337d73a6f4
(which is to not have interesting string literals appear in the compiled binary)
303 lines
9.3 KiB
C
303 lines
9.3 KiB
C
/* $NetBSD: init.c,v 1.21 2014/03/22 20:07:05 dholland Exp $ */
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/*-
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* Copyright (c) 1993
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* The Regents of the University of California. All rights reserved.
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*
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* The game adventure was originally written in Fortran by Will Crowther
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* and Don Woods. It was later translated to C and enhanced by Jim
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* Gillogly. This code is derived from software contributed to Berkeley
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* by Jim Gillogly at The Rand Corporation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93";
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#else
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__RCSID("$NetBSD: init.c,v 1.21 2014/03/22 20:07:05 dholland Exp $");
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#endif
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#endif /* not lint */
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/* Re-coding of advent in C: data initialization */
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#include <sys/types.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include "hdr.h"
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#include "extern.h"
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static void linkdata(void);
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int blklin = TRUE;
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int setbit[16] = {1, 2, 4, 010, 020, 040, 0100, 0200, 0400, 01000, 02000,
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04000, 010000, 020000, 040000, 0100000};
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volatile sig_atomic_t delhit;
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int yea;
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int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2;
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char *wd1, *wd2; /* the complete words */
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int verb, obj, spk;
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int saveday, savet, maxscore, latency;
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struct hashtab voc[HTSIZE];
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struct text rtext[RTXSIZE]; /* random text messages */
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struct text mtext[MAGSIZE]; /* magic messages */
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int classes;
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struct text ctext[CLSMAX]; /* classes of adventurer */
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int cval[CLSMAX];
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struct text ptext[101]; /* object descriptions */
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struct text ltext[LOCSIZE]; /* long loc description */
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struct text stext[LOCSIZE]; /* short loc descriptions */
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struct travlist *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */
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int atloc[LOCSIZE];
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int plac[101]; /* initial object placement */
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int fixd[101], fixed[101]; /* location fixed? */
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int actspeak[35]; /* rtext msg for verb <n> */
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int cond[LOCSIZE]; /* various condition bits */
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int hintmax;
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int hints[20][5]; /* info on hints */
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int hinted[20], hintlc[20];
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int place[101], prop[101], links[201];
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int abb[LOCSIZE];
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int maxtrs, tally, tally2; /* treasure values */
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int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
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bird, door, pillow, snake, fissure, tablet, clam, oyster,
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magazine, dwarf, knife, food, bottle, water, oil, plant, plant2,
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axe, mirror, dragon, chasm, troll, troll2, bear, message,
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vend, batter, nugget, coins, chest, eggs, trident, vase,
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emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
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null, entrance, depression, say, lock, throw,
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find, invent;
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static int enter, /*stream,*/ pour;
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int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
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odloc[7], dflag, daltloc;
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int tk[21], stick, dtotal, attack;
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int turns, lmwarn, iwest, knfloc, detail, /* various flags and
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* counters */
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abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1,
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clock2, saved, isclosing, panic, closed, scoring;
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int demo, limit;
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/* everything for 1st time run */
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void
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init(void)
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{
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rdata(); /* read data from orig. file */
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linkdata();
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poof();
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}
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__noinline char *
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decr(int a, int b, int c, int d, int e)
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{
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static char buf[6];
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buf[0] = a - '+';
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buf[1] = b - '-';
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buf[2] = c - '#';
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buf[3] = d - '&';
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buf[4] = e - '%';
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buf[5] = 0;
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return buf;
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}
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static void
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linkdata(void)
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{ /* secondary data manipulation */
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int i, j;
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/* array linkages */
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for (i = 1; i < LOCSIZE; i++)
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if (ltext[i].seekadr != 0 && travel[i] != 0)
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if ((travel[i]->tverb) == 1)
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cond[i] = 2;
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for (j = 100; j > 0; j--)
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if (fixd[j] > 0) {
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drop(j + 100, fixd[j]);
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drop(j, plac[j]);
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}
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for (j = 100; j > 0; j--) {
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fixed[j] = fixd[j];
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if (plac[j] != 0 && fixd[j] <= 0)
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drop(j, plac[j]);
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}
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maxtrs = 79;
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tally = 0;
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tally2 = 0;
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for (i = 50; i <= maxtrs; i++) {
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if (ptext[i].seekadr != 0)
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prop[i] = -1;
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tally -= prop[i];
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}
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/* define mnemonics */
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keys = vocab(DECR('k', 'e', 'y', 's', '\0'), 1, 0);
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lamp = vocab(DECR('l', 'a', 'm', 'p', '\0'), 1, 0);
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grate = vocab(DECR('g', 'r', 'a', 't', 'e'), 1, 0);
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cage = vocab(DECR('c', 'a', 'g', 'e', '\0'), 1, 0);
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rod = vocab(DECR('r', 'o', 'd', '\0', '\0'), 1, 0);
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rod2 = rod + 1;
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steps = vocab(DECR('s', 't', 'e', 'p', 's'), 1, 0);
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bird = vocab(DECR('b', 'i', 'r', 'd', '\0'), 1, 0);
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door = vocab(DECR('d', 'o', 'o', 'r', '\0'), 1, 0);
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pillow = vocab(DECR('p', 'i', 'l', 'l', 'o'), 1, 0);
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snake = vocab(DECR('s', 'n', 'a', 'k', 'e'), 1, 0);
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fissure = vocab(DECR('f', 'i', 's', 's', 'u'), 1, 0);
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tablet = vocab(DECR('t', 'a', 'b', 'l', 'e'), 1, 0);
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clam = vocab(DECR('c', 'l', 'a', 'm', '\0'), 1, 0);
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oyster = vocab(DECR('o', 'y', 's', 't', 'e'), 1, 0);
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magazine = vocab(DECR('m', 'a', 'g', 'a', 'z'), 1, 0);
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dwarf = vocab(DECR('d', 'w', 'a', 'r', 'f'), 1, 0);
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knife = vocab(DECR('k', 'n', 'i', 'f', 'e'), 1, 0);
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food = vocab(DECR('f', 'o', 'o', 'd', '\0'), 1, 0);
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bottle = vocab(DECR('b', 'o', 't', 't', 'l'), 1, 0);
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water = vocab(DECR('w', 'a', 't', 'e', 'r'), 1, 0);
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oil = vocab(DECR('o', 'i', 'l', '\0', '\0'), 1, 0);
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plant = vocab(DECR('p', 'l', 'a', 'n', 't'), 1, 0);
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plant2 = plant + 1;
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axe = vocab(DECR('a', 'x', 'e', '\0', '\0'), 1, 0);
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mirror = vocab(DECR('m', 'i', 'r', 'r', 'o'), 1, 0);
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dragon = vocab(DECR('d', 'r', 'a', 'g', 'o'), 1, 0);
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chasm = vocab(DECR('c', 'h', 'a', 's', 'm'), 1, 0);
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troll = vocab(DECR('t', 'r', 'o', 'l', 'l'), 1, 0);
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troll2 = troll + 1;
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bear = vocab(DECR('b', 'e', 'a', 'r', '\0'), 1, 0);
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message = vocab(DECR('m', 'e', 's', 's', 'a'), 1, 0);
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vend = vocab(DECR('v', 'e', 'n', 'd', 'i'), 1, 0);
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batter = vocab(DECR('b', 'a', 't', 't', 'e'), 1, 0);
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nugget = vocab(DECR('g', 'o', 'l', 'd', '\0'), 1, 0);
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coins = vocab(DECR('c', 'o', 'i', 'n', 's'), 1, 0);
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chest = vocab(DECR('c', 'h', 'e', 's', 't'), 1, 0);
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eggs = vocab(DECR('e', 'g', 'g', 's', '\0'), 1, 0);
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trident = vocab(DECR('t', 'r', 'i', 'd', 'e'), 1, 0);
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vase = vocab(DECR('v', 'a', 's', 'e', '\0'), 1, 0);
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emerald = vocab(DECR('e', 'm', 'e', 'r', 'a'), 1, 0);
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pyramid = vocab(DECR('p', 'y', 'r', 'a', 'm'), 1, 0);
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pearl = vocab(DECR('p', 'e', 'a', 'r', 'l'), 1, 0);
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rug = vocab(DECR('r', 'u', 'g', '\0', '\0'), 1, 0);
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chain = vocab(DECR('c', 'h', 'a', 'i', 'n'), 1, 0);
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back = vocab(DECR('b', 'a', 'c', 'k', '\0'), 0, 0);
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look = vocab(DECR('l', 'o', 'o', 'k', '\0'), 0, 0);
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cave = vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0);
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null = vocab(DECR('n', 'u', 'l', 'l', '\0'), 0, 0);
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entrance = vocab(DECR('e', 'n', 't', 'r', 'a'), 0, 0);
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depression = vocab(DECR('d', 'e', 'p', 'r', 'e'), 0, 0);
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enter = vocab(DECR('e', 'n', 't', 'e', 'r'), 0, 0);
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pour = vocab(DECR('p', 'o', 'u', 'r', '\0'), 2, 0);
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say = vocab(DECR('s', 'a', 'y', '\0', '\0'), 2, 0);
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lock = vocab(DECR('l', 'o', 'c', 'k', '\0'), 2, 0);
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throw = vocab(DECR('t', 'h', 'r', 'o', 'w'), 2, 0);
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find = vocab(DECR('f', 'i', 'n', 'd', '\0'), 2, 0);
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invent = vocab(DECR('i', 'n', 'v', 'e', 'n'), 2, 0);
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/* initialize dwarves */
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chloc = 114;
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chloc2 = 140;
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for (i = 1; i <= 6; i++)
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dseen[i] = FALSE;
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dflag = 0;
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dloc[1] = 19;
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dloc[2] = 27;
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dloc[3] = 33;
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dloc[4] = 44;
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dloc[5] = 64;
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dloc[6] = chloc;
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daltloc = 18;
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/* random flags & ctrs */
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turns = 0;
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lmwarn = FALSE;
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iwest = 0;
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knfloc = 0;
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detail = 0;
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abbnum = 5;
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for (i = 0; i <= 4; i++)
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if (rtext[2 * i + 81].seekadr != 0)
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maxdie = i + 1;
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numdie = holding = dkill = foobar = bonus = 0;
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clock1 = 30;
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clock2 = 50;
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saved = 0;
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isclosing = panic = closed = scoring = FALSE;
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}
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/* come here if he hits a del */
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void
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trapdel(int n __unused)
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{
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delhit = 1; /* main checks, treats as QUIT */
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signal(SIGINT, trapdel);/* catch subsequent DELs */
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}
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void
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startup(void)
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{
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demo = Start();
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srand((int)time(NULL)); /* random seed */
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#if 0
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srand(371); /* non-random seed */
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#endif
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hinted[3] = yes(65, 1, 0);
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newloc = 1;
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delhit = 0;
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limit = 330;
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if (hinted[3])
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limit = 1000; /* better batteries if instrucs */
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}
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