NetBSD/games/larn/regen.c
christos a8fba37dbd Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
1997-10-18 20:03:05 +00:00

188 lines
3.7 KiB
C

/* $NetBSD: regen.c,v 1.5 1997/10/18 20:03:43 christos Exp $ */
/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: regen.c,v 1.5 1997/10/18 20:03:43 christos Exp $");
#endif /* not lint */
#include "header.h"
#include "extern.h"
/*
*******
REGEN()
*******
regen()
subroutine to regenerate player hp and spells
*/
void
regen()
{
int i, flag;
long *d;
d = c;
#ifdef EXTRA
d[MOVESMADE]++;
#endif
if (d[TIMESTOP]) {
if (--d[TIMESTOP] <= 0)
bottomline();
return;
} /* for stop time spell */
flag = 0;
if (d[STRENGTH] < 3) {
d[STRENGTH] = 3;
flag = 1;
}
if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0))
gltime++;
if (d[HP] != d[HPMAX])
if (d[REGENCOUNTER]-- <= 0) { /* regenerate hit points */
d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
if ((d[HP] += d[REGEN]) > d[HPMAX])
d[HP] = d[HPMAX];
bottomhp();
}
if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
if (d[ECOUNTER]-- <= 0) {
d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
d[SPELLS]++;
bottomspell();
}
if (d[HERO])
if (--d[HERO] <= 0) {
for (i = 0; i < 6; i++)
d[i] -= 10;
flag = 1;
}
if (d[ALTPRO])
if (--d[ALTPRO] <= 0) {
d[MOREDEFENSES] -= 3;
flag = 1;
}
if (d[PROTECTIONTIME])
if (--d[PROTECTIONTIME] <= 0) {
d[MOREDEFENSES] -= 2;
flag = 1;
}
if (d[DEXCOUNT])
if (--d[DEXCOUNT] <= 0) {
d[DEXTERITY] -= 3;
flag = 1;
}
if (d[STRCOUNT])
if (--d[STRCOUNT] <= 0) {
d[STREXTRA] -= 3;
flag = 1;
}
if (d[BLINDCOUNT])
if (--d[BLINDCOUNT] <= 0) {
cursors();
lprcat("\nThe blindness lifts ");
beep();
}
if (d[CONFUSE])
if (--d[CONFUSE] <= 0) {
cursors();
lprcat("\nYou regain your senses");
beep();
}
if (d[GIANTSTR])
if (--d[GIANTSTR] <= 0) {
d[STREXTRA] -= 20;
flag = 1;
}
if (d[CHARMCOUNT])
if ((--d[CHARMCOUNT]) <= 0)
flag = 1;
if (d[INVISIBILITY])
if ((--d[INVISIBILITY]) <= 0)
flag = 1;
if (d[CANCELLATION])
if ((--d[CANCELLATION]) <= 0)
flag = 1;
if (d[WTW])
if ((--d[WTW]) <= 0)
flag = 1;
if (d[HASTESELF])
if ((--d[HASTESELF]) <= 0)
flag = 1;
if (d[AGGRAVATE])
--d[AGGRAVATE];
if (d[SCAREMONST])
if ((--d[SCAREMONST]) <= 0)
flag = 1;
if (d[STEALTH])
if ((--d[STEALTH]) <= 0)
flag = 1;
if (d[AWARENESS])
--d[AWARENESS];
if (d[HOLDMONST])
if ((--d[HOLDMONST]) <= 0)
flag = 1;
if (d[HASTEMONST])
--d[HASTEMONST];
if (d[FIRERESISTANCE])
if ((--d[FIRERESISTANCE]) <= 0)
flag = 1;
if (d[GLOBE])
if (--d[GLOBE] <= 0) {
d[MOREDEFENSES] -= 10;
flag = 1;
}
if (d[SPIRITPRO])
if (--d[SPIRITPRO] <= 0)
flag = 1;
if (d[UNDEADPRO])
if (--d[UNDEADPRO] <= 0)
flag = 1;
if (d[HALFDAM])
if (--d[HALFDAM] <= 0) {
cursors();
lprcat("\nYou now feel better ");
beep();
}
if (d[SEEINVISIBLE])
if (--d[SEEINVISIBLE] <= 0) {
monstnamelist[INVISIBLESTALKER] = ' ';
cursors();
lprcat("\nYou feel your vision return to normal");
beep();
}
if (d[ITCHING]) {
if (d[ITCHING] > 1)
if ((d[WEAR] != -1) || (d[SHIELD] != -1))
if (rnd(100) < 50) {
d[WEAR] = d[SHIELD] = -1;
cursors();
lprcat("\nThe hysteria of itching forces you to remove your armor!");
beep();
recalc();
bottomline();
}
if (--d[ITCHING] <= 0) {
cursors();
lprcat("\nYou now feel the irritation subside!");
beep();
}
}
if (d[CLUMSINESS]) {
if (d[WIELD] != -1)
if (d[CLUMSINESS] > 1)
if (item[playerx][playery] == 0) /* only if nothing there */
if (rnd(100) < 33) /* drop your weapon due
* to clumsiness */
drop_object((int) d[WIELD]);
if (--d[CLUMSINESS] <= 0) {
cursors();
lprcat("\nYou now feel less awkward!");
beep();
}
}
if (flag)
bottomline();
}