NetBSD/games/tetris/tetris.c
mrg 2343aabb74 add a 'down' key to tetris, defaulting to 'n'. it move the block down
a line, if it fits.  like most other tetris games have.

minor clean up of magic number usage while here.
2015-02-19 02:27:30 +00:00

348 lines
7.2 KiB
C

/* $NetBSD: tetris.c,v 1.28 2015/02/19 02:27:30 mrg Exp $ */
/*-
* Copyright (c) 1992, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Chris Torek and Darren F. Provine.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)tetris.c 8.1 (Berkeley) 5/31/93
*/
#include <sys/cdefs.h>
#ifndef lint
__COPYRIGHT("@(#) Copyright (c) 1992, 1993\
The Regents of the University of California. All rights reserved.");
#endif /* not lint */
/*
* Tetris (or however it is spelled).
*/
#include <sys/time.h>
#include <err.h>
#include <fcntl.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "input.h"
#include "scores.h"
#include "screen.h"
#include "tetris.h"
cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
int Rows, Cols; /* current screen size */
static const struct shape *curshape;
const struct shape *nextshape;
long fallrate; /* less than 1 million; smaller => faster */
int score; /* the obvious thing */
gid_t gid, egid;
char key_msg[100];
int showpreview;
int nocolor;
static void elide(void);
static void setup_board(void);
static void onintr(int) __dead;
static void usage(void) __dead;
/*
* Set up the initial board. The bottom display row is completely set,
* along with another (hidden) row underneath that. Also, the left and
* right edges are set.
*/
static void
setup_board(void)
{
int i;
cell *p;
p = board;
for (i = B_SIZE; i; i--)
*p++ = (i <= (2 * B_COLS) || (i % B_COLS) < 2) ? 7 : 0;
}
/*
* Elide any full active rows.
*/
static void
elide(void)
{
int i, j, base;
cell *p;
for (i = A_FIRST; i < A_LAST; i++) {
base = i * B_COLS + 1;
p = &board[base];
for (j = B_COLS - 2; *p++ != 0;) {
if (--j <= 0) {
/* this row is to be elided */
memset(&board[base], 0, B_COLS - 2);
scr_update();
tsleep();
while (--base != 0)
board[base + B_COLS] = board[base];
scr_update();
tsleep();
break;
}
}
}
}
int
main(int argc, char *argv[])
{
int pos, c;
const char *keys;
int level = 2;
#define NUMKEYS 7
char key_write[NUMKEYS][10];
int ch, i, j;
int fd;
gid = getgid();
egid = getegid();
setegid(gid);
fd = open("/dev/null", O_RDONLY);
if (fd < 3)
exit(1);
close(fd);
keys = "jkl pqn";
while ((ch = getopt(argc, argv, "bk:l:ps")) != -1)
switch(ch) {
case 'b':
nocolor = 1;
break;
case 'k':
if (strlen(keys = optarg) != NUMKEYS)
usage();
break;
case 'l':
level = atoi(optarg);
if (level < MINLEVEL || level > MAXLEVEL) {
errx(1, "level must be from %d to %d",
MINLEVEL, MAXLEVEL);
}
break;
case 'p':
showpreview = 1;
break;
case 's':
showscores(0);
exit(0);
case '?':
default:
usage();
}
argc -= optind;
argv += optind;
if (argc)
usage();
fallrate = 1000000 / level;
for (i = 0; i <= (NUMKEYS-1); i++) {
for (j = i+1; j <= (NUMKEYS-1); j++) {
if (keys[i] == keys[j]) {
errx(1, "duplicate command keys specified.");
}
}
if (keys[i] == ' ')
strcpy(key_write[i], "<space>");
else {
key_write[i][0] = keys[i];
key_write[i][1] = '\0';
}
}
snprintf(key_msg, sizeof(key_msg),
"%s - left %s - rotate %s - right %s - drop %s - pause %s - quit %s - down",
key_write[0], key_write[1], key_write[2], key_write[3],
key_write[4], key_write[5], key_write[6]);
(void)signal(SIGINT, onintr);
scr_init();
setup_board();
srandom(getpid());
scr_set();
pos = A_FIRST*B_COLS + (B_COLS/2)-1;
nextshape = randshape();
curshape = randshape();
scr_msg(key_msg, 1);
for (;;) {
place(curshape, pos, 1);
scr_update();
place(curshape, pos, 0);
c = tgetchar();
if (c < 0) {
/*
* Timeout. Move down if possible.
*/
if (fits_in(curshape, pos + B_COLS)) {
pos += B_COLS;
continue;
}
/*
* Put up the current shape `permanently',
* bump score, and elide any full rows.
*/
place(curshape, pos, 1);
score++;
elide();
/*
* Choose a new shape. If it does not fit,
* the game is over.
*/
curshape = nextshape;
nextshape = randshape();
pos = A_FIRST*B_COLS + (B_COLS/2)-1;
if (!fits_in(curshape, pos))
break;
continue;
}
/*
* Handle command keys.
*/
if (c == keys[5]) {
/* quit */
break;
}
if (c == keys[4]) {
static char msg[] =
"paused - press RETURN to continue";
place(curshape, pos, 1);
do {
scr_update();
scr_msg(key_msg, 0);
scr_msg(msg, 1);
(void) fflush(stdout);
} while (rwait(NULL) == -1);
scr_msg(msg, 0);
scr_msg(key_msg, 1);
place(curshape, pos, 0);
continue;
}
if (c == keys[0]) {
/* move left */
if (fits_in(curshape, pos - 1))
pos--;
continue;
}
if (c == keys[1]) {
/* turn */
const struct shape *new = &shapes[curshape->rot];
if (fits_in(new, pos))
curshape = new;
continue;
}
if (c == keys[2]) {
/* move right */
if (fits_in(curshape, pos + 1))
pos++;
continue;
}
if (c == keys[3]) {
/* move to bottom */
while (fits_in(curshape, pos + B_COLS)) {
pos += B_COLS;
score++;
}
continue;
}
if (c == keys[6]) {
/* move down */
if (fits_in(curshape, pos + B_COLS)) {
pos += B_COLS;
score++;
}
continue;
}
if (c == '\f') {
scr_clear();
scr_msg(key_msg, 1);
}
}
scr_clear();
scr_end();
(void)printf("Your score: %d point%s x level %d = %d\n",
score, score == 1 ? "" : "s", level, score * level);
savescore(level);
printf("\nHit RETURN to see high scores, ^C to skip.\n");
while ((i = getchar()) != '\n')
if (i == EOF)
break;
showscores(level);
exit(0);
}
static void
onintr(int signo __unused)
{
scr_clear();
scr_end();
exit(0);
}
static void
usage(void)
{
(void)fprintf(stderr, "usage: %s [-ps] [-k keys] [-l level]\n",
getprogname());
exit(1);
}