a8fba37dbd
Games is almost clean; only hack is left...
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
/* $NetBSD: config.c,v 1.5 1997/10/18 20:03:08 christos Exp $ */
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/*
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* config.c -- This defines the installation dependent variables.
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* Some strings are modified later. ANSI C would
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* allow compile time string concatenation, we must
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* do runtime concatenation, in main.
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*
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* Larn is copyrighted 1986 by Noah Morgan.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: config.c,v 1.5 1997/10/18 20:03:08 christos Exp $");
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#endif /* not lint */
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#include "header.h"
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#include "pathnames.h"
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/*
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* All these strings will be appended to in main() to be complete filenames
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*/
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/* the game save filename */
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char savefilename[1024];
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/* the logging file */
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char logfile[] = _PATH_LOG;
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/* the help text file */
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char helpfile[] = _PATH_HELP;
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/* the score file */
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char scorefile[] = _PATH_SCORE;
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/* the maze data file */
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char larnlevels[] = _PATH_LEVELS;
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/* the .larnopts filename */
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char optsfile[1024] = "/.larnopts";
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/* the player id datafile name */
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char playerids[] = _PATH_PLAYERIDS;
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char diagfile[] = "Diagfile"; /* the diagnostic filename */
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char ckpfile[] = "Larn12.0.ckp"; /* the checkpoint filename */
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char *password = "pvnert(x)"; /* the wizards password <=32 */
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char psname[PSNAMESIZE] = "larn"; /* the process name */
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#define WIZID 1
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int wisid = 0; /* the user id of the only person who can be wizard */
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