NetBSD/games/battlestar/command5.c
2014-03-22 23:31:28 +00:00

451 lines
13 KiB
C

/* $NetBSD: command5.c,v 1.5 2014/03/22 23:31:28 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)com5.c 8.2 (Berkeley) 4/28/95";
#else
__RCSID("$NetBSD: command5.c,v 1.5 2014/03/22 23:31:28 dholland Exp $");
#endif
#endif /* not lint */
#include "extern.h"
void
kiss(void)
{
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
continue;
/* The goddess must be "taken" first if bathing. */
if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
&& testbit(location[position].objects, BATHGOD)) {
wordvalue[--wordnumber] = TAKE;
cypher();
return;
}
if (wordtype[wordnumber] == NOUNS) {
if (testbit(location[position].objects,
wordvalue[wordnumber])) {
pleasure++;
printf("Kissed.\n");
switch (wordvalue[wordnumber]) {
case NORMGOD:
switch (godready++) {
case 0:
printf("She squirms and avoids your ");
puts("advances.");
break;
case 1:
puts("She is coming around; she ");
puts("didn't fight it as much.");
break;
case 2:
puts("She's beginning to like it.");
break;
default:
puts("She's gone limp.");
}
break;
case NATIVE:
printf("Her lips are warm and her body ");
printf("robust. She pulls you down to ");
puts("the ground.");
break;
case TIMER:
puts("The old man blushes.");
break;
case MAN:
puts("The dwarf punches you in the kneecap.");
break;
default:
pleasure--;
}
} else
puts("I see nothing like that here.");
} else
puts("I'd prefer not to.");
}
void
love(void)
{
int n;
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
continue;
if (wordtype[wordnumber] == NOUNS) {
if ((testbit(location[position].objects, BATHGOD) ||
testbit(location[position].objects, NORMGOD)) &&
wordvalue[wordnumber] == NORMGOD) {
if (loved) {
printf("Loved.\n");
return;
}
if (godready >= 2) {
printf("She cuddles up to you, and her mouth ");
printf("starts to work:\n'That was my ");
printf("sister's amulet. The lovely ");
printf("goddess, Purl, was she. The Empire\n");
printf("captured her just after the Darkness ");
printf("came. My other sister, Vert, was ");
printf("killed\nby the Dark Lord himself. ");
printf("He took her amulet and warped its ");
printf("power.\nYour quest was foretold by ");
printf("my father before he died, but to get ");
printf("the Dark Lord's\namulet you must use ");
printf("cunning and skill. I will leave you ");
puts("my amulet,");
printf("which you may use as you wish. As ");
printf("for me, I am the last goddess of ");
printf("the\nwaters. My father was the ");
printf("Island King, and the rule is ");
printf("rightfully mine.'\n\nShe pulls the ");
puts("throne out into a large bed.");
power++;
pleasure += 15;
ego++;
if (card(injuries, NUMOFINJURIES)) {
printf("Her kisses revive you; your ");
printf("wounds are healed.\n");
for (n = 0; n < NUMOFINJURIES; n++)
injuries[n] = 0;
WEIGHT = MAXWEIGHT;
CUMBER = MAXCUMBER;
}
printf("Goddess:\n");
if (!loved)
setbit(location[position].objects,
MEDALION);
loved = 1;
ourtime += 10;
printf("Loved.\n");
zzz();
return;
} else {
puts("You wish!");
return;
}
}
if (testbit(location[position].objects,
wordvalue[wordnumber])) {
if (wordvalue[wordnumber] == NATIVE) {
printf("The girl is easy prey. She peels ");
puts("off her sarong and indulges you.");
power++;
pleasure += 5;
printf("Girl:\n");
ourtime += 10;
printf("Loved.\n");
zzz();
}
if (wordvalue[wordnumber] == MAN ||
wordvalue[wordnumber] == BODY ||
wordvalue[wordnumber] == ELF ||
wordvalue[wordnumber] == TIMER)
puts("Kinky!");
else
puts("It doesn't seem to work.");
} else
puts("Where's your lover?");
} else
puts("It doesn't seem to work.");
}
int
zzz(void)
{
int oldtime;
int n;
int zzztime;
zzztime = (3 * CYCLE) / 4;
oldtime = ourtime;
if ((snooze - ourtime) < zzztime) {
ourtime += zzztime - (snooze - ourtime);
printf("<zzz>");
for (n = 0; n < ourtime - oldtime; n++)
printf(".");
printf("\n");
snooze += 3 * (ourtime - oldtime);
if (notes[LAUNCHED]) {
fuel -= (ourtime - oldtime);
if (location[position].down) {
position = location[position].down;
crash();
} else
notes[LAUNCHED] = 0;
}
if (OUTSIDE && rnd(100) < 50) {
printf("You are awakened abruptly by the sound ");
puts("of someone nearby.");
switch (rnd(4)) {
case 0:
if (ucard(inven)) {
n = rnd(NUMOFOBJECTS);
while (!testbit(inven, n))
n = rnd(NUMOFOBJECTS);
clearbit(inven, n);
if (n != AMULET && n != MEDALION &&
n != TALISMAN)
setbit(
location[position].objects,
n);
carrying -= objwt[n];
encumber -= objcumber[n];
}
printf("A fiendish little Elf is stealing ");
puts("your treasures!");
fight(ELF, 10);
break;
case 1:
setbit(location[position].objects, DEADWOOD);
break;
case 2:
setbit(location[position].objects, HALBERD);
break;
default:
break;
}
}
} else
return (0);
return (1);
}
void
chime(void)
{
if ((ourtime / CYCLE + 1) % 2 && OUTSIDE)
switch ((ourtime % CYCLE) / (CYCLE / 7)) {
case 0:
puts("It is just after sunrise.");
break;
case 1:
puts("It is early morning.");
break;
case 2:
puts("It is late morning.");
break;
case 3:
puts("It is near noon.");
break;
case 4:
puts("It is early afternoon.");
break;
case 5:
puts("It is late afternoon.");
break;
case 6:
puts("It is near sunset.");
break;
}
else if (OUTSIDE)
switch ((ourtime % CYCLE) / (CYCLE / 7)) {
case 0:
puts("It is just after sunset.");
break;
case 1:
puts("It is early evening.");
break;
case 2:
puts("The evening is getting old.");
break;
case 3:
puts("It is near midnight.");
break;
case 4:
puts("These are the wee hours of the morning.");
break;
case 5:
puts("The night is waning.");
break;
case 6:
puts("It is almost morning.");
break;
}
else
puts("I can't tell the time in here.");
}
int
give(void)
{
int obj = -1, result = -1, person = 0, firstnumber, last1, last2;
last1 = last2 = 0;
firstnumber = wordnumber;
while (wordtype[++wordnumber] != OBJECT &&
wordvalue[wordnumber] != AMULET &&
wordvalue[wordnumber] != MEDALION &&
wordvalue[wordnumber] != TALISMAN && wordnumber <= wordcount)
continue;
if (wordnumber <= wordcount) {
obj = wordvalue[wordnumber];
if (obj == EVERYTHING)
wordtype[wordnumber] = -1;
last1 = wordnumber;
}
wordnumber = firstnumber;
while ((wordtype[++wordnumber] != NOUNS ||
wordvalue[wordnumber] == obj) && wordnumber <= wordcount);
if (wordtype[wordnumber] == NOUNS) {
person = wordvalue[wordnumber];
last2 = wordnumber;
}
/* Setting wordnumber to last1 - 1 looks wrong if last1 is 0, e.g.,
* plain `give'. However, detecting this case is liable to detect
* `give foo' as well, which would give a confusing error. We
* need to make sure the -1 value can cause no problems if it arises.
* If in the below we get to the drop("Given") then drop will look
* at word 0 for an object to give, and fail, which is OK; then
* result will be -1 and we get to the end, where wordnumber gets
* set to something more sensible. If we get to "I don't think
* that is possible" then again wordnumber is set to something
* sensible. The wordnumber we leave with still isn't right if
* you include words the game doesn't know in your command, but
* that's no worse than what other commands than give do in
* the same place. */
wordnumber = last1 - 1;
if (person && testbit(location[position].objects, person)) {
if (person == NORMGOD && godready < 2 &&
!(obj == RING || obj == BRACELET))
puts("The goddess won't look at you.");
else
result = drop("Given");
} else {
puts("I don't think that is possible.");
wordnumber = max(last1, last2) + 1;
return (0);
}
if (result != -1 && (testbit(location[position].objects, obj) ||
obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
clearbit(location[position].objects, obj);
ourtime++;
ego++;
switch (person) {
case NATIVE:
puts("She accepts it shyly.");
ego += 2;
break;
case NORMGOD:
if (obj == RING || obj == BRACELET) {
printf("She takes the charm and puts it on.");
puts(" A little kiss on the cheek is");
puts("your reward.");
ego += 5;
godready += 3;
}
if (obj == AMULET || obj == MEDALION ||
obj == TALISMAN) {
win++;
ego += 5;
power -= 5;
if (win >= 3) {
printf("The powers of the earth are ");
printf("now legitimate. You have ");
puts("destroyed the Darkness");
printf("and restored the goddess to ");
printf("her throne. The entire ");
puts("island celebrates with");
printf("dancing and spring feasts. ");
printf("As a measure of her ");
puts("gratitude, the goddess weds you");
printf("in the late summer and ");
printf("crowns you Prince Liverwort, ");
puts("Lord of Fungus.");
printf("\nBut, as the year wears on ");
printf("and autumn comes along, you ");
puts("become restless and");
printf("yearn for adventure. The ");
printf("goddess, too, realizes that ");
puts("the marriage can't last.");
printf("She becomes bored and takes ");
printf("several more natives as ");
puts("husbands. One evening,");
printf("after having been out ");
printf("drinking with the girls, she ");
puts("kicks the throne particularly");
printf("hard and wakes you up. (If ");
printf("you want to win this game, ");
printf("you're going to have to\n");
puts("shoot her!)");
clearbit(location[position].objects,
MEDALION);
wintime = ourtime;
}
}
break;
case TIMER:
if (obj == COINS) {
printf("He fingers the coins for a moment ");
printf("and then looks up agape. `Kind you ");
puts("are and");
printf("I mean to repay you as best I can.' ");
printf("Grabbing a pencil and cocktail ");
puts("napkin...\n");
printf("+-----------------------------------");
printf("------------------------------------");
printf("------+\n");
printf("| xxxxxxxx\\ |\n");
printf("| xxxxx\\ CLIFFS |\n");
printf("| FOREST xxx\\ |\n");
printf("| \\\\ x\\ OCEAN |\n");
printf("| || x\\ |\n");
printf("| || ROAD x\\ |\n");
printf("| || x\\ |\n");
printf("| SECRET || ......... |\n");
printf("| - + - || ........ |\n");
printf("| ENTRANCE || ... BEACH |\n");
printf("| || ... E |\n");
printf("| || ... | |\n");
printf("| // ... N <-- + --- S |\n");
printf("| PALM GROVE // ... | |\n");
printf("| // ... W |\n");
printf("+");
printf("---------------------------------");
printf("---------------------------------");
printf("-----------+\n");
printf("\n`This map shows a secret entrance ");
puts("to the catacombs.");
printf("You will know when you arrive ");
printf("because I left an old pair of shoes ");
puts("there.'");
}
break;
}
}
wordnumber = max(last1, last2) + 1;
return (firstnumber);
}