NetBSD/sys/arch/playstation2/ee/intc.c
2001-10-16 15:38:29 +00:00

235 lines
6.0 KiB
C

/* $NetBSD: intc.c,v 1.1 2001/10/16 15:38:38 uch Exp $ */
/*-
* Copyright (c) 2001 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by UCHIYAMA Yasushi.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "debug_playstation2.h"
#include <sys/param.h>
#include <sys/systm.h>
#include <playstation2/ee/eevar.h>
#include <playstation2/ee/intcvar.h>
#include <playstation2/ee/intcreg.h>
#include <playstation2/ee/gsvar.h> /* debug monitor */
#include <playstation2/playstation2/interrupt.h>
#ifdef DEBUG
#define LEGAL_CHANNEL(x) ((x) >= 0 && (x) <= 15)
#define STATIC
#else
#define STATIC static
#endif
#define _INTC_NINTR 16
u_int32_t __intc_enabled_channel;
STATIC int __intc_initialized;
STATIC struct _ipl_dispatcher __intc_dispatcher[_INTC_NINTR];
STATIC struct _ipl_holder __intc_ipl_holder[_IPL_N];
STATIC SLIST_HEAD(, _ipl_dispatcher) __intc_dispatcher_head =
SLIST_HEAD_INITIALIZER(__intc_dispatcher_head);
void
intc_init()
{
int i;
if (__intc_initialized++)
return;
/* disable all channel */
for (i = 0; i < _INTC_NINTR; i++)
intc_intr_disable(i);
/* clear interrupts */
_reg_write_4(I_STAT_REG, _reg_read_4(I_STAT_REG));
for (i = 0; i < _IPL_N; i++)
__intc_ipl_holder[i].mask = 0xffffffff;
}
int
intc_intr(u_int32_t mask)
{
struct _ipl_dispatcher *dispatcher;
u_int32_t r, dispatch, pending;
r = _reg_read_4(I_STAT_REG);
dispatch = r & ~mask & __intc_enabled_channel;
pending = r & mask & __intc_enabled_channel;
#if 0
__gsfb_print(1,
"INTC stat=%08x, mask=%08x, pend=%08x, disp=%08x enable=%08x\n",
r, mask, pending, dispatch, __intc_enabled_channel);
#endif
if (dispatch == 0)
return (pending == 0 ? 1 : 0);
/* clear interrupt */
_reg_write_4(I_STAT_REG, dispatch);
/* dispatch interrupt handler */
SLIST_FOREACH(dispatcher, &__intc_dispatcher_head, link) {
if (dispatcher->bit & dispatch) {
KDASSERT(dispatcher->func);
(*dispatcher->func)(dispatcher->arg);
dispatch &= ~dispatcher->bit;
}
}
/* disable spurious interrupt source */
if (dispatch) {
int i, bit;
for (i = 0, bit = 1; i < _INTC_NINTR; i++, bit <<= 1) {
if (bit & dispatch) {
intc_intr_disable(i);
printf("%s: spurious interrupt %d disabled.\n",
__FUNCTION__, i);
}
}
}
return (pending == 0 ? 1 : 0);
}
void
intc_intr_enable(enum intc_channel ch)
{
u_int32_t mask;
KDASSERT(LEGAL_CHANNEL(ch));
mask = 1 << ch;
_reg_write_4(I_MASK_REG, (_reg_read_4(I_MASK_REG) & mask) ^ mask);
}
void
intc_intr_disable(enum intc_channel ch)
{
KDASSERT(LEGAL_CHANNEL(ch));
_reg_write_4(I_MASK_REG, _reg_read_4(I_MASK_REG) & (1 << ch));
}
void
intc_update_mask(u_int32_t mask)
{
u_int32_t cur_mask;
cur_mask = _reg_read_4(I_MASK_REG);
_reg_write_4(I_MASK_REG, ((cur_mask ^ ~mask) | (cur_mask & mask)) &
__intc_enabled_channel);
}
void *
intc_intr_establish(enum intc_channel ch, int ipl, int (*func)(void *),
void *arg)
{
struct _ipl_dispatcher *dispatcher = &__intc_dispatcher[ch];
struct _ipl_dispatcher *d;
u_int32_t bit;
int i, s;
KDASSERT(dispatcher->func == NULL);
s = _intr_suspend();
dispatcher->func = func;
dispatcher->arg = arg;
dispatcher->ipl = ipl;
dispatcher->channel = ch;
dispatcher->bit = bit = (1 << ch);
for (i = 0; i < _IPL_N; i++)
if (i < ipl)
__intc_ipl_holder[i].mask &= ~bit;
else
__intc_ipl_holder[i].mask |= bit;
/* insert queue IPL order */
if (SLIST_EMPTY(&__intc_dispatcher_head)) {
SLIST_INSERT_HEAD(&__intc_dispatcher_head, dispatcher, link);
} else {
SLIST_FOREACH(d, &__intc_dispatcher_head, link) {
if (SLIST_NEXT(d, link) == 0 ||
SLIST_NEXT(d, link)->ipl < ipl) {
SLIST_INSERT_AFTER(d, dispatcher, link);
break;
}
}
}
md_ipl_register(IPL_INTC, __intc_ipl_holder);
intc_intr_enable(ch);
__intc_enabled_channel |= bit;
_intr_resume(s);
return ((void *)ch);
}
void
intc_intr_disestablish(void *handle)
{
int ch = (int)(handle);
struct _ipl_dispatcher *dispatcher = &__intc_dispatcher[ch];
u_int32_t bit;
int i, s;
s = _intr_suspend();
intc_intr_disable(ch);
dispatcher->func = NULL;
SLIST_REMOVE(&__intc_dispatcher_head, dispatcher,
_ipl_dispatcher, link);
bit = dispatcher->bit;
for (i = 0; i < _IPL_N; i++)
__intc_ipl_holder[i].mask |= bit;
md_ipl_register(IPL_INTC, __intc_ipl_holder);
__intc_enabled_channel &= ~bit;
_intr_resume(s);
}