NetBSD/games/trek/play.c
jsm b03d4fa882 Add __noreturn__' and __unused__' attributes where appropriate to
the games.

This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).

Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082.  Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).
1999-09-08 21:45:25 +00:00

119 lines
3.7 KiB
C

/* $NetBSD: play.c,v 1.6 1999/09/08 21:45:33 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: play.c,v 1.6 1999/09/08 21:45:33 jsm Exp $");
#endif
#endif /* not lint */
#include <stdio.h>
#include <setjmp.h>
#include "trek.h"
#include "getpar.h"
/*
** INSTRUCTION READ AND MAIN PLAY LOOP
**
** Well folks, this is it. Here we have the guts of the game.
** This routine executes moves. It sets up per-move variables,
** gets the command, and executes the command. After the command,
** it calls events() to use up time, attack() to have Klingons
** attack if the move was not free, and checkcond() to check up
** on how we are doing after the move.
*/
const struct cvntab Comtab[] =
{
{ "abandon", "", abandon, 0 },
{ "ca", "pture", capture, 0 },
{ "cl", "oak", shield, -1 },
{ "c", "omputer", computer, 0 },
{ "da", "mages", dcrept, 0 },
{ "destruct", "", destruct, 0 },
{ "do", "ck", dock, 0 },
{ "help", "", help, 0 },
{ "i", "mpulse", impulse, 0 },
{ "l", "rscan", lrscan, 0 },
{ "m", "ove", dowarp, 0 },
{ "p", "hasers", phaser, 0 },
{ "ram", "", dowarp, 1 },
{ "dump", "", dumpgame, 0 },
{ "r", "est", rest, 0 },
{ "sh", "ield", shield, 0 },
{ "s", "rscan", srscan, 0 },
{ "st", "atus", srscan, -1 },
{ "terminate", "", myreset, 0 },
{ "t", "orpedo", torped, 0 },
{ "u", "ndock", undock, 0 },
{ "v", "isual", visual, 0 },
{ "w", "arp", setwarp, 0 },
{ NULL, NULL, NULL, 0 }
};
/*ARGSUSED*/
void
myreset(v)
int v __attribute__((__unused__));
{
extern jmp_buf env;
longjmp(env, 1);
}
void
play()
{
const struct cvntab *r;
while (1)
{
Move.free = 1;
Move.time = 0.0;
Move.shldchg = 0;
Move.newquad = 0;
Move.resting = 0;
skiptonl(0);
r = getcodpar("\nCommand", Comtab);
(*r->value)(r->value2);
events(0);
attack(0);
checkcond();
}
}