411 lines
11 KiB
C
411 lines
11 KiB
C
/* $NetBSD: extern.h,v 1.38 2011/08/29 20:30:37 joerg Exp $ */
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/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)externs.h 8.1 (Berkeley) 5/31/93
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*/
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#include <sys/types.h>
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#include <stdbool.h>
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#include "machdep.h"
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/* program mode */
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extern int mode;
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#define MODE_PLAYER 1
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#define MODE_DRIVER 2
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#define MODE_LOGGER 3
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/* command line flags */
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extern bool randomize; /* -x, give first available ship */
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extern bool longfmt; /* -l, print score in long format */
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extern bool nobells; /* -b, don't ring bell before Signal */
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/* other initial data */
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extern gid_t gid;
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extern gid_t egid;
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#define MAXNAMESIZE 20
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extern char myname[MAXNAMESIZE];
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#define dieroll() ((random()) % 6 + 1)
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#define sqr(a) ((a) * (a))
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#define grappled(a) ((a)->file->ngrap)
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#define fouled(a) ((a)->file->nfoul)
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#define snagged(a) (grappled(a) + fouled(a))
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#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
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#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
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#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
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#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \
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? grappled2(a, b) : 0)
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#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 \
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? fouled2(a, b) : 0)
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#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
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#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
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#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
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#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
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#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0))
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#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
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#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
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#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
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#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
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/* loadL and loadR, should match loadname[] */
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#define L_EMPTY 0 /* should be 0, don't change */
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#define L_GRAPE 1
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#define L_CHAIN 2
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#define L_ROUND 3
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#define L_DOUBLE 4
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#define L_EXPLODE 5
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/*
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* readyL and readyR, these are bits, except R_EMPTY
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*/
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#define R_EMPTY 0 /* not loaded and not loading */
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#define R_LOADING 1 /* loading */
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#define R_DOUBLE 2 /* loading double */
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#define R_LOADED 4 /* loaded */
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#define R_INITIAL 8 /* loaded initial */
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#define HULL 0
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#define RIGGING 1
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#define NLOG 10
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struct logs {
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char l_name[MAXNAMESIZE];
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int l_uid;
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int l_shipnum;
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int l_gamenum;
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int l_netpoints;
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};
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struct BP {
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struct ship *toship;
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short turnsent;
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short mensent;
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};
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struct snag {
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short sn_count;
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short sn_turn;
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};
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#define NSCENE /*nscene*/ 32
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#define NSHIP 10
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#define NBP 3
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#define NNATION 8
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#define N_A 0
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#define N_B 1
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#define N_S 2
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#define N_F 3
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#define N_J 4
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#define N_D 5
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#define N_K 6
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#define N_O 7
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struct File {
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int index;
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char captain[MAXNAMESIZE]; /* 0 */
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short points; /* 20 */
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unsigned char loadL; /* 22 */
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unsigned char loadR; /* 24 */
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unsigned char readyL; /* 26 */
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unsigned char readyR; /* 28 */
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struct BP OBP[NBP]; /* 30 */
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struct BP DBP[NBP]; /* 48 */
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char struck; /* 66 */
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struct ship *captured; /* 68 */
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short pcrew; /* 70 */
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char movebuf[10]; /* 72 */
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char drift; /* 82 */
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short nfoul;
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short ngrap;
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struct snag foul[NSHIP]; /* 84 */
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struct snag grap[NSHIP]; /* 124 */
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char RH; /* 224 */
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char RG; /* 226 */
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char RR; /* 228 */
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char FS; /* 230 */
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char explode; /* 232 */
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char sink; /* 234 */
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unsigned char dir;
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short col;
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short row;
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char loadwith;
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char stern;
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};
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struct ship {
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const char *shipname; /* 0 */
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struct shipspecs *specs; /* 2 */
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unsigned char nationality; /* 4 */
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short shiprow; /* 6 */
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short shipcol; /* 8 */
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char shipdir; /* 10 */
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struct File *file; /* 12 */
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};
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struct scenario {
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char winddir; /* 0 */
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char windspeed; /* 2 */
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char windchange; /* 4 */
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unsigned char vessels; /* 12 */
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const char *name; /* 14 */
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struct ship ship[NSHIP]; /* 16 */
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};
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extern struct scenario scene[NSCENE];
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extern int nscene;
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struct shipspecs {
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char bs;
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char fs;
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char ta;
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short guns;
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unsigned char class;
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char hull;
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unsigned char qual;
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char crew1;
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char crew2;
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char crew3;
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char gunL;
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char gunR;
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char carL;
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char carR;
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int rig1;
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int rig2;
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int rig3;
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int rig4;
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short pts;
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};
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extern struct scenario *cc; /* the current scenario */
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extern struct ship *ls; /* &cc->ship[cc->vessels] */
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#define SHIP(s) (&cc->ship[s])
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#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
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struct windeffects {
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char A, B, C, D;
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};
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extern const struct windeffects WET[7][6];
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struct Tables {
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char H, G, C, R;
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};
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extern const struct Tables RigTable[11][6];
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extern const struct Tables HullTable[11][6];
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extern const char AMMO[9][4];
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extern const char HDT[9][10];
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extern const char HDTrake[9][10];
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extern const char QUAL[9][5];
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extern const char MT[9][3];
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extern const char *const countryname[];
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extern const char *const shortclassname[];
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extern const char *const classname[];
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extern const char *const directionname[];
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extern const char *const qualname[];
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extern const char loadname[];
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extern const char rangeofshot[];
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extern const char dr[], dc[];
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extern int winddir;
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extern int windspeed;
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extern int turn;
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extern int game;
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extern int alive;
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extern int people;
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extern int hasdriver;
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/* assorted.c */
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void table(struct ship *, struct ship *, int, int, int, int);
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void Cleansnag(struct ship *, struct ship *, int, int);
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/* dr_1.c */
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void unfoul(void);
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void boardcomp(void);
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void resolve(void);
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void compcombat(void);
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int next(void);
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/* dr_2.c */
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void thinkofgrapples(void);
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void checkup(void);
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void prizecheck(void);
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void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool);
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/* dr_3.c */
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void moveall(void);
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void sendbp(struct ship *, struct ship *, int, int);
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int is_toughmelee(struct ship *, struct ship *, int, int);
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void reload(void);
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void checksails(void);
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/* dr_4.c */
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void ungrap(struct ship *, struct ship *);
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void grap(struct ship *, struct ship *);
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/* dr_5.c */
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void subtract(struct ship *, struct ship *, int, int [3], int);
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int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int);
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/* dr_main.c */
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int dr_main(void);
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void startdriver(void);
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/* game.c */
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int maxturns(struct ship *, bool *);
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int maxmove(struct ship *, int, int);
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/* lo_main.c */
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void lo_curses(void);
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int lo_main(void);
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/* misc.c */
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int range(struct ship *, struct ship *);
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struct ship *closestenemy(struct ship *, int, int);
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int gunsbear(struct ship *, struct ship *);
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int portside(struct ship *, struct ship *, int);
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int colours(struct ship *);
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void logger(struct ship *);
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/* parties.c */
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int meleeing(struct ship *, struct ship *);
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int boarding(struct ship *, int);
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void unboard(struct ship *, struct ship *, int);
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/* pl_1.c */
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void leave(int) __dead;
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void choke(int) __dead;
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void child(int);
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/* pl_2.c */
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void newturn(int);
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void play(void) __dead;
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/* pl_3.c */
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void acceptcombat(void);
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void grapungrap(void);
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void unfoulplayer(void);
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/* pl_4.c */
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void changesail(void);
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void acceptsignal(void);
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void lookout(void);
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const char *saywhat(struct ship *, int);
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void eyeball(struct ship *);
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/* pl_5.c */
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void acceptmove(void);
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void acceptboard(void);
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/* pl_6.c */
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void repair(void);
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void loadplayer(void);
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/* pl_7.c */
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void initscreen(void);
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void cleanupscreen(void);
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void Signal(const char *, struct ship *, ...) __printflike(1,3);
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void Msg(const char *, ...) __printflike(1,2);
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int sgetch(const char *, struct ship *, int);
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void sgetstr(const char *, char *, int);
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void centerview(void);
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void upview(void);
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void downview(void);
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void leftview(void);
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void rightview(void);
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void startup(void);
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/* pl_main.c */
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void pl_main_init(void);
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void pl_main_uninit(void);
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__dead void pl_main(void);
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/* sync.c */
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void fmtship(char *, size_t, const char *, struct ship *);
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void makesignal(struct ship *, const char *, struct ship *, ...)
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__printflike(2,4);
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void makemsg(struct ship *, const char *, ...) __printflike(2, 3);
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int sync_exists(int);
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int sync_open(void);
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void sync_close(int);
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int Sync(void);
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void send_captain(struct ship *ship, const char *astr);
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void send_captured(struct ship *ship, long a);
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void send_class(struct ship *ship, long a);
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void send_crew(struct ship *ship, long a, long b, long c);
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void send_dbp(struct ship *ship, long a, long b, long c, long d);
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void send_drift(struct ship *ship, long a);
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void send_explode(struct ship *ship, long a);
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void send_foul(struct ship *ship, long a);
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void send_gunl(struct ship *ship, long a, long b);
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void send_gunr(struct ship *ship, long a, long b);
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void send_hull(struct ship *ship, long a);
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void send_move(struct ship *ship, const char *astr);
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void send_obp(struct ship *ship, long a, long b, long c, long d);
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void send_pcrew(struct ship *ship, long a);
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void send_unfoul(struct ship *ship, long a, long b);
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void send_points(struct ship *ship, long a);
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void send_qual(struct ship *ship, long a);
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void send_ungrap(struct ship *ship, long a, long b);
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void send_rigg(struct ship *ship, long a, long b, long c, long d);
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void send_col(struct ship *ship, long a);
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void send_dir(struct ship *ship, long a);
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void send_row(struct ship *ship, long a);
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void send_signal(struct ship *ship, const char *astr);
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void send_sink(struct ship *ship, long a);
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void send_struck(struct ship *ship, long a);
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void send_ta(struct ship *ship, long a);
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void send_alive(void);
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void send_turn(long a);
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void send_wind(long a, long b);
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void send_fs(struct ship *ship, long a);
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void send_grap(struct ship *ship, long a);
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void send_rig1(struct ship *ship, long a);
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void send_rig2(struct ship *ship, long a);
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void send_rig3(struct ship *ship, long a);
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void send_rig4(struct ship *ship, long a);
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void send_begin(struct ship *ship);
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void send_end(struct ship *ship);
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void send_ddead(void);
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