e28fc9086c
XXX: Removing unused declarations (thus, unused headers can trigger XXX: it) sometimes causes gcc to generate substantially different XXX: code. Dunno why but it looks rather like a gcc bug.
125 lines
3.6 KiB
C
125 lines
3.6 KiB
C
/* $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $ */
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/*
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* phantglobs.c - globals for Phantasia
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*/
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#include <setjmp.h>
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#include <stdio.h>
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#include "phantdefs.h"
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#include "phantstruct.h"
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#include "phantglobs.h"
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double Circle; /* which circle player is in */
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double Shield; /* force field thrown up in monster battle */
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bool Beyond; /* set if player is beyond point of no return */
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bool Marsh; /* set if player is in dead marshes */
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bool Throne; /* set if player is on throne */
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bool Changed; /* set if important player stats have changed */
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bool Wizard; /* set if player is the 'wizard' of the game */
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bool Timeout; /* set if short timeout waiting for input */
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bool Windows; /* set if we are set up for curses stuff */
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bool Luckout; /* set if we have tried to luck out in fight */
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bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
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bool Echo; /* set if echo input to terminal */
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int Users; /* number of users currently playing */
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int Whichmonster; /* which monster we are fighting */
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int Lines; /* line on screen counter for fight routines */
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jmp_buf Fightenv; /* used to jump into fight routine */
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jmp_buf Timeoenv; /* used for timing out waiting for input */
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long Fileloc; /* location in file of player statistics */
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const char *Login; /* pointer to login of player */
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const char *Enemyname; /* pointer name of monster/player we are battling*/
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struct player Player; /* stats for player */
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struct player Other; /* stats for another player */
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struct monster Curmonster;/* stats for current monster */
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struct energyvoid Enrgyvoid;/* energy void buffer */
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const struct charstats *Statptr;/* pointer into Stattable[] */
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/* lookup table for character type dependent statistics */
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const struct charstats Stattable[7] = {
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/* MAGIC USER */
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{
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15.0, 200.0, 18.0, 175.0, 10,
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{30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
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{30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
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},
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/* FIGHTER */
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{
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10.0, 110.0, 15.0, 220.0, 20,
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{30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
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{45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
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},
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/* ELF */
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{
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12.0, 150.0, 17.0, 190.0, 13,
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{32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
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{30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
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},
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/* DWARF */
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{ 7.0, 80.0, 13.0, 255.0, 25,
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{25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
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{60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
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},
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/* HALFLING */
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{
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11.0, 80.0, 10.0, 125.0, 40,
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{34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
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{55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
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},
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/* EXPERIMENTO */
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{ 9.0, 90.0, 16.0, 160.0, 20,
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{27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
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{35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
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},
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/* SUPER */
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{
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15.0, 200.0, 10.0, 225.0, 40,
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{38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
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{80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
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}
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};
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/* menu of items for purchase */
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const struct menuitem Menu[] = {
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{"Mana", 1},
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{"Shield", 5},
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{"Book", 200},
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{"Sword", 500},
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{"Charm", 1000},
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{"Quicksilver", 2500},
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{"Blessing", 1000},
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};
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FILE *Playersfp; /* pointer to open player file */
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FILE *Monstfp; /* pointer to open monster file */
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FILE *Messagefp; /* pointer to open message file */
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FILE *Energyvoidfp; /* pointer to open energy void file */
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char Databuf[SZ_DATABUF]; /* a place to read data into */
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/* some canned strings for messages */
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const char Illcmd[] = "Illegal command.\n";
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const char Illmove[] = "Too far.\n";
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const char Illspell[] = "Illegal spell.\n";
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const char Nomana[] = "Not enought mana for that spell.\n";
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const char Somebetter[] = "But you already have something better.\n";
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const char Nobetter[] = "That's no better than what you already have.\n";
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