a8fba37dbd
Games is almost clean; only hack is left...
188 lines
3.7 KiB
C
188 lines
3.7 KiB
C
/* $NetBSD: regen.c,v 1.5 1997/10/18 20:03:43 christos Exp $ */
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/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: regen.c,v 1.5 1997/10/18 20:03:43 christos Exp $");
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#endif /* not lint */
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#include "header.h"
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#include "extern.h"
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/*
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*******
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REGEN()
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*******
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regen()
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subroutine to regenerate player hp and spells
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*/
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void
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regen()
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{
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int i, flag;
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long *d;
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d = c;
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#ifdef EXTRA
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d[MOVESMADE]++;
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#endif
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if (d[TIMESTOP]) {
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if (--d[TIMESTOP] <= 0)
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bottomline();
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return;
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} /* for stop time spell */
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flag = 0;
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if (d[STRENGTH] < 3) {
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d[STRENGTH] = 3;
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flag = 1;
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}
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if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0))
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gltime++;
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if (d[HP] != d[HPMAX])
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if (d[REGENCOUNTER]-- <= 0) { /* regenerate hit points */
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d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
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if ((d[HP] += d[REGEN]) > d[HPMAX])
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d[HP] = d[HPMAX];
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bottomhp();
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}
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if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
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if (d[ECOUNTER]-- <= 0) {
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d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
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d[SPELLS]++;
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bottomspell();
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}
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if (d[HERO])
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if (--d[HERO] <= 0) {
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for (i = 0; i < 6; i++)
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d[i] -= 10;
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flag = 1;
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}
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if (d[ALTPRO])
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if (--d[ALTPRO] <= 0) {
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d[MOREDEFENSES] -= 3;
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flag = 1;
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}
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if (d[PROTECTIONTIME])
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if (--d[PROTECTIONTIME] <= 0) {
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d[MOREDEFENSES] -= 2;
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flag = 1;
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}
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if (d[DEXCOUNT])
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if (--d[DEXCOUNT] <= 0) {
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d[DEXTERITY] -= 3;
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flag = 1;
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}
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if (d[STRCOUNT])
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if (--d[STRCOUNT] <= 0) {
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d[STREXTRA] -= 3;
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flag = 1;
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}
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if (d[BLINDCOUNT])
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if (--d[BLINDCOUNT] <= 0) {
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cursors();
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lprcat("\nThe blindness lifts ");
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beep();
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}
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if (d[CONFUSE])
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if (--d[CONFUSE] <= 0) {
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cursors();
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lprcat("\nYou regain your senses");
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beep();
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}
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if (d[GIANTSTR])
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if (--d[GIANTSTR] <= 0) {
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d[STREXTRA] -= 20;
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flag = 1;
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}
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if (d[CHARMCOUNT])
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if ((--d[CHARMCOUNT]) <= 0)
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flag = 1;
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if (d[INVISIBILITY])
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if ((--d[INVISIBILITY]) <= 0)
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flag = 1;
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if (d[CANCELLATION])
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if ((--d[CANCELLATION]) <= 0)
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flag = 1;
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if (d[WTW])
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if ((--d[WTW]) <= 0)
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flag = 1;
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if (d[HASTESELF])
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if ((--d[HASTESELF]) <= 0)
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flag = 1;
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if (d[AGGRAVATE])
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--d[AGGRAVATE];
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if (d[SCAREMONST])
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if ((--d[SCAREMONST]) <= 0)
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flag = 1;
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if (d[STEALTH])
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if ((--d[STEALTH]) <= 0)
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flag = 1;
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if (d[AWARENESS])
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--d[AWARENESS];
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if (d[HOLDMONST])
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if ((--d[HOLDMONST]) <= 0)
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flag = 1;
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if (d[HASTEMONST])
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--d[HASTEMONST];
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if (d[FIRERESISTANCE])
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if ((--d[FIRERESISTANCE]) <= 0)
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flag = 1;
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if (d[GLOBE])
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if (--d[GLOBE] <= 0) {
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d[MOREDEFENSES] -= 10;
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flag = 1;
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}
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if (d[SPIRITPRO])
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if (--d[SPIRITPRO] <= 0)
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flag = 1;
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if (d[UNDEADPRO])
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if (--d[UNDEADPRO] <= 0)
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flag = 1;
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if (d[HALFDAM])
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if (--d[HALFDAM] <= 0) {
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cursors();
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lprcat("\nYou now feel better ");
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beep();
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}
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if (d[SEEINVISIBLE])
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if (--d[SEEINVISIBLE] <= 0) {
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monstnamelist[INVISIBLESTALKER] = ' ';
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cursors();
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lprcat("\nYou feel your vision return to normal");
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beep();
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}
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if (d[ITCHING]) {
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if (d[ITCHING] > 1)
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if ((d[WEAR] != -1) || (d[SHIELD] != -1))
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if (rnd(100) < 50) {
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d[WEAR] = d[SHIELD] = -1;
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cursors();
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lprcat("\nThe hysteria of itching forces you to remove your armor!");
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beep();
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recalc();
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bottomline();
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}
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if (--d[ITCHING] <= 0) {
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cursors();
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lprcat("\nYou now feel the irritation subside!");
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beep();
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}
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}
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if (d[CLUMSINESS]) {
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if (d[WIELD] != -1)
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if (d[CLUMSINESS] > 1)
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if (item[playerx][playery] == 0) /* only if nothing there */
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if (rnd(100) < 33) /* drop your weapon due
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* to clumsiness */
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drop_object((int) d[WIELD]);
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if (--d[CLUMSINESS] <= 0) {
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cursors();
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lprcat("\nYou now feel less awkward!");
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beep();
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}
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}
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if (flag)
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bottomline();
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}
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