292 lines
9.0 KiB
C
292 lines
9.0 KiB
C
/* $NetBSD: globals.c,v 1.20 2020/12/06 11:35:27 dholland Exp $ */
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/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)globals.c 8.2 (Berkeley) 4/28/95";
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#else
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__RCSID("$NetBSD: globals.c,v 1.20 2020/12/06 11:35:27 dholland Exp $");
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#endif
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#endif /* not lint */
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#include "extern.h"
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int WEIGHT = MAXWEIGHT;
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int CUMBER = MAXCUMBER;
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const char *const objdes[NUMOFOBJECTS] = {
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"There is a knife here.",
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"There are an exquisitely crafted sword and scabbard here.",
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NULL, /* Can land from here. */
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"There is a fierce woodsman here brandishing a heavy mallet.",
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"There is an unwieldy two-handed sword here.",
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"There is a bloody meat cleaver here.",
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"A rusty broadsword is lying here.",
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"There is an ancient coat of finely woven mail here.",
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"There is a old dented helmet with an ostrich plume here.",
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"There is a shield of some native tribe here.",
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"The maid's body is lying here. She was murdered!",
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"There is a Viper ready for launch here.",
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"A kerosene lantern is burning luridly here.",
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"An old pair of shoes has been discarded here.",
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NULL, /* Cylon. */
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"There is a pair of pajamas here.",
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"A kingly robe of royal purple and spun gold is draped here.",
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"There is a strange golden amulet on the floor here.",
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"A medallion of solid gold shimmers on the ground nearby.",
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"A talisman of gold is lying here.",
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"A dead woodsman has fallen here. He was savagely murdered.",
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"A heavy wooden mallet lies nearby.",
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"There is a laser pistol here.",
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"A flower-like young goddess is bathing in the hot mineral pools. She "
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"is \nwatching you, but continues to steep and sing softly.",
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"The goddess is reclining on a bed of ferns and studying you intently.",
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"There is a grenade here.",
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"There is a length of heavy chain here.",
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"There is a stout rope here.",
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"There is a pair of Levi's here.",
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"A bloody mace is lying on the ground here.",
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"There is a shovel here.",
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"A long, sharp halberd is propped up here.",
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"There is a compass here.",
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"Wreckage and smoldering debris from a crash litter the ground here.",
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"A woodland Elf armed with a shield and deadly halberd lunges toward "
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"you!",
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"I think I hear footsteps behind us.",
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"There are a few coins here.",
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"There are some matches here.",
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"An unctuous man in a white suit and a dwarf are standing here.",
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"There are some ripe papayas here.",
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"There is a ripe pineapple here.",
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"There are some kiwi fruit here.",
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"There are some coconuts here.",
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"There is a ripe mango here.",
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"There is a sparkling diamond ring here.",
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"There is a colorful pink potion in a small crystal vial here.",
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"A gold bracelet is on the ground here.",
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"A swarthy woman with stern features pulls you aside from the crowd,\n"
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"'I must talk to you -- but not here. "
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"Meet me at midnight in the gardens.'",
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"The swarthy woman has been awaiting you anxiously. 'I must warn you "
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"that the\nIsland has anticipated your Quest. You will not be "
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"welcomed. The Darkness is\nstrong where you must search. Seek"
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" not the shadows save only at night, for\nthen are they the "
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"weakest. In the mountains far from here a canyon winds\nwith "
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"ferns and streams and forgotten vines. There you must go. "
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"Take this\nrope.'",
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"Out from the shadows a figure leaps! His black cape swirls around,"
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" and he\nholds a laser sword at your chest. 'So, you have"
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" come to fulfill the Quest.\nHa! Your weapons are no match for"
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" me!'",
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"An old-timer with one eye missing and no money for a drink sits at the"
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" bar.",
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"You are flying through an asteroid field!",
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"A planet is nearby.",
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"The ground is charred here.",
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"There is a thermonuclear warhead here.",
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"The fragile, beautiful young goddess lies here. You murdered her "
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"horribly.",
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"The old-timer is lying here. He is dead.",
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"The native girl's body is lying here.",
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"A native girl is sitting here.",
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"A gorgeous white stallion is standing here.",
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"The keys are in the ignition.",
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"A pot of pearls and jewels is sitting here.",
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"A bar of solid gold is here.",
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"There is a 10 kilogram diamond block here."
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};
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const char *const objsht[NUMOFOBJECTS] = {
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"knife",
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"fine sword",
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NULL, /* Can land from here. */
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"Woodsman",
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"two-handed sword",
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"meat cleaver",
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"broadsword",
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"coat of mail",
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"plumed helmet",
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"shield",
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"maid's body",
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"viper",
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"lantern",
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"shoes",
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NULL, /* Cylon. */
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"pajamas",
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"robe",
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"amulet",
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"medallion",
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"talisman",
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"woodsman's body",
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"wooden mallet",
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"laser",
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NULL, /* Bathing goddess. */
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NULL, /* Goddess. */
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"grenade",
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"chain",
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"rope",
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"levis",
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"mace",
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"shovel",
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"halberd",
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"compass",
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NULL, /* Crash debris. */
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"Elf",
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NULL, /* Footsteps. */
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"coins",
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"match book",
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NULL, /* Man and dwarf. */
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"papayas",
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"pineapple",
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"kiwi",
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"coconuts",
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"mango",
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"ring",
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"potion",
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"bracelet",
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NULL, /* Swarthy woman. */
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NULL, /* Swarthy woman (with message). */
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"Dark Lord",
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NULL, /* Old-timer. */
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NULL, /* Asteroid field. */
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NULL, /* Planet nearby. */
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NULL, /* Charred ground. */
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"warhead",
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"goddess's body",
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"old-timer's body",
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"girl's body",
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NULL, /* Native girl. */
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"stallion",
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"car",
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"pot of jewels",
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"bar of gold",
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"diamond block"
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};
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const char *const ouch[NUMOFINJURIES] = {
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"some minor abrasions",
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"some minor lacerations",
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"a minor puncture wound",
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"a minor amputation",
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"a sprained wrist",
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"a fractured ankle and shattered kneecap",
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"a broken arm and dislocated shoulder",
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"a few broken ribs",
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"a broken leg and torn ligaments",
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"a broken back and ruptured spleen",
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"some deep incisions and a loss of blood",
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"a fractured skull and mashed face",
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"a broken neck"
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};
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const int objwt[NUMOFOBJECTS] = {
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1, 5, 0, 10, 15, 2, 10, 10,
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3, 5, 50, 2500, 2, 1, 100, 1,
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2, 1, 1, 1, 60, 10, 5, 0,
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50, 5, 15, 5, 1, 20, 10, 10,
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0, 0, 0, 0, 1, 0, 0, 1,
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1, 1, 2, 1, 0, 0, 0, 0,
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0, 0, 100, 0, 0, 0, 55, 47,
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50, 45, 45, 100, 2000, 30, 20, 10
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};
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const int objcumber[NUMOFOBJECTS] = {
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1, 5, 0, 150, 10, 1, 5, 2,
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2, 1, 5, 10, 1, 1, 10, 1,
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1, 1, 1, 1, 7, 5, 4, 0,
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0, 1, 1, 1, 1, 5, 4, 4,
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1, 0, 0, 0, 1, 0, 0, 1,
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1, 1, 3, 1, 0, 0, 1, 0,
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0, 0, 10, 0, 0, 0, 7, 8,
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10, 8, 8, 10, 10, 3, 1, 2
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};
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const int objflags[NUMOFOBJECTS] = {
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0, 0, OBJ_NONOBJ, OBJ_PERSON,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, OBJ_PLURAL, OBJ_NONOBJ, OBJ_PLURAL,
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0, OBJ_AN, 0, 0,
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0, 0, 0, OBJ_PERSON,
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OBJ_PERSON, 0, 0, 0,
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OBJ_PLURAL, 0, 0, 0,
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0, 0, OBJ_AN|OBJ_PERSON, OBJ_NONOBJ,
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OBJ_PLURAL, 0, OBJ_PERSON, OBJ_PLURAL,
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0, 0, OBJ_PLURAL, 0,
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0, 0, 0, OBJ_PERSON,
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OBJ_PERSON, OBJ_PERSON, OBJ_PERSON, OBJ_NONOBJ,
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OBJ_NONOBJ, OBJ_NONOBJ, 0, 0,
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OBJ_AN, 0, OBJ_PERSON, 0,
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0, 0, 0, 0
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};
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int win = 1;
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int matchcount = 20;
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int followgod = -1;
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int followfight = -1;
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struct room *location;
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/* current input line */
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char words[NWORD][WORDLEN];
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int wordvalue[NWORD];
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int wordtype[NWORD];
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int wordcount, wordnumber;
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/* state of the game */
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int ourtime;
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int position;
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int direction;
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int left, right, ahead, back;
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int fuel, torps;
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int carrying, encumber;
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int rythmn;
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int ate;
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int snooze;
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int meetgirl;
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int godready;
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int wintime;
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int wiz;
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int tempwiz;
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int matchlight;
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int loved;
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int pleasure, power, ego;
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int notes[NUMOFNOTES];
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unsigned int inven[NUMOFWORDS];
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unsigned int wear[NUMOFWORDS];
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char beenthere[NUMOFROOMS + 1];
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char injuries[NUMOFINJURIES];
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int verbose = 0;
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const char *username;
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