954 lines
20 KiB
C
954 lines
20 KiB
C
/* $NetBSD: driver.c,v 1.8 2002/09/20 20:54:16 mycroft Exp $ */
|
|
/*
|
|
* Hunt
|
|
* Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
|
|
* San Francisco, California
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
__RCSID("$NetBSD: driver.c,v 1.8 2002/09/20 20:54:16 mycroft Exp $");
|
|
#endif /* not lint */
|
|
|
|
# include <sys/ioctl.h>
|
|
# include <sys/stat.h>
|
|
# include <sys/time.h>
|
|
# include <err.h>
|
|
# include <errno.h>
|
|
# include <signal.h>
|
|
# include <stdlib.h>
|
|
# include <unistd.h>
|
|
# include "hunt.h"
|
|
|
|
# ifndef pdp11
|
|
# define RN (((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
|
|
# else
|
|
# define RN ((Seed = Seed * 11109 + 13849) & 0x7fff)
|
|
# endif
|
|
|
|
int Seed = 0;
|
|
|
|
|
|
SOCKET Daemon;
|
|
char *First_arg; /* pointer to argv[0] */
|
|
char *Last_arg; /* pointer to end of argv/environ */
|
|
# ifdef INTERNET
|
|
int Test_socket; /* test socket to answer datagrams */
|
|
FLAG inetd_spawned; /* invoked via inetd */
|
|
FLAG standard_port = TRUE; /* true if listening on standard port */
|
|
u_short sock_port; /* port # of tcp listen socket */
|
|
u_short stat_port; /* port # of statistics tcp socket */
|
|
# define DAEMON_SIZE (sizeof Daemon)
|
|
# else
|
|
# define DAEMON_SIZE (sizeof Daemon - 1)
|
|
# endif
|
|
|
|
static void clear_scores __P((void));
|
|
static int havechar __P((PLAYER *, int));
|
|
static void init __P((void));
|
|
int main __P((int, char *[], char *[]));
|
|
static void makeboots __P((void));
|
|
static void send_stats __P((void));
|
|
static void zap __P((PLAYER *, FLAG, int));
|
|
|
|
|
|
/*
|
|
* main:
|
|
* The main program.
|
|
*/
|
|
int
|
|
main(ac, av, ep)
|
|
int ac;
|
|
char **av, **ep;
|
|
{
|
|
PLAYER *pp;
|
|
# ifdef INTERNET
|
|
u_short msg;
|
|
short port_num, reply;
|
|
int namelen;
|
|
SOCKET test;
|
|
# endif
|
|
static FLAG first = TRUE;
|
|
static FLAG server = FALSE;
|
|
int c, i;
|
|
const int linger = 90 * 1000;
|
|
|
|
First_arg = av[0];
|
|
if (ep == NULL || *ep == NULL)
|
|
ep = av + ac;
|
|
while (*ep)
|
|
ep++;
|
|
Last_arg = ep[-1] + strlen(ep[-1]);
|
|
|
|
while ((c = getopt(ac, av, "sp:")) != -1) {
|
|
switch (c) {
|
|
case 's':
|
|
server = TRUE;
|
|
break;
|
|
# ifdef INTERNET
|
|
case 'p':
|
|
standard_port = FALSE;
|
|
Test_port = atoi(optarg);
|
|
break;
|
|
# endif
|
|
default:
|
|
erred:
|
|
fprintf(stderr, "Usage: %s [-s] [-p port]\n", av[0]);
|
|
exit(1);
|
|
}
|
|
}
|
|
if (optind < ac)
|
|
goto erred;
|
|
|
|
init();
|
|
|
|
|
|
again:
|
|
do {
|
|
errno = 0;
|
|
while (poll(fdset, 3+MAXPL+MAXMON, INFTIM) < 0)
|
|
{
|
|
if (errno != EINTR)
|
|
# ifdef LOG
|
|
syslog(LOG_WARNING, "select: %m");
|
|
# else
|
|
warn("select");
|
|
# endif
|
|
errno = 0;
|
|
}
|
|
# ifdef INTERNET
|
|
if (fdset[2].revents & POLLIN) {
|
|
namelen = DAEMON_SIZE;
|
|
port_num = htons(sock_port);
|
|
(void) recvfrom(Test_socket, (char *) &msg, sizeof msg,
|
|
0, (struct sockaddr *) &test, &namelen);
|
|
switch (ntohs(msg)) {
|
|
case C_MESSAGE:
|
|
if (Nplayer <= 0)
|
|
break;
|
|
reply = htons((u_short) Nplayer);
|
|
(void) sendto(Test_socket, (char *) &reply,
|
|
sizeof reply, 0,
|
|
(struct sockaddr *) &test, DAEMON_SIZE);
|
|
break;
|
|
case C_SCORES:
|
|
reply = htons(stat_port);
|
|
(void) sendto(Test_socket, (char *) &reply,
|
|
sizeof reply, 0,
|
|
(struct sockaddr *) &test, DAEMON_SIZE);
|
|
break;
|
|
case C_PLAYER:
|
|
case C_MONITOR:
|
|
if (msg == C_MONITOR && Nplayer <= 0)
|
|
break;
|
|
reply = htons(sock_port);
|
|
(void) sendto(Test_socket, (char *) &reply,
|
|
sizeof reply, 0,
|
|
(struct sockaddr *) &test, DAEMON_SIZE);
|
|
break;
|
|
}
|
|
}
|
|
# endif
|
|
{
|
|
for (pp = Player, i = 0; pp < End_player; pp++, i++)
|
|
if (havechar(pp, i + 3)) {
|
|
execute(pp);
|
|
pp->p_nexec++;
|
|
}
|
|
# ifdef MONITOR
|
|
for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++)
|
|
if (havechar(pp, i + MAXPL + 3)) {
|
|
mon_execute(pp);
|
|
pp->p_nexec++;
|
|
}
|
|
# endif
|
|
moveshots();
|
|
for (pp = Player, i = 0; pp < End_player; )
|
|
if (pp->p_death[0] != '\0')
|
|
zap(pp, TRUE, i + 3);
|
|
else
|
|
pp++, i++;
|
|
# ifdef MONITOR
|
|
for (pp = Monitor, i = 0; pp < End_monitor; )
|
|
if (pp->p_death[0] != '\0')
|
|
zap(pp, FALSE, i + MAXPL + 3);
|
|
else
|
|
pp++, i++;
|
|
# endif
|
|
}
|
|
if (fdset[0].revents & POLLIN)
|
|
if (answer()) {
|
|
# ifdef INTERNET
|
|
if (first && standard_port)
|
|
faketalk();
|
|
# endif
|
|
first = FALSE;
|
|
}
|
|
if (fdset[1].revents & POLLIN)
|
|
send_stats();
|
|
for (pp = Player, i = 0; pp < End_player; pp++, i++) {
|
|
if (fdset[i + 3].revents & POLLIN)
|
|
sendcom(pp, READY, pp->p_nexec);
|
|
pp->p_nexec = 0;
|
|
(void) fflush(pp->p_output);
|
|
}
|
|
# ifdef MONITOR
|
|
for (pp = Monitor, i = 0; pp < End_monitor; pp++, i++) {
|
|
if (fdset[i + MAXPL + 3].revents & POLLIN)
|
|
sendcom(pp, READY, pp->p_nexec);
|
|
pp->p_nexec = 0;
|
|
(void) fflush(pp->p_output);
|
|
}
|
|
# endif
|
|
} while (Nplayer > 0);
|
|
|
|
if (poll(fdset, 3+MAXPL+MAXMON, linger) > 0) {
|
|
goto again;
|
|
}
|
|
if (server) {
|
|
clear_scores();
|
|
makemaze();
|
|
clearwalls();
|
|
# ifdef BOOTS
|
|
makeboots();
|
|
# endif
|
|
first = TRUE;
|
|
goto again;
|
|
}
|
|
|
|
# ifdef MONITOR
|
|
for (pp = Monitor, i = 0; pp < End_monitor; i++)
|
|
zap(pp, FALSE, i + MAXPL + 3);
|
|
# endif
|
|
cleanup(0);
|
|
/* NOTREACHED */
|
|
return(0);
|
|
}
|
|
|
|
/*
|
|
* init:
|
|
* Initialize the global parameters.
|
|
*/
|
|
static void
|
|
init()
|
|
{
|
|
int i;
|
|
# ifdef INTERNET
|
|
SOCKET test_port;
|
|
int msg;
|
|
int len;
|
|
# endif
|
|
|
|
# ifndef DEBUG
|
|
# ifdef TIOCNOTTY
|
|
(void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
|
|
# endif
|
|
(void) setpgrp(getpid(), getpid());
|
|
(void) signal(SIGHUP, SIG_IGN);
|
|
(void) signal(SIGINT, SIG_IGN);
|
|
(void) signal(SIGQUIT, SIG_IGN);
|
|
(void) signal(SIGTERM, cleanup);
|
|
# endif
|
|
|
|
(void) chdir("/var/tmp"); /* just in case it core dumps */
|
|
(void) umask(0); /* No privacy at all! */
|
|
(void) signal(SIGPIPE, SIG_IGN);
|
|
|
|
# ifdef LOG
|
|
# ifdef SYSLOG_43
|
|
openlog("huntd", LOG_PID, LOG_DAEMON);
|
|
# endif
|
|
# ifdef SYSLOG_42
|
|
openlog("huntd", LOG_PID);
|
|
# endif
|
|
# endif
|
|
|
|
/*
|
|
* Initialize statistics socket
|
|
*/
|
|
# ifdef INTERNET
|
|
Daemon.sin_family = SOCK_FAMILY;
|
|
Daemon.sin_addr.s_addr = INADDR_ANY;
|
|
Daemon.sin_port = 0;
|
|
# else
|
|
Daemon.sun_family = SOCK_FAMILY;
|
|
(void) strcpy(Daemon.sun_path, Stat_name);
|
|
# endif
|
|
|
|
Status = socket(SOCK_FAMILY, SOCK_STREAM, 0);
|
|
if (bind(Status, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
|
|
if (errno == EADDRINUSE)
|
|
exit(0);
|
|
else {
|
|
# ifdef LOG
|
|
syslog(LOG_ERR, "bind: %m");
|
|
# else
|
|
warn("bind");
|
|
# endif
|
|
cleanup(1);
|
|
}
|
|
}
|
|
(void) listen(Status, 5);
|
|
|
|
# ifdef INTERNET
|
|
len = sizeof (SOCKET);
|
|
if (getsockname(Status, (struct sockaddr *) &Daemon, &len) < 0) {
|
|
# ifdef LOG
|
|
syslog(LOG_ERR, "getsockname: %m");
|
|
# else
|
|
warn("getsockname");
|
|
# endif
|
|
exit(1);
|
|
}
|
|
stat_port = ntohs(Daemon.sin_port);
|
|
# endif
|
|
|
|
/*
|
|
* Initialize main socket
|
|
*/
|
|
# ifdef INTERNET
|
|
Daemon.sin_family = SOCK_FAMILY;
|
|
Daemon.sin_addr.s_addr = INADDR_ANY;
|
|
Daemon.sin_port = 0;
|
|
# else
|
|
Daemon.sun_family = SOCK_FAMILY;
|
|
(void) strcpy(Daemon.sun_path, Sock_name);
|
|
# endif
|
|
|
|
Socket = socket(SOCK_FAMILY, SOCK_STREAM, 0);
|
|
# if defined(INTERNET)
|
|
msg = 1;
|
|
if (setsockopt(Socket, SOL_SOCKET, SO_USELOOPBACK, &msg, sizeof msg)<0)
|
|
# ifdef LOG
|
|
syslog(LOG_WARNING, "setsockopt loopback %m");
|
|
# else
|
|
warn("setsockopt loopback");
|
|
# endif
|
|
# endif
|
|
if (bind(Socket, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
|
|
if (errno == EADDRINUSE)
|
|
exit(0);
|
|
else {
|
|
# ifdef LOG
|
|
syslog(LOG_ERR, "bind: %m");
|
|
# else
|
|
warn("bind");
|
|
# endif
|
|
cleanup(1);
|
|
}
|
|
}
|
|
(void) listen(Socket, 5);
|
|
|
|
# ifdef INTERNET
|
|
len = sizeof (SOCKET);
|
|
if (getsockname(Socket, (struct sockaddr *) &Daemon, &len) < 0) {
|
|
# ifdef LOG
|
|
syslog(LOG_ERR, "getsockname: %m");
|
|
# else
|
|
warn("getsockname");
|
|
# endif
|
|
exit(1);
|
|
}
|
|
sock_port = ntohs(Daemon.sin_port);
|
|
# endif
|
|
|
|
/*
|
|
* Initialize minimal select mask
|
|
*/
|
|
fdset[0].fd = Socket;
|
|
fdset[0].events = POLLIN;
|
|
fdset[1].fd = Status;
|
|
fdset[1].events = POLLIN;
|
|
|
|
# ifdef INTERNET
|
|
len = sizeof (SOCKET);
|
|
if (getsockname(0, (struct sockaddr *) &test_port, &len) >= 0
|
|
&& test_port.sin_family == AF_INET) {
|
|
inetd_spawned = TRUE;
|
|
Test_socket = 0;
|
|
if (test_port.sin_port != htons((u_short) Test_port)) {
|
|
standard_port = FALSE;
|
|
Test_port = ntohs(test_port.sin_port);
|
|
}
|
|
} else {
|
|
test_port = Daemon;
|
|
test_port.sin_port = htons((u_short) Test_port);
|
|
|
|
Test_socket = socket(SOCK_FAMILY, SOCK_DGRAM, 0);
|
|
if (bind(Test_socket, (struct sockaddr *) &test_port,
|
|
DAEMON_SIZE) < 0) {
|
|
# ifdef LOG
|
|
syslog(LOG_ERR, "bind: %m");
|
|
# else
|
|
warn("bind");
|
|
# endif
|
|
exit(1);
|
|
}
|
|
(void) listen(Test_socket, 5);
|
|
}
|
|
|
|
fdset[2].fd = Test_socket;
|
|
fdset[2].events = POLLIN;
|
|
# else
|
|
fdset[2].fd = -1;
|
|
# endif
|
|
|
|
Seed = getpid() + time((time_t *) NULL);
|
|
makemaze();
|
|
# ifdef BOOTS
|
|
makeboots();
|
|
# endif
|
|
|
|
for (i = 0; i < NASCII; i++)
|
|
See_over[i] = TRUE;
|
|
See_over[DOOR] = FALSE;
|
|
See_over[WALL1] = FALSE;
|
|
See_over[WALL2] = FALSE;
|
|
See_over[WALL3] = FALSE;
|
|
# ifdef REFLECT
|
|
See_over[WALL4] = FALSE;
|
|
See_over[WALL5] = FALSE;
|
|
# endif
|
|
|
|
}
|
|
|
|
# ifdef BOOTS
|
|
/*
|
|
* makeboots:
|
|
* Put the boots in the maze
|
|
*/
|
|
static void
|
|
makeboots()
|
|
{
|
|
int x, y;
|
|
PLAYER *pp;
|
|
|
|
do {
|
|
x = rand_num(WIDTH - 1) + 1;
|
|
y = rand_num(HEIGHT - 1) + 1;
|
|
} while (Maze[y][x] != SPACE);
|
|
Maze[y][x] = BOOT_PAIR;
|
|
for (pp = Boot; pp < &Boot[NBOOTS]; pp++)
|
|
pp->p_flying = -1;
|
|
}
|
|
# endif
|
|
|
|
|
|
/*
|
|
* checkdam:
|
|
* Check the damage to the given player, and see if s/he is killed
|
|
*/
|
|
void
|
|
checkdam(ouch, gotcha, credit, amt, shot_type)
|
|
PLAYER *ouch, *gotcha;
|
|
IDENT *credit;
|
|
int amt;
|
|
char shot_type;
|
|
{
|
|
char *cp;
|
|
|
|
if (ouch->p_death[0] != '\0')
|
|
return;
|
|
# ifdef BOOTS
|
|
if (shot_type == SLIME)
|
|
switch (ouch->p_nboots) {
|
|
default:
|
|
break;
|
|
case 1:
|
|
amt = (amt + 1) / 2;
|
|
break;
|
|
case 2:
|
|
if (gotcha != NULL)
|
|
message(gotcha, "He has boots on!");
|
|
return;
|
|
}
|
|
# endif
|
|
ouch->p_damage += amt;
|
|
if (ouch->p_damage <= ouch->p_damcap) {
|
|
(void) sprintf(Buf, "%2d", ouch->p_damage);
|
|
cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
|
|
outstr(ouch, Buf, 2);
|
|
return;
|
|
}
|
|
|
|
/* Someone DIED */
|
|
switch (shot_type) {
|
|
default:
|
|
cp = "Killed";
|
|
break;
|
|
# ifdef FLY
|
|
case FALL:
|
|
cp = "Killed on impact";
|
|
break;
|
|
# endif
|
|
case KNIFE:
|
|
cp = "Stabbed to death";
|
|
ouch->p_ammo = 0; /* No exploding */
|
|
break;
|
|
case SHOT:
|
|
cp = "Shot to death";
|
|
break;
|
|
case GRENADE:
|
|
case SATCHEL:
|
|
case BOMB:
|
|
cp = "Bombed";
|
|
break;
|
|
case MINE:
|
|
case GMINE:
|
|
cp = "Blown apart";
|
|
break;
|
|
# ifdef OOZE
|
|
case SLIME:
|
|
cp = "Slimed";
|
|
if (credit != NULL)
|
|
credit->i_slime++;
|
|
break;
|
|
# endif
|
|
# ifdef VOLCANO
|
|
case LAVA:
|
|
cp = "Baked";
|
|
break;
|
|
# endif
|
|
# ifdef DRONE
|
|
case DSHOT:
|
|
cp = "Eliminated";
|
|
break;
|
|
# endif
|
|
}
|
|
if (credit == NULL) {
|
|
(void) sprintf(ouch->p_death, "| %s by %s |", cp,
|
|
(shot_type == MINE || shot_type == GMINE) ?
|
|
"a mine" : "act of God");
|
|
return;
|
|
}
|
|
|
|
(void) sprintf(ouch->p_death, "| %s by %s |", cp, credit->i_name);
|
|
|
|
if (ouch == gotcha) { /* No use killing yourself */
|
|
credit->i_kills--;
|
|
credit->i_bkills++;
|
|
}
|
|
else if (ouch->p_ident->i_team == ' '
|
|
|| ouch->p_ident->i_team != credit->i_team) {
|
|
credit->i_kills++;
|
|
credit->i_gkills++;
|
|
}
|
|
else {
|
|
credit->i_kills--;
|
|
credit->i_bkills++;
|
|
}
|
|
credit->i_score = credit->i_kills / (double) credit->i_entries;
|
|
ouch->p_ident->i_deaths++;
|
|
if (ouch->p_nchar == 0)
|
|
ouch->p_ident->i_stillb++;
|
|
if (gotcha == NULL)
|
|
return;
|
|
gotcha->p_damcap += STABDAM;
|
|
gotcha->p_damage -= STABDAM;
|
|
if (gotcha->p_damage < 0)
|
|
gotcha->p_damage = 0;
|
|
(void) sprintf(Buf, "%2d/%2d", gotcha->p_damage, gotcha->p_damcap);
|
|
cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
|
|
outstr(gotcha, Buf, 5);
|
|
(void) sprintf(Buf, "%3d", (gotcha->p_damcap - MAXDAM) / 2);
|
|
cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
|
|
outstr(gotcha, Buf, 3);
|
|
(void) sprintf(Buf, "%5.2f", gotcha->p_ident->i_score);
|
|
for (ouch = Player; ouch < End_player; ouch++) {
|
|
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
|
|
STAT_NAME_COL);
|
|
outstr(ouch, Buf, 5);
|
|
}
|
|
# ifdef MONITOR
|
|
for (ouch = Monitor; ouch < End_monitor; ouch++) {
|
|
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
|
|
STAT_NAME_COL);
|
|
outstr(ouch, Buf, 5);
|
|
}
|
|
# endif
|
|
}
|
|
|
|
/*
|
|
* zap:
|
|
* Kill off a player and take him out of the game.
|
|
*/
|
|
static void
|
|
zap(pp, was_player, i)
|
|
PLAYER *pp;
|
|
FLAG was_player;
|
|
int i;
|
|
{
|
|
int n, len;
|
|
BULLET *bp;
|
|
PLAYER *np;
|
|
int x, y;
|
|
int savefd;
|
|
|
|
if (was_player) {
|
|
if (pp->p_undershot)
|
|
fixshots(pp->p_y, pp->p_x, pp->p_over);
|
|
drawplayer(pp, FALSE);
|
|
Nplayer--;
|
|
}
|
|
|
|
len = strlen(pp->p_death); /* Display the cause of death */
|
|
x = (WIDTH - len) / 2;
|
|
cgoto(pp, HEIGHT / 2, x);
|
|
outstr(pp, pp->p_death, len);
|
|
for (n = 1; n < len; n++)
|
|
pp->p_death[n] = '-';
|
|
pp->p_death[0] = '+';
|
|
pp->p_death[len - 1] = '+';
|
|
cgoto(pp, HEIGHT / 2 - 1, x);
|
|
outstr(pp, pp->p_death, len);
|
|
cgoto(pp, HEIGHT / 2 + 1, x);
|
|
outstr(pp, pp->p_death, len);
|
|
cgoto(pp, HEIGHT, 0);
|
|
|
|
savefd = pp->p_fd;
|
|
|
|
# ifdef MONITOR
|
|
if (was_player) {
|
|
# endif
|
|
for (bp = Bullets; bp != NULL; bp = bp->b_next) {
|
|
if (bp->b_owner == pp)
|
|
bp->b_owner = NULL;
|
|
if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
|
|
bp->b_over = SPACE;
|
|
}
|
|
|
|
n = rand_num(pp->p_ammo);
|
|
x = rand_num(pp->p_ammo);
|
|
if (x > n)
|
|
n = x;
|
|
if (pp->p_ammo == 0)
|
|
x = 0;
|
|
else if (n == pp->p_ammo - 1) {
|
|
x = pp->p_ammo;
|
|
len = SLIME;
|
|
}
|
|
else {
|
|
for (x = MAXBOMB - 1; x > 0; x--)
|
|
if (n >= shot_req[x])
|
|
break;
|
|
for (y = MAXSLIME - 1; y > 0; y--)
|
|
if (n >= slime_req[y])
|
|
break;
|
|
if (y >= 0 && slime_req[y] > shot_req[x]) {
|
|
x = slime_req[y];
|
|
len = SLIME;
|
|
}
|
|
else if (x != 0) {
|
|
len = shot_type[x];
|
|
x = shot_req[x];
|
|
}
|
|
}
|
|
if (x > 0) {
|
|
(void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
|
|
(PLAYER *) NULL, TRUE, SPACE);
|
|
(void) sprintf(Buf, "%s detonated.",
|
|
pp->p_ident->i_name);
|
|
for (np = Player; np < End_player; np++)
|
|
message(np, Buf);
|
|
# ifdef MONITOR
|
|
for (np = Monitor; np < End_monitor; np++)
|
|
message(np, Buf);
|
|
# endif
|
|
# ifdef BOOTS
|
|
while (pp->p_nboots-- > 0) {
|
|
for (np = Boot; np < &Boot[NBOOTS]; np++)
|
|
if (np->p_flying < 0)
|
|
break;
|
|
if (np >= &Boot[NBOOTS])
|
|
err(1, "Too many boots");
|
|
np->p_undershot = FALSE;
|
|
np->p_x = pp->p_x;
|
|
np->p_y = pp->p_y;
|
|
np->p_flying = rand_num(20);
|
|
np->p_flyx = 2 * rand_num(6) - 5;
|
|
np->p_flyy = 2 * rand_num(6) - 5;
|
|
np->p_over = SPACE;
|
|
np->p_face = BOOT;
|
|
showexpl(np->p_y, np->p_x, BOOT);
|
|
}
|
|
# endif
|
|
}
|
|
# ifdef BOOTS
|
|
else if (pp->p_nboots > 0) {
|
|
if (pp->p_nboots == 2)
|
|
Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
|
|
else
|
|
Maze[pp->p_y][pp->p_x] = BOOT;
|
|
if (pp->p_undershot)
|
|
fixshots(pp->p_y, pp->p_x,
|
|
Maze[pp->p_y][pp->p_x]);
|
|
}
|
|
# endif
|
|
|
|
# ifdef VOLCANO
|
|
volcano += pp->p_ammo - x;
|
|
if (rand_num(100) < volcano / 50) {
|
|
do {
|
|
x = rand_num(WIDTH / 2) + WIDTH / 4;
|
|
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
|
|
} while (Maze[y][x] != SPACE);
|
|
(void) add_shot(LAVA, y, x, LEFTS, volcano,
|
|
(PLAYER *) NULL, TRUE, SPACE);
|
|
for (np = Player; np < End_player; np++)
|
|
message(np, "Volcano eruption.");
|
|
volcano = 0;
|
|
}
|
|
# endif
|
|
|
|
# ifdef DRONE
|
|
if (rand_num(100) < 2) {
|
|
do {
|
|
x = rand_num(WIDTH / 2) + WIDTH / 4;
|
|
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
|
|
} while (Maze[y][x] != SPACE);
|
|
add_shot(DSHOT, y, x, rand_dir(),
|
|
shot_req[MINDSHOT +
|
|
rand_num(MAXBOMB - MINDSHOT)],
|
|
(PLAYER *) NULL, FALSE, SPACE);
|
|
}
|
|
# endif
|
|
|
|
sendcom(pp, ENDWIN);
|
|
(void) putc(' ', pp->p_output);
|
|
(void) fclose(pp->p_output);
|
|
|
|
End_player--;
|
|
if (pp != End_player) {
|
|
memcpy(pp, End_player, sizeof (PLAYER));
|
|
fdset[i] = fdset[End_player - Player + 3];
|
|
fdset[End_player - Player + 3].fd = -1;
|
|
(void) sprintf(Buf, "%5.2f%c%-10.10s %c",
|
|
pp->p_ident->i_score, stat_char(pp),
|
|
pp->p_ident->i_name, pp->p_ident->i_team);
|
|
n = STAT_PLAY_ROW + 1 + (pp - Player);
|
|
for (np = Player; np < End_player; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
outstr(np, Buf, STAT_NAME_LEN);
|
|
}
|
|
# ifdef MONITOR
|
|
for (np = Monitor; np < End_monitor; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
outstr(np, Buf, STAT_NAME_LEN);
|
|
}
|
|
# endif
|
|
} else
|
|
fdset[i].fd = -1;
|
|
|
|
/* Erase the last player */
|
|
n = STAT_PLAY_ROW + 1 + Nplayer;
|
|
for (np = Player; np < End_player; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
ce(np);
|
|
}
|
|
# ifdef MONITOR
|
|
for (np = Monitor; np < End_monitor; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
ce(np);
|
|
}
|
|
}
|
|
else {
|
|
sendcom(pp, ENDWIN);
|
|
(void) putc(LAST_PLAYER, pp->p_output);
|
|
(void) fclose(pp->p_output);
|
|
|
|
End_monitor--;
|
|
if (pp != End_monitor) {
|
|
memcpy(pp, End_monitor, sizeof (PLAYER));
|
|
fdset[i] = fdset[End_monitor - Monitor + MAXPL + 3];
|
|
fdset[End_monitor - Monitor + MAXPL + 3].fd = -1;
|
|
(void) sprintf(Buf, "%5.5s %-10.10s %c", " ",
|
|
pp->p_ident->i_name, pp->p_ident->i_team);
|
|
n = STAT_MON_ROW + 1 + (pp - Player);
|
|
for (np = Player; np < End_player; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
outstr(np, Buf, STAT_NAME_LEN);
|
|
}
|
|
for (np = Monitor; np < End_monitor; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
outstr(np, Buf, STAT_NAME_LEN);
|
|
}
|
|
} else
|
|
fdset[i].fd = -1;
|
|
|
|
/* Erase the last monitor */
|
|
n = STAT_MON_ROW + 1 + (End_monitor - Monitor);
|
|
for (np = Player; np < End_player; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
ce(np);
|
|
}
|
|
for (np = Monitor; np < End_monitor; np++) {
|
|
cgoto(np, n, STAT_NAME_COL);
|
|
ce(np);
|
|
}
|
|
}
|
|
# endif
|
|
}
|
|
|
|
/*
|
|
* rand_num:
|
|
* Return a random number in a given range.
|
|
*/
|
|
int
|
|
rand_num(range)
|
|
int range;
|
|
{
|
|
return (range == 0 ? 0 : RN % range);
|
|
}
|
|
|
|
/*
|
|
* havechar:
|
|
* Check to see if we have any characters in the input queue; if
|
|
* we do, read them, stash them away, and return TRUE; else return
|
|
* FALSE.
|
|
*/
|
|
static int
|
|
havechar(pp, i)
|
|
PLAYER *pp;
|
|
int i;
|
|
{
|
|
|
|
if (pp->p_ncount < pp->p_nchar)
|
|
return TRUE;
|
|
if (!(fdset[i].revents & POLLIN))
|
|
return FALSE;
|
|
check_again:
|
|
errno = 0;
|
|
if ((pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf)) <= 0)
|
|
{
|
|
if (errno == EINTR)
|
|
goto check_again;
|
|
pp->p_cbuf[0] = 'q';
|
|
}
|
|
pp->p_ncount = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* cleanup:
|
|
* Exit with the given value, cleaning up any droppings lying around
|
|
*/
|
|
SIGNAL_TYPE
|
|
cleanup(eval)
|
|
int eval;
|
|
{
|
|
PLAYER *pp;
|
|
|
|
for (pp = Player; pp < End_player; pp++) {
|
|
cgoto(pp, HEIGHT, 0);
|
|
sendcom(pp, ENDWIN);
|
|
(void) putc(LAST_PLAYER, pp->p_output);
|
|
(void) fclose(pp->p_output);
|
|
}
|
|
# ifdef MONITOR
|
|
for (pp = Monitor; pp < End_monitor; pp++) {
|
|
cgoto(pp, HEIGHT, 0);
|
|
sendcom(pp, ENDWIN);
|
|
(void) putc(LAST_PLAYER, pp->p_output);
|
|
(void) fclose(pp->p_output);
|
|
}
|
|
# endif
|
|
(void) close(Socket);
|
|
# ifdef AF_UNIX_HACK
|
|
(void) unlink(Sock_name);
|
|
# endif
|
|
|
|
exit(eval);
|
|
}
|
|
|
|
/*
|
|
* send_stats:
|
|
* Print stats to requestor
|
|
*/
|
|
static void
|
|
send_stats()
|
|
{
|
|
IDENT *ip;
|
|
FILE *fp;
|
|
int s;
|
|
SOCKET sockstruct;
|
|
int socklen;
|
|
|
|
/*
|
|
* Get the output stream ready
|
|
*/
|
|
# ifdef INTERNET
|
|
socklen = sizeof sockstruct;
|
|
# else
|
|
socklen = sizeof sockstruct - 1;
|
|
# endif
|
|
s = accept(Status, (struct sockaddr *) &sockstruct, &socklen);
|
|
if (s < 0) {
|
|
if (errno == EINTR)
|
|
return;
|
|
# ifdef LOG
|
|
syslog(LOG_WARNING, "accept: %m");
|
|
# else
|
|
warn("accept");
|
|
# endif
|
|
return;
|
|
}
|
|
fp = fdopen(s, "w");
|
|
if (fp == NULL) {
|
|
# ifdef LOG
|
|
syslog(LOG_WARNING, "fdopen: %m");
|
|
# else
|
|
warn("fdopen");
|
|
# endif
|
|
(void) close(s);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Send output to requestor
|
|
*/
|
|
fputs("Name\t\tScore\tDucked\tAbsorb\tFaced\tShot\tRobbed\tMissed\tSlimeK\n", fp);
|
|
for (ip = Scores; ip != NULL; ip = ip->i_next) {
|
|
fprintf(fp, "%s\t", ip->i_name);
|
|
if (strlen(ip->i_name) < 8)
|
|
putc('\t', fp);
|
|
fprintf(fp, "%.2f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\n",
|
|
ip->i_score, ip->i_ducked, ip->i_absorbed,
|
|
ip->i_faced, ip->i_shot, ip->i_robbed,
|
|
ip->i_missed, ip->i_slime);
|
|
}
|
|
fputs("\n\nName\t\tEnemy\tFriend\tDeaths\tStill\tSaved\n", fp);
|
|
for (ip = Scores; ip != NULL; ip = ip->i_next) {
|
|
if (ip->i_team == ' ') {
|
|
fprintf(fp, "%s\t", ip->i_name);
|
|
if (strlen(ip->i_name) < 8)
|
|
putc('\t', fp);
|
|
}
|
|
else {
|
|
fprintf(fp, "%s[%c]\t", ip->i_name, ip->i_team);
|
|
if (strlen(ip->i_name) + 3 < 8)
|
|
putc('\t', fp);
|
|
}
|
|
fprintf(fp, "%d\t%d\t%d\t%d\t%d\n",
|
|
ip->i_gkills, ip->i_bkills, ip->i_deaths,
|
|
ip->i_stillb, ip->i_saved);
|
|
}
|
|
|
|
(void) fclose(fp);
|
|
}
|
|
|
|
/*
|
|
* clear_scores:
|
|
* Clear out the scores so the next session start clean
|
|
*/
|
|
static void
|
|
clear_scores()
|
|
{
|
|
IDENT *ip, *nextip;
|
|
|
|
for (ip = Scores; ip != NULL; ip = nextip) {
|
|
nextip = ip->i_next;
|
|
(void) free((char *) ip);
|
|
}
|
|
Scores = NULL;
|
|
}
|