67 lines
3.0 KiB
Groff
67 lines
3.0 KiB
Groff
.\" Copyright (c) 1989 The Regents of the University of California.
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.\" All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)worm.6 6.3 (Berkeley) 6/23/90
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.\"
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.TH WORM 6 "June 23, 1990"
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.UC 4
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.SH NAME
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worm \- Play the growing worm game
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.SH SYNOPSIS
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.B worm
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[
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.I size
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]
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.SH DESCRIPTION
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.PP
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In
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.I worm,
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you are a little worm, your body is the "o"'s on the screen
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and your head is the "@". You move with the hjkl keys (as in the game
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snake). If you don't press any keys, you continue in the direction you
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last moved. The upper case HJKL keys move you as if you had pressed
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several (9 for HL and 5 for JK) of the corresponding lower case key
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(unless you run into a digit, then it stops).
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.PP
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On the screen you will see a digit, if your worm eats the digit is will
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grow longer, the actual amount longer depends on which digit it was
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that you ate. The object of the game is to see how long you can make
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the worm grow.
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.PP
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The game ends when the worm runs into either the sides of the screen,
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or itself. The current score (how much the worm has grown) is kept in
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the upper left corner of the screen.
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.PP
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The optional argument, if present, is the initial length of the worm.
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.SH BUGS
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If the initial length of the worm is set to less than one or more
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than 75, various strange things happen.
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