NetBSD/games/larn/config.c
christos a8fba37dbd Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
1997-10-18 20:03:05 +00:00

51 lines
1.3 KiB
C

/* $NetBSD: config.c,v 1.5 1997/10/18 20:03:08 christos Exp $ */
/*
* config.c -- This defines the installation dependent variables.
* Some strings are modified later. ANSI C would
* allow compile time string concatenation, we must
* do runtime concatenation, in main.
*
* Larn is copyrighted 1986 by Noah Morgan.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: config.c,v 1.5 1997/10/18 20:03:08 christos Exp $");
#endif /* not lint */
#include "header.h"
#include "pathnames.h"
/*
* All these strings will be appended to in main() to be complete filenames
*/
/* the game save filename */
char savefilename[1024];
/* the logging file */
char logfile[] = _PATH_LOG;
/* the help text file */
char helpfile[] = _PATH_HELP;
/* the score file */
char scorefile[] = _PATH_SCORE;
/* the maze data file */
char larnlevels[] = _PATH_LEVELS;
/* the .larnopts filename */
char optsfile[1024] = "/.larnopts";
/* the player id datafile name */
char playerids[] = _PATH_PLAYERIDS;
char diagfile[] = "Diagfile"; /* the diagnostic filename */
char ckpfile[] = "Larn12.0.ckp"; /* the checkpoint filename */
char *password = "pvnert(x)"; /* the wizards password <=32 */
char psname[PSNAMESIZE] = "larn"; /* the process name */
#define WIZID 1
int wisid = 0; /* the user id of the only person who can be wizard */