132 lines
4.5 KiB
C
132 lines
4.5 KiB
C
/* $NetBSD: phantglobs.h,v 1.5 1998/07/27 01:12:35 mycroft Exp $ */
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/*
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* phantglobs.h - global declarations for Phantasia
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*/
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extern double Circle; /* which circle player is in */
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extern double Shield; /* force field thrown up in monster battle */
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extern bool Beyond; /* set if player is beyond point of no return */
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extern bool Marsh; /* set if player is in dead marshes */
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extern bool Throne; /* set if player is on throne */
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extern bool Changed; /* set if important player stats have changed */
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extern bool Wizard; /* set if player is the 'wizard' of the game */
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extern bool Timeout; /* set if short timeout waiting for input */
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extern bool Windows; /* set if we are set up for curses stuff */
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extern bool Luckout; /* set if we have tried to luck out in fight */
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extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
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extern bool Echo; /* set if echo input to terminal */
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extern int Users; /* number of users currently playing */
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extern int Whichmonster; /* which monster we are fighting */
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extern int Lines; /* line on screen counter for fight routines */
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extern jmp_buf Fightenv; /* used to jump into fight routine */
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extern jmp_buf Timeoenv; /* used for timing out waiting for input */
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extern long Fileloc; /* location in file of player statistics */
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extern const char *Login; /* pointer to login of current player */
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extern char *Enemyname; /* pointer name of monster/player we are battling*/
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extern struct player Player; /* stats for player */
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extern struct player Other; /* stats for another player */
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extern struct monster Curmonster;/* stats for current monster */
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extern struct energyvoid Enrgyvoid;/* energy void buffer */
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extern struct charstats Stattable[];/* used for rolling and changing player stats*/
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extern struct charstats *Statptr;/* pointer into Stattable[] */
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extern struct menuitem Menu[]; /* menu of items for purchase */
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extern FILE *Playersfp; /* pointer to open player file */
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extern FILE *Monstfp; /* pointer to open monster file */
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extern FILE *Messagefp; /* pointer to open message file */
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extern FILE *Energyvoidfp; /* pointer to open energy void file */
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extern char Databuf[]; /* a place to read data into */
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/* some canned strings for messages */
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extern char Illcmd[];
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extern char Illmove[];
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extern char Illspell[];
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extern char Nomana[];
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extern char Somebetter[];
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extern char Nobetter[];
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/* functions which we need to know about */
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char *descrlocation __P((struct player *, bool));
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char *descrstatus __P((struct player *));
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char *descrtype __P((struct player *, bool));
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void activelist __P((void));
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void adjuststats __P((void));
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long allocrecord __P((void));
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long allocvoid __P((void));
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void allstatslist __P((void));
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void altercoordinates __P((double, double, int));
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void awardtreasure __P((void));
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void battleplayer __P((long));
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void callmonster __P((int));
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void cancelmonster __P((void));
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void catchalarm __P((int));
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void changestats __P((bool));
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void checkbattle __P((void));
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void checktampered __P((void));
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void cleanup __P((int));
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void collecttaxes __P((double, double));
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void cursedtreasure __P((void));
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void death __P((char *));
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void displaystats __P((void));
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double distance __P((double, double, double, double));
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void dotampered __P((void));
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double drandom __P((void));
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void encounter __P((int));
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void enterscore __P((void));
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void error __P((char *));
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double explevel __P((double));
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long findname __P((char *, struct player *));
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void freerecord __P((struct player *, long));
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void genchar __P((int));
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int getanswer __P((char *, bool));
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void getstring __P((char *, int));
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void hitmonster __P((double));
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void ill_sig __P((int));
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double infloat __P((void));
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void initialstate __P((void));
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void initplayer __P((struct player *));
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int inputoption __P((void));
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void interrupt __P((void));
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void leavegame __P((void));
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void monsthits __P((void));
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void monstlist __P((void));
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void more __P((int));
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void movelevel __P((void));
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void myturn __P((void));
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void neatstuff __P((void));
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int pickmonster __P((void));
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void playerhits __P((void));
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void playinit __P((void));
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void procmain __P((void));
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void purgeoldplayers __P((void));
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void readmessage __P((void));
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void readrecord __P((struct player *, long));
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long recallplayer __P((void));
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long recallplayer __P((void));
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long rollnewplayer __P((void));
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void scorelist __P((void));
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void scramblestats __P((void));
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void tampered __P((int, double, double));
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void throneroom __P((void));
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void throwspell __P((void));
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void titlelist __P((void));
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void tradingpost __P((void));
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void truncstring __P((char *));
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void userlist __P((bool));
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void writerecord __P((struct player *, long));
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void writevoid __P((struct energyvoid *, long));
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