NetBSD/dist/cdk/man/cdk_mentry.3
wiz 83de4abed2 Use "its" instead of "it's" where appropriate.
From Soren Jacobsen in PR 20730.
2003-03-15 23:48:27 +00:00

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.de It
.br
.ie \\n(.$>=3 .ne \\$3
.el .ne 3
.IP "\\$1" \\$2
..
.TH cdk_mentry 3 "24 April 1997"
.SH NAME
newCDKMentry, activateCDKMentry, injectCDKMentry, setCDKMentry,
setCDKMentryValue, getCDKMentryValue,
setCDKMentryMin, getCDKMentryMin,
setCDKMentryFillerChar, getCDKMentryFillerChar,
setCDKMentryBox, getCDKMentryBox,
setCDKMentryULChar, setCDKMentryURChar,
setCDKMentryLLChar, setCDKMentryLRChar,
setCDKMentryVerticalChar, setCDKMentryHorizontalChar,
setCDKMentryBoxAttribute,
setCDKMentryBackgroundColor,
setCDKMentryCB,
drawCDKMentry, eraseCDKMentry, cleanCDKMentry, destroyCDKMentry,
setCDKMentryPreProcess, setCDKMentryPostProcess \- Creates a managed curses
multiple line entry widget.
.SH SYNOPSIS
.LP
.B cc
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
.B \-lcdk
.RI "[ " "library" " \|.\|.\|. ]"
.LP
#include <cdk.h>
.LP
.BI "CDKMENTRY *newCDKMentry (CDKSCREEN *" "cdkscreen",
.BI "int " "xpos",
.BI "int " "ypos",
.BI "char *" "title",
.BI "char *" "label",
.BI "chtype " "fieldAttribute",
.BI "chtype " "fillerCharacter",
.BI "EDisplayType " "displayType",
.BI "int " "fieldWidth",
.BI "int " "fieldRows",
.BI "int " "logicalRows",
.BI "int " "minimumLength",
.BI "boolean " "box",
.BI "boolean " "shadow");
.LP
.BI "char *activateCDKMentry (CDKMENTRY *" "mentry",
.BI "chtype *" "actions");
.LP
.BI "char *injectCDKMentry (CDKMENTRY *" "mentry",
.BI "chtype " "input");
.LP
.BI "void setCDKMentry (CDKMENTRY *" "mentry",
.BI "char *" "value",
.BI "int " "minimumLength",
.BI "boolean " "box");
.LP
.BI "void setCDKMmentryValue (CDKMENTRY *" "mentry",
.BI "char *" "value");
.LP
.BI "char *getCDKMmentryValue (CDKMENTRY *" "mentry");
.LP
.BI "void setCDKMmentryMin (CDKMENTRY *" "mentry",
.BI "int " "minimum");
.LP
.BI "int getCDKMmentryMin (CDKMENTRY *" "mentry");
.LP
.BI "void setCDKMmentryBox (CDKMENTRY *" "mentry",
.BI "boolean " "box");
.LP
.BI "boolean getCDKMmentryBox (CDKMENTRY *" "mentry");
.LP
.BI "void setCDKMmentryBox (CDKMENTRY *" "mentry",
.BI "boolean " "box");
.LP
.BI "boolean getCDKMmentryBox (CDKMENTRY *" "mentry");
.LP
.BI "void setCDKMentryCB (CDKMENTRY *" "mentry",
.BI "MENTRYCB " "callBackFunction");
.LP
.BI "void setCDKMentryULChar (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryURChar (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryLLChar (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryLRChar (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryVerticalChar (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryHorizontalChar (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryBoxAttribute (CDKMENTRY *", "mentry",
.BI "chtype " "character");
.LP
.BI "void setCDKMentryBackgroundColor (CDKMENTRY *", "mentry",
.BI "char * " "color");
.LP
.BI "void moveCDKMentry (CDKMENTRY *" "mentry",
.BI "int " "box",
.BI "int " "box",
.BI "boolean " "relative",
.BI "boolean " "refresh");
.LP
.BI "void positionCDKMentry (CDKMENTRY *" "mentry");
.LP
.BI "void drawCDKMentry (CDKMENTRY *" "mentry",
.BI "boolean " "box");
.LP
.BI "void eraseCDKMentry (CDKMENTRY *" "mentry");
.LP
.BI "void cleanCDKMentry (CDKMENTRY *" "mentry");
.LP
.BI "void destroyCDKMentry (CDKMENTRY *" "mentry");
.LP
.BI "void setCDKMentryPreProcess (CDKMENTRY *" "mentry",
.BI "PROCESSFN " "callback",
.BI "void * " "data");
.LP
.BI "void setCDKMentryPostProcess (CDKMENTRY *" "mentry",
.BI "PROCESSFN " "callback",
.BI "void * " "data");
.LP
.BI "void bindCDKObject (EObjectType " "widgetType",
.BI "void *" "object",
.BI "chtype " "key",
.BI "BINDFN " "function",
.BI "void *" "data");
.SH DESCRIPTION
The Cdk mentry widget creates a multiple line entry box with a label and an
entry field. The following are functions which create or manipulate the Cdk
mentry box widget.
.SH AVAILABLE FUNCTIONS
CDKMENTRY *newCDKMentry (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, char *\f2title\f1, char *\f2label\f1, chtype \f2fieldAttribute\f1, chtype \f2fillerCharacter\f1, chtype \f2displayType\f1, int \f2fieldWidth\f1, int \f2fieldRows\f1, int \f2logicalRows\f1, int \f2minimumLength\f1, boolean \f2box\f1, boolean \f2shadow\f1);
.RS 3
This function creates a pointer to a mentry widget. The \f2screen\f1 parameter
is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
controls the placement of the object along the horizontal axis. This parameter
can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
of the object along the vertical axis. This parameter can accept an integer
value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
The \f2title\f1 parameter is the string which will be displayed at the top of the
widget. The title can be more than one line; just provide a carriage return
character at the line break. The \f2label\f1 parameter is the string which
will be displayed in the label of the mentry field. The \f2fieldAttribute\f1
is the attribute of the characters to be displayed when they are typed in.
\f2filler\f1 is the character which is to be displayed in an empty space in
the mentry field. The parameter \f2displayType\f1 tells how the mentry field
will behave when a character is entered into the field. The following table
outlines valid values for this field and what they mean:
.LP
.RS 3
.nf
\f2Display_Type Meaning\f1
vCHAR Only accepts alphabetic characters.
vLCHAR Only accepts alphabetic characters.
Maps the character to lower case
when a character has been accepted.
vUCHAR Only accepts alphabetic characters.
Maps the character to upper case
when a character has been accepted.
vHCHAR Only accepts alphabetic characters.
Displays a \f4.\f1 when a character
has been accepted.
vUHCHAR Only accepts alphabetic characters.
Displays a \f4.\f1 and maps the
character to upper case when a
character has been accepted.
vLHCHAR Only accepts alphabetic characters.
Displays a \f4.\f1 and maps the
character to lower case when a
character has been accepted.
vINT Only accepts numeric characters.
vHINT Only accepts numeric characters.
Displays a \f4.\f1 when a character
has been accepted.
vMIXED Accepts any character types.
vLMIXED Accepts any character types.
Maps the character to lower case
when an alphabetic character has
been accepted.
vUMIXED Accepts any character types.
Maps the character to upper case
when an alphabetic character has
been accepted.
vHMIXED Accepts any character types.
Displays a \f4.\f1 when a character
has been accepted.
vLHMIXED Accepts any character types.
Displays a \f4.\f1 and maps the
character to lower case when a
character has been accepted.
vUHMIXED Accepts any character types.
Displays a \f4.\f1 and maps the
character to upper case when a
character has been accepted.
vVIEWONLY Uneditable field.
.LP
.fi
.RE
The parameters \f2fieldRows\f1 and \f2fieldWidth\f1 control the height and width of
the field of the widget. If you provide a value of zero for either of the values,
the field in the widget will be made as large as it can both in width and in height.
If you provide a negative value, the field will be created the full height or width
minus the value provided. While \f2logicalRows\f1 states how many rows the mentry
field will have. The parameter \f2minimumLength\f1 states how many characters have
to be entered before the use can exit the mentry field. The \f2callBackFunction\f1
is where the use can swap out the key processing element of the widget. The \f2box\f1
parameter states whether the widget will be drawn with a box around it or not. The
\f2shadow\f1 parameter accepts a boolean value to turn the shadow on or off
around this widget. If the widget could not be created then a \f4NULL\f1 pointer is
returned.
.RE
char *activateCDKMentry (CDKMENTRY *\f2mentry\f1, chtype *\f2actions\f1);
.RS 3
This function activates the mentry widget and lets the user interact with the
widget. The parameter \f2mentry\f1 is a pointer to a non-NULL mentry widget.
If the \f2actions\f1 parameter is passed with a non-NULL value, the characters
in the array will be injected into the widget. To activate the widget
interactively pass in a \f4NULL\f1 pointer for \f2actions\f1. If the character entered
into this widget is \f4RETURN\f1 or \f4TAB\f1 then this function will return
a \f4char *\f1 representing the information typed into the widget and the
structure member \f4exitType\f1 will be set to \f4vNORMAL\f1. If the character
entered was \f4ESCAPE\f1 then the function will returns \f4NULL\f1 pointer and
the structure member \f4exitType\f1 is set to \f4vESCAPE_HIT\f1.
.RE
char *injectCDKMentry (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function injects a single character into the widget. The parameter
\f2mentry\f1 is a pointer to a non-NULL mentry. The parameter
\f2character\f1 is the character to inject into the widget. If the character
injected into this widget was \f4RETURN\f1 or \f4TAB\f1 then this function will
return a \f4char *\f1 representing the information typed into the widget and the
structure member \f4exitType\f1 will be set to \f4vNORMAL\f1. If the character
entered was \f4ESCAPE\f1 then the function will returns \f4NULL\f1 pointer and
the structure member \f4exitType\f1 is set to \f4vESCAPE_HIT\f1. Any other
character injected into the widget will set the structure member \f4exitType\f1
to \f4vEARLY_EXIT\f1 and the function will return a \f4NULL\f1 pointer.
.RE
void setCDKMentry (CDKMENTRY *\f2mentry\f1, char *\f2value\f1, int \f2minimumLength\f1, boolean \f2box\f1);
.RS 3
This function lets the programmer modify certain elements of an already defined
entry widget. The parameter names correspond to the same parameter names listed
in the \f4newCDKMentry\f1 function.
.RE
void setCDKMentryValue (CDKMENTRY *\f2mentry\f1, char *\f2value\f1);
.RS 3
This sets the current value of the widget.
.RE
char *getCDKMentryValue (CDKMENTRY *\f2mentry\f1);
.RS 3
This returns the current value of the widget.
.RE
void setCDKMentryMin (CDKMENTRY *\f2mentry\f1, int \f2maximum\f1);
.RS 3
This sets the minimum length of the string that the widget will allow.
.RE
int getCDKMentryMin (CDKMENTRY *\f2mentry\f1);
.RS 3
This returns the minimum length of a string the widget will allow.
.RE
void setCDKMentryFillerChar (CDKMENTRY *\f2mentry\f1, chtype \f2filler\f1);
.RS 3
This sets the character to use when drawing unused space in the field.
.RE
chtype getCDKMentryFillerChar (CDKMENTRY *\f2mentry\f1);
.RS 3
This returns the character being used to draw unused space in the widget.
.RE
void setCDKMentryBox (CDKMENTRY *\f2mentry\f1, boolean \f2boxWidget\f1);
.RS 3
This sets whether or not the widget will be draw with a box around it.
.RE
boolean getCDKMentryBox (CDKMENTRY *\f2mentry\f1);
.RS 3
This returns whether or not the widget will be drawn with a box around it.
.RE
void setCDKMentryULChar (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function sets the upper left hand corner of the widgets box to
the given character.
.RE
void setCDKMentryURChar (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function sets the upper right hand corner of the widgets box to
the given character.
.RE
void setCDKMentryLLChar (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function sets the lower left hand corner of the widgets box to
the given character.
.RE
void setCDKMentryLRChar (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function sets the lower right hand corner of the widgets box to
the given character.
.RE
void setCDKMentryVerticalChar (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function sets the vertical drawing character for the box to
the given character.
.RE
void setCDKMentryHorizontalChar (CDKMENTRY *\f2mentry\f1, chtype \f2character\f1);
.RS 3
This function sets the horizontal drawing character for the box to
the given character.
.RE
void setCDKMentryBoxAttribute (CDKMENTRY *\f2mentry\f1, chtype \f2attribute\f1);
.RS 3
This function sets the attribute of the box.
.RE
void setCDKMentryBackgroundColor (CDKMENTRY *\f2mentry\f1, char *\f2color\f1);
.RS 3
This sets the background color of the widget. The parameter \f2color\f1
is in the format of the Cdk format strings. To get more information look
at the \f4cdk_display\f1 manual page.
.RE
void setCDKMentryCB (CDKMENTRY *\f2mentry\f1, MENTRYCB \f2callbackFunction\f1);
.RS 3
This function allows the programmer to set a different widget input handler.
The parameter \f2callbackFunction\f1 is of type \f4MENTRYCB\f1. The current
default function is \f4CDKMentryCallBack\f1.
.RE
void moveCDKMentry (CDKMENTRY *\f2mentry\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
.RS 3
This function moves the given widget to the given position. The parameters
\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
\f2xpos\f1 can accept an integer value or one of the pre-defined values of
\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
accept an integer value or one of the pre-defined values of \f4LEFT\f1,
\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
then the widget would move one row down and two columns right. If the value
of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (weird things
may happen). The final parameter \f2refresh\f1 is a boolean value which
states whether the widget will get refreshed after the move or not.
.RE
void positionCDKMentry (CDKMENTRY *\f2mentry\f1);
.RS 3
This function allows the user to move the widget around the screen via the
cursor/keypad keys. The following key bindings can be used to move the
widget around the screen.
.LP
.nf
\f4Key Bindings\f1
.RS 3
\f2Key Action\f1
Up Arrow Moves the widget up one line.
Down Arrow Moves the widget down one line.
Left Arrow Moves the widget left one column
Right Arrow Moves the widget right one column
Keypad-1 Moves the widget down one line
and left one column.
Keypad-2 Moves the widget down one line.
Keypad-3 Moves the widget down one line
and right one column.
Keypad-4 Moves the widget left one column
Keypad-5 Centers the widget both vertically
and horizontally.
Keypad-6 Moves the widget right one column
Keypad-7 Moves the widget up one line
and left one column.
Keypad-8 Moves the widget up one line.
Keypad-9 Moves the widget up one line
and right one column.
t Moves the widget to the top of the screen.
b Moves the widget to the bottom of the screen.
l Moves the widget to the left of the screen.
r Moves the widget to the right of the screen.
c Centers the widget between the left and
right of the window.
C Centers the widget between the top and
bottom of the window.
Escape Returns the widget to its original position.
Return Exits the function and leaves the widget
where it was.
.fi
.RE
.RS 3
.LP
Keypad means that if the keyboard you are using has a keypad, then the
Num-Lock light has to be on in order to use the keys as listed. (The
numeric keys at the top of the keyboard will work as well.)
.LP
void drawCDKMentry(CDKMENTRY *\f2mentry\f1, boolean \f2box\f1);
.RS 3
This function draws the widget on the screen. The \f2box\f1 option
draws the widget with or without a box.
.RE
void eraseCDKMentry (CDKMENTRY *\f2mentry\f1);
.RS 3
This function removes the widget from the screen. This does \f4NOT\f1 destroy
the widget.
.RE
void cleanCDKMentry (CDKMENTRY *\f2mentry\f1);
.RS 3
This function clears the information from the field.
.RE
void destroyCDKMentry (CDKMENTRY *\f2mentry\f1);
.RS 3
This function removes the widget from the screen and frees up any memory the
object may be using.
.RE
void setCDKMentryPreProcess (CDKMENTRY *\f2mentry\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
.RS 3
This function allows the user to have the widget call a function after a key
is hit and before the key is applied to the widget. The parameter \f2function\f1
if of type \f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to
\f4void\f1. To learn more about pre-processing read the \f4cdk_process\f1
manual page.
.RE
void setCDKMentryPostProcess (CDKMENTRY *\f2mentry\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
.RS 3
This function allows the user to have the widget call a function after the
key has been applied to the widget. The parameter \f2function\f1 if of type
\f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to \f4void\f1. To
learn more about post-processing read the \f4cdk_process\f1 manual page.
.RE
void bindCDKObject (EObjectType \f2widgetType\f1, void *\f2object\f1, char \f2key\f1, BINDFN \f2function\f1, void *\f2data\f1);
.RS 3
This function allows the user to create special key bindings. The
\f2widgetType\f1 parameter is a defined type which states what Cdk object
type is being used. The \f2object\f1 parameter is the pointer to the widget
object. The \f2widgetType\f1 parameter is a defined type which states what
Cdk object type is being used. To learn more about the type \f4EObjectType\f1
read the \f4cdk_binding\f1 manual page. The \f2object\f1 parameter is the
pointer to the widget object. The \f2key\f1 is the character to bind. The
\f2function\f1 is the function type. To learn more about the key binding
callback function types read the \f4cdk_binding\f1 manual page. The last
parameter \f2data\f1 is a pointer to any data that needs to get passed to
the callback function.
.RE
.SH KEY BINDINGS
When the widget is activated there are several default key bindings which will
help the user enter or manipulate the information quickly. The following table
outlines the keys and their actions for this widget.
.LP
.RS 3
.nf
\f2Key Action\f1
Left Arrow Moves the cursor the the left.
CTRL-B Moves the cursor the the left.
Right Arrow Moves the cursor the the right.
CTRL-F Moves the cursor the the right.
Up Arrow Moves the cursor one row down.
Down Arrow Moves the cursor one row up.
Delete Deletes the character to the left of the cursor.
Backspace Deletes the character to the left of the cursor.
CTRL-H Deletes the character to the left of the cursor.
CTRL-V Pastes whatever is in the paste buffer, into the widget.
CTRL-X Cuts the contents from the widget and saves a copy in
the paste buffer.
CTRL-Y Copies the contents of the widget into the paste buffer.
CTRL-U Erases the contents of the widget.
CTRL-A Moves the cursor to the beginning of the entry field.
CTRL-E Moves the cursor to the end of the entry field.
CTRL-T Transposes the character under the cursor with the
character to the right.
Return Exits the widget and returns a \f4char *\f1 representing
the information which was typed into the field. It also
sets the structure member \f4exitType\f1 in the widget
pointer to \f4vNORMAL\f1.
Tab Exits the widget and returns a \f4char *\f1 representing
the information which was typed into the field. It also
sets the structure member \f4exitType\f1 in the widget
pointer to \f4vNORMAL\f1.
Escape Exits the widget and returns a \f4NULL\f1 pointer. It also
sets the structure member \f4exitType\f1 in the widget pointer
to the value of \f4vESCAPE_HIT\f1.
Ctrl-L Refreshes the screen.
.RE
.fi
.SH SEE ALSO
.BR cdk (3),
.BR cdk_binding (3),
.BR cdk_display (3),
.BR cdk_screen (3)
.SH NOTES
.PP
The header file \f4<cdk.h>\f1 automatically includes the header files
\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
.PP
If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
compile line to include the Ncurses header files instead.