NetBSD/sys/dev/pci/pm2reg.h
macallan 28b428e5dc Implement character drawing by hardware so we don't need to map the framebuffer
anymore. Also do some cleanup, remove no longer relevant debugging code etc.
2010-03-16 21:27:02 +00:00

189 lines
7.1 KiB
C

/* $NetBSD: pm2reg.h,v 1.4 2010/03/16 21:27:02 macallan Exp $ */
/*
* Copyright (c) 2009 Michael Lorenz
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* register definitions for Permedia 2 graphics controllers
*/
#ifndef PM2_REG_H
#define PM2_REG_H
#define PM2_RESET 0x00000000 /* any write initiates a chip reset */
#define PM2_RESET_BUSY 0x80000000 /* reset in progress */
#define PM2_INPUT_FIFO_SPACE 0x00000018
#define PM2_OUTPUT_FIFO_WORDS 0x00000020
#define PM2_APERTURE1_CONTROL 0x00000050
#define PM2_APERTURE2_CONTROL 0x00000058
#define PM2_AP_BYTESWAP 0x00000001
#define PM2_AP_HALFWORDSWAP 0x00000002
#define PM2_AP_PACKED16_EN 0x00000008
#define PM2_AP_PACKED16_READ_B 0x00000010 /* Buffer A otherwise */
#define PM2_AP_PACKED16_WRITE_B 0x00000020 /* A otherwise */
#define PM2_AP_PACKED16_WRT_DBL 0x00000040
#define PM2_AP_PACKED16_R31 0x00000080 /* read buffer selected by
* visibility bit in memory
*/
#define PM2_AP_SVGA 0x00000100
#define PM2_AP_ROM 0x00000200
#define PM2_BYPASS_MASK 0x00001100
#define PM2_FB_WRITE_MASK 0x00001140
#define PM2_OUTPUT_FIFO 0x00002000
#define PM2_SCREEN_BASE 0x00003000 /* in 64bit units */
#define PM2_SCREEN_STRIDE 0x00003008 /* in 64bit units */
/* RAMDAC */
#define PM2_DAC_PAL_WRITE_IDX 0x00004000
#define PM2_DAC_DATA 0x00004008
#define PM2_DAC_MASK 0x00004010
#define PM2_DAC_PAL_READ 0x00004018
#define PM2_DAC_CURSOR_PAL 0x00004020
#define PM2_DAC_CURSOR_DATA 0x00004028
#define PM2_DAC_INDEX_DATA 0x00004050
#define PM2_DAC_CURSOR_RAM 0x00004058
#define PM2_DAC_CURSOR_X_LOW 0x00004060
#define PM2_DAC_CURSOR_X_HIGH 0x00004068
#define PM2_DAC_CURSOR_Y_LOW 0x00004070
#define PM2_DAC_CURSOR_Y_HIGH 0x00004078
/* drawing engine */
#define PM2_RE_STARTXDOM 0x00008000
#define PM2_RE_DXDOM 0x00008008
#define PM2_RE_STARTXSUB 0x00008010
#define PM2_RE_STARTY 0x00008020
#define PM2_RE_DY 0x00008028
#define PM2_RE_COUNT 0x00008030
#define PM2_RE_BITMASK 0x00008068 /* for colour expansion */
#define PM2_RE_COLOUR 0x000087f0
#define PM2_RE_CONFIG 0x00008d90
#define PM2RECFG_READ_SRC 0x00000001
#define PM2RECFG_READ_DST 0x00000002
#define PM2RECFG_PACKED 0x00000004
#define PM2RECFG_WRITE_EN 0x00000008
#define PM2RECFG_DDA_EN 0x00000010
#define PM2RECFG_ROP_EN 0x00000020
#define PM2RECFG_ROP_MASK 0x000003c0
#define PM2RECFG_ROP_SHIFT 6
#define PM2_RE_CONST_COLOUR 0x000087e8
#define PM2_RE_BUFFER_OFFSET 0x00008a90 /* distance between src and dst */
#define PM2_RE_SOURCE_BASE 0x00008d80 /* write after windowbase */
#define PM2_RE_SOURCE_DELTA 0x00008d88 /* offset in coordinates */
#define PM2_RE_SOURCE_OFFSET 0x00008a88 /* same in pixels */
#define PM2_RE_WINDOW_BASE 0x00008ab0
#define PM2_RE_WINDOW_ORIGIN 0x000081c8
#define PM2_RE_WRITE_MODE 0x00008ab8
#define PM2WM_WRITE_EN 0x00000001
#define PM2WM_TO_HOST 0x00000008
#define PM2_RE_MODE 0x000080a0
#define PM2RM_MASK_MIRROR 0x00000001 /* mask is right-to-left */
#define PM2RM_MASK_INVERT 0x00000002
#define PM2RM_MASK_OPAQUE 0x00000040 /* BG in TEXEL0 */
#define PM2RM_MASK_SWAP 0x00000180
#define PM2RM_MASK_PAD 0x00000200 /* new line new mask */
#define PM2RM_MASK_OFFSET 0x00007c00
#define PM2RM_HOST_SWAP 0x00018000
#define PM2RM_LIMITS_EN 0x00040000
#define PM2RM_MASK_REL_X 0x00080000
#define PM2_RE_RECT_START 0x000080d0
#define PM2_RE_RECT_SIZE 0x000080d8
#define PM2_RE_RENDER 0x00008038 /* write starts command */
#define PM2RE_STIPPLE 0x00000001
#define PM2RE_FASTFILL 0x00000008
#define PM2RE_LINE 0x00000000
#define PM2RE_TRAPEZOID 0x00000040
#define PM2RE_POINT 0x00000080
#define PM2RE_RECTANGLE 0x000000c0
#define PM2RE_SYNC_ON_MASK 0x00000800 /* wait for write to bitmask
register */
#define PM2RE_SYNC_ON_HOST 0x00001000 /* wait for host data */
#define PM2RE_TEXTURE_EN 0x00002000
#define PM2RE_INC_X 0x00200000 /* drawing direction */
#define PM2RE_INC_Y 0x00400000
#define PM2_RE_TEXEL0 0x00008600 /* background colour */
#define PM2_RE_STATUS 0x00000068
#define PM2ST_BUSY 0x80000000
#define PM2_RE_SYNC 0x00008c40
#define PM2_RE_FILTER_MODE 0x00008c00
#define PM2FLT_PASS_SYNC 0x00000400
#define PM2_RE_DDA_MODE 0x000087e0
#define PM2DDA_ENABLE 0x00000001
#define PM2DDA_GOURAUD 0x00000002 /* flat otherwise */
#define PM2_RE_BLOCK_COLOUR 0x00008ac8
#define PM2_RE_STIPPLE_MODE 0x000081a0
#define PM2ST_ENABLE 0x00000001
#define PM2ST_XOFFSET_MASK 0x00000380
#define PM2ST_YOFFSET_MASK 0x00007000
#define PM2ST_INVERT 0x00020000
#define PM2ST_MIRROR_X 0x00040000
#define PM2ST_MIRROR_Y 0x00080000
#define PM2ST_OPAQUE 0x00100000
#define PM2_HW_WRITEMASK 0x00008ac0
#define PM2_SW_WRITEMASK 0x00008820
#define PM2_FB_READMODE 0x00008a80
#define PM2FB_PP0_MASK 0x00000007
#define PM2FB_PP1_MASK 0x00000038
#define PM2FB_PP2_MASK 0x000001c0
#define PM2FB_READ_SRC 0x00000200
#define PM2FB_READ_DST 0x00000400
#define PM2FB_FBCOLOR 0x00008000 /* for uploads */
#define PM2FB_ORIGIN_BL 0x00010000 /* window origin, TL otherwise */
#define PM2FB_PATCH_EN 0x00020000
#define PM2FB_PACKED 0x00040000
#define PM2FB_OFFSET_M 0x00380000
#define PM2FB_PM_PATCH 0x00000000
#define PM2FB_PM_SUB 0x02000000
#define PM2FB_PM_SUBP 0x04000000
#define PM2_RE_SCISSOR_MODE 0x00008180
#define PM2SC_USER_EN 0x00000001 /* from scissor reg */
#define PM2SC_SCREEN_EN 0x00000002 /* screensize reg */
#define PM2_RE_SCREENSIZE 0x00008198
#define PM2_RE_SCISSOR_MINYX 0x00008188
#define PM2_RE_SCISSOR_MAXYX 0x00008190
#define PM2_RE_TEXMAP_FORMAT 0x00008588
#define PM2_RE_DITHER_MODE 0x00008818
#define PM2_RE_ALPHA_MODE 0x00008810
#define PM2_RE_TEX_COLOUR_MODE 0x00008680
#define PM2_RE_TEX_READ_MODE 0x00008670
#define PM2_RE_TEX_LUT_MODE 0x00008678
#define PM2_RE_TEX_ADDRESS_MODE 0x00008380
#define PM2_RE_YUV_MODE 0x00008f00
#define PM2_RE_DEPTH_MODE 0x000089a0
#define PM2_RE_DEPTH 0x000089a8
#define PM2_RE_STENCIL_MODE 0x00008988
#define PM2_RE_ROP_MODE 0x00008828
#endif /* PM2_REG_H */