NetBSD/sys/dev/ic/igsfbreg.h

425 lines
12 KiB
C

/* $NetBSD: igsfbreg.h,v 1.7 2005/12/11 12:21:27 christos Exp $ */
/*
* Copyright (c) 2002 Valeriy E. Ushakov
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Integraphics Systems IGA 168x and CyberPro series.
* Only tested on IGA 1682 in Krups JavaStation-NC.
*/
#ifndef _DEV_IC_IGSFBREG_H_
#define _DEV_IC_IGSFBREG_H_
/*
* Magic address decoding for memory space accesses in CyberPro.
*/
#define IGS_MEM_MMIO_SELECT 0x00800000 /* memory mapped i/o */
#define IGS_MEM_BE_SELECT 0x00400000 /* endian select */
/*
* Cursor sprite data in linear memory at IGS_EXT_SPRITE_DATA_{LO,HI}.
* 64x64 pixels, 2bpp = 1Kb
*/
#define IGS_CURSOR_DATA_SIZE 1024
/*
* Starting up the chip.
*/
/* Video Enable/Setup */
#define IGS_VDO 0x46e8
#define IGS_VDO_ENABLE 0x08
#define IGS_VDO_SETUP 0x10
/* Video Enable */
#define IGS_VSE 0x102
#define IGS_VSE_ENABLE 0x01
/*
* We map only 32 bytes of actual IGS registers at 0x3c0..0x3df.
* This macro helps to define register names using their "absolute"
* locations - it makes matching defines against docs easier.
*/
#define IGS_REG_BASE 0x3c0
#define IGS_REG_SIZE 0x020
#define IGS_REG_(x) ((x) - IGS_REG_BASE)
/*
* Attribute controller. Flip-flop reset by IGS_INPUT_STATUS1 at 0x3da.
* We don't bother defining actual registers, we only use them once
* during video initialization.
*/
#define IGS_ATTR_IDX IGS_REG_(0x3c0)
#define IGS_ATTR_PORT IGS_REG_(0x3c1)
/*
* Misc output register. We only use the _W register during video
* initialization.
*/
#define IGS_MISC_OUTPUT_W IGS_REG_(0x3c2)
#define IGS_MISC_OUTPUT_R IGS_REG_(0x3cc)
/*
* SEQUENCER.
*/
#define IGS_SEQ_IDX IGS_REG_(0x3c4)
#define IGS_SEQ_PORT IGS_REG_(0x3c5)
#define IGS_SEQ_RESET 0x0
#define IGS_SEQ_RESET_ASYNC 0x01
#define IGS_SEQ_RESET_SYNC 0x02
/* IGS_EXT_SPRITE_CTL/IGS_EXT_SPRITE_DAC_PEL (3cf/56[2]) == 0 */
#define IGS_PEL_MASK IGS_REG_(0x3c6)
/* IGS_EXT_SPRITE_CTL/IGS_EXT_SPRITE_DAC_PEL 3cf/56[2] == 1 */
#define IGS_DAC_CMD IGS_REG_(0x3c6)
/*
* Palette Read/Write: write palette index to the index port.
* Read/write R/G/B in three consecutive accesses to data port.
* After third access to data the index is autoincremented and you can
* proceed with reading/writing data port for the next entry.
*
* When IGS_EXT_SPRITE_DAC_PEL bit in sprite control is set, these
* registers are used to access sprite (i.e. cursor) 2-color palette.
* (NB: apparently, in this mode index autoincrement doesn't work).
*/
#define IGS_DAC_PEL_READ_IDX IGS_REG_(0x3c7)
#define IGS_DAC_PEL_WRITE_IDX IGS_REG_(0x3c8)
#define IGS_DAC_PEL_DATA IGS_REG_(0x3c9)
/*
* GRAPHICS CONTROLLER registers.
*/
#define IGS_GRFX_IDX IGS_REG_(0x3ce)
#define IGS_GRFX_PORT IGS_REG_(0x3cf)
/*
* EXTENDED registers.
*/
#define IGS_EXT_IDX IGS_REG_(0x3ce)
#define IGS_EXT_PORT IGS_REG_(0x3cf)
/* [3..0] -> [19..16] of start addr if IGS_EXT_START_ADDR_ON is set */
#define IGS_EXT_START_ADDR 0x10
#define IGS_EXT_START_ADDR_ON 0x10
/* overflow 10th bits for severl crtc registers; interlaced mode select */
#define IGS_EXT_VOVFL 0x11
#define IGS_EXT_VOVFL_INTERLACED 0x20
#define IGS_EXT_IRQ_CTL 0x12
#define IGS_EXT_IRQ_ENABLE 0x01
/*
* Sync Control.
* Two-bit combinations for h/v:
* 00 - normal, 01 - force 0, 1x - force 1
*/
#define IGS_EXT_SYNC_CTL 0x16
#define IGS_EXT_SYNC_H0 0x01
#define IGS_EXT_SYNC_H1 0x02
#define IGS_EXT_SYNC_V0 0x04
#define IGS_EXT_SYNC_V1 0x08
/*
* For PCI just use normal BAR config.
*/
#define IGS_EXT_BUS_CTL 0x30
#define IGS_EXT_BUS_CTL_LINSIZE_SHIFT 0
#define IGS_EXT_BUS_CTL_LINSIZE_MASK 0x03
#define IGS_EXT_BUS_CTL_LINSIZE(x) \
(((x) >> IGS_EXT_BUS_CTL_LINSIZE_SHIFT) & IGS_EXT_BUS_CTL_LINSIZE_MASK)
/*
* COPREN - enable direct access to coprocessor registers
* COPASELB - select IGS_COP_BASE_B for COP address
*/
#define IGS_EXT_BIU_MISC_CTL 0x33
#define IGS_EXT_BIU_LINEAREN 0x01
#define IGS_EXT_BIU_LIN2MEM 0x02
#define IGS_EXT_BIU_COPREN 0x04
#define IGS_EXT_BIU_COPASELB 0x08
#define IGS_EXT_BIU_SEGON 0x10
#define IGS_EXT_BIU_SEG2MEM 0x20
/*
* Linear Address registers
* PCI: don't write directly, just use nomral PCI configuration
* ISA: only bits [23..20] are programmable, the rest MBZ
*/
#define IGS_EXT_LINA_LO 0x34 /* [3..0] -> [23..20] */
#define IGS_EXT_LINA_HI 0x35 /* [7..0] -> [31..24] */
/* Hardware cursor on-screen location and hot spot */
#define IGS_EXT_SPRITE_HSTART_LO 0x50
#define IGS_EXT_SPRITE_HSTART_HI 0x51 /* bits [2..0] */
#define IGS_EXT_SPRITE_HPRESET 0x52 /* bits [5..0] */
#define IGS_EXT_SPRITE_VSTART_LO 0x53
#define IGS_EXT_SPRITE_VSTART_HI 0x54 /* bits [2..0] */
#define IGS_EXT_SPRITE_VPRESET 0x55 /* bits [5..0] */
/* Hardware cursor control */
#define IGS_EXT_SPRITE_CTL 0x56
#define IGS_EXT_SPRITE_VISIBLE 0x01
#define IGS_EXT_SPRITE_64x64 0x02
#define IGS_EXT_SPRITE_DAC_PEL 0x04
/* bits unrelated to sprite control */
#define IGS_EXT_COP_RESET 0x08
/* Extended graphics mode */
#define IGS_EXT_GRFX_MODE 0x57
#define IGS_EXT_GRFX_MODE_EXT 0x01
/* Overscan R/G/B registers */
#define IGS_EXT_OVERSCAN_RED 0x58
#define IGS_EXT_OVERSCAN_GREEN 0x59
#define IGS_EXT_OVERSCAN_BLUE 0x5a
/* Memory controller */
#define IGS_EXT_MEM_CTL0 0x70
#define IGS_EXT_MEM_CTL1 0x71
#define IGS_EXT_MEM_CTL2 0x72
/*
* SEQ miscellaneous: number of SL between CCLK - controls visual depth.
* These values are for MODE256 == 1, SRMODE = 1 in GRFX/5 mode register.
*/
#define IGS_EXT_SEQ_MISC 0x77
#define IGS_EXT_SEQ_IBM_STD 0
#define IGS_EXT_SEQ_8BPP 1 /* 256 indexed */
#define IGS_EXT_SEQ_16BPP 2 /* HiColor 16bpp, 5-6-5 */
#define IGS_EXT_SEQ_32BPP 3 /* TrueColor 32bpp */
#define IGS_EXT_SEQ_24BPP 4 /* TrueColor 24bpp */
#define IGS_EXT_SEQ_15BPP 6 /* HiColor 16bpp, 5-5-5 */
/* Hardware cursor data location in linear memory */
#define IGS_EXT_SPRITE_DATA_LO 0x7e
#define IGS_EXT_SPRITE_DATA_HI 0x7f /* bits [3..0] */
#define IGS_EXT_VCLK0 0xb0 /* mult */
#define IGS_EXT_VCLK1 0xb1 /* div */
#define IGS_EXT_MCLK0 0xb2 /* mult */
#define IGS_EXT_MCLK1 0xb3 /* div */
/* ----8<---- end of IGS_EXT registers ----8<---- */
/*
* CRTC can be at 0x3b4/0x3b5 (mono) or 0x3d4/0x3d5 (color)
* controlled by bit 0 in misc output register (r=0x3cc/w=0x3c2).
* We forcibly init it to color.
*/
#define IGS_CRTC_IDX IGS_REG_(0x3d4)
#define IGS_CRTC_PORT IGS_REG_(0x3d5)
/*
* Reading this register resets flip-flop at 0x3c0 (attribute
* controller) to address register.
*/
#define IGS_INPUT_STATUS1 IGS_REG_(0x3da)
/*********************************************************************
* IGS Graphic Coprocessor
*/
/*
* Coprocessor registers location in I/O space.
* Controlled by COPASELB bit in IGS_EXT_BIU_MISC_CTL.
*/
#define IGS_COP_BASE_A 0xaf000 /* COPASELB == 0 */
#define IGS_COP_BASE_B 0xbf000 /* COPASELB == 1 */
#define IGS_COP_SIZE 0x00400
/*
* NB: Loaded width values should be 1 less than the actual width!
*/
/*
* Coprocessor control.
*/
#define IGS_COP_CTL_REG 0x011
#define IGS_COP_CTL_HBRDYZ 0x01
#define IGS_COP_CTL_HFEMPTZ 0x02
#define IGS_COP_CTL_CMDFF 0x04
#define IGS_COP_CTL_SOP 0x08 /* rw */
#define IGS_COP_CTL_OPS 0x10
#define IGS_COP_CTL_TER 0x20 /* rw */
#define IGS_COP_CTL_HBACKZ 0x40
#define IGS_COP_CTL_BUSY 0x80
/*
* Source(s) and destination widths.
* 16 bit registers. Only bits [11..0] are used.
*/
#define IGS_COP_SRC_MAP_WIDTH_REG 0x018
#define IGS_COP_SRC2_MAP_WIDTH_REG 0x118
#define IGS_COP_DST_MAP_WIDTH_REG 0x218
/*
* Bitmap depth.
*/
#define IGS_COP_MAP_FMT_REG 0x01c
#define IGS_COP_MAP_8BPP 0x00
#define IGS_COP_MAP_16BPP 0x01
#define IGS_COP_MAP_24BPP 0x02
#define IGS_COP_MAP_32BPP 0x03
/*
* Binary operations are defined below. S - source, D - destination,
* N - not; a - and, o - or, x - xor.
*
* For ternary operations, foreground mix function is one of 256
* ternary raster operations defined by Win32 API; background mix is
* ignored.
*/
#define IGS_COP_FG_MIX_REG 0x048
#define IGS_COP_BG_MIX_REG 0x049
#define IGS_COP_MIX_0 0x0
#define IGS_COP_MIX_SaD 0x1
#define IGS_COP_MIX_SaND 0x2
#define IGS_COP_MIX_S 0x3
#define IGS_COP_MIX_NSaD 0x4
#define IGS_COP_MIX_D 0x5
#define IGS_COP_MIX_SxD 0x6
#define IGS_COP_MIX_SoD 0x7
#define IGS_COP_MIX_NSaND 0x8
#define IGS_COP_MIX_SxND 0x9
#define IGS_COP_MIX_ND 0xa
#define IGS_COP_MIX_SoND 0xb
#define IGS_COP_MIX_NS 0xc
#define IGS_COP_MIX_NSoD 0xd
#define IGS_COP_MIX_NSoND 0xe
#define IGS_COP_MIX_1 0xf
/*
* Foreground/background colours (24 bit).
* Selected by bits in IGS_COP_PIXEL_OP_3_REG.
*/
#define IGS_COP_FG_REG 0x058
#define IGS_COP_BG_REG 0x05C
/*
* Horizontal/vertical dimensions of pixel blit function.
* 16 bit registers. Only [11..0] are used.
*/
#define IGS_COP_WIDTH_REG 0x060
#define IGS_COP_HEIGHT_REG 0x062
/*
* Only bits [21..0] are used.
*/
#define IGS_COP_SRC_BASE_REG 0x070 /* only for 24bpp Src Color Tiling */
#define IGS_COP_SRC_START_REG 0x170
#define IGS_COP_SRC2_START_REG 0x174
#define IGS_COP_DST_START_REG 0x178
/*
* Destination phase angle for 24bpp.
*/
#define IGS_COP_DST_X_PHASE_REG 0x078
#define IGS_COP_DST_X_PHASE_MASK 0x07
/*
* Pixel operation: Direction and draw mode.
* When an octant bit is set, that axis is traversed backwards.
*/
#define IGS_COP_PIXEL_OP_0_REG 0x07c
#define IGS_COP_OCTANT_Y_NEG 0x02 /* 0: top down, 1: bottom up */
#define IGS_COP_OCTANT_X_NEG 0x04 /* 0: l2r, 1: r2l */
#define IGS_COP_DRAW_ALL 0x00
#define IGS_COP_DRAW_FIRST_NULL 0x10
#define IGS_COP_DRAW_LAST_NULL 0x20
/*
* Pixel operation: Pattern operation.
*/
#define IGS_COP_PIXEL_OP_1_REG 0x07d
#define IGS_COP_PPM_TEXT 0x10
#define IGS_COP_PPM_TILE 0x20
#define IGS_COP_PPM_LINE 0x30
#define IGS_COP_PPM_TRANSPARENT 0x40 /* "or" with one of the above */
#define IGS_COP_PPM_FIXED_FG 0x80
#define IGS_COP_PPM_SRC_COLOR_TILE 0x90
/*
* Pixel operation: Host CPU access (host blit) to graphics engine.
*/
#define IGS_COP_PIXEL_OP_2_REG 0x07e
#define IGS_COP_HBLTR 0x01 /* enable read from engine */
#define IGS_COP_HBLTW 0x02 /* enable write to engine */
/*
* Pixel operation: Operation function of graphic engine.
*/
#define IGS_COP_PIXEL_OP_3_REG 0x07f
#define IGS_COP_OP_STROKE 0x04 /* short stroke */
#define IGS_COP_OP_LINE 0x05 /* bresenham line draw */
#define IGS_COP_OP_PXBLT 0x08 /* pixel blit */
#define IGS_COP_OP_PXBLT_INV 0x09 /* invert pixel blit */
#define IGS_COP_OP_PXBLT_3 0x0a /* ternary pixel blit */
/* select fg/bg source: 0 - fg/bg color reg, 1 - src1 map */
#define IGS_COP_OP_FG_FROM_SRC 0x20
#define IGS_COP_OP_BG_FROM_SRC 0x80
#endif /* _DEV_IC_IGSFBREG_H_ */