NetBSD/games/cribbage/support.c

359 lines
8.1 KiB
C

/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
/*static char sccsid[] = "from: @(#)support.c 5.6 (Berkeley) 2/28/91";*/
static char rcsid[] = "$Id: support.c,v 1.2 1993/08/01 18:55:09 mycroft Exp $";
#endif /* not lint */
#include <curses.h>
#include "deck.h"
#include "cribbage.h"
#include "cribcur.h"
#define NTV 10 /* number scores to test */
/* score to test reachability of, and order to test them in */
int tv[ NTV ] = { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
/*
* computer chooses what to play in pegging...
* only called if no playable card will score points
*/
cchose( h, n, s )
CARD h[];
int n;
int s;
{
register int i, j, l;
if( n <= 1 ) return( 0 );
if( s < 4 ) { /* try for good value */
if( ( j = anysumto(h, n, s, 4) ) >= 0 ) return( j );
if( ( j = anysumto(h, n, s, 3) ) >= 0 && s == 0 )
return( j );
}
if( s > 0 && s < 20 ) {
for( i = 1; i <= 10; i++ ) { /* try for retaliation to 31 */
if( ( j = anysumto(h, n, s, 21-i) ) >= 0 ) {
if( ( l = numofval(h, n, i) ) > 0 ) {
if( l > 1 || VAL( h[j].rank ) != i ) return( j );
}
}
}
}
if( s < 15 ) {
for( i = 0; i < NTV; i++ ) { /* for retaliation after 15 */
if( ( j = anysumto(h, n, s, tv[i]) ) >= 0 ) {
if( ( l = numofval(h, n, 15-tv[i]) ) > 0 ) {
if( l > 1 || VAL( h[j].rank ) != 15-tv[i] ) return( j );
}
}
}
}
j = -1;
for( i = n - 1; i >= 0; --i ) { /* remember: h is sorted */
l = s + VAL( h[i].rank );
if( l > 31 ) continue;
if( l != 5 && l != 10 && l != 21 ) {
j = i;
break;
}
}
if( j >= 0 ) return( j );
for( i = n - 1; i >= 0; --i ) {
l = s + VAL( h[i].rank );
if( l > 31 ) continue;
if( j < 0 ) j = i;
if( l != 5 && l != 21 ) {
j = i;
break;
}
}
return( j );
}
/*
* plyrhand:
* Evaluate and score a player hand or crib
*/
plyrhand(hand, s)
CARD hand[];
char *s;
{
register int i, j;
register BOOLEAN win;
static char prompt[BUFSIZ];
prhand(hand, CINHAND, Playwin, FALSE);
(void)sprintf(prompt, "Your %s scores ", s);
i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
if ((j = number(0, 29, prompt)) == 19)
j = 0;
if (i != j) {
if (i < j) {
win = chkscr(&pscore, i);
msg("It's really only %d points; I get %d", i, 2);
if (!win)
win = chkscr(&cscore, 2);
}
else {
win = chkscr(&pscore, j);
msg("You should have taken %d, not %d!", i, j);
}
if (explain)
msg("Explanation: %s", expl);
do_wait();
}
else
win = chkscr(&pscore, i);
return win;
}
/*
* comphand:
* Handle scoring and displaying the computers hand
*/
comphand(h, s)
CARD h[];
char *s;
{
register int j;
j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
prhand(h, CINHAND, Compwin, FALSE);
msg("My %s scores %d", s, (j == 0 ? 19 : j));
return chkscr(&cscore, j);
}
/*
* chkscr:
* Add inc to scr and test for > glimit, printing on the scoring
* board while we're at it.
*/
int Lastscore[2] = {-1, -1};
chkscr(scr, inc)
int *scr, inc;
{
BOOLEAN myturn;
myturn = (scr == &cscore);
if (inc != 0) {
prpeg(Lastscore[myturn], '.', myturn);
Lastscore[myturn] = *scr;
*scr += inc;
prpeg(*scr, PEG, myturn);
refresh();
}
return (*scr >= glimit);
}
/*
* prpeg:
* Put out the peg character on the score board and put the
* score up on the board.
*/
prpeg(score, peg, myturn)
register int score;
char peg;
BOOLEAN myturn;
{
register int y, x;
if (!myturn)
y = SCORE_Y + 2;
else
y = SCORE_Y + 5;
if (score <= 0 || score >= glimit) {
if (peg == '.')
peg = ' ';
if (score == 0)
x = SCORE_X + 2;
else {
x = SCORE_X + 2;
y++;
}
}
else {
x = (score - 1) % 30;
if (score > 90 || (score > 30 && score <= 60)) {
y++;
x = 29 - x;
}
x += x / 5;
x += SCORE_X + 3;
}
mvaddch(y, x, peg);
mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
}
/*
* cdiscard -- the computer figures out what is the best discard for
* the crib and puts the best two cards at the end
*/
cdiscard( mycrib )
BOOLEAN mycrib;
{
CARD d[ CARDS ], h[ FULLHAND ], cb[ 2 ];
register int i, j, k;
int nc, ns;
long sums[ 15 ];
static int undo1[15] = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
static int undo2[15] = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
makedeck( d );
nc = CARDS;
for( i = 0; i < knownum; i++ ) { /* get all other cards */
cremove( known[i], d, nc-- );
}
for( i = 0; i < 15; i++ ) sums[i] = 0L;
ns = 0;
for( i = 0; i < (FULLHAND - 1); i++ ) {
cb[0] = chand[i];
for( j = i + 1; j < FULLHAND; j++ ) {
cb[1] = chand[j];
for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
cremove( chand[i], h, FULLHAND );
cremove( chand[j], h, FULLHAND - 1 );
for( k = 0; k < nc; k++ ) {
sums[ns] += scorehand( h, d[k], CINHAND, TRUE, FALSE );
if( mycrib ) sums[ns] += adjust( cb, d[k] );
else sums[ns] -= adjust( cb, d[k] );
}
++ns;
}
}
j = 0;
for( i = 1; i < 15; i++ ) if( sums[i] > sums[j] ) j = i;
for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
cremove( h[ undo1[j] ], chand, FULLHAND );
cremove( h[ undo2[j] ], chand, FULLHAND - 1 );
chand[4] = h[ undo1[j] ];
chand[5] = h[ undo2[j] ];
}
/*
* returns true if some card in hand can be played without exceeding 31
*/
anymove( hand, n, sum )
CARD hand[];
int n;
int sum;
{
register int i, j;
if( n < 1 ) return( FALSE );
j = hand[0].rank;
for( i = 1; i < n; i++ ) {
if( hand[i].rank < j ) j = hand[i].rank;
}
return( sum + VAL( j ) <= 31 );
}
/*
* anysumto returns the index (0 <= i < n) of the card in hand that brings
* the s up to t, or -1 if there is none
*/
anysumto( hand, n, s, t )
CARD hand[];
int n;
int s, t;
{
register int i;
for( i = 0; i < n; i++ ) {
if( s + VAL( hand[i].rank ) == t ) return( i );
}
return( -1 );
}
/*
* return the number of cards in h having the given rank value
*/
numofval( h, n, v )
CARD h[];
int n;
int v;
{
register int i, j;
j = 0;
for( i = 0; i < n; i++ ) {
if( VAL( h[i].rank ) == v ) ++j;
}
return( j );
}
/*
* makeknown remembers all n cards in h for future recall
*/
makeknown( h, n )
CARD h[];
int n;
{
register int i;
for( i = 0; i < n; i++ ) {
known[ knownum++ ] = h[i];
}
}