108 lines
3.0 KiB
C
108 lines
3.0 KiB
C
#include <cdk.h>
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#ifdef HAVE_XCURSES
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char *XCursesProgramName="swindow_ex";
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#endif
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int main (void)
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{
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/* Declare variables. */
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CDKSCREEN *cdkscreen = 0;
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CDKSWINDOW *swindow = 0;
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WINDOW *cursesWin = 0;
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char *title = "<C></5>Error Log";
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char *mesg[5];
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/* Set up CDK. */
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cursesWin = initscr();
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cdkscreen = initCDKScreen (cursesWin);
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/* Start CDK colors. */
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initCDKColor();
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/* Create the scrolling window. */
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swindow = newCDKSwindow (cdkscreen, CENTER, CENTER, 9, 65,
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title, 100, TRUE, TRUE);
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/* Is the window null. */
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if (swindow == 0)
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{
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/* Exit CDK. */
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destroyCDKScreen (cdkscreen);
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endCDK();
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/* Print out a message and exit. */
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printf ("Oops. Can not seem to create the scrolling window. Is the window too small??\n");
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exit (1);
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}
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/* Draw the scrolling window. */
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drawCDKSwindow (swindow, ObjOf(swindow)->box);
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/* Load up the scrolling window. */
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addCDKSwindow (swindow, "<C></11>TOP: This is the first line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<L></11>1: This is another line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<C></11>2: This is another line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<R></11>3: This is another line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<C></11>4: This is another line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<L></11>5: This is another line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<C></11>6: This is another line.", BOTTOM);
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addCDKSwindow (swindow, "<C>Sleeping for 1 second.", BOTTOM);
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wrefresh (swindow->win);
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sleep (1);
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addCDKSwindow (swindow, "<C>Done. You can now play.", BOTTOM);
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addCDKSwindow (swindow, "<C>This is being added to the top.", TOP);
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/* Activate the scrolling window. */
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activateCDKSwindow (swindow, 0);
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/* Check how the user exited this widget. */
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if (swindow->exitType == vESCAPE_HIT)
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{
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mesg[0] = "<C>You hit escape to leave this widget.";
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mesg[1] = "";
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mesg[2] = "<C>Press any key to continue.";
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popupLabel (cdkscreen, mesg, 3);
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}
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else if (swindow->exitType == vNORMAL)
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{
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mesg[0] = "<C>You hit return to exit this widget.";
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mesg[1] = "";
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mesg[2] = "<C>Press any key to continue.";
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popupLabel (cdkscreen, mesg, 3);
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}
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/* Clean up. */
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destroyCDKSwindow (swindow);
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destroyCDKScreen (cdkscreen);
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delwin (cursesWin);
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endCDK();
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exit (0);
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}
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