83de4abed2
From Soren Jacobsen in PR 20730.
477 lines
19 KiB
Groff
477 lines
19 KiB
Groff
.de It
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.br
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.ie \\n(.$>=3 .ne \\$3
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.el .ne 3
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.IP "\\$1" \\$2
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..
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.TH cdk_template 3 "18 March 1997"
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.SH NAME
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newCDKTemplate, activateCDKTemplate, injectCDKTemplate, setCDKTemplate,
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setCDKTemplateValue, getCDKTemplateValue,
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setCDKTemplateMin, getCDKTemplateMin,
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setCDKTemplateBox, getCDKTemplateBox,
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setCDKTemplateULChar, setCDKTemplateURChar,
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setCDKTemplateLLChar, setCDKTemplateLRChar,
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setCDKTemplateVerticalChar, setCDKTemplateHorizontalChar,
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setCDKTemplateBoxAttribute,
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setCDKTemplateBackgroundColor,
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setCDKTemplateCB, drawCDKTemplate, eraseCDKTemplate, cleanCDKTemplate,
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mixCDKTemplate, unmixCDKTemplate, destroyCDKTemplate, setCDKTemplatePreProcess,
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setCDKTemplatePostProcess \- Creates a managed curses template
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widget.
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.SH SYNOPSIS
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.LP
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.B cc
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.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
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.B \-lcdk
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.RI "[ " "library" " \|.\|.\|. ]"
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.LP
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#include <cdk.h>
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.LP
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.BI "CDKTEMPLATE *newCDKTemplate (CDKSCREEN *" "cdkscreen",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "char *" "title",
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.BI "char *" "label",
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.BI "char *" "plate",
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.BI "char *" "overlay",
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.BI "boolean " "box",
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.BI "boolean " "shadow");
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.LP
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.BI "char *activateCDKTemplate (CDKTEMPLATE *" "template",
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.BI "chtype * " "actions");
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.LP
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.BI "char *injectCDKTemplate (CDKTEMPLATE *" "template",
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.BI "chtype " "input");
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.LP
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.BI "void setCDKTemplate (CDKTEMPLATE *" "template",
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.BI "char *" "value",
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.BI "boolean " "box");
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.LP
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.BI "void setCDKTemplateValue (CDKTEMPLATE *" "template",
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.BI "char *" "value");
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.LP
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.BI "char *getCDKTemplateValue (CDKTEMPLATE *" "template");
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.LP
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.BI "void setCDKTemplateMin (CDKTEMPLATE *" "template",
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.BI "int " "minimum");
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.LP
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.BI "int getCDKTemplateMin (CDKTEMPLATE *" "template");
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.LP
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.BI "void setCDKTemplateBox (CDKTEMPLATE *" "template",
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.BI "boolean " "box");
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.LP
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.BI "boolean getCDKTemplateBox (CDKTEMPLATE *" "template");
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.LP
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.BI "void setCDKTemplateCB (CDKTEMPLATE *" "template",
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.BI "TEMPLATECB " "callbackFunction");
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.LP
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.BI "void setCDKTemplateULChar (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateURChar (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateLLChar (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateLRChar (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateVerticalChar (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateHorizontalChar (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateBoxAttribute (CDKTEMPLATE *", "template",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKTemplateBackgroundColor (CDKTEMPLATE *", "template",
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.BI "char * " "color");
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.LP
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.BI "void moveCDKTemplate (CDKTEMPLATE *" "template",
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.BI "int " "box",
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.BI "int " "box",
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.BI "boolean " "relative",
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.BI "boolean " "refresh");
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.LP
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.BI "void positionCDKTemplate (CDKTEMPLATE *" "template");
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.LP
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.BI "void drawCDKTemplate (CDKTEMPLATE *" "template",
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.BI "boolean " "box");
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.LP
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.BI "void eraseCDKTemplate (CDKTEMPLATE *" "template");
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.LP
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.BI "void cleanCDKTemplate (CDKTEMPLATE *" "template");
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.LP
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.BI "char *mixCDKTemplate (CDKTEMPLATE *" "template");
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.LP
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.BI "char *unmixCDKTemplate (CDKTEMPLATE *" "template");
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.LP
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.BI "void destroyCDKTemplate (CDKTEMPLATE *" "template");
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.LP
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.BI "void setCDKTemplatePreProcess (CDKTEMPLATE *" "template",
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.BI "PROCESSFN " "callback",
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.BI "void * " "data");
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.LP
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.BI "void setCDKTemplatePostProcess (CDKTEMPLATE *" "template",
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.BI "PROCESSFN " "callback",
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.BI "void * " "data");
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.LP
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.BI "void bindCDKObject (EObjectType " "widgetType",
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.BI "void *" "object",
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.BI "chtype " "key",
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.BI "BINDFN " "function",
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.BI "void *" "data");
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.SH DESCRIPTION
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The Cdk template widget creates a template widget which allows a user to type
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information into an entry field with a pre-set field format. Typical uses for
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this widget would be a date field or a time field. The following are functions
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which create or manipulate the Cdk template box widget.
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.SH AVAILABLE FUNCTIONS
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CDKTEMPLATE *newCDKTemplate (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, char *\f2title\f1, char *\f2label\f1, char *\f2plate\f1, char *\f2overlay\f1, boolean \f2box\f1, boolean \f2shadow\f1);
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.RS 3
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This function creates a pointer to a template widget. The \f2screen\f1 parameter
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is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
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controls the placement of the object along the horizontal axis. This parameter
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can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
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\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
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of the object along the vertical axis. This parameter can accept an integer
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value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
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The \f2title\f1 parameter is the string which will be displayed at the top of the
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widget. The title can be more than one line; just provide a carriage return
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character at the line break. The \f2label\f1 parameter is the
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string which will be displayed in the label of the template field. The
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\f2plate\f1 parameter defines what character is allowed at what position
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in the template field. This is done by creating a character plate by using
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special format character to tell the template widget what type of character
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is allowed where in the template widget. The following table lists all of
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the current format types.
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.LP
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.nf
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.RS 3
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\f2Plate_Character Effect\f1
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# Accepts an integer value.
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A Accepts an alphabetic value.
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C Accepts an alphabetic value. Automatically
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converts the character to upper case.
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c Accepts an alphabetic value. Automatically
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converts the character to lower case.
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M Accepts alphanumeric characters.
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X Accepts alphanumeric characters. Automatically
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converts the character to upper case.
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x Accepts alphanumeric characters. Automatically
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converts the character to upper case.
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Anything else Ignored and assumed a non-editable position.
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.fi
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.RE
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.LP
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The \f2overlay\f1 parameter is the overlay of the template field. If the field
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needed some sort of overlay, this parameter supplies this. A date field could
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have YY/MM/DD, the overlay parameter would display YY/MM/DD on an empty template
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field. The \f2box\f1 parameter states whether the widget will be drawn with a
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box around it or not. The \f2shadow\f1 parameter accepts a boolean value to
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turn the shadow on or off around this widget. The \f2box\f1 parameter states
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whether the widget will be drawn with a box around it or not. The \f2shadow\f1
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parameter accepts a boolean value to turn the shadow on or off around this
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widget. If the widget could not be created then a \f4NULL\f1 pointer is returned.
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.RE
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char *activateCDKTemplate (CDKTEMPLATE *\f2template\f1, chtype *\f2actions\f1);
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.RS 3
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This function activates the template widget and lets the user interact with the
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widget. The parameter \f2template\f1 is a pointer to a non-NULL template widget.
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If the \f2actions\f1 parameter is passed with a non-NULL value, the characters
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in the array will be injected into the widget. To activate the widget
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interactively pass in a \f4NULL\f1 pointer for \f2actions\f1. If the character entered
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into this widget is \f4RETURN\f1 or \f4TAB\f1 then this function will return
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a \f4char *\f1 representing the information typed into the widget and the
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structure member \f4exitType\f1 will be set to \f4vNORMAL\f1. If the character
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entered was \f4ESCAPE\f1 then the function will returns \f4NULL\f1 pointer and
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the structure member \f4exitType\f1 is set to \f4vESCAPE_HIT\f1.
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.RE
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char *injectCDKTemplate (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function injects a single character into the widget. The parameter
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\f2template\f1 is a pointer to a non-NULL template. The parameter
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\f2character\f1 is the character to inject into the widget. If the character
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injected into this widget was \f4RETURN\f1 or \f4TAB\f1 then this function will
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return a \f4char *\f1 representing the information typed into the widget and the
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structure member \f4exitType\f1 will be set to \f4vNORMAL\f1. If the character
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entered was \f4ESCAPE\f1 then the function will returns \f4NULL\f1 pointer and
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the structure member \f4exitType\f1 is set to \f4vESCAPE_HIT\f1. Any other
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character injected into the widget will set the structure member \f4exitType\f1
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to \f4vEARLY_EXIT\f1 and the function will return a \f4NULL\f1 pointer.
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.RE
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void setCDKTemplate (CDKTEMPLATE *\f2template\f1, char *\f2value\f1, boolean \f2box\f1);
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.RS 3
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This function lets the programmer modify certain elements of an already defined
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template widget. The parameter names correspond to the same parameter names
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listed in the \f4newCDKTemplate\f1 function.
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.RE
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void setCDKTemplateValue (CDKTEMPLATE *template, char *value);
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.RS 3
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This sets the value in the widget.
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.RE
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char *getCDKTemplateValue (CDKTEMPLATE *template);
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.RS 3
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This returns the current value of the widget.
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.RE
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void setCDKTemplateMin (CDKTEMPLATE *template, int min);
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.RS 3
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This sets the minimum number of characters that have to be entered
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before the widget will exit.
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.RE
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int getCDKTemplateMin (CDKTEMPLATE *template);
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.RS 3
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This returns the minimum characters that have to be entered before the
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widget will exit.
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.RE
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void setCDKTemplateBox (CDKTEMPLATE *template, boolean Box);
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.RS 3
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This sets whether or not the widget will be draw with a box around it.
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.RE
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boolean getCDKTemplateBox (CDKTEMPLATE *template);
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.RS 3
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This returns whether or not the widget will be drawn with a box around it.
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.RE
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void setCDKTemplateULChar (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function sets the upper left hand corner of the widgets box to
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the given character.
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.RE
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void setCDKTemplateURChar (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function sets the upper right hand corner of the widgets box to
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the given character.
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.RE
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void setCDKTemplateLLChar (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function sets the lower left hand corner of the widgets box to
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the given character.
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.RE
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void setCDKTemplateLRChar (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function sets the lower right hand corner of the widgets box to
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the given character.
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.RE
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void setCDKTemplateVerticalChar (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function sets the vertical drawing character for the box to
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the given character.
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.RE
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void setCDKTemplateHorizontalChar (CDKTEMPLATE *\f2template\f1, chtype \f2character\f1);
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.RS 3
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This function sets the horizontal drawing character for the box to
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the given character.
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.RE
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void setCDKTemplateBoxAttribute (CDKTEMPLATE *\f2template\f1, chtype \f2attribute\f1);
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.RS 3
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This function sets the attribute of the box.
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.RE
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void setCDKTemplateBackgroundColor (CDKTEMPLATE *\f2template\f1, char *\f2color\f1);
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.RS 3
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This sets the background color of the widget. The parameter \f2color\f1
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is in the format of the Cdk format strings. To get more information look
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at the \f4cdk_display\f1 manual page.
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.RE
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void setCDKTemplateCB (CDKTEMPLATE *\f2template\f1, TEMPLATECB \f2callbackFunction\f1);
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.RS 3
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This function allows the programmer to set a different widget input handler.
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The parameter \f2callbackFunction\f1 is of type \f4TEMPLATECB\f1. The current
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default function is \f4CDKTemplateCallBack\f1.
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.RE
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void moveCDKTemplate (CDKTEMPLATE *\f2template\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
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.RS 3
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This function moves the given widget to the given position. The parameters
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\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
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\f2xpos\f1 can accept an integer value or one of the pre-defined values of
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\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
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accept an integer value or one of the pre-defined values of \f4LEFT\f1,
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\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
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the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
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example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
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then the widget would move one row down and two columns right. If the value
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of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
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(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
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\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (weird things
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may happen). The final parameter \f2refresh\f1 is a boolean value which
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states whether the widget will get refreshed after the move or not.
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.RE
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void positionCDKTemplate (CDKTEMPLATE *\f2template\f1);
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.RS 3
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This function allows the user to move the widget around the screen via the
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cursor/keypad keys. The following key bindings can be used to move the
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widget around the screen.
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.LP
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.nf
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\f4Key Bindings\f1
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.RS 3
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\f2Key Action\f1
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Up Arrow Moves the widget up one line.
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Down Arrow Moves the widget down one line.
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Left Arrow Moves the widget left one column
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Right Arrow Moves the widget right one column
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Keypad-1 Moves the widget down one line
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and left one column.
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Keypad-2 Moves the widget down one line.
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Keypad-3 Moves the widget down one line
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and right one column.
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Keypad-4 Moves the widget left one column
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Keypad-5 Centers the widget both vertically
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and horizontally.
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Keypad-6 Moves the widget right one column
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Keypad-7 Moves the widget up one line
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and left one column.
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Keypad-8 Moves the widget up one line.
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Keypad-9 Moves the widget up one line
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and right one column.
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t Moves the widget to the top of the screen.
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b Moves the widget to the bottom of the screen.
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l Moves the widget to the left of the screen.
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r Moves the widget to the right of the screen.
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c Centers the widget between the left and
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right of the window.
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C Centers the widget between the top and
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bottom of the window.
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Escape Returns the widget to its original position.
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Return Exits the function and leaves the widget
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where it was.
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.fi
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.RE
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.RS 3
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.LP
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Keypad means that if the keyboard you are using has a keypad, then the
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Num-Lock light has to be on in order to use the keys as listed. (The
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numeric keys at the top of the keyboard will work as well.)
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.LP
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void drawCDKTemplate (CDKTEMPLATE *\f2template\f1, boolean \f2box\f1);
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.RS 3
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This function draws the template widget on the screen. The \f2box\f1 option
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draws the widget with or without a box.
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.RE
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void eraseCDKTemplate (CDKTEMPLATE *\f2template\f1);
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.RS 3
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This function removes the widget from the screen. This does \f4NOT\f1 destroy
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the widget.
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.RE
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void cleanCDKTemplate (CDKTEMPLATE *\f2template\f1);
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.RS 3
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This function clears the information from the field.
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.RE
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char *mixCDKTemplate (CDKTEMPLATE *\f2template\f1);
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.RS 3
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This function returns a \f4char *\f1 pointer to the field value and the
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plate.
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.RE
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char *unmixCDKTemplate (CDKTEMPLATE *\f2template\f1);
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.RS 3
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This function returns a \f4char *\f1 pointer to the field value without any
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plate characters.
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.RE
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void destroyCDKTemplate (CDKTEMPLATE *\f2template\f1);
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.RS 3
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This function removes the widget from the screen and frees up any memory the
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object may be using.
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.RE
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void setCDKTemplatePreProcess (CDKTEMPLATE *\f2template\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
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.RS 3
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This function allows the user to have the widget call a function after a key
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is hit and before the key is applied to the widget. The parameter \f2function\f1
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if of type \f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to
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\f4void\f1. To learn more about pre-processing read the \f4cdk_process\f1
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manual page.
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.RE
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void setCDKTemplatePostProcess (CDKTEMPLATE *\f2template\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
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.RS 3
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This function allows the user to have the widget call a function after the
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key has been applied to the widget. The parameter \f2function\f1 if of type
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\f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to \f4void\f1. To
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learn more about post-processing read the \f4cdk_process\f1 manual page.
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.RE
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void bindCDKObject (EObjectType \f2widgetType\f1, void *\f2object\f1, char \f2key\f1, BINDFN \f2function\f1, void *\f2data\f1);
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.RS 3
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This function allows the user to create special key bindings. The
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\f2widgetType\f1 parameter is a defined type which states what Cdk object
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type is being used. To learn more about the type \f4EObjectType\f1 read the
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\f4cdk_binding\f1 manual page. The \f2object\f1 parameter is the pointer to
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the widget object. The \f2key\f1 is the character to bind. The \f2function\f1
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is the function type. To learn more about the key binding callback function
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types read the \f4cdk_binding\f1 manual page. The last parameter \f2data\f1
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is a pointer to any data that needs to get passed to the callback function.
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.RE
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.SH KEY BINDINGS
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When the widget is activated there are several default key bindings which will
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help the user enter or manipulate the information quickly. The following table
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outlines the keys and their actions for this widget.
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.LP
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.nf
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.RS 3
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\f2Key Action\f1
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Delete Deletes the character to the left of the cursor.
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Backspace Deletes the character to the left of the cursor.
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Ctrl-P Pastes whatever is in the paste buffer, into the widget.
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Ctrl-K Cuts the contents from the widget and saves a copy in
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the paste buffer.
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Ctrl-T Copies the contents of the widget into the paste buffer.
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Ctrl-E Erases the contents of the widget.
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Return Exits the widget and returns a \f4char *\f1 representing
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the information which was typed into the field. It also
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sets the structure member \f4exitType\f1 in the widget
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pointer to \f4vNORMAL\f1.
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Tab Exits the widget and returns a \f4char *\f1 representing
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the information which was typed into the field. It also
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sets the structure member \f4exitType\f1 in the widget
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pointer to \f4vNORMAL\f1.
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Escape Exits the widget and returns a \f4NULL\f1 pointer. It also
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sets the structure member \f4exitType\f1 in the widget pointer
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to the value of \f4vESCAPE_HIT\f1.
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Ctrl-L Refreshes the screen.
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.RE
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|
.fi
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.SH SEE ALSO
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.BR cdk (3),
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.BR cdk_binding (3),
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.BR cdk_display (3),
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.BR cdk_screen (3)
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.SH NOTES
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.PP
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The header file \f4<cdk.h>\f1 automatically includes the header files
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\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
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\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
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\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
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The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
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.PP
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If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
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compile line to include the Ncurses header files instead.
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