NetBSD/games/battlestar/extern.h

392 lines
10 KiB
C

/* $NetBSD: extern.h,v 1.28 2000/09/25 19:37:59 jsm Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)externs.h 8.1 (Berkeley) 5/31/93
*/
#include <ctype.h>
#include <err.h>
#include <pwd.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#define BITS (8 * sizeof (int))
#define OUTSIDE (position > 68 && position < 246 && position != 218)
#define rnd(x) (rand() % (x))
#define max(a,b) ((a) < (b) ? (b) : (a))
#define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
#define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
#define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
/* well known rooms */
#define FINAL 275
#define GARDEN 197
#define POOLS 126
#define DOCK 93
/* word types */
#define VERB 0
#define OBJECT 1
#define NOUNS 2
#define PREPS 3
#define ADJS 4
#define CONJ 5
/* words numbers */
#define KNIFE 0
#define SWORD 1
#define LAND 2
#define WOODSMAN 3
#define TWO_HANDED 4
#define CLEAVER 5
#define BROAD 6
#define MAIL 7
#define HELM 8
#define SHIELD 9
#define MAID 10
#define BODY 10
#define VIPER 11
#define LAMPON 12
#define SHOES 13
#define CYLON 14
#define PAJAMAS 15
#define ROBE 16
#define AMULET 17
#define MEDALION 18
#define TALISMAN 19
#define DEADWOOD 20
#define MALLET 21
#define LASER 22
#define BATHGOD 23
#define NORMGOD 24
#define GRENADE 25
#define CHAIN 26
#define ROPE 27
#define LEVIS 28
#define MACE 29
#define SHOVEL 30
#define HALBERD 31
#define COMPASS 32
#define CRASH 33
#define ELF 34
#define FOOT 35
#define COINS 36
#define MATCHES 37
#define MAN 38
#define PAPAYAS 39
#define PINEAPPLE 40
#define KIWI 41
#define COCONUTS 42
#define MANGO 43
#define RING 44
#define POTION 45
#define BRACELET 46
#define GIRL 47
#define GIRLTALK 48
#define DARK 49
#define TIMER 50
#define CHAR 53
#define BOMB 54
#define DEADGOD 55
#define DEADTIME 56
#define DEADNATIVE 57
#define NATIVE 58
#define HORSE 59
#define CAR 60
#define POT 61
#define BAR 62
#define BLOCK 63
#define NUMOFOBJECTS 64
/* non-objects below */
#define UP 1000
#define DOWN 1001
#define AHEAD 1002
#define BACK 1003
#define RIGHT 1004
#define LEFT 1005
#define TAKE 1006
#define USE 1007
#define LOOK 1008
#define QUIT 1009
#define NORTH 1010
#define SOUTH 1011
#define EAST 1012
#define WEST 1013
#define SU 1014
#define DROP 1015
#define TAKEOFF 1016
#define DRAW 1017
#define PUTON 1018
#define WEARIT 1019
#define PUT 1020
#define INVEN 1021
#define EVERYTHING 1022
#define AND 1023
#define KILL 1024
#define RAVAGE 1025
#define UNDRESS 1026
#define THROW 1027
#define LAUNCH 1028
#define LANDIT 1029
#define LIGHT 1030
#define FOLLOW 1031
#define KISS 1032
#define LOVE 1033
#define GIVE 1034
#define SMITE 1035
#define SHOOT 1036
#define ON 1037
#define OFF 1038
#define TIME 1039
#define SLEEP 1040
#define DIG 1041
#define EAT 1042
#define SWIM 1043
#define DRINK 1044
#define DOOR 1045
#define SAVE 1046
#define RIDE 1047
#define DRIVE 1048
#define SCORE 1049
#define BURY 1050
#define JUMP 1051
#define KICK 1052
#define OPEN 1053
#define VERBOSE 1054
#define BRIEF 1055
#define AUXVERB 1056
/* injuries */
#define ARM 6 /* broken arm */
#define RIBS 7 /* broken ribs */
#define SPINE 9 /* broken back */
#define SKULL 11 /* fractured skull */
#define INCISE 10 /* deep incisions */
#define NECK 12 /* broken NECK */
#define NUMOFINJURIES 13
/* notes */
#define CANTLAUNCH 0
#define LAUNCHED 1
#define CANTSEE 2
#define CANTMOVE 3
#define JINXED 4
#define DUG 5
#define NUMOFNOTES 6
/* Number of times room description shown. */
#define ROOMDESC 3
/* fundamental constants */
#define NUMOFROOMS 275
#define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
#define LINELENGTH 81
#define TODAY 0
#define TONIGHT 1
#define CYCLE 100
/* initial variable values */
#define TANKFULL 250
#define TORPEDOES 10
#define MAXWEIGHT 60
#define MAXCUMBER 10
/*
* These are flags for objects in the objflags array. OBJ_PLURAL means
* that the object short name is plural; OBJ_AN that it begins with a
* vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON
* that it is a living person; OBJ_NONOBJ that it is not an object (to
* which any game action can be applied) at all (e.g. footsteps, asteroids).
* Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
*/
#define OBJ_PLURAL 1
#define OBJ_AN 2
#define OBJ_PERSON 4
#define OBJ_NONOBJ 8
struct room {
const char *name;
int link[8];
#define north link[0]
#define south link[1]
#define east link[2]
#define west link[3]
#define up link[4]
#define access link[5]
#define down link[6]
#define flyhere link[7]
const char *desc;
unsigned int objects[NUMOFWORDS];
};
extern struct room dayfile[];
extern struct room nightfile[];
extern struct room *location;
/* object characteristics */
extern const char *const objdes[NUMOFOBJECTS];
extern const char *const objsht[NUMOFOBJECTS];
extern const char *const ouch[NUMOFINJURIES];
extern const int objwt[NUMOFOBJECTS];
extern const int objcumber[NUMOFOBJECTS];
extern const int objflags[NUMOFOBJECTS];
#define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL)
/*
* These macros yield words to use with objects (followed but not preceded
* by spaces, or with no spaces if the expansion is the empty string).
*/
#define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ")
#define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n)))
#define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n)))
#define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ")
/* current input line */
#define WORDLEN 15
#define NWORD 20 /* words per line */
extern char words[NWORD][WORDLEN];
extern int wordvalue[NWORD];
extern int wordtype[NWORD];
extern int wordcount, wordnumber;
/* state of the game */
extern int ourtime;
extern int position;
extern int direction;
extern int left, right, ahead, back;
extern int ourclock, fuel, torps;
extern int carrying, encumber;
extern int rythmn;
extern int followfight;
extern int ate;
extern int snooze;
extern int meetgirl;
extern int followgod;
extern int godready;
extern int win;
extern int wintime;
extern int wiz;
extern int tempwiz;
extern int matchlight, matchcount;
extern int loved;
extern int pleasure, power, ego;
extern int WEIGHT;
extern int CUMBER;
extern int notes[NUMOFNOTES];
extern unsigned int inven[NUMOFWORDS];
extern unsigned int wear[NUMOFWORDS];
extern char beenthere[NUMOFROOMS + 1];
extern char injuries[NUMOFINJURIES];
extern int verbose;
extern const char *username;
struct wlist {
const char *string;
int value, article;
struct wlist *next;
};
extern struct wlist wlist[];
struct objs {
short room;
short obj;
};
extern const struct objs dayobjs[];
extern const struct objs nightobjs[];
#define DEFAULT_SAVE_FILE ".Bstar"
void bury __P((void));
int card __P((const char *, int));
void chime __P((void));
void convert __P((int));
void crash __P((void));
int cypher __P((void));
void die __P((void)) __attribute__((__noreturn__));
void diesig __P((int)) __attribute__((__noreturn__));
void dig __P((void));
void dooropen __P((void));
int draw __P((void));
void drink __P((void));
int drive __P((void));
int drop __P((const char *));
int eat __P((void));
int fight __P((int, int));
int follow __P((void));
char *getcom __P((char *, int, const char *, const char *));
char *getword __P((char *, char *, int));
int give __P((void));
void initialize __P((const char *));
int jump __P((void));
void kiss __P((void));
int land __P((void));
int launch __P((void));
void light __P((void));
void live __P((void)) __attribute__((__noreturn__));
void love __P((void));
int moveplayer __P((int, int));
void murder __P((void));
void news __P((void));
void newway __P((int));
void open_score_file __P((void));
void parse __P((void));
void post __P((char));
void printobjs __P((void));
int put __P((void));
int puton __P((void));
const char *rate __P((void));
void ravage __P((void));
void restore __P((const char *));
int ride __P((void));
void save __P((const char *));
char *save_file_name __P((const char *, size_t));
int shoot __P((void));
int take __P((unsigned int[]));
int takeoff __P((void));
int throw __P((const char *));
const char *truedirec __P((int, char));
int ucard __P((const unsigned int *));
int use __P((void));
int visual __P((void));
int wearit __P((void));
void whichway __P((struct room));
void wordinit __P((void));
void writedes __P((void));
int zzz __P((void));