298 lines
9.9 KiB
C
298 lines
9.9 KiB
C
/* $NetBSD: vconsole.h,v 1.1 2001/10/05 22:27:53 reinoud Exp $ */
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/*
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* Copyright (c) 1994,1995 Melvyn Tang-Richardson
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* All rights reserved.
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*
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* This code is derived from software written for Brini by Mark Brinicombe
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the RiscBSD team
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* 4. The name of the company nor the name of the author may be used to
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* endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* RiscBSD kernel project
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*
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* vconsole.h
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*
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* Virtual console header
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*
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* Created : 18/09/94
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*/
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/*
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* Hopefully this file has a short life with the new console coming just
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* round the corner
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*/
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#ifdef _KERNEL
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#define LOSSY 1
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#define FIXEDRES 2
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#define BOLD (1<<15)
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#define UNDERLINE (1<<16)
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#define REVERSE (1<<17)
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#define BLINKING (1<<18)
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#include <arm/iomd/vidc.h>
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struct vconsole;
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/*
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* Render routines and terminal drivers which conform to version 1.00
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* of the spec should always be present. This is the lowest common
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* denominator, which enables the driver to always find something that
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* will work.
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*
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* Prefered drivers can be added required in the tables.
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*/
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struct render_engine {
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char * name;
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int ( *init ) __P(( struct vconsole *vc ));
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void ( *putchar ) __P(( dev_t dev, char c, struct vconsole *vc ));
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int ( *spawn ) __P(( struct vconsole *vc ));
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int ( *swapin ) __P(( struct vconsole *vc ));
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paddr_t ( *mmap ) __P(( struct vconsole *vc, off_t offset, int nprot ));
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void ( *render ) __P(( struct vconsole *vc, char c));
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void ( *scrollup ) __P(( struct vconsole *vc, int low, int high ));
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void ( *scrolldown ) __P(( struct vconsole *vc, int low, int high ));
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void ( *cls ) __P(( struct vconsole *vc ));
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void ( *update ) __P(( struct vconsole *vc ));
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int ( *scrollback ) __P(( struct vconsole *vc ));
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int ( *scrollforward ) __P(( struct vconsole *vc ));
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int ( *scrollbackend ) __P(( struct vconsole *vc ));
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int ( *clreos ) __P(( struct vconsole *vc, int code ));
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int ( *debugprint ) __P(( struct vconsole *vc ));
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int ( *cursorupdate ) __P(( struct vconsole *vc ));
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int ( *cursorflashrate ) __P(( struct vconsole *vc, int rate ));
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int ( *setfgcol ) __P(( struct vconsole *vc, int col ));
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int ( *setbgcol ) __P(( struct vconsole *vc, int col ));
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int ( *textpalette ) __P(( struct vconsole *vc ));
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int ( *sgr ) __P(( struct vconsole *vc, int type ));
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int ( *blank ) __P(( struct vconsole *vc, int type ));
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int ( *ioctl ) __P(( struct vconsole *vc, dev_t dev, int cmd,
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caddr_t data, int flag, struct proc *p));
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int ( *redraw ) __P(( struct vconsole *vc, int x, int y, int a, int b ));
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int ( *attach ) __P(( struct vconsole *vc, struct device *dev, struct device *dev1, void * arg));
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int ( *flash ) __P(( struct vconsole *vc, int flash ));
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int ( *cursor_flash ) __P(( struct vconsole *vc, int flash ));
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};
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/* Blank types. VESA defined */
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/* Blank type 3 is suported by default */
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#define BLANK_NONE 0 /* Not really blanked */
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#define BLANK_IDLE 1 /* Vsync dropped for fast reactivation */
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#define BLANK_UNUSED 2 /* Hsync dropped for semi fast reactivation */
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#define BLANK_OFF 3 /* All signals removed slowest reactivation */
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#define R_NAME render_engine->name
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#define SPAWN render_engine->spawn
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#define SCROLLUP render_engine->scrollup
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#define SCROLLDOWN render_engine->scrolldown
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#define RENDER render_engine->render
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#define R_SWAPIN render_engine->swapin
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#define CLS render_engine->cls
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#define R_INIT render_engine->init
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#define PUTCHAR render_engine->putchar
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#define R_SWAPIN render_engine->swapin
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#define MMAP render_engine->mmap
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#define R_SCROLLBACK render_engine->scrollback
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#define R_SCROLLFORWARD render_engine->scrollforward
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#define R_SCROLLBACKEND render_engine->scrollbackend
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#define R_CLREOS render_engine->clreos
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#define R_DEBUGPRINT render_engine->debugprint
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#define CURSORUPDATE render_engine->cursorupdate
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#define CURSORFLASHRATE render_engine->cursorflashrate
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#define SETFGCOL render_engine->setfgcol
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#define SETBGCOL render_engine->setbgcol
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#define TEXTPALETTE render_engine->textpalette
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#define SGR render_engine->sgr
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#define BLANK render_engine->blank
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#define IOCTL render_engine->ioctl
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#define REDRAW render_engine->redraw
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#define R_ATTACH render_engine->attach
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#define FLASH render_engine->flash
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#define CURSOR_FLASH render_engine->cursor_flash
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/*
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* The terminal emulator's scroll back is only used as a last resort for
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* cases when a render engine can't scrollback. In most cases though, the
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* terminal emulator won't allocate enough chapmap to perform scrollback.
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*/
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struct terminal_emulator {
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char *name;
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/* Terminal emulation routines */
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int (*term_init) __P((struct vconsole *vc));
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int (*putstring) __P((char *string, int length, struct vconsole *vc));
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int (*swapin) __P((struct vconsole *vc));
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int (*swapout) __P((struct vconsole *vc));
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int (*sleep) __P((struct vconsole *vc));
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int (*wake) __P((struct vconsole *vc));
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int ( *scrollback) __P(( struct vconsole *vc ));
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int ( *scrollforward) __P(( struct vconsole *vc ));
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int ( *scrollbackend) __P(( struct vconsole *vc ));
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int ( *debugprint) __P(( struct vconsole *vc ));
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int ( *modechange) __P(( struct vconsole *vc ));
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int ( *attach ) __P(( struct vconsole *vc, struct device *dev, struct device *dev1, void *arg ));
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};
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#define T_NAME terminal_emulator->name
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#define TERM_INIT terminal_emulator->term_init
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#define T_SWAPIN terminal_emulator->swapin
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#define PUTSTRING terminal_emulator->putstring
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#define SLEEP terminal_emulator->sleep
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#define WAKE terminal_emulator->wake
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#define T_SCROLLBACK terminal_emulator->scrollback
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#define T_SCROLLFORWARD terminal_emulator->scrollforward
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#define T_SCROLLBACKEND terminal_emulator->scrollbackend
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#define T_DEBUGPRINT terminal_emulator->debugprint
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#define MODECHANGE terminal_emulator->modechange
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#define T_ATTACH terminal_emulator->attach
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struct vconsole {
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/* Management of consoles */
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struct vconsole *next;
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int number;
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int opened;
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struct tty *tp;
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struct proc *proc;
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int flags;
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/* Data structures */
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char *data;
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char *r_data;
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/* Structures required for the generic character map */
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int xchars, ychars;
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int *charmap;
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int xcur, ycur;
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/* This is the end of the old stuff */
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struct render_engine *render_engine;
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struct terminal_emulator *terminal_emulator;
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int t_scrolledback;
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int r_scrolledback;
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int blanktime;
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int blanked;
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int vtty;
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};
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extern int vconsole_pending;
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extern int vconsole_blankinit;
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extern int vconsole_blankcounter;
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extern struct vconsole *vconsole_current;
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extern struct render_engine *render_engine_tab[];
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extern struct terminal_emulator *terminal_emulator_tab[];
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#endif
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/* ioctls for switching between vconsoles */
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#define CONSOLE_SWITCHUP _IO( 'n', 0 )
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#define CONSOLE_SWITCHDOWN _IO( 'n', 1 )
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#define CONSOLE_SWITCHTO _IOW( 'n', 2, int )
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#define CONSOLE_SWITCHPREV _IO( 'n', 3 )
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/* ioctls for creating new virtual consoles */
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#define CONSOLE_CREATE _IOW( 'n', 10, int )
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#define CONSOLE_RENDERTYPE _IOR( 'n', 11, 20 )
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#define CONSOLE_TERMTYPE _IOR( 'n', 12, 20 )
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/* ioctls for locking in the current console. Kinky eh ? */
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#define CONSOLE_LOCK _IO( 'n', 20 )
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#define CONSOLE_UNLOCK _IO( 'n', 21 )
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/* ioctls for animation, multimedia and games */
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#define CONSOLE_SWOP _IO( 'n', 30 ) /* Screen Banking */
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#ifdef CONSOLEGFX
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struct console_line {
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int len;
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char data[128];
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};
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struct console_coords {
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int x, y;
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};
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#define CONSOLE_DRAWGFX _IOW( 'n', 31, struct console_line ) /* Screen Banking */
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#define CONSOLE_MOVE _IOW( 'n', 32, struct console_coords )
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#endif
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/* ioctls for configuration and control */
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#define CONSOLE_CURSORFLASHRATE _IOW ( 'n', 40, int )
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#define CONSOLE_MODE _IOW ( 'n', 41, struct vidc_mode )
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#define CONSOLE_MODE_ALL _IOW ( 'n', 42, struct vidc_mode )
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#define CONSOLE_BLANKTIME _IOW ( 'n', 44, int )
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/* ioctls for developers *DO NOT USE * */
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#define CONSOLE_SPAWN_VIDC _IOW( 'n', 100, int )
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#define CONSOLE_DEBUGPRINT _IOW( 'n', 101, int )
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/* structures and ioctls added by mark for the Xserver development */
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struct console_info {
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videomemory_t videomemory;
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int width;
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int height;
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int bpp;
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};
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struct console_palette {
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int entry;
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int red;
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int green;
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int blue;
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};
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#define CONSOLE_RESETSCREEN _IO( 'n', 102)
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#define CONSOLE_RESTORESCREEN _IO( 'n', 103)
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#define CONSOLE_GETINFO _IOR( 'n', 104, struct console_info )
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#define CONSOLE_PALETTE _IOW( 'n', 105, struct console_palette )
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#define CONSOLE_GETVC _IOR( 'n', 106, int )
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#define CONSOLE_IOCTL_COMPAT_N _IO( 'n', 107 )
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#define CONSOLE_IOCTL_COMPAT_T _IO( 't', 107 )
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/* End of vconsole.h */
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