NetBSD/games/trek/destruct.c
jsm b03d4fa882 Add __noreturn__' and __unused__' attributes where appropriate to
the games.

This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).

Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082.  Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).
1999-09-08 21:45:25 +00:00

128 lines
4.0 KiB
C

/* $NetBSD: destruct.c,v 1.5 1999/09/08 21:45:32 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: destruct.c,v 1.5 1999/09/08 21:45:32 jsm Exp $");
#endif
#endif /* not lint */
#include <stdio.h>
#include <unistd.h>
#include "trek.h"
#include "getpar.h"
/*
** Self Destruct Sequence
**
** The computer starts up the self destruct sequence. Obviously,
** if the computer is out nothing can happen. You get a countdown
** and a request for password. This must match the password that
** you entered at the start of the game.
**
** You get to destroy things when you blow up; hence, it is
** possible to win the game by destructing if you take the last
** Klingon with you.
**
** By the way, the \032 in the message is a ^Z, which is because
** the terminal in my office is an ADM-3, which uses that char-
** acter to clear the screen. I also stick in a \014 (form feed)
** because that clears some other screens.
**
** Uses trace flag 41
*/
/*ARGSUSED*/
void
destruct(v)
int v __attribute__((__unused__));
{
char checkpass[15];
int i, j;
double zap;
if (damaged(COMPUTER)) {
out(COMPUTER);
return;
}
printf("\n\07 --- WORKING ---\07\n");
sleep(3);
/* output the count 10 9 8 7 6 */
for (i = 10; i > 5; i--)
{
for (j = 10; j > i; j--)
printf(" ");
printf("%d\n", i);
sleep(1);
}
/* check for password on new line only */
skiptonl(0);
getstrpar("Enter password verification", checkpass, 14, 0);
sleep(2);
if (strcmp(checkpass, Game.passwd) != 0) {
printf("Self destruct sequence aborted\n");
return;
}
printf("Password verified; self destruct sequence continues:\n");
sleep(2);
/* output count 5 4 3 2 1 0 */
for (i = 5; i >= 0; i--)
{
sleep(1);
for (j = 5; j > i; j--)
printf(" ");
printf("%d\n", i);
}
sleep(2);
printf("\032\014***** %s destroyed *****\n", Ship.shipname);
Game.killed = 1;
/* let's see what we can blow up!!!! */
zap = 20.0 * Ship.energy;
Game.deaths += Ship.crew;
for (i = 0; i < Etc.nkling; )
{
if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
killk(Etc.klingon[i].x, Etc.klingon[i].y);
else
i++;
}
/* if we didn't kill the last Klingon (detected by killk), */
/* then we lose.... */
lose(L_DSTRCT);
}