813 lines
25 KiB
C
813 lines
25 KiB
C
#ifndef lint
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static char rcsid[] = "$Id: object.c,v 1.4 1994/10/21 21:26:12 mycroft Exp $";
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#endif /* not lint */
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/* object.c Larn is copyrighted 1986 by Noah Morgan. */
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#include "header.h"
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/*
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***************
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LOOK_FOR_OBJECT
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***************
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subroutine to look for an object and give the player his options
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if an object was found.
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*/
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lookforobject()
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{
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register int i,j;
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if (c[TIMESTOP]) return; /* can't find objects is time is stopped */
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i=item[playerx][playery]; if (i==0) return;
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showcell(playerx,playery); cursors(); yrepcount=0;
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switch(i)
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{
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case OGOLDPILE: case OMAXGOLD:
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case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break;
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case OPOTION: lprcat("\n\nYou have found a magic potion");
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i = iarg[playerx][playery];
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if (potionname[i][0]!=0) lprintf(" of%s", potionname[i]);
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opotion(i); break;
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case OSCROLL: lprcat("\n\nYou have found a magic scroll");
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i = iarg[playerx][playery];
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if (scrollname[i][0]!=0) lprintf(" of%s", scrollname[i]);
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oscroll(i); break;
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case OALTAR: if (nearbymonst()) return;
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lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
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case OBOOK: lprcat("\n\nYou have found a book."); obook(); break;
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case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
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case OTHRONE: if (nearbymonst()) return;
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lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
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case OTHRONE2: if (nearbymonst()) return;
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lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
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case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
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case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
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case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
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case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break;
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case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
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oelevator(1); /* up */ break;
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case OFOUNTAIN: if (nearbymonst()) return;
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lprcat("\n\nThere is a fountain here"); ofountain(); break;
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case OSTATUE: if (nearbymonst()) return;
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lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
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case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break;
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case OIVTELETRAP: if (rnd(11)<6) return;
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item[playerx][playery] = OTELEPORTER;
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know[playerx][playery] = 1;
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case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n");
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beep(); nap(3000); oteleport(0);
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break;
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case OSCHOOL: if (nearbymonst()) return;
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lprcat("\n\nYou have found the College of Larn.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
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if (i == 'g') { oschool(); /* the college of larn */ }
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else lprcat(" stay here");
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break;
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case OMIRROR: if (nearbymonst()) return;
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lprcat("\n\nThere is a mirror here"); omirror(); break;
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case OBANK2:
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case OBANK: if (nearbymonst()) return;
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if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
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else lprcat("\n\nYou have found a branch office of the bank of Larn.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
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if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ }
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else lprcat(" stay here");
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break;
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case ODEADFOUNTAIN: if (nearbymonst()) return;
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lprcat("\n\nThere is a dead fountain here"); break;
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case ODNDSTORE: if (nearbymonst()) return;
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lprcat("\n\nThere is a DND store here.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
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if (i == 'g')
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dndstore(); /* the dnd adventurers store */
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else lprcat(" stay here");
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break;
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case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
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case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears");
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oelevator(-1); /* down */
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break;
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case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]);
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lprcat("\nDo you (c) close it"); iopts();
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i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
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if ((i=='\33') || (i=='i')) { ignore(); break; }
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lprcat("close"); forget();
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item[playerx][playery]=OCLOSEDDOOR;
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iarg[playerx][playery]=0;
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playerx = lastpx; playery = lastpy;
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break;
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case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]);
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lprcat("\nDo you (o) try to open it"); iopts();
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i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
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if ((i=='\33') || (i=='i'))
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{ ignore(); playerx = lastpx;
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playery = lastpy; break; }
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else
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{
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lprcat("open");
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if (rnd(11)<7)
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{
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switch(iarg[playerx][playery])
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{
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case 6: c[AGGRAVATE] += rnd(400); break;
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case 7: lprcat("\nYou are jolted by an electric shock ");
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lastnum=274; losehp(rnd(20)); bottomline(); break;
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case 8: loselevel(); break;
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case 9: lprcat("\nYou suddenly feel weaker ");
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if (c[STRENGTH]>3) c[STRENGTH]--;
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bottomline(); break;
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default: break;
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}
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playerx = lastpx; playery = lastpy;
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}
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else
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{
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forget(); item[playerx][playery]=OOPENDOOR;
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}
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}
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break;
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case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
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lprcat("\nDo you (g) go inside"); iopts();
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i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
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if (i == 'g')
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{
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newcavelevel(1); playerx=33; playery=MAXY-2;
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item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
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draws(0,MAXX,0,MAXY); bot_linex(); return;
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}
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else ignore();
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break;
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case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
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lprcat("\nDo you (c) climb down"); iopts();
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i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
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if ((i=='\33') || (i=='i')) { ignore(); break; }
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if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
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if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
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lastnum=275; losehp(30+rnd(20)); bottomhp(); }
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else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL);
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for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
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if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
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draws(0,MAXX,0,MAXY); bot_linex(); return;
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case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
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lprcat("\nDo you (c) climb up"); iopts();
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i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
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if ((i=='\33') || (i=='i')) { ignore(); break; }
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if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
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if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
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lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
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lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
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for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
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if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
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draws(0,MAXX,0,MAXY); bot_linex(); return;
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case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */
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item[playerx][playery] = OTRAPARROW;
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know[playerx][playery] = 0;
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case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */
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lastnum=259; losehp(rnd(10)+level);
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bottomhp(); return;
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case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */
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item[playerx][playery] = ODARTRAP;
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know[playerx][playery] = 0;
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case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */
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lastnum=260; losehp(rnd(5));
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if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
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bottomline(); return;
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case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */
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item[playerx][playery] = OTRAPDOOR;
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know[playerx][playery] = 1;
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case OTRAPDOOR: lastnum = 272; /* a trap door */
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if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
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{ lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); }
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lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */
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losehp(rnd(5+level));
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nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex();
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return;
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case OTRADEPOST: if (nearbymonst()) return;
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lprcat("\nYou have found the Larn trading Post.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
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if (i == 'g') otradepost(); else lprcat("stay here");
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return;
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case OHOME: if (nearbymonst()) return;
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lprcat("\nYou have found your way home.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
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if (i == 'g') ohome(); else lprcat("stay here");
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return;
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case OWALL: break;
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case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */
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case OLRS: if (nearbymonst()) return;
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lprcat("\n\nThere is an LRS office here.");
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lprcat("\nDo you (g) go inside, or (i) stay here? ");
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i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
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if (i == 'g')
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olrs(); /* the larn revenue service */
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else lprcat(" stay here");
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break;
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default: finditem(i); break;
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};
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}
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/*
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function to say what object we found and ask if player wants to take it
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*/
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finditem(itm)
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int itm;
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{
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int tmp,i;
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lprintf("\n\nYou have found %s ",objectname[itm]);
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tmp=iarg[playerx][playery];
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switch(itm)
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{
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case ODIAMOND: case ORUBY: case OEMERALD:
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case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON:
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case OCUBEofUNDEAD: case ONOTHEFT: break;
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default:
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if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
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}
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lprcat("\nDo you want to (t) take it"); iopts();
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i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
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if (i == 't')
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{ lprcat("take"); if (take(itm,tmp)==0) forget(); return; }
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ignore();
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}
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/*
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*******
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OSTAIRS
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*******
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subroutine to process the stair cases
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if dir > 0 the up else down
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*/
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ostairs(dir)
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int dir;
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{
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register int k;
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lprcat("\nDo you (s) stay here ");
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if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down ");
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lprcat("or (f) kick stairs? ");
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while (1) switch(getchar())
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{
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case '\33':
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case 's': case 'i': lprcat("stay here"); return;
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case 'f': lprcat("kick stairs");
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if (rnd(2) == 1)
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lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
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else
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{
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k=rnd((level+1)<<1);
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lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k);
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lastnum=276; losehp(k); bottomline();
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}
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return;
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case 'u': lprcat("go up");
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if (dir < 0) lprcat("\nThe stairs don't go up!");
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else
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if (level>=2 && level!=11)
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{
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k = level; newcavelevel(level-1);
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draws(0,MAXX,0,MAXY); bot_linex();
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}
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else lprcat("\nThe stairs lead to a dead end!");
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return;
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case 'd': lprcat("go down");
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if (dir > 0) lprcat("\nThe stairs don't go down!");
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else
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if (level!=0 && level!=10 && level!=13)
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{
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k = level; newcavelevel(level+1);
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draws(0,MAXX,0,MAXY); bot_linex();
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}
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else lprcat("\nThe stairs lead to a dead end!");
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return;
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};
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}
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/*
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*********
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OTELEPORTER
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*********
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subroutine to handle a teleport trap +/- 1 level maximum
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*/
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oteleport(err)
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int err;
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{
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register int tmp;
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if (err) if (rnd(151)<3) died(264); /* stuck in a rock */
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c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */
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if (level==0) tmp=0;
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else if (level < MAXLEVEL)
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{ tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
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if (tmp<1) tmp=1; }
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else
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{ tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
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if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
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playerx = rnd(MAXX-2); playery = rnd(MAXY-2);
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if (level != tmp) newcavelevel(tmp); positionplayer();
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draws(0,MAXX,0,MAXY); bot_linex();
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}
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/*
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*******
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OPOTION
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*******
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function to process a potion
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*/
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opotion(pot)
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int pot;
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{
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lprcat("\nDo you (d) drink it, (t) take it"); iopts();
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while (1) switch(getchar())
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{
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case '\33':
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case 'i': ignore(); return;
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case 'd': lprcat("drink\n"); forget(); /* destroy potion */
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quaffpotion(pot); return;
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case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget();
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return;
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};
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}
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/*
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function to drink a potion
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*/
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quaffpotion(pot)
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int pot;
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{
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register int i,j,k;
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if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
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potionname[pot] = potionhide[pot];
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switch(pot)
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{
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case 9: lprcat("\nYou feel greedy . . ."); nap(2000);
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for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
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if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
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{
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know[j][i]=1; show1cell(j,i);
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}
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showplayer(); return;
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case 19: lprcat("\nYou feel greedy . . ."); nap(2000);
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for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
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{
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k=item[j][i];
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if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
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|| (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
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{
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know[j][i]=1; show1cell(j,i);
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}
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}
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showplayer(); return;
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case 20: c[HP] = c[HPMAX]; break; /* instant healing */
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case 1: lprcat("\nYou feel better");
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if (c[HP] == c[HPMAX]) raisemhp(1);
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else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX]; break;
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case 2: lprcat("\nSuddenly, you feel much more skillful!");
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raiselevel(); raisemhp(1); return;
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case 3: lprcat("\nYou feel strange for a moment");
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c[rund(6)]++; break;
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case 4: lprcat("\nYou feel more self confident!");
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c[WISDOM] += rnd(2); break;
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case 5: lprcat("\nWow! You feel great!");
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if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break;
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case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break;
|
||
|
||
case 8: lprcat("\nYour intelligence went up by one!");
|
||
c[INTELLIGENCE]++; break;
|
||
|
||
case 10: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
|
||
if (mitem[j][i])
|
||
{
|
||
know[j][i]=1; show1cell(j,i);
|
||
}
|
||
/* monster detection */ return;
|
||
|
||
case 12: lprcat("\nThis potion has no taste to it"); return;
|
||
|
||
case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!");
|
||
if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
|
||
c[HERO] += 250; break;
|
||
|
||
case 16: lprcat("\nYou have a greater intestinal constitude!");
|
||
c[CONSTITUTION]++; break;
|
||
|
||
case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
|
||
if (c[GIANTSTR]==0) c[STREXTRA] += 21;
|
||
c[GIANTSTR] += 700; break;
|
||
|
||
case 18: lprcat("\nYou feel a chill run up your spine!");
|
||
c[FIRERESISTANCE] += 1000; break;
|
||
|
||
case 0: lprcat("\nYou fall asleep. . .");
|
||
i=rnd(11)-(c[CONSTITUTION]>>2)+2; while(--i>0) { parse2(); nap(1000); }
|
||
cursors(); lprcat("\nYou woke up!"); return;
|
||
|
||
case 7: lprcat("\nYou become dizzy!");
|
||
if (--c[STRENGTH] < 3) c[STRENGTH]=3; break;
|
||
|
||
case 11: lprcat("\nYou stagger for a moment . .");
|
||
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
|
||
know[j][i]=0;
|
||
nap(2000); draws(0,MAXX,0,MAXY); /* potion of forgetfulness */ return;
|
||
|
||
case 13: lprcat("\nYou can't see anything!"); /* blindness */
|
||
c[BLINDCOUNT]+=500; return;
|
||
|
||
case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
|
||
|
||
case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */
|
||
|
||
case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
|
||
c[HALFDAM] += 200 + rnd(200); return;
|
||
|
||
case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */
|
||
c[SEEINVISIBLE] += rnd(1000)+400;
|
||
monstnamelist[INVISIBLESTALKER] = 'I'; return;
|
||
};
|
||
bottomline(); /* show new stats */ return;
|
||
}
|
||
|
||
/*
|
||
*******
|
||
OSCROLL
|
||
*******
|
||
|
||
function to process a magic scroll
|
||
*/
|
||
oscroll(typ)
|
||
int typ;
|
||
{
|
||
lprcat("\nDo you ");
|
||
if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
|
||
while (1) switch(getchar())
|
||
{
|
||
case '\33':
|
||
case 'i': ignore(); return;
|
||
|
||
case 'r': if (c[BLINDCOUNT]) break;
|
||
lprcat("read"); forget();
|
||
if (typ==2 || typ==15) { show1cell(playerx,playery); cursors(); }
|
||
/* destroy it */ read_scroll(typ); return;
|
||
|
||
case 't': lprcat("take"); if (take(OSCROLL,typ)==0) forget(); /* destroy it */
|
||
return;
|
||
};
|
||
}
|
||
|
||
/*
|
||
data for the function to read a scroll
|
||
*/
|
||
static int xh,yh,yl,xl;
|
||
static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
|
||
LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
|
||
static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
|
||
INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
|
||
char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
|
||
STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
|
||
HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
|
||
FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
|
||
ITCHING,CLUMSINESS, WTW };
|
||
/*
|
||
* function to adjust time when time warping and taking courses in school
|
||
*/
|
||
adjtime(tim)
|
||
register long tim;
|
||
{
|
||
register int j;
|
||
for (j=0; j<26; j++) /* adjust time related parameters */
|
||
if (c[time_change[j]])
|
||
if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
|
||
regen();
|
||
}
|
||
|
||
/*
|
||
function to read a scroll
|
||
*/
|
||
read_scroll(typ)
|
||
int typ;
|
||
{
|
||
register int i,j;
|
||
if (typ<0 || typ>=MAXSCROLL) return; /* be sure we are within bounds */
|
||
scrollname[typ] = scrollhide[typ];
|
||
switch(typ)
|
||
{
|
||
case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return;
|
||
|
||
case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */
|
||
|
||
case 2: lprcat("\nYou have been granted enlightenment!");
|
||
yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX);
|
||
yl = max(playery-7,0); xl = max(playerx-25,0);
|
||
for (i=yl; i<yh; i++) for (j=xl; j<xh; j++) know[j][i]=1;
|
||
nap(2000); draws(xl,xh,yl,yh); return;
|
||
|
||
case 3: lprcat("\nThis scroll seems to be blank"); return;
|
||
|
||
case 4: createmonster(makemonst(level+1)); return; /* this one creates a monster */
|
||
|
||
case 5: something(level); /* create artifact */ return;
|
||
|
||
case 6: c[AGGRAVATE]+=800; return; /* aggravate monsters */
|
||
|
||
case 7: gtime += (i = rnd(1000) - 850); /* time warp */
|
||
if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
|
||
else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
|
||
adjtime((long)i); /* adjust time for time warping */
|
||
return;
|
||
|
||
case 8: oteleport(0); return; /* teleportation */
|
||
|
||
case 9: c[AWARENESS] += 1800; return; /* expanded awareness */
|
||
|
||
case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */
|
||
|
||
case 11: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
|
||
if (mitem[j][i])
|
||
hitp[j][i] = monster[mitem[j][i]].hitpoints;
|
||
return; /* monster healing */
|
||
case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
|
||
|
||
case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
|
||
|
||
case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */
|
||
|
||
case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
|
||
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) know[j][i]=1;
|
||
nap(2000); draws(0,MAXX,0,MAXY); return;
|
||
|
||
case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
|
||
|
||
case 17: for (i=0; i<26; i++) /* gem perfection */
|
||
switch(iven[i])
|
||
{
|
||
case ODIAMOND: case ORUBY:
|
||
case OEMERALD: case OSAPPHIRE:
|
||
j = ivenarg[i]; j &= 255; j <<= 1;
|
||
if (j > 255) j=255; /* double value */
|
||
ivenarg[i] = j; break;
|
||
}
|
||
break;
|
||
|
||
case 18: for (i=0; i<11; i++) c[exten[i]] <<= 1; /* spell extension */
|
||
break;
|
||
|
||
case 19: for (i=0; i<26; i++) /* identify */
|
||
{
|
||
if (iven[i]==OPOTION) potionname[ivenarg[i]] = potionhide[ivenarg[i]];
|
||
if (iven[i]==OSCROLL) scrollname[ivenarg[i]] = scrollhide[ivenarg[i]];
|
||
}
|
||
break;
|
||
|
||
case 20: for (i=0; i<10; i++) /* remove curse */
|
||
if (c[curse[i]]) c[curse[i]] = 1;
|
||
break;
|
||
|
||
case 21: annihilate(); break; /* scroll of annihilation */
|
||
|
||
case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */
|
||
break;
|
||
case 23: c[LIFEPROT]++; break; /* life protection */
|
||
};
|
||
}
|
||
|
||
|
||
oorb()
|
||
{
|
||
}
|
||
|
||
opit()
|
||
{
|
||
register int i;
|
||
if (rnd(101)<81)
|
||
if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
|
||
if (level==MAXLEVEL-1) obottomless(); else
|
||
if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
|
||
{
|
||
if (rnd(101)<20)
|
||
{
|
||
i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
|
||
}
|
||
else
|
||
{
|
||
i = rnd(level*3+3);
|
||
lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i);
|
||
lastnum=261; /* if he dies scoreboard will say so */
|
||
}
|
||
losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY);
|
||
}
|
||
}
|
||
|
||
obottomless()
|
||
{
|
||
lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262);
|
||
}
|
||
oelevator(dir)
|
||
int dir;
|
||
{
|
||
#ifdef lint
|
||
int x;
|
||
x=dir;
|
||
dir=x;
|
||
#endif lint
|
||
}
|
||
|
||
ostatue()
|
||
{
|
||
}
|
||
|
||
omirror()
|
||
{
|
||
}
|
||
|
||
obook()
|
||
{
|
||
lprcat("\nDo you ");
|
||
if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
|
||
while (1) switch(getchar())
|
||
{
|
||
case '\33':
|
||
case 'i': ignore(); return;
|
||
|
||
case 'r': if (c[BLINDCOUNT]) break;
|
||
lprcat("read");
|
||
/* no more book */ readbook(iarg[playerx][playery]); forget(); return;
|
||
|
||
case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */
|
||
return;
|
||
};
|
||
}
|
||
|
||
/*
|
||
function to read a book
|
||
*/
|
||
readbook(lev)
|
||
register int lev;
|
||
{
|
||
register int i,tmp;
|
||
if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
|
||
i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
|
||
spelknow[i]=1;
|
||
lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]);
|
||
if (rnd(10)==4)
|
||
{ lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
|
||
}
|
||
|
||
ocookie()
|
||
{
|
||
char *p;
|
||
lprcat("\nDo you (e) eat it, (t) take it"); iopts();
|
||
while (1) switch(getchar())
|
||
{
|
||
case '\33':
|
||
case 'i': ignore(); return;
|
||
|
||
case 'e': lprcat("eat\nThe cookie tasted good.");
|
||
forget(); /* no more cookie */
|
||
if (c[BLINDCOUNT]) return;
|
||
if (!(p=fortune(fortfile))) return;
|
||
lprcat(" A message inside the cookie reads:\n"); lprcat(p);
|
||
return;
|
||
|
||
case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */
|
||
return;
|
||
};
|
||
}
|
||
|
||
|
||
/* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
|
||
ogold(arg)
|
||
int arg;
|
||
{
|
||
register long i;
|
||
i = iarg[playerx][playery];
|
||
if (arg==OMAXGOLD) i *= 100;
|
||
else if (arg==OKGOLD) i *= 1000;
|
||
else if (arg==ODGOLD) i *= 10;
|
||
lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold();
|
||
item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
|
||
}
|
||
|
||
ohome()
|
||
{
|
||
register int i;
|
||
nosignal = 1; /* disable signals */
|
||
for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
|
||
{
|
||
iven[i]=0; /* remove the potion of cure dianthroritis from inventory */
|
||
clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
|
||
lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
|
||
if (gtime>TIMELIMIT)
|
||
{
|
||
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
|
||
lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
|
||
nap(5000); died(269);
|
||
}
|
||
else
|
||
{
|
||
lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
|
||
lprcat("Your daughter should be well on her way to recovery.\n");
|
||
nap(6000);
|
||
lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n");
|
||
lprcat("your daughter will recover in a few days. Congratulations!\n");
|
||
beep(); nap(5000); died(263);
|
||
}
|
||
}
|
||
|
||
while (1)
|
||
{
|
||
clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname);
|
||
|
||
if (gtime>TIMELIMIT)
|
||
{
|
||
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
|
||
lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
|
||
nap(5000); died(269);
|
||
}
|
||
|
||
lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
|
||
lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
|
||
lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
|
||
lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
|
||
lprcat("depths of the caves can this potion be found.\n\n\n");
|
||
lprcat("\n ----- press "); standout("return");
|
||
lprcat(" to continue, "); standout("escape");
|
||
lprcat(" to leave ----- ");
|
||
i=getchar(); while (i!='\33' && i!='\n') i=getchar();
|
||
if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
|
||
}
|
||
}
|
||
|
||
/* routine to save program space */
|
||
iopts()
|
||
{ lprcat(", or (i) ignore it? "); }
|
||
ignore()
|
||
{ lprcat("ignore\n"); }
|
||
|