724 lines
26 KiB
C
724 lines
26 KiB
C
/* $NetBSD: grf_rhreg.h,v 1.10 2002/01/26 13:40:55 aymeric Exp $ */
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/*
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* Copyright (c) 1994 Markus Wild
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* Copyright (c) 1994 Lutz Vieweg
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by Lutz Vieweg.
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* 4. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _GRF_RHREG_H
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#define _GRF_RHREG_H
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#define EMPTY_ALPHA 0x2010 /* this is the char and the attribute
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that AlphaErase will fill into the
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text-screen */
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#define MEMSIZE 4 /* Set this to 1 or 4 (MB), according to the
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RAM on your Retina BLT Z3 board */
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/*
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* The following definitions are places in the frame-buffer memory
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* which are used for special purposes. While the displayed screen
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* itself is always beginning at the start of the frame-buffer
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* memory, the following special places are located at the end
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* of the memory to keep free as much space as possible for the
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* screen - the user might want to use monitor-definitions with
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* huge logical dimensions (e.g. 2048x2000 ?). This way of defining
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* special locations in the frame-buffer memory is far from being
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* elegant - you may want to use you own, real memory-management...
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* but remember that some routines in RZ3_BSD.cc REALLY NEED those
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* memory locations to function properly, so if you manage the
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* frame-buffer memory on your own, make sure to change those
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* definitions appropriately.
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*/
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/* reserve some space for one pattern line */
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#define PAT_MEM_SIZE 16*3
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#define PAT_MEM_OFF (MEMSIZE*1024*1024 - PAT_MEM_SIZE)
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/* reserve some space for the hardware cursor (up to 64x64 pixels) */
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#define HWC_MEM_SIZE 1024
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#define HWC_MEM_OFF ((PAT_MEM_OFF - HWC_MEM_SIZE) & 0xffffff00)
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/*
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* The following structure is passed to RZ3Init() and holds the
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* monitor-definition. You may either use one of the ready-made
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* definitions in RZ3_monitors.cc or you can define them on your
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* own, take a look at RZ3_monitors.cc for more information.
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*/
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struct MonDef {
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/* first the general monitor characteristics */
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unsigned long FQ;
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unsigned char FLG;
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unsigned short MW; /* physical screen width in pixels */
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/* has to be at least a multiple of 8 */
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unsigned short MH; /* physical screen height in pixels */
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unsigned short HBS;
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unsigned short HSS;
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unsigned short HSE;
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unsigned short HBE;
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unsigned short HT;
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unsigned short VBS;
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unsigned short VSS;
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unsigned short VSE;
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unsigned short VBE;
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unsigned short VT;
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unsigned short DEP; /* Color-depth, 4 enables text-mode */
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/* 8 enables 256-color graphics-mode, */
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/* 16 and 24bit gfx not supported yet */
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unsigned char * PAL; /* points to 16*3 byte RGB-palette data */
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/* use LoadPalette() to set colors 0..255 */
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/* in 256-color-gfx mode */
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/*
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* all following entries are font-specific in
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* text-mode. Make sure your monitor
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* parameters are calculated for the
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* appropriate font width and height!
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*/
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unsigned short TX; /* Text-mode (DEP=4): */
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/* screen-width in characters */
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/* Gfx-mode (DEP > 4) */
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/* "logical" screen-width, */
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/* use values > MW to allow */
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/* hardware-panning */
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unsigned short TY; /* Text-mode: */
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/* screen-height in characters */
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/* Gfx-mode: "logical" screen */
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/* height for panning */
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/* the following values are currently unused for gfx-mode */
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unsigned short XY; /* TX*TY (speeds up some calcs.) */
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unsigned short FX; /* font-width (valid values: 4,7-16) */
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unsigned short FY; /* font-height (valid range: 1-32) */
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unsigned char * FData; /* pointer to the font-data */
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/*
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* The font data is simply an array of bytes defining
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* the chars in ascending order, line by line. If your
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* font is wider than 8 pixel, FData has to be an
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* array of words.
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*/
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unsigned short FLo; /* lowest character defined */
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unsigned short FHi; /* highest char. defined */
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};
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/*
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* The following are the prototypes for the low-level
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* routines you may want to call.
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*/
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#if 0
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#ifdef __GNUG__
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/* The prototypes for C++, prototypes for C (with explanations) below */
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"C" unsigned char * RZ3Init (volatile void * HardWareAdress, struct MonDef * md);
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"C" void RZ3SetCursorPos (unsigned short pos);
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"C" void RZ3AlphaErase (unsigned short xd, unsigned short yd,
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unsigned short w, unsigned short h );
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"C" void RZ3AlphaCopy (unsigned short xs, unsigned short ys,
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unsigned short xd, unsigned short yd,
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unsigned short w, unsigned short h );
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"C" void RZ3BitBlit (struct grf_bitblt * gbb );
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"C" void RZ3BitBlit16 (struct grf_bitblt * gbb );
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"C" void RZ3LoadPalette (unsigned char * pal, unsigned char firstcol, unsigned char colors);
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"C" void RZ3SetPalette (unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
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"C" void RZ3SetPanning (unsigned short xoff, unsigned short yoff);
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"C" void RZ3SetupHWC (unsigned char col1, unsigned col2,
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unsigned char hsx, unsigned char hsy,
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const unsigned long * data);
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"C" void RZ3DisableHWC (void);
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"C" void RZ3SetHWCloc (unsigned short x, unsigned short y);
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#else
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/* The prototypes for C */
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/* with a little explanation */
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unsigned char * RZ3Init(volatile void * BoardAdress, struct MonDef * md);
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/*
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* This routine initialises the Retina Z3 hardware, opens a
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* text- or gfx-mode screen, depending on the value of
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* MonDef.DEP, and sets the cursor to position 0.
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* It takes as arguments a pointer to the hardware-base
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* address as it is denoted in the DevConf structure
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* of the AmigaDOS, and a pointer to a struct MonDef
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* which describes the screen-mode parameters.
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*
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* The routine returns 0 if it was unable to open the screen,
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* or an unsigned char * to the display memory when it
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* succeeded.
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*
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* The organisation of the display memory in text-mode is a
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* little strange (Intel-typically...) :
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*
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* Byte 00 01 02 03 04 05 06 etc.
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* Char0 Attr0 -- -- Char1 Attr1 -- etc.
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*
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* You may set a character and its associated attribute byte
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* with a single word-access, or you may perform to byte writes
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* for the char and attribute. Each 2. word has no meaning,
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* and writes to theese locations are ignored.
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*
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* The attribute byte for each character has the following
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* structure:
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*
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* Bit 7 6 5 4 3 2 1 0
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* BLINK BACK2 BACK1 BACK0 FORE3 FORE2 FORE1 FORE0
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*
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* Were FORE is the foreground-color index (0-15) and
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* BACK is the background color index (0-7). BLINK
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* enables blinking for the associated character.
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* The higher 8 colors in the standard palette are
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* lighter than the lower 8, so you may see FORE3 as
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* an intensity bit. If FORE == 1 or FORE == 9 and
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* BACK == 0 the character is underlined. Since I don't
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* think this looks good, it will probably change in a
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* future release.
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*
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* There's no routine "SetChar" or "SetAttr" provided,
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* because I think it's so trivial... a function call
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* would be pure overhead. As an example, a routine
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* to set the char code and attribute at position x,y:
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* (assumed the value returned by RZ3Init was stored
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* into "DispMem", the actual MonDef struct * is hold
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* in "MDef")
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*
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* void SetChar(unsigned char chr, unsigned char attr,
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* unsigned short x, unsigned short y) {
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*
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* unsigned struct MonDef * md = MDef;
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* unsigned char * c = DispMem + x*4 + y*md->TX*4;
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*
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* *c++ = chr;
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* *c = attr;
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*
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* }
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*
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* In gfx-mode, the memory organisation is rather simple,
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* 1 byte per pixel in 256-color mode, one pixel after
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* each other, line by line.
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*
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* When 16-bits per pixel are used, each two bytes represent
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* one pixel. The meaning of the bits is the following:
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*
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* Bit 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
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* Component g2 g1 g0 b4 b3 b2 b1 b0 r4 r3 r2 r1 r0 g5 g4 g3
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*
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* Please note that the memory layout in gfx-mode depends
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* on the logical screen-size, panning does only affect
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* the appearance of the physical screen.
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*
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* Currently, RZ3Init() disables the Retina Z3 VBLANK IRQ,
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* but beware: When running the Retina WB-Emu under
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* AmigaDOS, the VBLANK IRQ is ENABLED...
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*
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*/
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void RZ3LoadPalette(unsigned char * pal, unsigned char firstcol, unsigned char colors);
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/*
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* Loads the palette-registers. "pal" points to an array of unsigned char
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* triplets, for the red, green and blue component. "firstcol" determines the
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* number of the first palette-register to load (256 available). "colors" is
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* the number of colors you want to put in the palette registers.
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*/
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void RZ3SetPalette(unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
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/*
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* Allows you to set a single color in the palette, "colornum" is the number
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* of the palette entry (256 available), "red", "green" and "blue" are the
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* three components.
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*/
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void RZ3SetCursorPos(unsigned short pos);
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/*
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* This routine sets the text-mode hardware-cursor position to the screen
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* location pos. pos can be calculated as (x + y * md->TY).
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* Text-mode only!
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*/
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void RZ3AlphaCopy (unsigned short xs, unsigned short ys,
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unsigned short xd, unsigned short yd,
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unsigned short w, unsigned short h );
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/*
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* This Routine utilizes the blitter to perform fast copies
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* in the text-display. The paramters are:
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* xs - source x-coordinate
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* ys - source y-coordinate
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* xd - destination x-coordinate
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* yd - destination y-coordinate
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* w - the width of the area to copy
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* h - the height of the area to copy
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* All coordinates are in characters. RZ3AlphaCopy does not
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* check for boundaries - you've got to make sure that the
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* parameters have sensible values. Text-mode only!
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*/
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void RZ3AlphaErase (unsigned short xd, unsigned short yd,
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unsigned short w, unsigned short h );
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/*
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* RZ3AlphaErase utilizes the blitter to erase portions of
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* the text-display. The parameters are:
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* xd - destination x-coordinate
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* yd - destination y-coordinate
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* w - the width of the area to erase
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* h - the height of the area to erase
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* All coordinates are in characters. RZ3AlphaCopy does not
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* check for boundaries - you've got to make sure that the
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* parameters have sensible values. Text-mode only!
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*
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* Since the blitter is unable to use a mask-pattern and a
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* certain fill-value at the same time, this routine uses
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* a simple trick: RZ3Init() clears a memory area twice as
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* large as the text-display needs, and RZ3AlphaErase then
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* simply uses RZ3AlphaCopy to copy the desired area from
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* the empty text-screen to the actually displayed screen.
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*/
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void RZ3BitBlit (struct grf_bitblt * gbb );
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/*
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* RZ3BitBlit utilizes the blitter to perform one of 16
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* available logical operations on the display memory,
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* among them ordinary fill- and copy operations.
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* The only parameter is a pointer to a struct grf_bitblt:
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*
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* struct grf_bitblt {
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* unsigned short op; see above definitions of GRFBBOPxxx
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* unsigned short src_x, src_y; upper left corner of source-region
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* unsigned short dst_x, dst_y; upper left corner of dest-region
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* unsigned short w, h; width, height of region
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* unsigned short mask; bitmask to apply
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* };
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*
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* All coordinates are in pixels. RZ3BitBlit does not
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* check for boundaries - you've got to make sure that the
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* parameters have sensible values. 8 bit gfx-mode only!
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*
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* The blitter has a lot more capabilities, which aren't
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* currently used by theese routines, among them color-expanded
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* and text-blits, which can speed up GUIs like X11 a lot.
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* If you've got any idea how to make use of them within
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* your routines, contact me, and I'll implement the necessary
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* blit-operations.
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*/
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void RZ3BitBlit16( struct grf_bitblt * gbb );
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/* Does the same as RZ3BitBlit(), but for 16-bit screens */
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void RZ3SetPanning(unsigned short xoff, unsigned short yoff);
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/*
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* Moves the logical coordinate (xoff, yoff) to the upper left corner
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* of your screen. Of course, you shouldn't specify excess values that would
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* show garbage in the lower right area of your screen... SetPanning()
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* does NOT check for boundaries.
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* Please read the documentation of RZ3SetHWCloc, too.
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*/
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void RZ3SetupHWC (unsigned char col1, unsigned col2,
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unsigned char hsx, unsigned char hsy,
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const unsigned long * data);
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/*
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* Initializes and switches on the hardware-cursor sprite.
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* The parameters are:
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* col1 - the first color
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* col2 - the second color
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* hsx - hot-spot location offset x
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* hsy - hot-spot location offset y
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* data - a pointer to the bitmap data to be used for the sprite
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*
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* The organization of the data is - as always with MSDOS related
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* products - rather strange: The first and the second long-word
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* represent bitplane0 for the first 64 pixels. The following two
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* long-words represent bitplane1 for the first 64 pixels. But
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* the long-words are organized in Intel-fashion, beginning with
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* the least significant byte, ending with the most significant
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* one. The most significant bit of each byte is the leftmost,
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* as one would expect it. Now the weird color-assignments:
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*
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* bitplane0 bitplane1 result
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* 0 0 col2
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* 0 1 col1
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* 1 0 transparent
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* 1 1 background-color XOR 0xff
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*
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* The size of the data has to be 64*64*2/8 = 1024 byte,
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* obviously, the size of the sprite is 64x64 pixels.
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*/
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void RZ3DisableHWC (void);
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/* simply disables the hardware-cursor sprite */
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void RZ3SetHWCloc (unsigned short x, unsigned short y);
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/*
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* sets the location of the hardwar-cursor sprite to x,y
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* relative to the logical screen beginning.
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* IMPORTANT: If you use RZ3SetHWCloc() to set the position
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* of the hardware-cursor sprite, all necessary panning is
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* done automatically - you can treat the display without
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* even knowing about the physical screen size that is
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* displayed.
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*/
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#endif
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#endif /* RZ3_BSD_h */
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/* -------------- START OF CODE -------------- */
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/* read VGA register */
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#define vgar(ba, reg) (*(((volatile unsigned char *)ba)+reg))
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/* write VGA register */
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#define vgaw(ba, reg, val) \
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*(((volatile unsigned char *)ba)+reg) = val
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/*
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* defines for the used register addresses (mw)
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*
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* NOTE: there are some registers that have different addresses when
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* in mono or color mode. We only support color mode, and thus
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* some addresses won't work in mono-mode!
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*/
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/* General Registers: */
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#define GREG_STATUS0_R 0x03C2
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#define GREG_STATUS1_R 0x03DA
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#define GREG_MISC_OUTPUT_R 0x03CC
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#define GREG_MISC_OUTPUT_W 0x03C2
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#define GREG_FEATURE_CONTROL_R 0x03CA
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#define GREG_FEATURE_CONTROL_W 0x03DA
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#define GREG_POS 0x0102
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/* Attribute Controller: */
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#define ACT_ADDRESS 0x03C0
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#define ACT_ADDRESS_R 0x03C0
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#define ACT_ADDRESS_W 0x03C0
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#define ACT_ADDRESS_RESET 0x03DA
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#define ACT_ID_PALETTE0 0x00
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#define ACT_ID_PALETTE1 0x01
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#define ACT_ID_PALETTE2 0x02
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#define ACT_ID_PALETTE3 0x03
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#define ACT_ID_PALETTE4 0x04
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#define ACT_ID_PALETTE5 0x05
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#define ACT_ID_PALETTE6 0x06
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#define ACT_ID_PALETTE7 0x07
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#define ACT_ID_PALETTE8 0x08
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#define ACT_ID_PALETTE9 0x09
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#define ACT_ID_PALETTE10 0x0A
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#define ACT_ID_PALETTE11 0x0B
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#define ACT_ID_PALETTE12 0x0C
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#define ACT_ID_PALETTE13 0x0D
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#define ACT_ID_PALETTE14 0x0E
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#define ACT_ID_PALETTE15 0x0F
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#define ACT_ID_ATTR_MODE_CNTL 0x10
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#define ACT_ID_OVERSCAN_COLOR 0x11
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#define ACT_ID_COLOR_PLANE_ENA 0x12
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#define ACT_ID_HOR_PEL_PANNING 0x13
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#define ACT_ID_COLOR_SELECT 0x14
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/* Graphics Controller: */
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#define GCT_ADDRESS 0x03CE
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#define GCT_ADDRESS_R 0x03CE
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#define GCT_ADDRESS_W 0x03CF
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#define GCT_ID_SET_RESET 0x00
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#define GCT_ID_ENABLE_SET_RESET 0x01
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#define GCT_ID_COLOR_COMPARE 0x02
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#define GCT_ID_DATA_ROTATE 0x03
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#define GCT_ID_READ_MAP_SELECT 0x04
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#define GCT_ID_GRAPHICS_MODE 0x05
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#define GCT_ID_MISC 0x06
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#define GCT_ID_COLOR_XCARE 0x07
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#define GCT_ID_BITMASK 0x08
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/* Sequencer: */
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#define SEQ_ADDRESS 0x03C4
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#define SEQ_ADDRESS_R 0x03C4
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#define SEQ_ADDRESS_W 0x03C5
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#define SEQ_ID_RESET 0x00
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#define SEQ_ID_CLOCKING_MODE 0x01
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#define SEQ_ID_MAP_MASK 0x02
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#define SEQ_ID_CHAR_MAP_SELECT 0x03
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#define SEQ_ID_MEMORY_MODE 0x04
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#define SEQ_ID_EXTENDED_ENABLE 0x05 /* down from here, all seq registers are NCR extensions */
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#define SEQ_ID_UNKNOWN1 0x06
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#define SEQ_ID_UNKNOWN2 0x07
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#define SEQ_ID_CHIP_ID 0x08
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#define SEQ_ID_UNKNOWN3 0x09
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#define SEQ_ID_CURSOR_COLOR1 0x0A
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#define SEQ_ID_CURSOR_COLOR0 0x0B
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#define SEQ_ID_CURSOR_CONTROL 0x0C
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#define SEQ_ID_CURSOR_X_LOC_HI 0x0D
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#define SEQ_ID_CURSOR_X_LOC_LO 0x0E
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#define SEQ_ID_CURSOR_Y_LOC_HI 0x0F
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#define SEQ_ID_CURSOR_Y_LOC_LO 0x10
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#define SEQ_ID_CURSOR_X_INDEX 0x11
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#define SEQ_ID_CURSOR_Y_INDEX 0x12
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#define SEQ_ID_CURSOR_STORE_HI 0x13 /* manual still wrong here.. argl! */
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#define SEQ_ID_CURSOR_STORE_LO 0x14 /* downto 0x16 */
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#define SEQ_ID_CURSOR_ST_OFF_HI 0x15
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#define SEQ_ID_CURSOR_ST_OFF_LO 0x16
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#define SEQ_ID_CURSOR_PIXELMASK 0x17
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#define SEQ_ID_PRIM_HOST_OFF_HI 0x18
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#define SEQ_ID_PRIM_HOST_OFF_LO 0x19
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#define SEQ_ID_LINEAR_0 0x1A
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#define SEQ_ID_LINEAR_1 0x1B
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#define SEQ_ID_SEC_HOST_OFF_HI 0x1C
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#define SEQ_ID_SEC_HOST_OFF_LO 0x1D
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#define SEQ_ID_EXTENDED_MEM_ENA 0x1E
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#define SEQ_ID_EXT_CLOCK_MODE 0x1F
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#define SEQ_ID_EXT_VIDEO_ADDR 0x20
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#define SEQ_ID_EXT_PIXEL_CNTL 0x21
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#define SEQ_ID_BUS_WIDTH_FEEDB 0x22
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#define SEQ_ID_PERF_SELECT 0x23
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#define SEQ_ID_COLOR_EXP_WFG 0x24
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#define SEQ_ID_COLOR_EXP_WBG 0x25
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#define SEQ_ID_EXT_RW_CONTROL 0x26
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#define SEQ_ID_MISC_FEATURE_SEL 0x27
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#define SEQ_ID_COLOR_KEY_CNTL 0x28
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#define SEQ_ID_COLOR_KEY_MATCH0 0x29
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#define SEQ_ID_COLOR_KEY_MATCH1 0x2A
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#define SEQ_ID_COLOR_KEY_MATCH2 0x2B
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#define SEQ_ID_UNKNOWN6 0x2C
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#define SEQ_ID_CRC_CONTROL 0x2D
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#define SEQ_ID_CRC_DATA_LOW 0x2E
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#define SEQ_ID_CRC_DATA_HIGH 0x2F
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#define SEQ_ID_MEMORY_MAP_CNTL 0x30
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#define SEQ_ID_ACM_APERTURE_1 0x31
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#define SEQ_ID_ACM_APERTURE_2 0x32
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#define SEQ_ID_ACM_APERTURE_3 0x33
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#define SEQ_ID_BIOS_UTILITY_0 0x3e
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#define SEQ_ID_BIOS_UTILITY_1 0x3f
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/* CRT Controller: */
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#define CRT_ADDRESS 0x03D4
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#define CRT_ADDRESS_R 0x03D5
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#define CRT_ADDRESS_W 0x03D5
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#define CRT_ID_HOR_TOTAL 0x00
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#define CRT_ID_HOR_DISP_ENA_END 0x01
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#define CRT_ID_START_HOR_BLANK 0x02
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#define CRT_ID_END_HOR_BLANK 0x03
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#define CRT_ID_START_HOR_RETR 0x04
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#define CRT_ID_END_HOR_RETR 0x05
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#define CRT_ID_VER_TOTAL 0x06
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#define CRT_ID_OVERFLOW 0x07
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#define CRT_ID_PRESET_ROW_SCAN 0x08
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#define CRT_ID_MAX_SCAN_LINE 0x09
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#define CRT_ID_CURSOR_START 0x0A
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#define CRT_ID_CURSOR_END 0x0B
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#define CRT_ID_START_ADDR_HIGH 0x0C
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#define CRT_ID_START_ADDR_LOW 0x0D
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#define CRT_ID_CURSOR_LOC_HIGH 0x0E
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#define CRT_ID_CURSOR_LOC_LOW 0x0F
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#define CRT_ID_START_VER_RETR 0x10
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#define CRT_ID_END_VER_RETR 0x11
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#define CRT_ID_VER_DISP_ENA_END 0x12
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#define CRT_ID_OFFSET 0x13
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#define CRT_ID_UNDERLINE_LOC 0x14
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#define CRT_ID_START_VER_BLANK 0x15
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#define CRT_ID_END_VER_BLANK 0x16
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#define CRT_ID_MODE_CONTROL 0x17
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#define CRT_ID_LINE_COMPARE 0x18
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#define CRT_ID_UNKNOWN1 0x19 /* are these register really void ? */
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#define CRT_ID_UNKNOWN2 0x1A
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#define CRT_ID_UNKNOWN3 0x1B
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#define CRT_ID_UNKNOWN4 0x1C
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#define CRT_ID_UNKNOWN5 0x1D
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#define CRT_ID_UNKNOWN6 0x1E
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#define CRT_ID_UNKNOWN7 0x1F
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#define CRT_ID_UNKNOWN8 0x20
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#define CRT_ID_UNKNOWN9 0x21
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#define CRT_ID_UNKNOWN10 0x22
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#define CRT_ID_UNKNOWN11 0x23
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#define CRT_ID_UNKNOWN12 0x24
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#define CRT_ID_UNKNOWN13 0x25
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#define CRT_ID_UNKNOWN14 0x26
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#define CRT_ID_UNKNOWN15 0x27
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#define CRT_ID_UNKNOWN16 0x28
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#define CRT_ID_UNKNOWN17 0x29
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#define CRT_ID_UNKNOWN18 0x2A
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#define CRT_ID_UNKNOWN19 0x2B
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#define CRT_ID_UNKNOWN20 0x2C
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#define CRT_ID_UNKNOWN21 0x2D
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#define CRT_ID_UNKNOWN22 0x2E
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#define CRT_ID_UNKNOWN23 0x2F
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#define CRT_ID_EXT_HOR_TIMING1 0x30 /* down from here, all crt registers are NCR extensions */
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#define CRT_ID_EXT_START_ADDR 0x31
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#define CRT_ID_EXT_HOR_TIMING2 0x32
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#define CRT_ID_EXT_VER_TIMING 0x33
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#define CRT_ID_MONITOR_POWER 0x34
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/* PLL chip (clock frequency synthesizer) I'm guessing here... */
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#define PLL_ADDRESS 0x83c8
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#define PLL_ADDRESS_W 0x83c9
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/* Video DAC */
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#define VDAC_ADDRESS 0x03c8
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#define VDAC_ADDRESS_W 0x03c8
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#define VDAC_ADDRESS_R 0x03c7
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#define VDAC_STATE 0x03c7
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#define VDAC_DATA 0x03c9
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#define VDAC_MASK 0x03c6
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/* Accelerator Control Menu (memory mapped registers, includes blitter) */
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#define ACM_PRIMARY_OFFSET 0x00
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#define ACM_SECONDARY_OFFSET 0x04
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#define ACM_MODE_CONTROL 0x08
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#define ACM_CURSOR_POSITION 0x0c
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#define ACM_START_STATUS 0x30
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#define ACM_CONTROL 0x34
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#define ACM_RASTEROP_ROTATION 0x38
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#define ACM_BITMAP_DIMENSION 0x3c
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#define ACM_DESTINATION 0x40
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#define ACM_SOURCE 0x44
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#define ACM_PATTERN 0x48
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#define ACM_FOREGROUND 0x4c
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#define ACM_BACKGROUND 0x50
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|
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#define WGfx(ba, idx, val) \
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do { vgaw(ba, GCT_ADDRESS, idx); vgaw(ba, GCT_ADDRESS_W , val); } while (0)
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#define WSeq(ba, idx, val) \
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do { vgaw(ba, SEQ_ADDRESS, idx); vgaw(ba, SEQ_ADDRESS_W , val); } while (0)
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#define WCrt(ba, idx, val) \
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do { vgaw(ba, CRT_ADDRESS, idx); vgaw(ba, CRT_ADDRESS_W , val); } while (0)
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#define WAttr(ba, idx, val) \
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do { vgaw(ba, ACT_ADDRESS, idx); vgaw(ba, ACT_ADDRESS_W, val); } while (0)
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#define Map(m) \
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do { WGfx(ba, GCT_ID_READ_MAP_SELECT, m & 3 ); WSeq(ba, SEQ_ID_MAP_MASK, (1 << (m & 3))); } while (0)
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#define WPLL(ba, idx, val) \
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do { vgaw(ba, PLL_ADDRESS, idx);\
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vgaw(ba, PLL_ADDRESS_W, (val & 0xff));\
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vgaw(ba, PLL_ADDRESS_W, (val >> 8)); } while (0)
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static __inline unsigned char RAttr(volatile void * ba, short idx) {
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vgaw (ba, ACT_ADDRESS, idx);
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return vgar (ba, ACT_ADDRESS_R);
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}
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static __inline unsigned char RSeq(volatile void * ba, short idx) {
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vgaw (ba, SEQ_ADDRESS, idx);
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return vgar (ba, SEQ_ADDRESS_R);
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}
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static __inline unsigned char RCrt(volatile void * ba, short idx) {
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vgaw (ba, CRT_ADDRESS, idx);
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return vgar (ba, CRT_ADDRESS_R);
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}
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static __inline unsigned char RGfx(volatile void * ba, short idx) {
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vgaw(ba, GCT_ADDRESS, idx);
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return vgar (ba, GCT_ADDRESS_R);
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}
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void RZ3DisableHWC(struct grf_softc *gp);
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void RZ3SetupHWC(struct grf_softc *gp, unsigned char col1, unsigned int col2,
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unsigned char hsx, unsigned char hsy,
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const long unsigned int *data);
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void RZ3AlphaErase(struct grf_softc *gp,
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short unsigned int xd, short unsigned int yd,
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short unsigned int w, short unsigned int h);
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void RZ3AlphaCopy(struct grf_softc *gp,
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short unsigned int xs, short unsigned int ys,
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|
short unsigned int xd, short unsigned int yd,
|
|
short unsigned int w, short unsigned int h);
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void RZ3BitBlit(struct grf_softc *gp, struct grf_bitblt *gbb);
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void RZ3BitBlit16(struct grf_softc *gp, struct grf_bitblt *gbb);
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void RZ3BitBlit24(struct grf_softc *gp, struct grf_bitblt *gbb);
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void RZ3SetCursorPos(struct grf_softc *gp, short unsigned int pos);
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void RZ3LoadPalette(struct grf_softc *gp, unsigned char *pal,
|
|
unsigned char firstcol, unsigned char colors);
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void RZ3SetPalette(struct grf_softc *gp, unsigned char colornum,
|
|
unsigned char red, unsigned char green,
|
|
unsigned char blue);
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void RZ3SetPanning(struct grf_softc *gp,
|
|
short unsigned int xoff, short unsigned int yoff);
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void RZ3SetHWCloc(struct grf_softc *gp,
|
|
short unsigned int x, short unsigned int y);
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int rh_mode(register struct grf_softc *gp, u_long cmd, void *arg,
|
|
u_long a2, int a3);
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int rh_ioctl(register struct grf_softc *gp, u_long cmd, void *data);
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int rh_getcmap(struct grf_softc *gfp, struct grf_colormap *cmap);
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int rh_putcmap(struct grf_softc *gfp, struct grf_colormap *cmap);
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int rh_getspritepos(struct grf_softc *gp, struct grf_position *pos);
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int rh_setspritepos(struct grf_softc *gp, struct grf_position *pos);
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int rh_getspriteinfo(struct grf_softc *gp, struct grf_spriteinfo *info);
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int rh_setspriteinfo(struct grf_softc *gp, struct grf_spriteinfo *info);
|
|
int rh_getspritemax(struct grf_softc *gp, struct grf_position *pos);
|
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int rh_bitblt(struct grf_softc *gp, struct grf_bitblt *bb);
|
|
int rh_blank(struct grf_softc *, int *);
|
|
|
|
struct ite_softc;
|
|
void rh_init(struct ite_softc *);
|
|
void rh_cursor(struct ite_softc *, int);
|
|
void rh_deinit(struct ite_softc *);
|
|
void rh_putc(struct ite_softc *, int, int, int, int);
|
|
void rh_clear(struct ite_softc *, int, int, int, int);
|
|
void rh_scroll(struct ite_softc *, int, int, int, int);
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|
|
|
int grfrh_cnprobe(void);
|
|
void grfrh_iteinit(struct grf_softc *);
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#endif /* _GRF_RHREG_H */
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