1266 lines
47 KiB
Plaintext
1266 lines
47 KiB
Plaintext
This is bfd.info, produced by makeinfo version 4.1 from bfd.texinfo.
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START-INFO-DIR-ENTRY
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* Bfd: (bfd). The Binary File Descriptor library.
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END-INFO-DIR-ENTRY
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This file documents the BFD library.
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Copyright (C) 1991, 2000, 2001 Free Software Foundation, Inc.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.1
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, with no Front-Cover Texts, and with no
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Back-Cover Texts. A copy of the license is included in the
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section entitled "GNU Free Documentation License".
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File: bfd.info, Node: typedef asection, Next: section prototypes, Prev: Section Output, Up: Sections
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typedef asection
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----------------
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Here is the section structure:
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/* This structure is used for a comdat section, as in PE. A comdat
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section is associated with a particular symbol. When the linker
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sees a comdat section, it keeps only one of the sections with a
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given name and associated with a given symbol. */
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struct bfd_comdat_info
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{
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/* The name of the symbol associated with a comdat section. */
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const char *name;
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/* The local symbol table index of the symbol associated with a
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comdat section. This is only meaningful to the object file format
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specific code; it is not an index into the list returned by
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bfd_canonicalize_symtab. */
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long symbol;
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};
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typedef struct sec
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{
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/* The name of the section; the name isn't a copy, the pointer is
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the same as that passed to bfd_make_section. */
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const char *name;
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/* A unique sequence number. */
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int id;
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/* Which section in the bfd; 0..n-1 as sections are created in a bfd. */
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int index;
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/* The next section in the list belonging to the BFD, or NULL. */
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struct sec *next;
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/* The field flags contains attributes of the section. Some
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flags are read in from the object file, and some are
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synthesized from other information. */
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flagword flags;
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#define SEC_NO_FLAGS 0x000
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/* Tells the OS to allocate space for this section when loading.
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This is clear for a section containing debug information only. */
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#define SEC_ALLOC 0x001
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/* Tells the OS to load the section from the file when loading.
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This is clear for a .bss section. */
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#define SEC_LOAD 0x002
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/* The section contains data still to be relocated, so there is
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some relocation information too. */
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#define SEC_RELOC 0x004
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/* ELF reserves 4 processor specific bits and 8 operating system
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specific bits in sh_flags; at present we can get away with just
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one in communicating between the assembler and BFD, but this
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isn't a good long-term solution. */
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#define SEC_ARCH_BIT_0 0x008
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/* A signal to the OS that the section contains read only data. */
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#define SEC_READONLY 0x010
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/* The section contains code only. */
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#define SEC_CODE 0x020
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/* The section contains data only. */
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#define SEC_DATA 0x040
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/* The section will reside in ROM. */
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#define SEC_ROM 0x080
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/* The section contains constructor information. This section
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type is used by the linker to create lists of constructors and
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destructors used by `g++'. When a back end sees a symbol
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which should be used in a constructor list, it creates a new
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section for the type of name (e.g., `__CTOR_LIST__'), attaches
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the symbol to it, and builds a relocation. To build the lists
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of constructors, all the linker has to do is catenate all the
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sections called `__CTOR_LIST__' and relocate the data
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contained within - exactly the operations it would peform on
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standard data. */
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#define SEC_CONSTRUCTOR 0x100
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/* The section has contents - a data section could be
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`SEC_ALLOC' | `SEC_HAS_CONTENTS'; a debug section could be
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`SEC_HAS_CONTENTS' */
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#define SEC_HAS_CONTENTS 0x200
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/* An instruction to the linker to not output the section
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even if it has information which would normally be written. */
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#define SEC_NEVER_LOAD 0x400
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/* The section is a COFF shared library section. This flag is
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only for the linker. If this type of section appears in
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the input file, the linker must copy it to the output file
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without changing the vma or size. FIXME: Although this
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was originally intended to be general, it really is COFF
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specific (and the flag was renamed to indicate this). It
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might be cleaner to have some more general mechanism to
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allow the back end to control what the linker does with
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sections. */
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#define SEC_COFF_SHARED_LIBRARY 0x800
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/* The section contains thread local data. */
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#define SEC_THREAD_LOCAL 0x1000
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/* The section has GOT references. This flag is only for the
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linker, and is currently only used by the elf32-hppa back end.
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It will be set if global offset table references were detected
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in this section, which indicate to the linker that the section
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contains PIC code, and must be handled specially when doing a
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static link. */
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#define SEC_HAS_GOT_REF 0x4000
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/* The section contains common symbols (symbols may be defined
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multiple times, the value of a symbol is the amount of
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space it requires, and the largest symbol value is the one
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used). Most targets have exactly one of these (which we
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translate to bfd_com_section_ptr), but ECOFF has two. */
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#define SEC_IS_COMMON 0x8000
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/* The section contains only debugging information. For
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example, this is set for ELF .debug and .stab sections.
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strip tests this flag to see if a section can be
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discarded. */
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#define SEC_DEBUGGING 0x10000
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/* The contents of this section are held in memory pointed to
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by the contents field. This is checked by bfd_get_section_contents,
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and the data is retrieved from memory if appropriate. */
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#define SEC_IN_MEMORY 0x20000
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/* The contents of this section are to be excluded by the
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linker for executable and shared objects unless those
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objects are to be further relocated. */
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#define SEC_EXCLUDE 0x40000
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/* The contents of this section are to be sorted based on the sum of
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the symbol and addend values specified by the associated relocation
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entries. Entries without associated relocation entries will be
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appended to the end of the section in an unspecified order. */
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#define SEC_SORT_ENTRIES 0x80000
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/* When linking, duplicate sections of the same name should be
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discarded, rather than being combined into a single section as
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is usually done. This is similar to how common symbols are
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handled. See SEC_LINK_DUPLICATES below. */
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#define SEC_LINK_ONCE 0x100000
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/* If SEC_LINK_ONCE is set, this bitfield describes how the linker
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should handle duplicate sections. */
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#define SEC_LINK_DUPLICATES 0x600000
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/* This value for SEC_LINK_DUPLICATES means that duplicate
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sections with the same name should simply be discarded. */
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#define SEC_LINK_DUPLICATES_DISCARD 0x0
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/* This value for SEC_LINK_DUPLICATES means that the linker
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should warn if there are any duplicate sections, although
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it should still only link one copy. */
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#define SEC_LINK_DUPLICATES_ONE_ONLY 0x200000
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/* This value for SEC_LINK_DUPLICATES means that the linker
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should warn if any duplicate sections are a different size. */
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#define SEC_LINK_DUPLICATES_SAME_SIZE 0x400000
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/* This value for SEC_LINK_DUPLICATES means that the linker
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should warn if any duplicate sections contain different
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contents. */
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#define SEC_LINK_DUPLICATES_SAME_CONTENTS 0x600000
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/* This section was created by the linker as part of dynamic
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relocation or other arcane processing. It is skipped when
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going through the first-pass output, trusting that someone
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else up the line will take care of it later. */
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#define SEC_LINKER_CREATED 0x800000
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/* This section should not be subject to garbage collection. */
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#define SEC_KEEP 0x1000000
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/* This section contains "short" data, and should be placed
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"near" the GP. */
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#define SEC_SMALL_DATA 0x2000000
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/* This section contains data which may be shared with other
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executables or shared objects. */
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#define SEC_SHARED 0x4000000
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/* When a section with this flag is being linked, then if the size of
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the input section is less than a page, it should not cross a page
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boundary. If the size of the input section is one page or more, it
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should be aligned on a page boundary. */
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#define SEC_BLOCK 0x8000000
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/* Conditionally link this section; do not link if there are no
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references found to any symbol in the section. */
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#define SEC_CLINK 0x10000000
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/* Attempt to merge identical entities in the section.
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Entity size is given in the entsize field. */
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#define SEC_MERGE 0x20000000
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/* If given with SEC_MERGE, entities to merge are zero terminated
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strings where entsize specifies character size instead of fixed
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size entries. */
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#define SEC_STRINGS 0x40000000
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/* This section contains data about section groups. */
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#define SEC_GROUP 0x80000000
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/* End of section flags. */
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/* Some internal packed boolean fields. */
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/* See the vma field. */
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unsigned int user_set_vma : 1;
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/* Whether relocations have been processed. */
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unsigned int reloc_done : 1;
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/* A mark flag used by some of the linker backends. */
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unsigned int linker_mark : 1;
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/* Another mark flag used by some of the linker backends. Set for
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output sections that have an input section. */
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unsigned int linker_has_input : 1;
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/* A mark flag used by some linker backends for garbage collection. */
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unsigned int gc_mark : 1;
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/* Used by the ELF code to mark sections which have been allocated
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to segments. */
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unsigned int segment_mark : 1;
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/* End of internal packed boolean fields. */
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/* The virtual memory address of the section - where it will be
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at run time. The symbols are relocated against this. The
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user_set_vma flag is maintained by bfd; if it's not set, the
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backend can assign addresses (for example, in `a.out', where
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the default address for `.data' is dependent on the specific
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target and various flags). */
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bfd_vma vma;
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/* The load address of the section - where it would be in a
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rom image; really only used for writing section header
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information. */
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bfd_vma lma;
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/* The size of the section in octets, as it will be output.
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Contains a value even if the section has no contents (e.g., the
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size of `.bss'). This will be filled in after relocation. */
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bfd_size_type _cooked_size;
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/* The original size on disk of the section, in octets. Normally this
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value is the same as the size, but if some relaxing has
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been done, then this value will be bigger. */
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bfd_size_type _raw_size;
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/* If this section is going to be output, then this value is the
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offset in *bytes* into the output section of the first byte in the
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input section (byte ==> smallest addressable unit on the
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target). In most cases, if this was going to start at the
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100th octet (8-bit quantity) in the output section, this value
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would be 100. However, if the target byte size is 16 bits
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(bfd_octets_per_byte is "2"), this value would be 50. */
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bfd_vma output_offset;
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/* The output section through which to map on output. */
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struct sec *output_section;
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/* The alignment requirement of the section, as an exponent of 2 -
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e.g., 3 aligns to 2^3 (or 8). */
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unsigned int alignment_power;
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/* If an input section, a pointer to a vector of relocation
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records for the data in this section. */
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struct reloc_cache_entry *relocation;
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/* If an output section, a pointer to a vector of pointers to
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relocation records for the data in this section. */
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struct reloc_cache_entry **orelocation;
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/* The number of relocation records in one of the above. */
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unsigned reloc_count;
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/* Information below is back end specific - and not always used
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or updated. */
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/* File position of section data. */
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file_ptr filepos;
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/* File position of relocation info. */
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file_ptr rel_filepos;
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/* File position of line data. */
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file_ptr line_filepos;
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/* Pointer to data for applications. */
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PTR userdata;
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/* If the SEC_IN_MEMORY flag is set, this points to the actual
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contents. */
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unsigned char *contents;
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/* Attached line number information. */
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alent *lineno;
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/* Number of line number records. */
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unsigned int lineno_count;
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/* Entity size for merging purposes. */
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unsigned int entsize;
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/* Optional information about a COMDAT entry; NULL if not COMDAT. */
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struct bfd_comdat_info *comdat;
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/* When a section is being output, this value changes as more
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linenumbers are written out. */
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file_ptr moving_line_filepos;
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/* What the section number is in the target world. */
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int target_index;
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PTR used_by_bfd;
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/* If this is a constructor section then here is a list of the
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relocations created to relocate items within it. */
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struct relent_chain *constructor_chain;
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/* The BFD which owns the section. */
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bfd *owner;
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/* A symbol which points at this section only. */
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struct symbol_cache_entry *symbol;
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struct symbol_cache_entry **symbol_ptr_ptr;
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struct bfd_link_order *link_order_head;
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struct bfd_link_order *link_order_tail;
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} asection;
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/* These sections are global, and are managed by BFD. The application
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and target back end are not permitted to change the values in
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these sections. New code should use the section_ptr macros rather
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than referring directly to the const sections. The const sections
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may eventually vanish. */
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#define BFD_ABS_SECTION_NAME "*ABS*"
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#define BFD_UND_SECTION_NAME "*UND*"
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#define BFD_COM_SECTION_NAME "*COM*"
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#define BFD_IND_SECTION_NAME "*IND*"
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/* The absolute section. */
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extern const asection bfd_abs_section;
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#define bfd_abs_section_ptr ((asection *) &bfd_abs_section)
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#define bfd_is_abs_section(sec) ((sec) == bfd_abs_section_ptr)
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/* Pointer to the undefined section. */
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extern const asection bfd_und_section;
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#define bfd_und_section_ptr ((asection *) &bfd_und_section)
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#define bfd_is_und_section(sec) ((sec) == bfd_und_section_ptr)
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/* Pointer to the common section. */
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extern const asection bfd_com_section;
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#define bfd_com_section_ptr ((asection *) &bfd_com_section)
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/* Pointer to the indirect section. */
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extern const asection bfd_ind_section;
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#define bfd_ind_section_ptr ((asection *) &bfd_ind_section)
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#define bfd_is_ind_section(sec) ((sec) == bfd_ind_section_ptr)
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#define bfd_is_const_section(SEC) \
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( ((SEC) == bfd_abs_section_ptr) \
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|| ((SEC) == bfd_und_section_ptr) \
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|| ((SEC) == bfd_com_section_ptr) \
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|| ((SEC) == bfd_ind_section_ptr))
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extern const struct symbol_cache_entry * const bfd_abs_symbol;
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extern const struct symbol_cache_entry * const bfd_com_symbol;
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extern const struct symbol_cache_entry * const bfd_und_symbol;
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extern const struct symbol_cache_entry * const bfd_ind_symbol;
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#define bfd_get_section_size_before_reloc(section) \
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((section)->reloc_done ? (abort (), (bfd_size_type) 1) \
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: (section)->_raw_size)
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#define bfd_get_section_size_after_reloc(section) \
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((section)->reloc_done ? (section)->_cooked_size \
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: (abort (), (bfd_size_type) 1))
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/* Macros to handle insertion and deletion of a bfd's sections. These
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only handle the list pointers, ie. do not adjust section_count,
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target_index etc. */
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#define bfd_section_list_remove(ABFD, PS) \
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do \
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{ \
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asection **_ps = PS; \
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asection *_s = *_ps; \
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*_ps = _s->next; \
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if (_s->next == NULL) \
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(ABFD)->section_tail = _ps; \
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} \
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while (0)
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#define bfd_section_list_insert(ABFD, PS, S) \
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do \
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{ \
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asection **_ps = PS; \
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asection *_s = S; \
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_s->next = *_ps; \
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*_ps = _s; \
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if (_s->next == NULL) \
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(ABFD)->section_tail = &_s->next; \
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} \
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while (0)
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File: bfd.info, Node: section prototypes, Prev: typedef asection, Up: Sections
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Section prototypes
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------------------
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These are the functions exported by the section handling part of BFD.
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`bfd_section_list_clear'
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........................
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*Synopsis*
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void bfd_section_list_clear (bfd *);
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*Description*
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Clears the section list, and also resets the section count and hash
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table entries.
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`bfd_get_section_by_name'
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.........................
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*Synopsis*
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asection *bfd_get_section_by_name(bfd *abfd, const char *name);
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*Description*
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Run through ABFD and return the one of the `asection's whose name
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matches NAME, otherwise `NULL'. *Note Sections::, for more information.
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This should only be used in special cases; the normal way to process
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all sections of a given name is to use `bfd_map_over_sections' and
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`strcmp' on the name (or better yet, base it on the section flags or
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something else) for each section.
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`bfd_get_unique_section_name'
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.............................
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*Synopsis*
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char *bfd_get_unique_section_name(bfd *abfd,
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const char *templat,
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int *count);
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*Description*
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Invent a section name that is unique in ABFD by tacking a dot and a
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digit suffix onto the original TEMPLAT. If COUNT is non-NULL, then it
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specifies the first number tried as a suffix to generate a unique name.
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The value pointed to by COUNT will be incremented in this case.
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`bfd_make_section_old_way'
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..........................
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*Synopsis*
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asection *bfd_make_section_old_way(bfd *abfd, const char *name);
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*Description*
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Create a new empty section called NAME and attach it to the end of the
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chain of sections for the BFD ABFD. An attempt to create a section with
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a name which is already in use returns its pointer without changing the
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section chain.
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It has the funny name since this is the way it used to be before it
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was rewritten....
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Possible errors are:
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* `bfd_error_invalid_operation' - If output has already started for
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this BFD.
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* `bfd_error_no_memory' - If memory allocation fails.
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`bfd_make_section_anyway'
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.........................
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*Synopsis*
|
||
asection *bfd_make_section_anyway(bfd *abfd, const char *name);
|
||
*Description*
|
||
Create a new empty section called NAME and attach it to the end of the
|
||
chain of sections for ABFD. Create a new section even if there is
|
||
already a section with that name.
|
||
|
||
Return `NULL' and set `bfd_error' on error; possible errors are:
|
||
* `bfd_error_invalid_operation' - If output has already started for
|
||
ABFD.
|
||
|
||
* `bfd_error_no_memory' - If memory allocation fails.
|
||
|
||
`bfd_make_section'
|
||
..................
|
||
|
||
*Synopsis*
|
||
asection *bfd_make_section(bfd *, const char *name);
|
||
*Description*
|
||
Like `bfd_make_section_anyway', but return `NULL' (without calling
|
||
bfd_set_error ()) without changing the section chain if there is
|
||
already a section named NAME. If there is an error, return `NULL' and
|
||
set `bfd_error'.
|
||
|
||
`bfd_set_section_flags'
|
||
.......................
|
||
|
||
*Synopsis*
|
||
boolean bfd_set_section_flags(bfd *abfd, asection *sec, flagword flags);
|
||
*Description*
|
||
Set the attributes of the section SEC in the BFD ABFD to the value
|
||
FLAGS. Return `true' on success, `false' on error. Possible error
|
||
returns are:
|
||
|
||
* `bfd_error_invalid_operation' - The section cannot have one or
|
||
more of the attributes requested. For example, a .bss section in
|
||
`a.out' may not have the `SEC_HAS_CONTENTS' field set.
|
||
|
||
`bfd_map_over_sections'
|
||
.......................
|
||
|
||
*Synopsis*
|
||
void bfd_map_over_sections(bfd *abfd,
|
||
void (*func) (bfd *abfd,
|
||
asection *sect,
|
||
PTR obj),
|
||
PTR obj);
|
||
*Description*
|
||
Call the provided function FUNC for each section attached to the BFD
|
||
ABFD, passing OBJ as an argument. The function will be called as if by
|
||
|
||
func(abfd, the_section, obj);
|
||
|
||
This is the prefered method for iterating over sections; an
|
||
alternative would be to use a loop:
|
||
|
||
section *p;
|
||
for (p = abfd->sections; p != NULL; p = p->next)
|
||
func(abfd, p, ...)
|
||
|
||
`bfd_set_section_size'
|
||
......................
|
||
|
||
*Synopsis*
|
||
boolean bfd_set_section_size(bfd *abfd, asection *sec, bfd_size_type val);
|
||
*Description*
|
||
Set SEC to the size VAL. If the operation is ok, then `true' is
|
||
returned, else `false'.
|
||
|
||
Possible error returns:
|
||
* `bfd_error_invalid_operation' - Writing has started to the BFD, so
|
||
setting the size is invalid.
|
||
|
||
`bfd_set_section_contents'
|
||
..........................
|
||
|
||
*Synopsis*
|
||
boolean bfd_set_section_contents (bfd *abfd, asection *section,
|
||
PTR data, file_ptr offset,
|
||
bfd_size_type count);
|
||
*Description*
|
||
Sets the contents of the section SECTION in BFD ABFD to the data
|
||
starting in memory at DATA. The data is written to the output section
|
||
starting at offset OFFSET for COUNT octets.
|
||
|
||
Normally `true' is returned, else `false'. Possible error returns
|
||
are:
|
||
* `bfd_error_no_contents' - The output section does not have the
|
||
`SEC_HAS_CONTENTS' attribute, so nothing can be written to it.
|
||
|
||
* and some more too
|
||
This routine is front end to the back end function
|
||
`_bfd_set_section_contents'.
|
||
|
||
`bfd_get_section_contents'
|
||
..........................
|
||
|
||
*Synopsis*
|
||
boolean bfd_get_section_contents (bfd *abfd, asection *section,
|
||
PTR location, file_ptr offset,
|
||
bfd_size_type count);
|
||
*Description*
|
||
Read data from SECTION in BFD ABFD into memory starting at LOCATION.
|
||
The data is read at an offset of OFFSET from the start of the input
|
||
section, and is read for COUNT bytes.
|
||
|
||
If the contents of a constructor with the `SEC_CONSTRUCTOR' flag set
|
||
are requested or if the section does not have the `SEC_HAS_CONTENTS'
|
||
flag set, then the LOCATION is filled with zeroes. If no errors occur,
|
||
`true' is returned, else `false'.
|
||
|
||
`bfd_copy_private_section_data'
|
||
...............................
|
||
|
||
*Synopsis*
|
||
boolean bfd_copy_private_section_data (bfd *ibfd, asection *isec,
|
||
bfd *obfd, asection *osec);
|
||
*Description*
|
||
Copy private section information from ISEC in the BFD IBFD to the
|
||
section OSEC in the BFD OBFD. Return `true' on success, `false' on
|
||
error. Possible error returns are:
|
||
|
||
* `bfd_error_no_memory' - Not enough memory exists to create private
|
||
data for OSEC.
|
||
|
||
#define bfd_copy_private_section_data(ibfd, isection, obfd, osection) \
|
||
BFD_SEND (obfd, _bfd_copy_private_section_data, \
|
||
(ibfd, isection, obfd, osection))
|
||
|
||
`_bfd_strip_section_from_output'
|
||
................................
|
||
|
||
*Synopsis*
|
||
void _bfd_strip_section_from_output
|
||
(struct bfd_link_info *info, asection *section);
|
||
*Description*
|
||
Remove SECTION from the output. If the output section becomes empty,
|
||
remove it from the output bfd.
|
||
|
||
This function won't actually do anything except twiddle flags if
|
||
called too late in the linking process, when it's not safe to remove
|
||
sections.
|
||
|
||
`bfd_generic_discard_group'
|
||
...........................
|
||
|
||
*Synopsis*
|
||
boolean bfd_generic_discard_group (bfd *abfd, asection *group);
|
||
*Description*
|
||
Remove all members of GROUP from the output.
|
||
|
||
|
||
File: bfd.info, Node: Symbols, Next: Archives, Prev: Sections, Up: BFD front end
|
||
|
||
Symbols
|
||
=======
|
||
|
||
BFD tries to maintain as much symbol information as it can when it
|
||
moves information from file to file. BFD passes information to
|
||
applications though the `asymbol' structure. When the application
|
||
requests the symbol table, BFD reads the table in the native form and
|
||
translates parts of it into the internal format. To maintain more than
|
||
the information passed to applications, some targets keep some
|
||
information "behind the scenes" in a structure only the particular back
|
||
end knows about. For example, the coff back end keeps the original
|
||
symbol table structure as well as the canonical structure when a BFD is
|
||
read in. On output, the coff back end can reconstruct the output symbol
|
||
table so that no information is lost, even information unique to coff
|
||
which BFD doesn't know or understand. If a coff symbol table were read,
|
||
but were written through an a.out back end, all the coff specific
|
||
information would be lost. The symbol table of a BFD is not necessarily
|
||
read in until a canonicalize request is made. Then the BFD back end
|
||
fills in a table provided by the application with pointers to the
|
||
canonical information. To output symbols, the application provides BFD
|
||
with a table of pointers to pointers to `asymbol's. This allows
|
||
applications like the linker to output a symbol as it was read, since
|
||
the "behind the scenes" information will be still available.
|
||
|
||
* Menu:
|
||
|
||
* Reading Symbols::
|
||
* Writing Symbols::
|
||
* Mini Symbols::
|
||
* typedef asymbol::
|
||
* symbol handling functions::
|
||
|
||
|
||
File: bfd.info, Node: Reading Symbols, Next: Writing Symbols, Prev: Symbols, Up: Symbols
|
||
|
||
Reading symbols
|
||
---------------
|
||
|
||
There are two stages to reading a symbol table from a BFD:
|
||
allocating storage, and the actual reading process. This is an excerpt
|
||
from an application which reads the symbol table:
|
||
|
||
long storage_needed;
|
||
asymbol **symbol_table;
|
||
long number_of_symbols;
|
||
long i;
|
||
|
||
storage_needed = bfd_get_symtab_upper_bound (abfd);
|
||
|
||
if (storage_needed < 0)
|
||
FAIL
|
||
|
||
if (storage_needed == 0) {
|
||
return ;
|
||
}
|
||
symbol_table = (asymbol **) xmalloc (storage_needed);
|
||
...
|
||
number_of_symbols =
|
||
bfd_canonicalize_symtab (abfd, symbol_table);
|
||
|
||
if (number_of_symbols < 0)
|
||
FAIL
|
||
|
||
for (i = 0; i < number_of_symbols; i++) {
|
||
process_symbol (symbol_table[i]);
|
||
}
|
||
|
||
All storage for the symbols themselves is in an objalloc connected
|
||
to the BFD; it is freed when the BFD is closed.
|
||
|
||
|
||
File: bfd.info, Node: Writing Symbols, Next: Mini Symbols, Prev: Reading Symbols, Up: Symbols
|
||
|
||
Writing symbols
|
||
---------------
|
||
|
||
Writing of a symbol table is automatic when a BFD open for writing
|
||
is closed. The application attaches a vector of pointers to pointers to
|
||
symbols to the BFD being written, and fills in the symbol count. The
|
||
close and cleanup code reads through the table provided and performs
|
||
all the necessary operations. The BFD output code must always be
|
||
provided with an "owned" symbol: one which has come from another BFD,
|
||
or one which has been created using `bfd_make_empty_symbol'. Here is an
|
||
example showing the creation of a symbol table with only one element:
|
||
|
||
#include "bfd.h"
|
||
main()
|
||
{
|
||
bfd *abfd;
|
||
asymbol *ptrs[2];
|
||
asymbol *new;
|
||
|
||
abfd = bfd_openw("foo","a.out-sunos-big");
|
||
bfd_set_format(abfd, bfd_object);
|
||
new = bfd_make_empty_symbol(abfd);
|
||
new->name = "dummy_symbol";
|
||
new->section = bfd_make_section_old_way(abfd, ".text");
|
||
new->flags = BSF_GLOBAL;
|
||
new->value = 0x12345;
|
||
|
||
ptrs[0] = new;
|
||
ptrs[1] = (asymbol *)0;
|
||
|
||
bfd_set_symtab(abfd, ptrs, 1);
|
||
bfd_close(abfd);
|
||
}
|
||
|
||
./makesym
|
||
nm foo
|
||
00012345 A dummy_symbol
|
||
|
||
Many formats cannot represent arbitary symbol information; for
|
||
instance, the `a.out' object format does not allow an arbitary number
|
||
of sections. A symbol pointing to a section which is not one of
|
||
`.text', `.data' or `.bss' cannot be described.
|
||
|
||
|
||
File: bfd.info, Node: Mini Symbols, Next: typedef asymbol, Prev: Writing Symbols, Up: Symbols
|
||
|
||
Mini Symbols
|
||
------------
|
||
|
||
Mini symbols provide read-only access to the symbol table. They use
|
||
less memory space, but require more time to access. They can be useful
|
||
for tools like nm or objdump, which may have to handle symbol tables of
|
||
extremely large executables.
|
||
|
||
The `bfd_read_minisymbols' function will read the symbols into
|
||
memory in an internal form. It will return a `void *' pointer to a
|
||
block of memory, a symbol count, and the size of each symbol. The
|
||
pointer is allocated using `malloc', and should be freed by the caller
|
||
when it is no longer needed.
|
||
|
||
The function `bfd_minisymbol_to_symbol' will take a pointer to a
|
||
minisymbol, and a pointer to a structure returned by
|
||
`bfd_make_empty_symbol', and return a `asymbol' structure. The return
|
||
value may or may not be the same as the value from
|
||
`bfd_make_empty_symbol' which was passed in.
|
||
|
||
|
||
File: bfd.info, Node: typedef asymbol, Next: symbol handling functions, Prev: Mini Symbols, Up: Symbols
|
||
|
||
typedef asymbol
|
||
---------------
|
||
|
||
An `asymbol' has the form:
|
||
|
||
|
||
typedef struct symbol_cache_entry
|
||
{
|
||
/* A pointer to the BFD which owns the symbol. This information
|
||
is necessary so that a back end can work out what additional
|
||
information (invisible to the application writer) is carried
|
||
with the symbol.
|
||
|
||
This field is *almost* redundant, since you can use section->owner
|
||
instead, except that some symbols point to the global sections
|
||
bfd_{abs,com,und}_section. This could be fixed by making
|
||
these globals be per-bfd (or per-target-flavor). FIXME. */
|
||
struct _bfd *the_bfd; /* Use bfd_asymbol_bfd(sym) to access this field. */
|
||
|
||
/* The text of the symbol. The name is left alone, and not copied; the
|
||
application may not alter it. */
|
||
const char *name;
|
||
|
||
/* The value of the symbol. This really should be a union of a
|
||
numeric value with a pointer, since some flags indicate that
|
||
a pointer to another symbol is stored here. */
|
||
symvalue value;
|
||
|
||
/* Attributes of a symbol. */
|
||
#define BSF_NO_FLAGS 0x00
|
||
|
||
/* The symbol has local scope; `static' in `C'. The value
|
||
is the offset into the section of the data. */
|
||
#define BSF_LOCAL 0x01
|
||
|
||
/* The symbol has global scope; initialized data in `C'. The
|
||
value is the offset into the section of the data. */
|
||
#define BSF_GLOBAL 0x02
|
||
|
||
/* The symbol has global scope and is exported. The value is
|
||
the offset into the section of the data. */
|
||
#define BSF_EXPORT BSF_GLOBAL /* No real difference. */
|
||
|
||
/* A normal C symbol would be one of:
|
||
`BSF_LOCAL', `BSF_FORT_COMM', `BSF_UNDEFINED' or
|
||
`BSF_GLOBAL'. */
|
||
|
||
/* The symbol is a debugging record. The value has an arbitary
|
||
meaning, unless BSF_DEBUGGING_RELOC is also set. */
|
||
#define BSF_DEBUGGING 0x08
|
||
|
||
/* The symbol denotes a function entry point. Used in ELF,
|
||
perhaps others someday. */
|
||
#define BSF_FUNCTION 0x10
|
||
|
||
/* Used by the linker. */
|
||
#define BSF_KEEP 0x20
|
||
#define BSF_KEEP_G 0x40
|
||
|
||
/* A weak global symbol, overridable without warnings by
|
||
a regular global symbol of the same name. */
|
||
#define BSF_WEAK 0x80
|
||
|
||
/* This symbol was created to point to a section, e.g. ELF's
|
||
STT_SECTION symbols. */
|
||
#define BSF_SECTION_SYM 0x100
|
||
|
||
/* The symbol used to be a common symbol, but now it is
|
||
allocated. */
|
||
#define BSF_OLD_COMMON 0x200
|
||
|
||
/* The default value for common data. */
|
||
#define BFD_FORT_COMM_DEFAULT_VALUE 0
|
||
|
||
/* In some files the type of a symbol sometimes alters its
|
||
location in an output file - ie in coff a `ISFCN' symbol
|
||
which is also `C_EXT' symbol appears where it was
|
||
declared and not at the end of a section. This bit is set
|
||
by the target BFD part to convey this information. */
|
||
#define BSF_NOT_AT_END 0x400
|
||
|
||
/* Signal that the symbol is the label of constructor section. */
|
||
#define BSF_CONSTRUCTOR 0x800
|
||
|
||
/* Signal that the symbol is a warning symbol. The name is a
|
||
warning. The name of the next symbol is the one to warn about;
|
||
if a reference is made to a symbol with the same name as the next
|
||
symbol, a warning is issued by the linker. */
|
||
#define BSF_WARNING 0x1000
|
||
|
||
/* Signal that the symbol is indirect. This symbol is an indirect
|
||
pointer to the symbol with the same name as the next symbol. */
|
||
#define BSF_INDIRECT 0x2000
|
||
|
||
/* BSF_FILE marks symbols that contain a file name. This is used
|
||
for ELF STT_FILE symbols. */
|
||
#define BSF_FILE 0x4000
|
||
|
||
/* Symbol is from dynamic linking information. */
|
||
#define BSF_DYNAMIC 0x8000
|
||
|
||
/* The symbol denotes a data object. Used in ELF, and perhaps
|
||
others someday. */
|
||
#define BSF_OBJECT 0x10000
|
||
|
||
/* This symbol is a debugging symbol. The value is the offset
|
||
into the section of the data. BSF_DEBUGGING should be set
|
||
as well. */
|
||
#define BSF_DEBUGGING_RELOC 0x20000
|
||
|
||
/* This symbol is thread local. Used in ELF. */
|
||
#define BSF_THREAD_LOCAL 0x40000
|
||
|
||
flagword flags;
|
||
|
||
/* A pointer to the section to which this symbol is
|
||
relative. This will always be non NULL, there are special
|
||
sections for undefined and absolute symbols. */
|
||
struct sec *section;
|
||
|
||
/* Back end special data. */
|
||
union
|
||
{
|
||
PTR p;
|
||
bfd_vma i;
|
||
}
|
||
udata;
|
||
}
|
||
asymbol;
|
||
|
||
|
||
File: bfd.info, Node: symbol handling functions, Prev: typedef asymbol, Up: Symbols
|
||
|
||
Symbol handling functions
|
||
-------------------------
|
||
|
||
`bfd_get_symtab_upper_bound'
|
||
............................
|
||
|
||
*Description*
|
||
Return the number of bytes required to store a vector of pointers to
|
||
`asymbols' for all the symbols in the BFD ABFD, including a terminal
|
||
NULL pointer. If there are no symbols in the BFD, then return 0. If an
|
||
error occurs, return -1.
|
||
#define bfd_get_symtab_upper_bound(abfd) \
|
||
BFD_SEND (abfd, _bfd_get_symtab_upper_bound, (abfd))
|
||
|
||
`bfd_is_local_label'
|
||
....................
|
||
|
||
*Synopsis*
|
||
boolean bfd_is_local_label(bfd *abfd, asymbol *sym);
|
||
*Description*
|
||
Return true if the given symbol SYM in the BFD ABFD is a compiler
|
||
generated local label, else return false.
|
||
|
||
`bfd_is_local_label_name'
|
||
.........................
|
||
|
||
*Synopsis*
|
||
boolean bfd_is_local_label_name(bfd *abfd, const char *name);
|
||
*Description*
|
||
Return true if a symbol with the name NAME in the BFD ABFD is a
|
||
compiler generated local label, else return false. This just checks
|
||
whether the name has the form of a local label.
|
||
#define bfd_is_local_label_name(abfd, name) \
|
||
BFD_SEND (abfd, _bfd_is_local_label_name, (abfd, name))
|
||
|
||
`bfd_canonicalize_symtab'
|
||
.........................
|
||
|
||
*Description*
|
||
Read the symbols from the BFD ABFD, and fills in the vector LOCATION
|
||
with pointers to the symbols and a trailing NULL. Return the actual
|
||
number of symbol pointers, not including the NULL.
|
||
#define bfd_canonicalize_symtab(abfd, location) \
|
||
BFD_SEND (abfd, _bfd_canonicalize_symtab,\
|
||
(abfd, location))
|
||
|
||
`bfd_set_symtab'
|
||
................
|
||
|
||
*Synopsis*
|
||
boolean bfd_set_symtab (bfd *abfd, asymbol **location, unsigned int count);
|
||
*Description*
|
||
Arrange that when the output BFD ABFD is closed, the table LOCATION of
|
||
COUNT pointers to symbols will be written.
|
||
|
||
`bfd_print_symbol_vandf'
|
||
........................
|
||
|
||
*Synopsis*
|
||
void bfd_print_symbol_vandf(bfd *abfd, PTR file, asymbol *symbol);
|
||
*Description*
|
||
Print the value and flags of the SYMBOL supplied to the stream FILE.
|
||
|
||
`bfd_make_empty_symbol'
|
||
.......................
|
||
|
||
*Description*
|
||
Create a new `asymbol' structure for the BFD ABFD and return a pointer
|
||
to it.
|
||
|
||
This routine is necessary because each back end has private
|
||
information surrounding the `asymbol'. Building your own `asymbol' and
|
||
pointing to it will not create the private information, and will cause
|
||
problems later on.
|
||
#define bfd_make_empty_symbol(abfd) \
|
||
BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
|
||
|
||
`_bfd_generic_make_empty_symbol'
|
||
................................
|
||
|
||
*Synopsis*
|
||
asymbol *_bfd_generic_make_empty_symbol (bfd *);
|
||
*Description*
|
||
Create a new `asymbol' structure for the BFD ABFD and return a pointer
|
||
to it. Used by core file routines, binary back-end and anywhere else
|
||
where no private info is needed.
|
||
|
||
`bfd_make_debug_symbol'
|
||
.......................
|
||
|
||
*Description*
|
||
Create a new `asymbol' structure for the BFD ABFD, to be used as a
|
||
debugging symbol. Further details of its use have yet to be worked out.
|
||
#define bfd_make_debug_symbol(abfd,ptr,size) \
|
||
BFD_SEND (abfd, _bfd_make_debug_symbol, (abfd, ptr, size))
|
||
|
||
`bfd_decode_symclass'
|
||
.....................
|
||
|
||
*Description*
|
||
Return a character corresponding to the symbol class of SYMBOL, or '?'
|
||
for an unknown class.
|
||
|
||
*Synopsis*
|
||
int bfd_decode_symclass(asymbol *symbol);
|
||
|
||
`bfd_is_undefined_symclass'
|
||
...........................
|
||
|
||
*Description*
|
||
Returns non-zero if the class symbol returned by bfd_decode_symclass
|
||
represents an undefined symbol. Returns zero otherwise.
|
||
|
||
*Synopsis*
|
||
boolean bfd_is_undefined_symclass (int symclass);
|
||
|
||
`bfd_symbol_info'
|
||
.................
|
||
|
||
*Description*
|
||
Fill in the basic info about symbol that nm needs. Additional info may
|
||
be added by the back-ends after calling this function.
|
||
|
||
*Synopsis*
|
||
void bfd_symbol_info(asymbol *symbol, symbol_info *ret);
|
||
|
||
`bfd_copy_private_symbol_data'
|
||
..............................
|
||
|
||
*Synopsis*
|
||
boolean bfd_copy_private_symbol_data(bfd *ibfd, asymbol *isym, bfd *obfd, asymbol *osym);
|
||
*Description*
|
||
Copy private symbol information from ISYM in the BFD IBFD to the symbol
|
||
OSYM in the BFD OBFD. Return `true' on success, `false' on error.
|
||
Possible error returns are:
|
||
|
||
* `bfd_error_no_memory' - Not enough memory exists to create private
|
||
data for OSEC.
|
||
|
||
#define bfd_copy_private_symbol_data(ibfd, isymbol, obfd, osymbol) \
|
||
BFD_SEND (obfd, _bfd_copy_private_symbol_data, \
|
||
(ibfd, isymbol, obfd, osymbol))
|
||
|
||
|
||
File: bfd.info, Node: Archives, Next: Formats, Prev: Symbols, Up: BFD front end
|
||
|
||
Archives
|
||
========
|
||
|
||
*Description*
|
||
An archive (or library) is just another BFD. It has a symbol table,
|
||
although there's not much a user program will do with it.
|
||
|
||
The big difference between an archive BFD and an ordinary BFD is
|
||
that the archive doesn't have sections. Instead it has a chain of BFDs
|
||
that are considered its contents. These BFDs can be manipulated like
|
||
any other. The BFDs contained in an archive opened for reading will
|
||
all be opened for reading. You may put either input or output BFDs
|
||
into an archive opened for output; they will be handled correctly when
|
||
the archive is closed.
|
||
|
||
Use `bfd_openr_next_archived_file' to step through the contents of
|
||
an archive opened for input. You don't have to read the entire archive
|
||
if you don't want to! Read it until you find what you want.
|
||
|
||
Archive contents of output BFDs are chained through the `next'
|
||
pointer in a BFD. The first one is findable through the `archive_head'
|
||
slot of the archive. Set it with `bfd_set_archive_head' (q.v.). A
|
||
given BFD may be in only one open output archive at a time.
|
||
|
||
As expected, the BFD archive code is more general than the archive
|
||
code of any given environment. BFD archives may contain files of
|
||
different formats (e.g., a.out and coff) and even different
|
||
architectures. You may even place archives recursively into archives!
|
||
|
||
This can cause unexpected confusion, since some archive formats are
|
||
more expressive than others. For instance, Intel COFF archives can
|
||
preserve long filenames; SunOS a.out archives cannot. If you move a
|
||
file from the first to the second format and back again, the filename
|
||
may be truncated. Likewise, different a.out environments have different
|
||
conventions as to how they truncate filenames, whether they preserve
|
||
directory names in filenames, etc. When interoperating with native
|
||
tools, be sure your files are homogeneous.
|
||
|
||
Beware: most of these formats do not react well to the presence of
|
||
spaces in filenames. We do the best we can, but can't always handle
|
||
this case due to restrictions in the format of archives. Many Unix
|
||
utilities are braindead in regards to spaces and such in filenames
|
||
anyway, so this shouldn't be much of a restriction.
|
||
|
||
Archives are supported in BFD in `archive.c'.
|
||
|
||
`bfd_get_next_mapent'
|
||
.....................
|
||
|
||
*Synopsis*
|
||
symindex bfd_get_next_mapent(bfd *abfd, symindex previous, carsym **sym);
|
||
*Description*
|
||
Step through archive ABFD's symbol table (if it has one). Successively
|
||
update SYM with the next symbol's information, returning that symbol's
|
||
(internal) index into the symbol table.
|
||
|
||
Supply `BFD_NO_MORE_SYMBOLS' as the PREVIOUS entry to get the first
|
||
one; returns `BFD_NO_MORE_SYMBOLS' when you've already got the last one.
|
||
|
||
A `carsym' is a canonical archive symbol. The only user-visible
|
||
element is its name, a null-terminated string.
|
||
|
||
`bfd_set_archive_head'
|
||
......................
|
||
|
||
*Synopsis*
|
||
boolean bfd_set_archive_head(bfd *output, bfd *new_head);
|
||
*Description*
|
||
Set the head of the chain of BFDs contained in the archive OUTPUT to
|
||
NEW_HEAD.
|
||
|
||
`bfd_openr_next_archived_file'
|
||
..............................
|
||
|
||
*Synopsis*
|
||
bfd *bfd_openr_next_archived_file(bfd *archive, bfd *previous);
|
||
*Description*
|
||
Provided a BFD, ARCHIVE, containing an archive and NULL, open an input
|
||
BFD on the first contained element and returns that. Subsequent calls
|
||
should pass the archive and the previous return value to return a
|
||
created BFD to the next contained element. NULL is returned when there
|
||
are no more.
|
||
|
||
|
||
File: bfd.info, Node: Formats, Next: Relocations, Prev: Archives, Up: BFD front end
|
||
|
||
File formats
|
||
============
|
||
|
||
A format is a BFD concept of high level file contents type. The
|
||
formats supported by BFD are:
|
||
|
||
* `bfd_object'
|
||
The BFD may contain data, symbols, relocations and debug info.
|
||
|
||
* `bfd_archive'
|
||
The BFD contains other BFDs and an optional index.
|
||
|
||
* `bfd_core'
|
||
The BFD contains the result of an executable core dump.
|
||
|
||
`bfd_check_format'
|
||
..................
|
||
|
||
*Synopsis*
|
||
boolean bfd_check_format(bfd *abfd, bfd_format format);
|
||
*Description*
|
||
Verify if the file attached to the BFD ABFD is compatible with the
|
||
format FORMAT (i.e., one of `bfd_object', `bfd_archive' or `bfd_core').
|
||
|
||
If the BFD has been set to a specific target before the call, only
|
||
the named target and format combination is checked. If the target has
|
||
not been set, or has been set to `default', then all the known target
|
||
backends is interrogated to determine a match. If the default target
|
||
matches, it is used. If not, exactly one target must recognize the
|
||
file, or an error results.
|
||
|
||
The function returns `true' on success, otherwise `false' with one
|
||
of the following error codes:
|
||
|
||
* `bfd_error_invalid_operation' - if `format' is not one of
|
||
`bfd_object', `bfd_archive' or `bfd_core'.
|
||
|
||
* `bfd_error_system_call' - if an error occured during a read - even
|
||
some file mismatches can cause bfd_error_system_calls.
|
||
|
||
* `file_not_recognised' - none of the backends recognised the file
|
||
format.
|
||
|
||
* `bfd_error_file_ambiguously_recognized' - more than one backend
|
||
recognised the file format.
|
||
|
||
`bfd_check_format_matches'
|
||
..........................
|
||
|
||
*Synopsis*
|
||
boolean bfd_check_format_matches(bfd *abfd, bfd_format format, char ***matching);
|
||
*Description*
|
||
Like `bfd_check_format', except when it returns false with `bfd_errno'
|
||
set to `bfd_error_file_ambiguously_recognized'. In that case, if
|
||
MATCHING is not NULL, it will be filled in with a NULL-terminated list
|
||
of the names of the formats that matched, allocated with `malloc'.
|
||
Then the user may choose a format and try again.
|
||
|
||
When done with the list that MATCHING points to, the caller should
|
||
free it.
|
||
|
||
`bfd_set_format'
|
||
................
|
||
|
||
*Synopsis*
|
||
boolean bfd_set_format(bfd *abfd, bfd_format format);
|
||
*Description*
|
||
This function sets the file format of the BFD ABFD to the format
|
||
FORMAT. If the target set in the BFD does not support the format
|
||
requested, the format is invalid, or the BFD is not open for writing,
|
||
then an error occurs.
|
||
|
||
`bfd_format_string'
|
||
...................
|
||
|
||
*Synopsis*
|
||
const char *bfd_format_string(bfd_format format);
|
||
*Description*
|
||
Return a pointer to a const string `invalid', `object', `archive',
|
||
`core', or `unknown', depending upon the value of FORMAT.
|
||
|
||
|
||
File: bfd.info, Node: Relocations, Next: Core Files, Prev: Formats, Up: BFD front end
|
||
|
||
Relocations
|
||
===========
|
||
|
||
BFD maintains relocations in much the same way it maintains symbols:
|
||
they are left alone until required, then read in en-masse and
|
||
translated into an internal form. A common routine
|
||
`bfd_perform_relocation' acts upon the canonical form to do the fixup.
|
||
|
||
Relocations are maintained on a per section basis, while symbols are
|
||
maintained on a per BFD basis.
|
||
|
||
All that a back end has to do to fit the BFD interface is to create
|
||
a `struct reloc_cache_entry' for each relocation in a particular
|
||
section, and fill in the right bits of the structures.
|
||
|
||
* Menu:
|
||
|
||
* typedef arelent::
|
||
* howto manager::
|
||
|