835 lines
23 KiB
C
835 lines
23 KiB
C
/* $NetBSD: scores.c,v 1.12 2004/02/13 11:36:08 wiz Exp $ */
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/*
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* scores.c Larn is copyrighted 1986 by Noah Morgan.
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*
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* Functions in this file are:
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*
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* readboard() Function to read in the scoreboard into a static buffer
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* writeboard() Function to write the scoreboard from readboard()'s buffer
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* makeboard() Function to create a new scoreboard (wipe out old one)
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* hashewon() Function to return 1 if player has won a game before, else 0
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* long paytaxes(x) Function to pay taxes if any are due winshou()
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* ubroutine to print out the winning scoreboard shou(x)
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* ubroutine to print out the non-winners scoreboard showscores()
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* unction to show the scoreboard on the terminal showallscores()
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* Function to show scores and the iven lists that go with them sortboard()
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* unction to sort the scoreboard newscore(score, whoo, whyded, winner)
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* Function to add entry to scoreboard new1sub(score,i,whoo,taxes)
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* Subroutine to put player into a new2sub(score,i,whoo,whyded)
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* Subroutine to put player into a died(x) Subroutine to record who
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* played larn, and what the score was diedsub(x) Subroutine to print out a
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* line showing player when he is killed diedlog() Subroutine to read a
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* log file and print it out in ascii format getplid(name)
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* on to get players id # from id file
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*
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: scores.c,v 1.12 2004/02/13 11:36:08 wiz Exp $");
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#endif /* not lint */
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#include <sys/types.h>
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#include <sys/times.h>
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#include <sys/stat.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "header.h"
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#include "extern.h"
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struct scofmt { /* This is the structure for the scoreboard */
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long score; /* the score of the player */
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long suid; /* the user id number of the player */
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short what; /* the number of the monster that killed
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* player */
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short level; /* the level player was on when he died */
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short hardlev;/* the level of difficulty player played at */
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short order; /* the relative ordering place of this entry */
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char who[40];/* the name of the character */
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char sciv[26][2]; /* this is the inventory list of the
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* character */
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};
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struct wscofmt { /* This is the structure for the winning
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* scoreboard */
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long score; /* the score of the player */
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long timeused; /* the time used in mobuls to win the
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* game */
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long taxes; /* taxes he owes to LRS */
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long suid; /* the user id number of the player */
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short hardlev;/* the level of difficulty player played at */
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short order; /* the relative ordering place of this entry */
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char who[40];/* the name of the character */
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};
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struct log_fmt { /* 102 bytes struct for the log file */
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long score; /* the players score */
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time_t diedtime; /* time when game was over */
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short cavelev;/* level in caves */
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short diff; /* difficulty player played at */
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#ifdef EXTRA
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long elapsedtime; /* real time of game in seconds */
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long bytout; /* bytes input and output */
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long bytin;
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long moves; /* number of moves made by player */
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short ac; /* armor class of player */
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short hp, hpmax; /* players hitpoints */
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short cputime;/* CPU time needed in seconds */
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short killed, spused; /* monsters killed and spells cast */
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short usage; /* usage of the CPU in % */
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short lev; /* player level */
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#endif
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char who[12];/* player name */
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char what[46]; /* what happened to player */
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};
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static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
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static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
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static struct log_fmt logg; /* structure for the log file */
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static char *whydead[] = {
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"quit", "suspended", "self - annihilated", "shot by an arrow",
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"hit by a dart", "fell into a pit", "fell into a bottomless pit",
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"a winner", "trapped in solid rock", "killed by a missing save file",
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"killed by an old save file", "caught by the greedy cheater checker trap",
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"killed by a protected save file", "killed his family and committed suicide",
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"erased by a wayward finger", "fell through a bottomless trap door",
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"fell through a trap door", "drank some poisonous water",
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"fried by an electric shock", "slipped on a volcano shaft",
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"killed by a stupid act of frustration", "attacked by a revolting demon",
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"hit by his own magic", "demolished by an unseen attacker",
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"fell into the dreadful sleep", "killed by an exploding chest",
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/* 26 */ "killed by a missing maze data file", "annihilated in a sphere",
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"died a post mortem death", "wasted by a malloc() failure"
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};
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/*
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* readboard() Function to read in the scoreboard into a static buffer
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*
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* returns -1 if unable to read in the scoreboard, returns 0 if all is OK
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*/
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int
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readboard()
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{
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int i;
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seteuid(euid);
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i = lopen(scorefile);
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seteuid(uid);
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if (i < 0) {
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lprcat("Can't read scoreboard\n");
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lflush();
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return (-1);
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}
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lrfill((char *) sco, sizeof(sco));
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lrfill((char *) winr, sizeof(winr));
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lrclose();
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lcreat((char *) 0);
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return (0);
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}
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/*
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* writeboard() Function to write the scoreboard from readboard()'s buffer
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*
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* returns -1 if unable to write the scoreboard, returns 0 if all is OK
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*/
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int
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writeboard()
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{
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int i;
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set_score_output();
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seteuid(euid);
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i = lcreat(scorefile);
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seteuid(uid);
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if (i < 0) {
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lprcat("Can't write scoreboard\n");
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lflush();
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return (-1);
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}
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lwrite((char *) sco, sizeof(sco));
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lwrite((char *) winr, sizeof(winr));
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lwclose();
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lcreat((char *) 0);
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return (0);
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}
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/*
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* makeboard() Function to create a new scoreboard (wipe out old one)
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*
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* returns -1 if unable to write the scoreboard, returns 0 if all is OK
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*/
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int
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makeboard()
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{
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int i;
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for (i = 0; i < SCORESIZE; i++) {
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winr[i].taxes = winr[i].score = sco[i].score = 0;
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winr[i].order = sco[i].order = i;
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}
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if (writeboard())
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return (-1);
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seteuid(euid);
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chmod(scorefile, 0660);
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seteuid(uid);
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return (0);
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}
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/*
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* hashewon() Function to return 1 if player has won a game before, else 0
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*
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* This function also sets c[HARDGAME] to appropriate value -- 0 if not a
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* winner, otherwise the next level of difficulty listed in the winners
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* scoreboard. This function also sets outstanding_taxes to the value in
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* the winners scoreboard.
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*/
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int
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hashewon()
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{
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int i;
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c[HARDGAME] = 0;
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if (readboard() < 0)
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return (0); /* can't find scoreboard */
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for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */
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if (winr[i].suid == userid)
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if (winr[i].score > 0) {
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c[HARDGAME] = winr[i].hardlev + 1;
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outstanding_taxes = winr[i].taxes;
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return (1);
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}
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return (0);
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}
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/*
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* long paytaxes(x) Function to pay taxes if any are due
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*
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* Enter with the amount (in gp) to pay on the taxes.
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* Returns amount actually paid.
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*/
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long
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paytaxes(x)
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long x;
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{
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int i;
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long amt;
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if (x < 0)
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return (0L);
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if (readboard() < 0)
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return (0L);
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for (i = 0; i < SCORESIZE; i++)
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if (winr[i].suid == userid) /* look for players winning
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* entry */
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if (winr[i].score > 0) { /* search for a winning
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* entry for the player */
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amt = winr[i].taxes;
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if (x < amt)
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amt = x; /* don't overpay taxes
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* (Ughhhhh) */
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winr[i].taxes -= amt;
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outstanding_taxes -= amt;
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if (writeboard() < 0)
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return (0);
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return (amt);
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}
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return (0L); /* couldn't find user on winning scoreboard */
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}
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/*
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* winshou() Subroutine to print out the winning scoreboard
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*
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* Returns the number of players on scoreboard that were shown
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*/
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int
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winshou()
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{
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struct wscofmt *p;
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int i, j, count;
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for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on
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* the scoreboard? */
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if (winr[i].score != 0) {
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j++;
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break;
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}
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if (j) {
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lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
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for (i = 0; i < SCORESIZE; i++) /* this loop is needed to
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* print out the */
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for (j = 0; j < SCORESIZE; j++) { /* winners in order */
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p = &winr[j]; /* pointer to the scoreboard
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* entry */
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if (p->order == i) {
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if (p->score) {
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count++;
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lprintf("%10d %2d %5d Mobuls %s \n",
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(long) p->score, (long) p->hardlev, (long) p->timeused, p->who);
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}
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break;
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}
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}
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}
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return (count); /* return number of people on scoreboard */
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}
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/*
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* shou(x) Subroutine to print out the non-winners scoreboard
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* int x;
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*
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* Enter with 0 to list the scores, enter with 1 to list inventories too
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* Returns the number of players on scoreboard that were shown
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*/
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int
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shou(x)
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int x;
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{
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int i, j, n, k;
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int count;
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for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard
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* empty? */
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if (sco[i].score != 0) {
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j++;
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break;
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}
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if (j) {
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lprcat("\n Score Difficulty Larn Visitor Log\n");
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for (i = 0; i < SCORESIZE; i++) /* be sure to print them out
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* in order */
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for (j = 0; j < SCORESIZE; j++)
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if (sco[j].order == i) {
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if (sco[j].score) {
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count++;
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lprintf("%10d %2d %s ",
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(long) sco[j].score, (long) sco[j].hardlev, sco[j].who);
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if (sco[j].what < 256)
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lprintf("killed by a %s", monster[sco[j].what].name);
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else
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lprintf("%s", whydead[sco[j].what - 256]);
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if (x != 263)
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lprintf(" on %s", levelname[sco[j].level]);
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if (x) {
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for (n = 0; n < 26; n++) {
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iven[n] = sco[j].sciv[n][0];
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ivenarg[n] = sco[j].sciv[n][1];
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}
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for (k = 1; k < 99; k++)
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for (n = 0; n < 26; n++)
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if (k == iven[n]) {
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srcount = 0;
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show3(n);
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}
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lprcat("\n\n");
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} else
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lprc('\n');
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}
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j = SCORESIZE;
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}
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}
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return (count); /* return the number of players just shown */
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}
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/*
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* showscores() Function to show the scoreboard on the terminal
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*
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* Returns nothing of value
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*/
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static char esb[] = "The scoreboard is empty.\n";
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void
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showscores()
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{
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int i, j;
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lflush();
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lcreat((char *) 0);
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if (readboard() < 0)
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return;
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i = winshou();
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j = shou(0);
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if (i + j == 0)
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lprcat(esb);
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else
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lprc('\n');
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lflush();
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}
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/*
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* showallscores() Function to show scores and the iven lists that go with them
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*
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* Returns nothing of value
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*/
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void
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showallscores()
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{
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int i, j;
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lflush();
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lcreat((char *) 0);
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if (readboard() < 0)
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return;
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c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
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* anything */
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for (i = 0; i < MAXPOTION; i++)
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potionname[i] = potionhide[i];
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for (i = 0; i < MAXSCROLL; i++)
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scrollname[i] = scrollhide[i];
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i = winshou();
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j = shou(1);
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if (i + j == 0)
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lprcat(esb);
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else
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lprc('\n');
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lflush();
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}
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/*
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* sortboard() Function to sort the scoreboard
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*
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* Returns 0 if no sorting done, else returns 1
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*/
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int
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sortboard()
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{
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int i, j = 0, pos;
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long jdat;
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for (i = 0; i < SCORESIZE; i++)
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sco[i].order = winr[i].order = -1;
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pos = 0;
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while (pos < SCORESIZE) {
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jdat = 0;
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for (i = 0; i < SCORESIZE; i++)
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if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
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j = i;
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jdat = sco[i].score;
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}
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sco[j].order = pos++;
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}
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pos = 0;
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while (pos < SCORESIZE) {
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jdat = 0;
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for (i = 0; i < SCORESIZE; i++)
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if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
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j = i;
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jdat = winr[i].score;
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}
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winr[j].order = pos++;
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}
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return (1);
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}
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/*
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* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
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* int score, winner, whyded;
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* char *whoo;
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*
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* Enter with the total score in gp in score, players name in whoo,
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* died() reason # in whyded, and TRUE/FALSE in winner if a winner
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* ex. newscore(1000, "player 1", 32, 0);
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*/
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void
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newscore(score, whoo, whyded, winner)
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long score;
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int winner, whyded;
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char *whoo;
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{
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int i;
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long taxes;
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if (readboard() < 0)
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return; /* do the scoreboard */
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/* if a winner then delete all non-winning scores */
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if (cheat)
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winner = 0; /* if he cheated, don't let him win */
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if (winner) {
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for (i = 0; i < SCORESIZE; i++)
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if (sco[i].suid == userid)
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sco[i].score = 0;
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taxes = score * TAXRATE;
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score += 100000 * c[HARDGAME]; /* bonus for winning */
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/*
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* if he has a slot on the winning scoreboard update it if
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* greater score
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*/
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for (i = 0; i < SCORESIZE; i++)
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if (winr[i].suid == userid) {
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new1sub(score, i, whoo, taxes);
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return;
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}
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/*
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* he had no entry. look for last entry and see if he has a
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* greater score
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*/
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for (i = 0; i < SCORESIZE; i++)
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if (winr[i].order == SCORESIZE - 1) {
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new1sub(score, i, whoo, taxes);
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return;
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}
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} else if (!cheat) { /* for not winning scoreboard */
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/*
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* if he has a slot on the scoreboard update it if greater
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* score
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*/
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for (i = 0; i < SCORESIZE; i++)
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if (sco[i].suid == userid) {
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new2sub(score, i, whoo, whyded);
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return;
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}
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/*
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* he had no entry. look for last entry and see if he has a
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* greater score
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*/
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for (i = 0; i < SCORESIZE; i++)
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if (sco[i].order == SCORESIZE - 1) {
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new2sub(score, i, whoo, whyded);
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return;
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}
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}
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}
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/*
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* new1sub(score,i,whoo,taxes) Subroutine to put player into a
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* int score,i,whyded,taxes; winning scoreboard entry if his score
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* char *whoo; is high enough
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*
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* Enter with the total score in gp in score, players name in whoo,
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* died() reason # in whyded, and TRUE/FALSE in winner if a winner
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* slot in scoreboard in i, and the tax bill in taxes.
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* Returns nothing of value
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*/
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void
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new1sub(score, i, whoo, taxes)
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long score, taxes;
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int i;
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char *whoo;
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{
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struct wscofmt *p;
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p = &winr[i];
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p->taxes += taxes;
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if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
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strcpy(p->who, whoo);
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p->score = score;
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p->hardlev = c[HARDGAME];
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p->suid = userid;
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p->timeused = gltime / 100;
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}
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}
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/*
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* new2sub(score,i,whoo,whyded) Subroutine to put player into a
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|
* int score,i,whyded,taxes; non-winning scoreboard entry if his
|
|
* char *whoo; score is high enough
|
|
*
|
|
* Enter with the total score in gp in score, players name in whoo,
|
|
* died() reason # in whyded, and slot in scoreboard in i.
|
|
* Returns nothing of value
|
|
*/
|
|
void
|
|
new2sub(score, i, whoo, whyded)
|
|
long score;
|
|
int i, whyded;
|
|
char *whoo;
|
|
{
|
|
int j;
|
|
struct scofmt *p;
|
|
p = &sco[i];
|
|
if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
|
|
strcpy(p->who, whoo);
|
|
p->score = score;
|
|
p->what = whyded;
|
|
p->hardlev = c[HARDGAME];
|
|
p->suid = userid;
|
|
p->level = level;
|
|
for (j = 0; j < 26; j++) {
|
|
p->sciv[j][0] = iven[j];
|
|
p->sciv[j][1] = ivenarg[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* died(x) Subroutine to record who played larn, and what the score was
|
|
* int x;
|
|
*
|
|
* if x < 0 then don't show scores
|
|
* died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
|
|
*
|
|
* < 256 killed by the monster number
|
|
* 256 quit
|
|
* 257 suspended
|
|
* 258 self - annihilated
|
|
* 259 shot by an arrow
|
|
* 260 hit by a dart
|
|
* 261 fell into a pit
|
|
* 262 fell into a bottomless pit
|
|
* 263 a winner
|
|
* 264 trapped in solid rock
|
|
* 265 killed by a missing save file
|
|
* 266 killed by an old save file
|
|
* 267 caught by the greedy cheater checker trap
|
|
* 268 killed by a protected save file
|
|
* 269 killed his family and killed himself
|
|
* 270 erased by a wayward finger
|
|
* 271 fell through a bottomless trap door
|
|
* 272 fell through a trap door
|
|
* 273 drank some poisonous water
|
|
* 274 fried by an electric shock
|
|
* 275 slipped on a volcano shaft
|
|
* 276 killed by a stupid act of frustration
|
|
* 277 attacked by a revolting demon
|
|
* 278 hit by his own magic
|
|
* 279 demolished by an unseen attacker
|
|
* 280 fell into the dreadful sleep
|
|
* 281 killed by an exploding chest
|
|
* 282 killed by a missing maze data file
|
|
* 283 killed by a sphere of annihilation
|
|
* 284 died a post mortem death
|
|
* 285 malloc() failure
|
|
* 300 quick quit -- don't put on scoreboard
|
|
*/
|
|
|
|
static int scorerror;
|
|
void
|
|
died(x)
|
|
int x;
|
|
{
|
|
int f, win;
|
|
char ch, *mod;
|
|
time_t zzz;
|
|
if (c[LIFEPROT] > 0) { /* if life protection */
|
|
switch ((x > 0) ? x : -x) {
|
|
case 256:
|
|
case 257:
|
|
case 262:
|
|
case 263:
|
|
case 265:
|
|
case 266:
|
|
case 267:
|
|
case 268:
|
|
case 269:
|
|
case 271:
|
|
case 282:
|
|
case 284:
|
|
case 285:
|
|
case 300:
|
|
goto invalid; /* can't be saved */
|
|
};
|
|
--c[LIFEPROT];
|
|
c[HP] = 1;
|
|
--c[CONSTITUTION];
|
|
cursors();
|
|
lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
|
|
beep();
|
|
lflush();
|
|
sleep(4);
|
|
return; /* only case where died() returns */
|
|
}
|
|
invalid:
|
|
clearvt100();
|
|
lflush();
|
|
f = 0;
|
|
if (ckpflag)
|
|
unlink(ckpfile);/* remove checkpoint file if used */
|
|
if (x < 0) {
|
|
f++;
|
|
x = -x;
|
|
} /* if we are not to display the scores */
|
|
if ((x == 300) || (x == 257))
|
|
exit(0); /* for quick exit or saved game */
|
|
if (x == 263)
|
|
win = 1;
|
|
else
|
|
win = 0;
|
|
c[GOLD] += c[BANKACCOUNT];
|
|
c[BANKACCOUNT] = 0;
|
|
/* now enter the player at the end of the scoreboard */
|
|
newscore(c[GOLD], logname, x, win);
|
|
diedsub(x); /* print out the score line */
|
|
lflush();
|
|
|
|
set_score_output();
|
|
if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
|
|
#ifndef NOLOG
|
|
seteuid(euid);
|
|
if (lappend(logfile) < 0) { /* append to file */
|
|
if (lcreat(logfile) < 0) { /* and can't create new
|
|
* log file */
|
|
lcreat((char *) 0);
|
|
lprcat("\nCan't open record file: I can't post your score.\n");
|
|
sncbr();
|
|
resetscroll();
|
|
lflush();
|
|
exit(0);
|
|
}
|
|
seteuid(euid);
|
|
chmod(logfile, 0660);
|
|
seteuid(uid);
|
|
}
|
|
seteuid(uid);
|
|
strcpy(logg.who, loginname);
|
|
logg.score = c[GOLD];
|
|
logg.diff = c[HARDGAME];
|
|
if (x < 256) {
|
|
ch = *monster[x].name;
|
|
if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
|
|
mod = "an";
|
|
else
|
|
mod = "a";
|
|
snprintf(logg.what, sizeof(logg.what),
|
|
"killed by %s %s", mod, monster[x].name);
|
|
} else
|
|
snprintf(logg.what, sizeof(logg.what),
|
|
"%s", whydead[x - 256]);
|
|
logg.cavelev = level;
|
|
time(&zzz); /* get CPU time -- write out score info */
|
|
logg.diedtime = zzz;
|
|
#ifdef EXTRA
|
|
times(&cputime);/* get CPU time -- write out score info */
|
|
logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
|
|
logg.lev = c[LEVEL];
|
|
logg.ac = c[AC];
|
|
logg.hpmax = c[HPMAX];
|
|
logg.hp = c[HP];
|
|
logg.elapsedtime = (zzz - initialtime + 59) / 60;
|
|
logg.usage = (10000 * i) / (zzz - initialtime);
|
|
logg.bytin = c[BYTESIN];
|
|
logg.bytout = c[BYTESOUT];
|
|
logg.moves = c[MOVESMADE];
|
|
logg.spused = c[SPELLSCAST];
|
|
logg.killed = c[MONSTKILLED];
|
|
#endif
|
|
lwrite((char *) &logg, sizeof(struct log_fmt));
|
|
lwclose();
|
|
#endif /* NOLOG */
|
|
|
|
/*
|
|
* now for the scoreboard maintenance -- not for a suspended
|
|
* game
|
|
*/
|
|
if (x != 257) {
|
|
if (sortboard())
|
|
scorerror = writeboard();
|
|
}
|
|
}
|
|
if ((x == 256) || (x == 257) || (f != 0))
|
|
exit(0);
|
|
if (scorerror == 0)
|
|
showscores(); /* if we updated the scoreboard */
|
|
if (x == 263)
|
|
mailbill();
|
|
exit(0);
|
|
}
|
|
|
|
/*
|
|
* diedsub(x) Subroutine to print out the line showing the player when he is killed
|
|
* int x;
|
|
*/
|
|
void
|
|
diedsub(x)
|
|
int x;
|
|
{
|
|
char ch, *mod;
|
|
lprintf("Score: %d, Diff: %d, %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
|
|
if (x < 256) {
|
|
ch = *monster[x].name;
|
|
if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
|
|
mod = "an";
|
|
else
|
|
mod = "a";
|
|
lprintf("killed by %s %s", mod, monster[x].name);
|
|
} else
|
|
lprintf("%s", whydead[x - 256]);
|
|
if (x != 263)
|
|
lprintf(" on %s\n", levelname[level]);
|
|
else
|
|
lprc('\n');
|
|
}
|
|
|
|
/*
|
|
* diedlog() Subroutine to read a log file and print it out in ascii format
|
|
*/
|
|
void
|
|
diedlog()
|
|
{
|
|
int n;
|
|
char *p;
|
|
struct stat stbuf;
|
|
lcreat((char *) 0);
|
|
if (lopen(logfile) < 0) {
|
|
lprintf("Can't locate log file <%s>\n", logfile);
|
|
return;
|
|
}
|
|
if (fstat(fd, &stbuf) < 0) {
|
|
lprintf("Can't stat log file <%s>\n", logfile);
|
|
return;
|
|
}
|
|
for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
|
|
lrfill((char *) &logg, sizeof(struct log_fmt));
|
|
p = ctime(&logg.diedtime);
|
|
p[16] = '\n';
|
|
p[17] = 0;
|
|
lprintf("Score: %d, Diff: %d, %s %s on %d at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4);
|
|
#ifdef EXTRA
|
|
if (logg.moves <= 0)
|
|
logg.moves = 1;
|
|
lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
|
|
lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100));
|
|
lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
|
|
lprintf(" out bytes per move: %d, time per move: %d ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves));
|
|
#endif
|
|
}
|
|
lflush();
|
|
lrclose();
|
|
return;
|
|
}
|
|
|
|
#ifndef UIDSCORE
|
|
/*
|
|
* getplid(name) Function to get players id # from id file
|
|
*
|
|
* Enter with the name of the players character in name.
|
|
* Returns the id # of the players character, or -1 if failure.
|
|
* This routine will try to find the name in the id file, if its not there,
|
|
* it will try to make a new entry in the file. Only returns -1 if can't
|
|
* find him in the file, and can't make a new entry in the file.
|
|
* Format of playerids file:
|
|
* Id # in ascii \n character name \n
|
|
*/
|
|
static int havepid = -1; /* playerid # if previously done */
|
|
int
|
|
getplid(nam)
|
|
char *nam;
|
|
{
|
|
int fd7, high = 999, no;
|
|
char *p, *p2;
|
|
char name[80];
|
|
if (havepid != -1)
|
|
return (havepid); /* already did it */
|
|
lflush(); /* flush any pending I/O */
|
|
snprintf(name, sizeof(name), "%s\n", nam);/* append a \n to name */
|
|
if (lopen(playerids) < 0) { /* no file, make it */
|
|
if ((fd7 = creat(playerids, 0666)) < 0)
|
|
return (-1); /* can't make it */
|
|
close(fd7);
|
|
goto addone; /* now append new playerid record to file */
|
|
}
|
|
for (;;) { /* now search for the name in the player id
|
|
* file */
|
|
p = lgetl();
|
|
if (p == NULL)
|
|
break; /* EOF? */
|
|
no = atoi(p); /* the id # */
|
|
p2 = lgetl();
|
|
if (p2 == NULL)
|
|
break; /* EOF? */
|
|
if (no > high)
|
|
high = no; /* accumulate highest id # */
|
|
if (strcmp(p2, name) == 0) { /* we found him */
|
|
return (no); /* his id number */
|
|
}
|
|
}
|
|
lrclose();
|
|
/* if we get here, we didn't find him in the file -- put him there */
|
|
addone:
|
|
if (lappend(playerids) < 0)
|
|
return (-1); /* can't open file for append */
|
|
lprintf("%d\n%s", (long) ++high, name); /* new id # and name */
|
|
lwclose();
|
|
lcreat((char *) 0); /* re-open terminal channel */
|
|
return (high);
|
|
}
|
|
#endif /* UIDSCORE */
|