NetBSD/games/robots/extern.c

86 lines
3.5 KiB
C

/* $NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $");
#endif
#endif /* not lint */
#include "robots.h"
bool Real_time = false; /* Play in real time? */
bool Auto_bot = false; /* Automatic mover */
bool Jump = false; /* Jump while running, counting, or waiting */
bool Teleport = false; /* Teleport automatically when player must */
bool Dead; /* Player is now dead */
bool Running = false; /* Currently in the middle of a run */
bool Waiting; /* Player is waiting for end */
bool Newscore; /* There was a new score added */
bool Was_bonus = false; /* Was a bonus last level */
bool Full_clear = true; /* Lots of junk for init_field to clear */
#ifdef FANCY
bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */
bool Stand_still = false; /* Auto play for standing still pattern */
#endif
char Cnt_move; /* Command which has preceded the count */
char Run_ch; /* Character for the direction we are running */
char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */
const char *Next_move; /* Next move to be used in the pattern */
const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
int Count = 0; /* Command count */
int Level; /* Current level */
int Num_robots; /* Number of robots left */
int Num_scrap; /* Number of scrap heaps */
int Num_scores; /* Number of scores posted */
int Num_games; /* Number of games to play */
int Start_level = 1; /* Level on which to start */
int Wait_bonus; /* bonus for waiting */
uint32_t Score; /* Current score */
COORD Max; /* Max area robots take up */
COORD Min; /* Min area robots take up */
COORD My_pos; /* Player's current position */
COORD Robots[MAXROBOTS]; /* Robots' current positions */
COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
jmp_buf End_move; /* Jump to on Real_time */