304 lines
8.5 KiB
C
304 lines
8.5 KiB
C
/* $NetBSD: command7.c,v 1.4 2018/02/04 08:48:05 mrg Exp $ */
|
|
|
|
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
|
|
#else
|
|
__RCSID("$NetBSD: command7.c,v 1.4 2018/02/04 08:48:05 mrg Exp $");
|
|
#endif
|
|
#endif /* not lint */
|
|
|
|
#include "extern.h"
|
|
|
|
int
|
|
fight(int enemy, int strength)
|
|
{
|
|
int lifeline = 0;
|
|
int hurt;
|
|
char auxbuf[LINELENGTH];
|
|
char *next;
|
|
int i;
|
|
int exhaustion;
|
|
|
|
exhaustion = 0;
|
|
fighton:
|
|
ourtime++;
|
|
snooze -= 5;
|
|
if (snooze > ourtime)
|
|
exhaustion = CYCLE / (snooze - ourtime);
|
|
else {
|
|
puts("You collapse exhausted, and he pulverizes your skull.");
|
|
die();
|
|
}
|
|
if (snooze - ourtime < 20)
|
|
puts("You look tired! I hope you're able to fight.");
|
|
next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
|
|
for (i = 0; next && i < 10; i++)
|
|
next = getword(next, words[i], -1);
|
|
parse();
|
|
switch (wordvalue[wordnumber]) {
|
|
|
|
case KILL:
|
|
case SMITE:
|
|
if (testbit(inven, TWO_HANDED))
|
|
hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
|
|
ucard(wear) - exhaustion;
|
|
else if (testbit(inven, SWORD) || testbit(inven, BROAD))
|
|
hurt = rnd(50) % (WEIGHT - carrying) -
|
|
card(injuries, NUMOFINJURIES) - encumber -
|
|
exhaustion;
|
|
else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
|
|
testbit(inven, CHAIN) || testbit(inven, MACE) ||
|
|
testbit(inven, HALBERD))
|
|
hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
|
|
exhaustion;
|
|
else
|
|
hurt = rnd(7) - encumber;
|
|
if (hurt < 5)
|
|
switch (rnd(3)) {
|
|
|
|
case 0:
|
|
puts("You swung wide and missed.");
|
|
break;
|
|
case 1:
|
|
puts("He checked your blow. CLASH! CLANG!");
|
|
break;
|
|
case 2:
|
|
printf("His filthy tunic hangs by one less ");
|
|
puts("thread.");
|
|
break;
|
|
}
|
|
else if (hurt < 10) {
|
|
switch (rnd(3)) {
|
|
case 0:
|
|
puts("He's bleeding.");
|
|
break;
|
|
case 1:
|
|
puts("A trickle of blood runs down his face.");
|
|
break;
|
|
case 2:
|
|
printf("A huge purple bruise is forming on ");
|
|
puts("the side of his face.");
|
|
break;
|
|
}
|
|
lifeline++;
|
|
} else if (hurt < 20) {
|
|
switch (rnd(3)) {
|
|
case 0:
|
|
puts("He staggers back quavering.");
|
|
break;
|
|
case 1:
|
|
printf("He jumps back with his hand over ");
|
|
puts("the wound.");
|
|
break;
|
|
case 2:
|
|
printf("His shirt falls open with a swath ");
|
|
puts("across the chest.");
|
|
break;
|
|
}
|
|
lifeline += 5;
|
|
} else if (hurt < 30) {
|
|
switch (rnd(3)) {
|
|
case 0:
|
|
printf("A bloody gash opens up on his %s ",
|
|
(rnd(2) ? "left" : "right"));
|
|
printf("side.\n");
|
|
break;
|
|
case 1:
|
|
printf("The steel bites home and scrapes ");
|
|
puts("along his ribs.");
|
|
break;
|
|
case 2:
|
|
printf("You pierce him, and his breath ");
|
|
puts("hisses through clenched teeth.");
|
|
break;
|
|
}
|
|
lifeline += 10;
|
|
} else if (hurt < 40) {
|
|
switch (rnd(3)) {
|
|
case 0:
|
|
puts("You smite him to the ground.");
|
|
if (strength - lifeline > 20) {
|
|
printf("But in a flurry of steel he ");
|
|
puts("regains his feet!");
|
|
}
|
|
break;
|
|
case 1:
|
|
printf("The force of your blow sends him to ");
|
|
puts("his knees.");
|
|
puts("His arm swings lifeless at his side.");
|
|
break;
|
|
case 2:
|
|
printf("Clutching his blood drenched shirt, ");
|
|
puts("he collapses stunned.");
|
|
break;
|
|
}
|
|
lifeline += 20;
|
|
} else {
|
|
switch (rnd(3)) {
|
|
case 0:
|
|
printf("His ribs crack under your powerful ");
|
|
puts("swing, flooding his lungs with blood.");
|
|
break;
|
|
case 1:
|
|
printf("You shatter his upheld arm in a ");
|
|
printf("spray of blood. The blade ");
|
|
puts("continues deep");
|
|
printf("into his back, severing the ");
|
|
puts("spinal cord.");
|
|
lifeline += 25;
|
|
break;
|
|
case 2:
|
|
printf("With a mighty lunge the steel ");
|
|
printf("slides in, and gasping, he falls ");
|
|
puts("to the ground.");
|
|
lifeline += 25;
|
|
break;
|
|
}
|
|
lifeline += 30;
|
|
}
|
|
break;
|
|
|
|
case BACK:
|
|
if (enemy == DARK && lifeline > strength * 0.33) {
|
|
printf("He throws you back against the rock and ");
|
|
puts("pummels your face.");
|
|
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
|
|
printf("Lifting the amulet from you, ");
|
|
if (testbit(inven, MEDALION) ||
|
|
testbit(wear, MEDALION)) {
|
|
printf("his power grows and the ");
|
|
printf("walls of\nthe earth ");
|
|
printf("tremble.\n");
|
|
printf("When he touches the ");
|
|
printf("medallion, your chest ");
|
|
printf("explodes and the foundations ");
|
|
printf("of the\nearth collapse.\n");
|
|
printf("The planet is consumed by ");
|
|
puts("darkness.");
|
|
die();
|
|
}
|
|
if (testbit(inven, AMULET)) {
|
|
clearbit(inven, AMULET);
|
|
carrying -= objwt[AMULET];
|
|
encumber -= objcumber[AMULET];
|
|
} else
|
|
clearbit(wear, AMULET);
|
|
puts("he flees down the dark caverns.");
|
|
clearbit(location[position].objects, DARK);
|
|
injuries[SKULL] = 1;
|
|
followfight = ourtime;
|
|
return (0);
|
|
} else {
|
|
puts("I'm afraid you have been killed.");
|
|
die();
|
|
}
|
|
} else {
|
|
printf("You escape stunned and disoriented from ");
|
|
puts("the fight.");
|
|
printf("A victorious bellow echoes from the ");
|
|
puts("battlescene.");
|
|
if (back && position != back)
|
|
moveplayer(back, BACK);
|
|
else if (ahead && position != ahead)
|
|
moveplayer(ahead, AHEAD);
|
|
else if (left && position != left)
|
|
moveplayer(left, LEFT);
|
|
else if (right && position != right)
|
|
moveplayer(right, RIGHT);
|
|
else
|
|
moveplayer(location[position].down, AHEAD);
|
|
return (0);
|
|
}
|
|
|
|
case SHOOT:
|
|
if (testbit(inven, LASER)) {
|
|
if (strength - lifeline <= 50) {
|
|
printf("The %s took a direct hit!\n",
|
|
objsht[enemy]);
|
|
lifeline += 50;
|
|
} else {
|
|
printf("With his bare hand he deflects the ");
|
|
printf("laser blast and whips the pistol ");
|
|
puts("from you!");
|
|
clearbit(inven, LASER);
|
|
setbit(location[position].objects, LASER);
|
|
carrying -= objwt[LASER];
|
|
encumber -= objcumber[LASER];
|
|
}
|
|
} else
|
|
puts("Unfortunately, you don't have a blaster handy.");
|
|
break;
|
|
|
|
case DROP:
|
|
case DRAW:
|
|
cypher();
|
|
ourtime--;
|
|
break;
|
|
|
|
default:
|
|
puts("You don't have a chance; he is too quick.");
|
|
break;
|
|
|
|
}
|
|
if (lifeline >= strength) {
|
|
printf("You have killed the %s.\n", objsht[enemy]);
|
|
if (enemy == ELF || enemy == DARK) {
|
|
printf("A watery black smoke consumes his body and ");
|
|
puts("then vanishes with a peal of thunder!");
|
|
}
|
|
clearbit(location[position].objects, enemy);
|
|
power += 2;
|
|
notes[JINXED]++;
|
|
return (0);
|
|
}
|
|
puts("He attacks...");
|
|
/* Some embellishments. */
|
|
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
|
|
(testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
|
|
hurt += (testbit(wear, AMULET) != 0) +
|
|
(testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
|
|
hurt = hurt < 0 ? 0 : hurt;
|
|
hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
|
|
if (!injuries[hurt]) {
|
|
injuries[hurt] = 1;
|
|
printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
|
|
} else
|
|
puts("You emerge unscathed.");
|
|
if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
|
|
puts("I'm afraid you have suffered fatal injuries.");
|
|
die();
|
|
}
|
|
goto fighton;
|
|
}
|