b03d4fa882
the games. This merges in all such remaining changes from the Linux port of the NetBSD games, except in hunt (where substantial changes from OpenBSD need to be looked at). Most noreturn attributes were previously added in bin/6144, with some others that were missed then in bin/8082. Previous `unused' attributes were covered in bin/6557, bin/8058 and other PRs (all these PRs have already been handled and closed).
182 lines
4.5 KiB
C
182 lines
4.5 KiB
C
/* $NetBSD: dumpgame.c,v 1.7 1999/09/08 21:45:32 jsm Exp $ */
|
|
|
|
/*
|
|
* Copyright (c) 1980, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)dumpgame.c 8.1 (Berkeley) 5/31/93";
|
|
#else
|
|
__RCSID("$NetBSD: dumpgame.c,v 1.7 1999/09/08 21:45:32 jsm Exp $");
|
|
#endif
|
|
#endif /* not lint */
|
|
|
|
#include <stdio.h>
|
|
#include <err.h>
|
|
#include <unistd.h>
|
|
#include <fcntl.h>
|
|
#include "trek.h"
|
|
|
|
/*** THIS CONSTANT MUST CHANGE AS THE DATA SPACES CHANGE ***/
|
|
# define VERSION 2
|
|
|
|
struct dump
|
|
{
|
|
char *area;
|
|
int count;
|
|
};
|
|
|
|
static int readdump __P((int));
|
|
|
|
|
|
struct dump Dump_template[] =
|
|
{
|
|
{ (char *)&Ship, sizeof (Ship) },
|
|
{ (char *)&Now, sizeof (Now) },
|
|
{ (char *)&Param, sizeof (Param) },
|
|
{ (char *)&Etc, sizeof (Etc) },
|
|
{ (char *)&Game, sizeof (Game) },
|
|
{ (char *)Sect, sizeof (Sect) },
|
|
{ (char *)Quad, sizeof (Quad) },
|
|
{ (char *)&Move, sizeof (Move) },
|
|
{ (char *)Event, sizeof (Event) },
|
|
{ NULL, 0 }
|
|
};
|
|
|
|
/*
|
|
** DUMP GAME
|
|
**
|
|
** This routine dumps the game onto the file "trek.dump". The
|
|
** first two bytes of the file are a version number, which
|
|
** reflects whether this image may be used. Obviously, it must
|
|
** change as the size, content, or order of the data structures
|
|
** output change.
|
|
*/
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
dumpgame(v)
|
|
int v __attribute__((__unused__));
|
|
{
|
|
int version;
|
|
int fd;
|
|
struct dump *d;
|
|
int i;
|
|
|
|
if ((fd = creat("trek.dump", 0644)) < 0) {
|
|
warn("cannot open `trek.dump'");
|
|
return;
|
|
}
|
|
version = VERSION;
|
|
write(fd, &version, sizeof version);
|
|
|
|
/* output the main data areas */
|
|
for (d = Dump_template; d->area; d++)
|
|
{
|
|
write(fd, &d->area, sizeof d->area);
|
|
i = d->count;
|
|
write(fd, d->area, i);
|
|
}
|
|
|
|
close(fd);
|
|
}
|
|
|
|
|
|
/*
|
|
** RESTORE GAME
|
|
**
|
|
** The game is restored from the file "trek.dump". In order for
|
|
** this to succeed, the file must exist and be readable, must
|
|
** have the correct version number, and must have all the appro-
|
|
** priate data areas.
|
|
**
|
|
** Return value is zero for success, one for failure.
|
|
*/
|
|
|
|
int
|
|
restartgame()
|
|
{
|
|
int fd;
|
|
int version;
|
|
|
|
if ((fd = open("trek.dump", O_RDONLY)) < 0 ||
|
|
read(fd, &version, sizeof version) != sizeof version ||
|
|
version != VERSION ||
|
|
readdump(fd))
|
|
{
|
|
printf("cannot restart\n");
|
|
close(fd);
|
|
return (1);
|
|
}
|
|
|
|
close(fd);
|
|
return (0);
|
|
}
|
|
|
|
|
|
/*
|
|
** READ DUMP
|
|
**
|
|
** This is the business end of restartgame(). It reads in the
|
|
** areas.
|
|
**
|
|
** Returns zero for success, one for failure.
|
|
*/
|
|
|
|
static int
|
|
readdump(fd1)
|
|
int fd1;
|
|
{
|
|
int fd;
|
|
struct dump *d;
|
|
int i;
|
|
long junk;
|
|
|
|
fd = fd1;
|
|
|
|
for (d = Dump_template; d->area; d++)
|
|
{
|
|
if (read(fd, &junk, sizeof junk) != (sizeof junk))
|
|
return (1);
|
|
if ((char *)junk != d->area)
|
|
return (1);
|
|
i = d->count;
|
|
if (read(fd, d->area, i) != i)
|
|
return (1);
|
|
}
|
|
|
|
/* make quite certain we are at EOF */
|
|
return (read(fd, &junk, 1));
|
|
}
|