NetBSD/lib/libmenu/item.c

405 lines
8.8 KiB
C

/* $NetBSD: item.c,v 1.12 2012/03/21 05:33:27 matt Exp $ */
/*-
* Copyright (c) 1998-1999 Brett Lymn (blymn@baea.com.au, brett_lymn@yahoo.com.au)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
*/
#include <sys/cdefs.h>
__RCSID("$NetBSD: item.c,v 1.12 2012/03/21 05:33:27 matt Exp $");
#include <menu.h>
#include <stdlib.h>
#include <string.h>
#include "internals.h"
/* the following is defined in menu.c - it is the default menu struct */
extern MENU _menui_default_menu;
/* keep default item options for setting in new_item */
ITEM _menui_default_item = {
{NULL, 0}, /* item name struct */
{NULL, 0}, /* item description struct */
NULL, /* user pointer */
0, /* is item visible? */
0, /* is item selected? */
0, /* row item is on */
0, /* column item is on */
O_SELECTABLE, /* item options */
NULL, /* parent menu item is bound to */
-1, /* index number if item attached to a menu */
NULL, /* left neighbour */
NULL, /* right neighbour */
NULL, /* up neighbour */
NULL /* down neighbour */
};
/*
* Return the item visibility flag
*/
int
item_visible(ITEM *item)
{
if (item == NULL)
return E_BAD_ARGUMENT;
if (item->parent == NULL)
return E_NOT_CONNECTED;
return item->visible;
}
/*
* Return the pointer to the item name
*/
char *
item_name(ITEM *item)
{
if (item == NULL)
return NULL;
return item->name.string;
}
/*
* Return the pointer to the item description
*/
char *
item_description(ITEM *item)
{
if (item == NULL)
return NULL;
return item->description.string;
}
/*
* Set the application defined function called when the menu is posted or
* just after the current item changes.
*/
int
set_item_init(MENU *menu, Menu_Hook func)
{
if (menu == NULL)
_menui_default_menu.item_init = func;
else
menu->item_init = func;
return E_OK;
}
/*
* Return a pointer to the item initialisation routine.
*/
Menu_Hook
item_init(MENU *menu)
{
if (menu == NULL)
return _menui_default_menu.item_init;
else
return menu->item_init;
}
/*
* Set the user defined function to be called when menu is unposted or just
* before the current item changes.
*/
int
set_item_term(MENU *menu, Menu_Hook func)
{
if (menu == NULL)
_menui_default_menu.item_term = func;
else
menu->item_term = func;
return E_OK;
}
/*
* Return a pointer to the termination function
*/
Menu_Hook
item_term(MENU *menu)
{
if (menu == NULL)
return _menui_default_menu.item_term;
else
return menu->item_term;
}
/*
* Returns the number of items that are selected.
* The index numbers of the items are placed in the dynamically allocated
* int array *sel.
*/
int
item_selected(MENU *menu, int **sel)
{
int i, j;
if (menu == NULL)
return E_BAD_ARGUMENT;
/* count selected */
for (i = 0, j = 0; i < menu->item_count; i++)
if (menu->items[i]->selected)
j++;
if (j == 0) {
*sel = NULL;
return 0;
}
if ( (*sel = malloc(sizeof(int) * j)) == NULL)
return E_SYSTEM_ERROR;
for (i = 0, j = 0; i < menu->item_count; i++)
if (menu->items[i]->selected)
(*sel)[j++] = i;
return j;
}
/*
* Set the item options. We keep a global copy of the current item options
* as subsequent new_item calls will use the updated options as their
* defaults.
*/
int
set_item_opts(ITEM *item, OPTIONS opts)
{
/* selectable seems to be the only allowable item opt! */
if (opts != O_SELECTABLE)
return E_SYSTEM_ERROR;
if (item == NULL)
_menui_default_item.opts = opts;
else
item->opts = opts;
return E_OK;
}
/*
* Set item options on.
*/
int
item_opts_on(ITEM *item, OPTIONS opts)
{
if (opts != O_SELECTABLE)
return E_SYSTEM_ERROR;
if (item == NULL)
_menui_default_item.opts |= opts;
else
item->opts |= opts;
return E_OK;
}
/*
* Turn off the named options.
*/
int
item_opts_off(ITEM *item, OPTIONS opts)
{
if (opts != O_SELECTABLE)
return E_SYSTEM_ERROR;
if (item == NULL)
_menui_default_item.opts &= ~(opts);
else
item->opts &= ~(opts);
return E_OK;
}
/*
* Return the current options set in item.
*/
OPTIONS
item_opts(ITEM *item)
{
if (item == NULL)
return _menui_default_item.opts;
else
return item->opts;
}
/*
* Set the selected flag of the item iff the menu options allow it.
*/
int
set_item_value(ITEM *param_item, int flag)
{
ITEM *item = (param_item != NULL) ? param_item : &_menui_default_item;
/* not bound to a menu */
if (item->parent == NULL)
return E_NOT_CONNECTED;
/* menu options do not allow multi-selection */
if ((item->parent->opts & O_ONEVALUE) == O_ONEVALUE)
return E_REQUEST_DENIED;
item->selected = flag;
_menui_draw_item(item->parent, item->index);
return E_OK;
}
/*
* Return the item value of the item.
*/
int
item_value(ITEM *item)
{
if (item == NULL)
return _menui_default_item.selected;
else
return item->selected;
}
/*
* Allocate a new item and return the pointer to the newly allocated
* structure.
*/
ITEM *
new_item(char *name, char *description)
{
ITEM *new_one;
if (name == NULL)
return NULL;
/* allocate a new item structure for ourselves */
if ((new_one = (ITEM *)malloc(sizeof(ITEM))) == NULL)
return NULL;
/* copy in the defaults for the item */
(void)memcpy(new_one, &_menui_default_item, sizeof(ITEM));
/* fill in the name structure - first the length and then
allocate room for the string & copy that. */
new_one->name.length = strlen(name);
if ((new_one->name.string = (char *)
malloc(sizeof(char) * new_one->name.length + 1)) == NULL) {
/* uh oh malloc failed - clean up & exit */
free(new_one);
return NULL;
}
strcpy(new_one->name.string, name);
if (description == NULL)
new_one->description.length = 0;
else {
/* fill in the description structure, stash the length then
allocate room for description string and copy it in */
new_one->description.length = strlen(description);
if ((new_one->description.string =
(char *) malloc(sizeof(char) *
new_one->description.length + 1)) == NULL) {
/*
* malloc has failed
* - free up allocated memory and return
*/
free(new_one->name.string);
free(new_one);
return NULL;
}
strcpy(new_one->description.string, description);
}
return new_one;
}
/*
* Free the allocated storage associated with item.
*/
int
free_item(ITEM *item)
{
if (item == NULL)
return E_BAD_ARGUMENT;
/* check for connection to menu */
if (item->parent != NULL)
return E_CONNECTED;
/* no connections, so free storage starting with the strings */
free(item->name.string);
if (item->description.length)
free(item->description.string);
free(item);
return E_OK;
}
/*
* Set the menu's current item to the one given.
*/
int
set_current_item(MENU *param_menu, ITEM *item)
{
MENU *menu = (param_menu != NULL) ? param_menu : &_menui_default_menu;
int i = 0;
/* check if we have been called from an init type function */
if (menu->in_init == 1)
return E_BAD_STATE;
/* check we have items in the menu */
if (menu->items == NULL)
return E_NOT_CONNECTED;
if ((i = item_index(item)) < 0)
/* item must not be a part of this menu */
return E_BAD_ARGUMENT;
menu->cur_item = i;
return E_OK;
}
/*
* Return a pointer to the current item for the menu
*/
ITEM *
current_item(MENU *menu)
{
if (menu == NULL)
return NULL;
if (menu->items == NULL)
return NULL;
return menu->items[menu->cur_item];
}
/*
* Return the index into the item array that matches item.
*/
int
item_index(ITEM *item)
{
if (item == NULL)
return _menui_default_item.index;
else
return item->index;
}