYou feel light for a moment, but the feeling disappears");
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oelevator(-1); /* down */
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break;
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case OOPENDOOR:
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lprintf("\n\nYou have found %s", objectname[i]);
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lprcat("\nDo you (c) close it");
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iopts();
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i = 0;
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while ((i != 'c') && (i != 'i') && (i != '\33'))
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i = getchar();
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if ((i == '\33') || (i == 'i')) {
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ignore();
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break;
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}
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lprcat("close");
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forget();
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item[playerx][playery] = OCLOSEDDOOR;
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iarg[playerx][playery] = 0;
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playerx = lastpx;
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playery = lastpy;
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break;
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case OCLOSEDDOOR:
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lprintf("\n\nYou have found %s", objectname[i]);
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lprcat("\nDo you (o) try to open it");
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iopts();
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i = 0;
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while ((i != 'o') && (i != 'i') && (i != '\33'))
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i = getchar();
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if ((i == '\33') || (i == 'i')) {
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ignore();
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playerx = lastpx;
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playery = lastpy;
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break;
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} else {
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lprcat("open");
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if (rnd(11) < 7) {
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switch (iarg[playerx][playery]) {
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case 6:
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c[AGGRAVATE] += rnd(400);
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break;
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case 7:
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lprcat("\nYou are jolted by an electric shock ");
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lastnum = 274;
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losehp(rnd(20));
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bottomline();
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break;
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case 8:
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loselevel();
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break;
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case 9:
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lprcat("\nYou suddenly feel weaker ");
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if (c[STRENGTH] > 3)
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c[STRENGTH]--;
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bottomline();
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break;
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default:
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break;
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}
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playerx = lastpx;
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playery = lastpy;
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} else {
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forget();
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item[playerx][playery] = OOPENDOOR;
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}
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}
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break;
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case OENTRANCE:
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lprcat("\nYou have found ");
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lprcat(objectname[OENTRANCE]);
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lprcat("\nDo you (g) go inside");
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iopts();
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i = 0;
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while ((i != 'g') && (i != 'i') && (i != '\33'))
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i = getchar();
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if (i == 'g') {
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newcavelevel(1);
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playerx = 33;
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playery = MAXY - 2;
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item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0;
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draws(0, MAXX, 0, MAXY);
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bot_linex();
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return;
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} else
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ignore();
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break;
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case OVOLDOWN:
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lprcat("\nYou have found ");
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lprcat(objectname[OVOLDOWN]);
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lprcat("\nDo you (c) climb down");
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iopts();
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i = 0;
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while ((i != 'c') && (i != 'i') && (i != '\33'))
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i = getchar();
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if ((i == '\33') || (i == 'i')) {
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ignore();
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break;
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}
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if (level != 0) {
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lprcat("\nThe shaft only extends 5 feet downward!");
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return;
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}
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if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) {
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lprcat("\nYou slip and fall down the shaft");
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beep();
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lastnum = 275;
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losehp(30 + rnd(20));
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bottomhp();
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} else
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lprcat("climb down");
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nap(3000);
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newcavelevel(MAXLEVEL);
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for (i = 0; i < MAXY; i++)
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for (j = 0; j < MAXX; j++) /* put player near
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* volcano shaft */
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if (item[j][i] == OVOLUP) {
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playerx = j;
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playery = i;
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j = MAXX;
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i = MAXY;
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positionplayer();
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}
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draws(0, MAXX, 0, MAXY);
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bot_linex();
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return;
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case OVOLUP:
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lprcat("\nYou have found ");
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lprcat(objectname[OVOLUP]);
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lprcat("\nDo you (c) climb up");
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iopts();
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i = 0;
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while ((i != 'c') && (i != 'i') && (i != '\33'))
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i = getchar();
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if ((i == '\33') || (i == 'i')) {
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ignore();
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break;
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}
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if (level != 11) {
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lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!");
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return;
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}
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if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) {
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lprcat("\nYou slip and fall down the shaft");
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beep();
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lastnum = 275;
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losehp(15 + rnd(20));
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bottomhp();
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return;
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}
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lprcat("climb up");
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lflush();
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nap(3000);
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newcavelevel(0);
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for (i = 0; i < MAXY; i++)
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for (j = 0; j < MAXX; j++) /* put player near
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* volcano shaft */
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if (item[j][i] == OVOLDOWN) {
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playerx = j;
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playery = i;
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j = MAXX;
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i = MAXY;
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positionplayer();
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}
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draws(0, MAXX, 0, MAXY);
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bot_linex();
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return;
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case OTRAPARROWIV:
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if (rnd(17) < 13)
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return; /* for an arrow trap */
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item[playerx][playery] = OTRAPARROW;
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know[playerx][playery] = 0;
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case OTRAPARROW:
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lprcat("\nYou are hit by an arrow");
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beep(); /* for an arrow trap */
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lastnum = 259;
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losehp(rnd(10) + level);
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bottomhp();
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return;
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case OIVDARTRAP:
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if (rnd(17) < 13)
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return; /* for a dart trap */
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item[playerx][playery] = ODARTRAP;
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know[playerx][playery] = 0;
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case ODARTRAP:
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lprcat("\nYou are hit by a dart");
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beep(); /* for a dart trap */
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lastnum = 260;
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losehp(rnd(5));
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if ((--c[STRENGTH]) < 3)
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c[STRENGTH] = 3;
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bottomline();
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return;
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case OIVTRAPDOOR:
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if (rnd(17) < 13)
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return; /* for a trap door */
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item[playerx][playery] = OTRAPDOOR;
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know[playerx][playery] = 1;
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case OTRAPDOOR:
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lastnum = 272; /* a trap door */
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if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
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lprcat("\nYou fell through a bottomless trap door!");
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beep();
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nap(3000);
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died(271);
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}
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lprcat("\nYou fall through a trap door!");
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beep(); /* for a trap door */
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losehp(rnd(5 + level));
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nap(2000);
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newcavelevel(level + 1);
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draws(0, MAXX, 0, MAXY);
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bot_linex();
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return;
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case OTRADEPOST:
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if (nearbymonst())
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return;
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lprcat("\nYou have found the Larn trading Post.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i = 0;
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while ((i != 'g') && (i != 'i') && (i != '\33'))
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i = getchar();
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if (i == 'g')
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otradepost();
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else
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lprcat("stay here");
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return;
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case OHOME:
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if (nearbymonst())
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return;
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lprcat("\nYou have found your way home.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i = 0;
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while ((i != 'g') && (i != 'i') && (i != '\33'))
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i = getchar();
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if (i == 'g')
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ohome();
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else
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lprcat("stay here");
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return;
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case OWALL:
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break;
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case OANNIHILATION:
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died(283);
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return; /* annihilated by sphere of annihilation */
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case OLRS:
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if (nearbymonst())
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return;
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lprcat("\n\nThere is an LRS office here.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i = 0;
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while ((i != 'g') && (i != 'i') && (i != '\33'))
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i = getchar();
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if (i == 'g')
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olrs(); /* the larn revenue service */
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else
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lprcat(" stay here");
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break;
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default:
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finditem(i);
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break;
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};
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}
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|
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/*
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function to say what object we found and ask if player wants to take it
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*/
|
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void
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finditem(itm)
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int itm;
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{
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int tmp, i;
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lprintf("\n\nYou have found %s ", objectname[itm]);
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tmp = iarg[playerx][playery];
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switch (itm) {
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case ODIAMOND:
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case ORUBY:
|
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case OEMERALD:
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case OSAPPHIRE:
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case OSPIRITSCARAB:
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case OORBOFDRAGON:
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case OCUBEofUNDEAD:
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case ONOTHEFT:
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break;
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default:
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if (tmp > 0)
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lprintf("+ %d", (long) tmp);
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else if (tmp < 0)
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lprintf(" %d", (long) tmp);
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}
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lprcat("\nDo you want to (t) take it");
|
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iopts();
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i = 0;
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while (i != 't' && i != 'i' && i != '\33')
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i = getchar();
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if (i == 't') {
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lprcat("take");
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if (take(itm, tmp) == 0)
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forget();
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return;
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}
|
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ignore();
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}
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/*
|
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*******
|
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OSTAIRS
|
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*******
|
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|
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subroutine to process the stair cases
|
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if dir > 0 the up else down
|
|
*/
|
|
void
|
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ostairs(dir)
|
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int dir;
|
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{
|
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int k;
|
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lprcat("\nDo you (s) stay here ");
|
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if (dir > 0)
|
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lprcat("(u) go up ");
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else
|
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lprcat("(d) go down ");
|
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lprcat("or (f) kick stairs? ");
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|
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while (1)
|
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switch (getchar()) {
|
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case '\33':
|
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case 's':
|
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case 'i':
|
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lprcat("stay here");
|
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return;
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case 'f':
|
|
lprcat("kick stairs");
|
|
if (rnd(2) == 1)
|
|
lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
|
|
else {
|
|
k = rnd((level + 1) << 1);
|
|
lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points", (long) k);
|
|
lastnum = 276;
|
|
losehp(k);
|
|
bottomline();
|
|
}
|
|
return;
|
|
|
|
case 'u':
|
|
lprcat("go up");
|
|
if (dir < 0)
|
|
lprcat("\nThe stairs don't go up!");
|
|
else if (level >= 2 && level != 11) {
|
|
k = level;
|
|
newcavelevel(level - 1);
|
|
draws(0, MAXX, 0, MAXY);
|
|
bot_linex();
|
|
} else
|
|
lprcat("\nThe stairs lead to a dead end!");
|
|
return;
|
|
|
|
case 'd':
|
|
lprcat("go down");
|
|
if (dir > 0)
|
|
lprcat("\nThe stairs don't go down!");
|
|
else if (level != 0 && level != 10 && level != 13) {
|
|
k = level;
|
|
newcavelevel(level + 1);
|
|
draws(0, MAXX, 0, MAXY);
|
|
bot_linex();
|
|
} else
|
|
lprcat("\nThe stairs lead to a dead end!");
|
|
return;
|
|
};
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
*********
|
|
OTELEPORTER
|
|
*********
|
|
|
|
subroutine to handle a teleport trap +/- 1 level maximum
|
|
*/
|
|
void
|
|
oteleport(err)
|
|
int err;
|
|
{
|
|
int tmp;
|
|
if (err)
|
|
if (rnd(151) < 3)
|
|
died(264); /* stuck in a rock */
|
|
c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */
|
|
if (level == 0)
|
|
tmp = 0;
|
|
else if (level < MAXLEVEL) {
|
|
tmp = rnd(5) + level - 3;
|
|
if (tmp >= MAXLEVEL)
|
|
tmp = MAXLEVEL - 1;
|
|
if (tmp < 1)
|
|
tmp = 1;
|
|
} else {
|
|
tmp = rnd(3) + level - 2;
|
|
if (tmp >= MAXLEVEL + MAXVLEVEL)
|
|
tmp = MAXLEVEL + MAXVLEVEL - 1;
|
|
if (tmp < MAXLEVEL)
|
|
tmp = MAXLEVEL;
|
|
}
|
|
playerx = rnd(MAXX - 2);
|
|
playery = rnd(MAXY - 2);
|
|
if (level != tmp)
|
|
newcavelevel(tmp);
|
|
positionplayer();
|
|
draws(0, MAXX, 0, MAXY);
|
|
bot_linex();
|
|
}
|
|
|
|
|
|
/*
|
|
*******
|
|
OPOTION
|
|
*******
|
|
|
|
function to process a potion
|
|
*/
|
|
void
|
|
opotion(pot)
|
|
int pot;
|
|
{
|
|
lprcat("\nDo you (d) drink it, (t) take it");
|
|
iopts();
|
|
while (1)
|
|
switch (getchar()) {
|
|
case '\33':
|
|
case 'i':
|
|
ignore();
|
|
return;
|
|
|
|
case 'd':
|
|
lprcat("drink\n");
|
|
forget(); /* destroy potion */
|
|
quaffpotion(pot);
|
|
return;
|
|
|
|
case 't':
|
|
lprcat("take\n");
|
|
if (take(OPOTION, pot) == 0)
|
|
forget();
|
|
return;
|
|
};
|
|
}
|
|
|
|
/*
|
|
function to drink a potion
|
|
*/
|
|
void
|
|
quaffpotion(pot)
|
|
int pot;
|
|
{
|
|
int i, j, k;
|
|
if (pot < 0 || pot >= MAXPOTION)
|
|
return; /* check for within bounds */
|
|
potionname[pot] = potionhide[pot];
|
|
switch (pot) {
|
|
case 9:
|
|
lprcat("\nYou feel greedy . . .");
|
|
nap(2000);
|
|
for (i = 0; i < MAXY; i++)
|
|
for (j = 0; j < MAXX; j++)
|
|
if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) {
|
|
know[j][i] = 1;
|
|
show1cell(j, i);
|
|
}
|
|
showplayer();
|
|
return;
|
|
|
|
case 19:
|
|
lprcat("\nYou feel greedy . . .");
|
|
nap(2000);
|
|
for (i = 0; i < MAXY; i++)
|
|
for (j = 0; j < MAXX; j++) {
|
|
k = item[j][i];
|
|
if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
|
|
|| (k == OSAPPHIRE) || (k == OLARNEYE) || (k == OGOLDPILE)) {
|
|
know[j][i] = 1;
|
|
show1cell(j, i);
|
|
}
|
|
}
|
|
showplayer();
|
|
return;
|
|
|
|
case 20:
|
|
c[HP] = c[HPMAX];
|
|
break; /* instant healing */
|
|
|
|
case 1:
|
|
lprcat("\nYou feel better");
|
|
if (c[HP] == c[HPMAX])
|
|
raisemhp(1);
|
|
else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
|
|
c[HP] = c[HPMAX];
|
|
break;
|
|
|
|
case 2:
|
|
lprcat("\nSuddenly, you feel much more skillful!");
|
|
raiselevel();
|
|
raisemhp(1);
|
|
return;
|
|
|
|
case 3:
|
|
lprcat("\nYou feel strange for a moment");
|
|
c[rund(6)]++;
|
|
break;
|
|
|
|
case 4:
|
|
lprcat("\nYou feel more self confident!");
|
|
c[WISDOM] += rnd(2);
|
|
break;
|
|
|
|
case 5:
|
|
lprcat("\nWow! You feel great!");
|
|
if (c[STRENGTH] < 12)
|
|
c[STRENGTH] = 12;
|
|
else
|
|
c[STRENGTH]++;
|
|
break;
|
|
|
|
case 6:
|
|
lprcat("\nYour charm went up by one!");
|
|
c[CHARISMA]++;
|
|
break;
|
|
|
|
case 8:
|
|
lprcat("\nYour intelligence went up by one!");
|
|
c[INTELLIGENCE]++;
|
|
break;
|
|
|
|
case 10:
|
|
for (i = 0; i < MAXY; i++)
|
|
for (j = 0; j < MAXX; j++)
|
|
if (mitem[j][i]) {
|
|
know[j][i] = 1;
|
|
show1cell(j, i);
|
|
}
|
|
/* monster detection */ return;
|
|
|
|
case 12:
|
|
lprcat("\nThis potion has no taste to it");
|
|
return;
|
|
|
|
case 15:
|
|
lprcat("\nWOW!!! You feel Super-fantastic!!!");
|
|
if (c[HERO] == 0)
|
|
for (i = 0; i < 6; i++)
|
|
c[i] += 11;
|
|
c[HERO] += 250;
|
|
break;
|
|
|
|
case 16:
|
|
lprcat("\nYou have a greater intestinal constitude!");
|
|
c[CONSTITUTION]++;
|
|
break;
|
|
|
|
case 17:
|
|
lprcat("\nYou now have incredibly bulging muscles!!!");
|
|
if (c[GIANTSTR] == 0)
|
|
c[STREXTRA] += 21;
|
|
c[GIANTSTR] += 700;
|
|
break;
|
|
|
|
case 18:
|
|
lprcat("\nYou feel a chill run up your spine!");
|
|
c[FIRERESISTANCE] += 1000;
|
|
break;
|
|
|
|
case 0:
|
|
lprcat("\nYou fall asleep. . .");
|
|
i = rnd(11) - (c[CONSTITUTION] >> 2) + 2;
|
|
while (--i > 0) {
|
|
parse2();
|
|
nap(1000);
|
|
}
|
|
cursors();
|
|
lprcat("\nYou woke up!");
|
|
return;
|
|
|
|
case 7:
|
|
lprcat("\nYou become dizzy!");
|
|
if (--c[STRENGTH] < 3)
|
|
c[STRENGTH] = 3;
|
|
break;
|
|
|
|
case 11:
|
|
lprcat("\nYou stagger for a moment . .");
|
|
for (i = 0; i < MAXY; i++)
|
|
for (j = 0; j < MAXX; j++)
|
|
know[j][i] = 0;
|
|
nap(2000);
|
|
draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */
|
|
return;
|
|
|
|
case 13:
|
|
lprcat("\nYou can't see anything!"); /* blindness */
|
|
c[BLINDCOUNT] += 500;
|
|
return;
|
|
|
|
case 14:
|
|
lprcat("\nYou feel confused");
|
|
c[CONFUSE] += 20 + rnd(9);
|
|
return;
|
|
|
|
case 21:
|
|
lprcat("\nYou don't seem to be affected");
|
|
return; /* cure dianthroritis */
|
|
|
|
case 22:
|
|
lprcat("\nYou feel a sickness engulf you"); /* poison */
|
|
c[HALFDAM] += 200 + rnd(200);
|
|
return;
|
|
|
|
case 23:
|
|
lprcat("\nYou feel your vision sharpen"); /* see invisible */
|
|
c[SEEINVISIBLE] += rnd(1000) + 400;
|
|
monstnamelist[INVISIBLESTALKER] = 'I';
|
|
return;
|
|
};
|
|
bottomline(); /* show new stats */
|
|
return;
|
|
}
|
|
|
|
|
|
/*
|
|
*******
|
|
OSCROLL
|
|
*******
|
|
|
|
function to process a magic scroll
|
|
*/
|
|
void
|
|
oscroll(typ)
|
|
int typ;
|
|
{
|
|
lprcat("\nDo you ");
|
|
if (c[BLINDCOUNT] == 0)
|
|
lprcat("(r) read it, ");
|
|
lprcat("(t) take it");
|
|
iopts();
|
|
while (1)
|
|
switch (getchar()) {
|
|
case '\33':
|
|
case 'i':
|
|
ignore();
|
|
return;
|
|
|
|
case 'r':
|
|
if (c[BLINDCOUNT])
|
|
break;
|
|
lprcat("read");
|
|
forget();
|
|
if (typ == 2 || typ == 15) {
|
|
show1cell(playerx, playery);
|
|
cursors();
|
|
}
|
|
/* destroy it */ read_scroll(typ);
|
|
return;
|
|
|
|
case 't':
|
|
lprcat("take");
|
|
if (take(OSCROLL, typ) == 0)
|
|
forget(); /* destroy it */
|
|
return;
|
|
};
|
|
}
|
|
|
|
/*
|
|
data for the function to read a scroll
|
|
*/
|
|
static int xh, yh, yl, xl;
|
|
static u_char curse[] = {
|
|
BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
|
|
LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM
|
|
};
|
|
|
|
static u_char exten[] = {
|
|
PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT, INVISIBILITY,
|
|
CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP
|
|
};
|
|
|
|
u_char time_change[] = {
|
|
HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT, STRCOUNT,
|
|
GIANTSTR, CHARMCOUNT, INVISIBILITY, CANCELLATION, HASTESELF,
|
|
AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
|
|
HASTEMONST, FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO,
|
|
HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW
|
|
};
|
|
|
|
/*
|
|
* function to adjust time when time warping and taking courses in school
|
|
*/
|
|
void
|
|
adjusttime(tim)
|
|
long tim;
|
|
{
|
|
int j;
|
|
for (j = 0; j < 26; j++)/* adjust time related parameters */
|
|
if (c[time_change[j]])
|
|
if ((c[time_change[j]] -= tim) < 1)
|
|
c[time_change[j]] = 1;
|
|
regen();
|
|
}
|
|
|
|
/*
|
|
function to read a scroll
|
|
*/
|
|
void
|
|
read_scroll(typ)
|
|
int typ;
|
|
{
|
|
int i, j;
|
|
if (typ < 0 || typ >= MAXSCROLL)
|
|
return; /* be sure we are within bounds */
|
|
scrollname[typ] = scrollhide[typ];
|
|
switch (typ) {
|
|
case 0:
|
|
lprcat("\nYour armor glows for a moment");
|
|
enchantarmor();
|
|
return;
|
|
|
|
case 1:
|
|
lprcat("\nYour weapon glows for a moment");
|
|
enchweapon();
|
|
return; /* enchant weapon */
|
|
|
|
case 2:
|
|
lprcat("\nYou have been granted enlightenment!");
|
|
yh = min(playery + 7, MAXY);
|
|
xh = min(playerx + 25, MAXX);
|
|
yl = max(playery - 7, 0);
|
|
xl = max(playerx - 25, 0);
|
|
for (i = yl; i < yh; i++)
|
|
for (j = xl; j < xh; j++)
|
|
know[j][i] = 1;
|
|
nap(2000);
|
|
draws(xl, xh, yl, yh);
|
|
return;
|
|
|
|
case 3:
|
|
lprcat("\nThis scroll seems to be blank");
|
|
return;
|
|
|
|
case 4:
|
|
createmonster(makemonst(level + 1));
|
|
return; /* this one creates a monster */
|
|
|
|
case 5:
|
|
something(level); /* create artifact */
|
|
return;
|
|
|
|
case 6:
|
|
c[AGGRAVATE] += 800;
|
|
return; /* aggravate monsters */
|
|
|
|
case 7:
|
|
gltime += (i = rnd(1000) - 850); /* time warp */
|
|
if (i >= 0)
|
|
lprintf("\nYou went forward in time by %d mobuls", (long) ((i + 99) / 100));
|
|
else
|
|
lprintf("\nYou went backward in time by %d mobuls", (long) (-(i + 99) / 100));
|
|
adjusttime((long) i); /* adjust time for time warping */
|
|
return;
|
|
|
|
case 8:
|
|
oteleport(0);
|
|
return; /* teleportation */
|
|
|
|
case 9:
|
|
c[AWARENESS] += 1800;
|
|
return; /* expanded awareness */
|
|
|
|
case 10:
|
|
c[HASTEMONST] += rnd(55) + 12;
|
|
return; /* haste monster */
|
|
|
|
case 11:
|
|
for (i = 0; i < MAXY; i++)
|
|
for (j = 0; j < MAXX; j++)
|
|
if (mitem[j][i])
|
|
hitp[j][i] = monster[mitem[j][i]].hitpoints;
|
|
return; /* monster healing */
|
|
case 12:
|
|
c[SPIRITPRO] += 300 + rnd(200);
|
|
bottomline();
|
|
return; /* spirit protection */
|
|
|
|
case 13:
|
|
c[UNDEADPRO] += 300 + rnd(200);
|
|
bottomline();
|
|
return; /* undead protection */
|
|
|
|
case 14:
|
|
c[STEALTH] += 250 + rnd(250);
|
|
bottomline();
|
|
return; /* stealth */
|
|
|
|
case 15:
|
|
lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
|
|
for (i = 0; i < MAXY; i++)
|
|
for (j = 0; j < MAXX; j++)
|
|
know[j][i] = 1;
|
|
nap(2000);
|
|
draws(0, MAXX, 0, MAXY);
|
|
return;
|
|
|
|
case 16:
|
|
c[HOLDMONST] += 30;
|
|
bottomline();
|
|
return; /* hold monster */
|
|
|
|
case 17:
|
|
for (i = 0; i < 26; i++) /* gem perfection */
|
|
switch (iven[i]) {
|
|
case ODIAMOND:
|
|
case ORUBY:
|
|
case OEMERALD:
|
|
case OSAPPHIRE:
|
|
j = ivenarg[i];
|
|
j &= 255;
|
|
j <<= 1;
|
|
if (j > 255)
|
|
j = 255; /* double value */
|
|
ivenarg[i] = j;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
for (i = 0; i < 11; i++)
|
|
c[exten[i]] <<= 1; /* spell extension */
|
|
break;
|
|
|
|
case 19:
|
|
for (i = 0; i < 26; i++) { /* identify */
|
|
if (iven[i] == OPOTION)
|
|
potionname[ivenarg[i]] = potionhide[ivenarg[i]];
|
|
if (iven[i] == OSCROLL)
|
|
scrollname[ivenarg[i]] = scrollhide[ivenarg[i]];
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
for (i = 0; i < 10; i++) /* remove curse */
|
|
if (c[curse[i]])
|
|
c[curse[i]] = 1;
|
|
break;
|
|
|
|
case 21:
|
|
annihilate();
|
|
break; /* scroll of annihilation */
|
|
|
|
case 22:
|
|
godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */
|
|
break;
|
|
case 23:
|
|
c[LIFEPROT]++;
|
|
break; /* life protection */
|
|
};
|
|
}
|
|
|
|
|
|
|
|
void
|
|
oorb()
|
|
{
|
|
}
|
|
|
|
void
|
|
opit()
|
|
{
|
|
int i;
|
|
if (rnd(101) < 81) {
|
|
if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {
|
|
if (level == MAXLEVEL - 1)
|
|
obottomless();
|
|
else if (level == MAXLEVEL + MAXVLEVEL - 1)
|
|
obottomless();
|
|
else {
|
|
if (rnd(101) < 20) {
|
|
i = 0;
|
|
lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
|
|
} else {
|
|
i = rnd(level * 3 + 3);
|
|
lprintf("\nYou fell into a pit! You suffer %d hit points damage", (long) i);
|
|
lastnum = 261; /* if he dies scoreboard
|
|
* will say so */
|
|
}
|
|
losehp(i);
|
|
nap(2000);
|
|
newcavelevel(level + 1);
|
|
draws(0, MAXX, 0, MAXY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
obottomless()
|
|
{
|
|
lprcat("\nYou fell into a bottomless pit!");
|
|
beep();
|
|
nap(3000);
|
|
died(262);
|
|
}
|
|
void
|
|
oelevator(dir)
|
|
int dir;
|
|
{
|
|
#ifdef lint
|
|
int x;
|
|
x = dir;
|
|
dir = x;
|
|
#endif /* lint */
|
|
}
|
|
|
|
void
|
|
ostatue()
|
|
{
|
|
}
|
|
|
|
void
|
|
omirror()
|
|
{
|
|
}
|
|
|
|
void
|
|
obook()
|
|
{
|
|
lprcat("\nDo you ");
|
|
if (c[BLINDCOUNT] == 0)
|
|
lprcat("(r) read it, ");
|
|
lprcat("(t) take it");
|
|
iopts();
|
|
while (1)
|
|
switch (getchar()) {
|
|
case '\33':
|
|
case 'i':
|
|
ignore();
|
|
return;
|
|
|
|
case 'r':
|
|
if (c[BLINDCOUNT])
|
|
break;
|
|
lprcat("read");
|
|
/* no more book */ readbook(iarg[playerx][playery]);
|
|
forget();
|
|
return;
|
|
|
|
case 't':
|
|
lprcat("take");
|
|
if (take(OBOOK, iarg[playerx][playery]) == 0)
|
|
forget(); /* no more book */
|
|
return;
|
|
};
|
|
}
|
|
|
|
/*
|
|
function to read a book
|
|
*/
|
|
void
|
|
readbook(lev)
|
|
int lev;
|
|
{
|
|
int i, tmp;
|
|
if (lev <= 3)
|
|
i = rund((tmp = splev[lev]) ? tmp : 1);
|
|
else
|
|
i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9;
|
|
spelknow[i] = 1;
|
|
lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]);
|
|
if (rnd(10) == 4) {
|
|
lprcat("\nYour int went up by one!");
|
|
c[INTELLIGENCE]++;
|
|
bottomline();
|
|
}
|
|
}
|
|
|
|
void
|
|
ocookie()
|
|
{
|
|
char *p;
|
|
lprcat("\nDo you (e) eat it, (t) take it");
|
|
iopts();
|
|
while (1)
|
|
switch (getchar()) {
|
|
case '\33':
|
|
case 'i':
|
|
ignore();
|
|
return;
|
|
|
|
case 'e':
|
|
lprcat("eat\nThe cookie tasted good.");
|
|
forget(); /* no more cookie */
|
|
if (c[BLINDCOUNT])
|
|
return;
|
|
if (!(p = fortune()))
|
|
return;
|
|
lprcat(" A message inside the cookie reads:\n");
|
|
lprcat(p);
|
|
return;
|
|
|
|
case 't':
|
|
lprcat("take");
|
|
if (take(OCOOKIE, 0) == 0)
|
|
forget(); /* no more book */
|
|
return;
|
|
};
|
|
}
|
|
|
|
|
|
/*
|
|
* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth
|
|
* 100* the argument
|
|
*/
|
|
void
|
|
ogold(arg)
|
|
int arg;
|
|
{
|
|
long i;
|
|
i = iarg[playerx][playery];
|
|
if (arg == OMAXGOLD)
|
|
i *= 100;
|
|
else if (arg == OKGOLD)
|
|
i *= 1000;
|
|
else if (arg == ODGOLD)
|
|
i *= 10;
|
|
lprintf("\nIt is worth %d!", (long) i);
|
|
c[GOLD] += i;
|
|
bottomgold();
|
|
item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
|
|
}
|
|
|
|
void
|
|
ohome()
|
|
{
|
|
int i;
|
|
nosignal = 1; /* disable signals */
|
|
for (i = 0; i < 26; i++)
|
|
if (iven[i] == OPOTION)
|
|
if (ivenarg[i] == 21) {
|
|
iven[i] = 0; /* remove the potion of cure
|
|
* dianthroritis from
|
|
* inventory */
|
|
clear();
|
|
lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
|
|
lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
|
|
if (gltime > TIMELIMIT) {
|
|
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
|
|
lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
|
|
nap(5000);
|
|
died(269);
|
|
} else {
|
|
lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
|
|
lprcat("Your daughter should be well on her way to recovery.\n");
|
|
nap(6000);
|
|
lprcat("\nThe potion is");
|
|
nap(3000);
|
|
lprcat(" working! The doctor thinks that\n");
|
|
lprcat("your daughter will recover in a few days. Congratulations!\n");
|
|
beep();
|
|
nap(5000);
|
|
died(263);
|
|
}
|
|
}
|
|
while (1) {
|
|
clear();
|
|
lprintf("Welcome home %s. Latest word from the doctor is not good.\n", logname);
|
|
|
|
if (gltime > TIMELIMIT) {
|
|
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
|
|
lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
|
|
nap(5000);
|
|
died(269);
|
|
}
|
|
lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
|
|
lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT - gltime + 99) / 100));
|
|
lprintf("%s, to find the only hope for your daughter, the very rare\n", logname);
|
|
lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
|
|
lprcat("depths of the caves can this potion be found.\n\n\n");
|
|
lprcat("\n ----- press ");
|
|
standout("return");
|
|
lprcat(" to continue, ");
|
|
standout("escape");
|
|
lprcat(" to leave ----- ");
|
|
i = getchar();
|
|
while (i != '\33' && i != '\n')
|
|
i = getchar();
|
|
if (i == '\33') {
|
|
drawscreen();
|
|
nosignal = 0; /* enable signals */
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* routine to save program space */
|
|
void
|
|
iopts()
|
|
{
|
|
lprcat(", or (i) ignore it? ");
|
|
}
|
|
|
|
void
|
|
ignore()
|
|
{
|
|
lprcat("ignore\n");
|
|
}
|