aa19a9d0a5
however, we have an ample vowel budget, and bit shortages are a thing of the past (even in a down economy) so spend a bit to improve readability.
158 lines
6.2 KiB
C
158 lines
6.2 KiB
C
/* $NetBSD: hdr.h,v 1.13 2009/08/25 06:56:52 dholland Exp $ */
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/*-
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* Copyright (c) 1991, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* The game adventure was originally written in Fortran by Will Crowther
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* and Don Woods. It was later translated to C and enhanced by Jim
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* Gillogly. This code is derived from software contributed to Berkeley
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* by Jim Gillogly at The Rand Corporation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)hdr.h 8.1 (Berkeley) 5/31/93
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*/
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/* ADVENTURE -- Jim Gillogly, Jul 1977
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* This program is a re-write of ADVENT, written in FORTRAN mostly by
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* Don Woods of SAIL. In most places it is as nearly identical to the
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* original as possible given the language and word-size differences.
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* A few places, such as the message arrays and travel arrays were changed
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* to reflect the smaller core size and word size. The labels of the
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* original are reflected in this version, so that the comments of the
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* fortran are still applicable here.
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*
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* The data file distributed with the fortran source is assumed to be called
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* "glorkz" in the directory where the program is first run.
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*
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* The original FORTRAN version can be found at
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* <URL:ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz>.
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*/
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/* hdr.h: included by c advent files */
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#include <signal.h>
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extern volatile sig_atomic_t delhit;
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extern int yea;
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extern char data_file[]; /* Virtual data file */
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#define TAB 011
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#define LF 012
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#define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0)
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#define FLUSHLF while (next()!=LF)
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extern int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2;
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extern char *wd1, *wd2; /* the complete words */
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extern int verb, obj, spk;
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extern int blklin;
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extern int saveday, savet, maxscore, latency;
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#define SHORT 50 /* How short is a demo game? */
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#define MAXSTR 20 /* max length of user's words */
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#define HTSIZE 512 /* max number of vocab words */
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extern struct hashtab { /* hash table for vocabulary */
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int val; /* word type &index (ktab) */
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char *atab; /* pointer to actual string */
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} voc[HTSIZE];
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#define SEED 1815622 /* "Encryption" seed */
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struct text {
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char *seekadr;/* Msg start in virtual disk */
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int txtlen; /* length of msg starting here */
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};
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#define RTXSIZE 205
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extern struct text rtext[RTXSIZE]; /* random text messages */
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#define MAGSIZE 35
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extern struct text mtext[MAGSIZE]; /* magic messages */
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extern int classes;
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#define CLSMAX 12
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extern struct text ctext[CLSMAX]; /* classes of adventurer */
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extern int cval[CLSMAX];
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extern struct text ptext[101]; /* object descriptions */
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#define LOCSIZE 141 /* number of locations */
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extern struct text ltext[LOCSIZE]; /* long loc description */
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extern struct text stext[LOCSIZE]; /* short loc descriptions */
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extern struct travlist { /* direcs & conditions of travel */
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struct travlist *next; /* ptr to next list entry */
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int conditions; /* m in writeup (newloc / 1000) */
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int tloc; /* n in writeup (newloc % 1000) */
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int tverb; /* the verb that takes you there */
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} *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */
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extern int atloc[LOCSIZE];
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extern int plac[101]; /* initial object placement */
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extern int fixd[101], fixed[101]; /* location fixed? */
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extern int actspeak[35]; /* rtext msg for verb <n> */
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extern int cond[LOCSIZE]; /* various condition bits */
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extern int setbit[16]; /* bit defn masks 1,2,4,... */
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extern int hintmax;
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extern int hints[20][5]; /* info on hints */
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extern int hinted[20], hintlc[20];
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extern int place[101], prop[101], links[201];
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extern int abb[LOCSIZE];
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extern int maxtrs, tally, tally2; /* treasure values */
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#define FALSE 0
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#define TRUE 1
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extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
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bird, door, pillow, snake, fissure, tablet, clam, oyster,
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magazine, dwarf, knife, food, bottle, water, oil, plant, plant2,
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axe, mirror, dragon, chasm, troll, troll2, bear, message,
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vend, batter, nugget, coins, chest, eggs, trident, vase,
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emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
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null, entrance, depression, /*enter, stream, pour,*/ say, lock,
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throw, find, invent;
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extern int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
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odloc[7], dflag, daltloc;
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extern int tk[21], stick, dtotal, attack;
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extern int turns, lmwarn, iwest, knfloc, detail, /* various flags and
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* counters */
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abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1,
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clock2, saved, isclosing, panic, closed, scoring;
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extern int demo, limit;
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#define DECR(a,b,c,d,e) decr(a+'+',b+'-',c+'#',d+'&',e+'%')
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