NetBSD/games/sail/globals.c
dholland 388218390b Rework the game startup so it uses curses nicely. There are now menus
and stuff for picking scenarios and ships and all that.
2010-08-06 09:14:40 +00:00

585 lines
22 KiB
C

/* $NetBSD: globals.c,v 1.16 2010/08/06 09:14:40 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)globals.c 8.2 (Berkeley) 4/28/95";
#else
__RCSID("$NetBSD: globals.c,v 1.16 2010/08/06 09:14:40 dholland Exp $");
#endif
#endif /* not lint */
#include <sys/types.h>
#include <setjmp.h>
#include "extern.h"
static struct shipspecs specs[];
struct scenario scene[NSCENE] = {
/*
* int winddir;
* int windspeed;
* int windchange;
* int vessels;
* char *name;
* struct ship ship[NSHIP];
*/
{ 5, 3, 5, 2, "Ranger vs. Drake",
{
{ "Ranger", specs+0, N_A, 7, 20, 4, 0 },
{ "Drake", specs+1, N_B, 7, 31, 5, 0 }
}
},
{ 1, 3, 6, 2, "The Battle of Flamborough Head",
{
{ "Bonhomme Rich", specs+2, N_A, 13, 40, 2, 0 },
{ "Serapis", specs+3, N_B, 2, 42, 2, 0 }
}
},
{ 5, 5, 5, 10, "Arbuthnot and Des Touches",
{
{ "America", specs+4, N_B, 7, 37, 4, 0 },
{ "Befford", specs+5, N_B, 5, 35, 4, 0 },
{ "Adamant", specs+6, N_B, 3, 33, 4, 0 },
{ "London", specs+7, N_B, 1, 31, 4, 0 },
{ "Royal Oak", specs+8, N_B, -1, 29, 4, 0 },
{ "Neptune", specs+9, N_F, 6, 44, 4, 0 },
{ "Duc Bougogne", specs+10, N_F, 8, 46, 4, 0 },
{ "Conquerant", specs+48, N_F, 10, 48, 4, 0 },
{ "Provence", specs+11, N_F, 12, 50, 4, 0 },
{ "Romulus", specs+12, N_F, 20, 58, 4, 0 }
}
},
{ 1, 3, 5, 10, "Suffren and Hughes",
{
{ "Monmouth", specs+52, N_B, 9, 45, 2, 0 },
{ "Hero", specs+5, N_B, 13, 49, 2, 0 },
{ "Isis", specs+6, N_B, 12, 48, 2, 0 },
{ "Superb", specs+50, N_B, 10, 46, 2, 0 },
{ "Burford", specs+48, N_B, 11, 47, 2, 0 },
{ "Flamband", specs+13, N_F, 7, 59, 4, 0 },
{ "Annibal", specs+9, N_F, 4, 56, 4, 0 },
{ "Severe", specs+11, N_F, 2, 54, 4, 0 },
{ "Brilliant", specs+49, N_F, -1, 51, 4, 0 },
{ "Sphinx", specs+51, N_F, -5, 47, 4, 0 }
}
},
{ 1, 3, 4, 2, "Nymphe vs. Cleopatre",
{
{ "Nymphe", specs+14, N_B, 13, 30, 2, 0 },
{ "Cleopatre", specs+15, N_F, 3, 41, 2, 0 }
}
},
{ 1, 3, 5, 2, "Mars vs. Hercule",
{
{ "Mars", specs+16, N_B, 13, 30, 2, 0 },
{ "Hercule", specs+17, N_F, 3, 41, 2, 0 }
}
},
{ 5, 3, 5, 2, "Ambuscade vs. Baionnaise",
{
{ "Ambuscade", specs+18, N_B, 13, 30, 2, 0 },
{ "Baionnaise", specs+19, N_F, 3, 41, 2, 0 }
}
},
{ 1, 5, 6, 2, "Constellation vs. Insurgent",
{
{ "Constellation", specs+20, N_A, 9, 50, 8, 0 },
{ "Insurgent", specs+22, N_F, 4, 24, 2, 0 }
}
},
{ 1, 3, 5, 2, "Constellation vs. Vengeance",
{
{ "Constellation", specs+20, N_A, 12, 40, 2, 0 },
{ "Vengeance", specs+21, N_F, 1, 43, 2, 0 }
}
},
{ 1, 3, 6, 10, "The Battle of Lissa",
{
{ "Amphion", specs+23, N_B, 8, 50, 4, 0 },
{ "Active", specs+24, N_B, 6, 48, 4, 0 },
{ "Volage", specs+25, N_B, 4, 46, 4, 0 },
{ "Cerberus", specs+26, N_B, 2, 44, 4, 0 },
{ "Favorite", specs+27, N_F, 9, 34, 2, 0 },
{ "Flore", specs+21, N_F, 13, 39, 2, 0 },
{ "Danae", specs+64, N_F, 15, 37, 2, 0 },
{ "Bellona", specs+28, N_F, 17, 35, 2, 0 },
{ "Corona", specs+29, N_F, 12, 31, 2, 0 },
{ "Carolina", specs+30, N_F, 15, 28, 2, 0 }
}
},
{ 2, 5, 6, 2, "Constitution vs. Guerriere",
{
{ "Constitution", specs+31, N_A, 7, 35, 1, 0 },
{ "Guerriere", specs+32, N_B, 7, 47, 4, 0 }
}
},
{ 1, 3, 5, 2, "United States vs. Macedonian",
{
{ "United States", specs+33, N_A, 1, 52, 6, 0 },
{ "Macedonian", specs+34, N_B, 14, 40, 1, 0 }
}
},
{ 1, 3, 6, 2, "Constitution vs. Java",
{
{ "Constitution", specs+31, N_A, 1, 40, 2, 0 },
{ "Java", specs+35, N_B, 11, 40, 2, 0 }
}
},
{ 1, 3, 5, 2, "Chesapeake vs. Shannon",
{
{ "Chesapeake", specs+36, N_A, 13, 40, 2, 0 },
{ "Shannon", specs+37, N_B, 1, 42, 2, 0 }
}
},
{ 1, 1, 6, 5, "The Battle of Lake Erie",
{
{ "Lawrence", specs+38, N_A, 4, 55, 8, 0 },
{ "Niagara", specs+42, N_A, 7, 61, 8, 0 },
{ "Lady Prevost", specs+39, N_B, 4, 25, 2, 0 },
{ "Detroit", specs+40, N_B, 7, 22, 2, 0 },
{ "Q. Charlotte", specs+41, N_B, 10, 19, 2, 0 }
}
},
{ 1, 1, 5, 2, "Wasp vs. Reindeer",
{
{ "Wasp", specs+42, N_A, 3, 41, 2, 0 },
{ "Reindeer", specs+43, N_B, 10, 48, 2, 0 }
}
},
{ 1, 2, 5, 3, "Constitution vs. Cyane and Levant",
{
{ "Constitution", specs+31, N_A, 10, 45, 2, 0 },
{ "Cyane", specs+44, N_B, 3, 37, 2, 0 },
{ "Levant", specs+45, N_B, 5, 35, 2, 0 }
}
},
{ 5, 5, 5, 3, "Pellew vs. Droits de L'Homme",
{
{ "Indefatigable", specs+46, N_B, 12, 45, 6, 0 },
{ "Amazon", specs+47, N_B, 9, 48, 6, 0 },
{ "Droits L'Hom", specs+48, N_F, 3, 28, 5, 0 }
}
},
{ 2, 2, 3, 10, "Algeciras",
{
{ "Caesar", specs+49, N_B, 7, 70, 6, 0 },
{ "Pompee", specs+50, N_B, 5, 72, 6, 0 },
{ "Spencer", specs+5, N_B, 3, 74, 6, 0 },
{ "Hannibal", specs+7, N_B, 1, 76, 6, 0 },
{ "Real-Carlos", specs+53, N_S, 9, 20, 3, 0 },
{ "San Fernando", specs+54, N_S, 11, 16, 3, 0 },
{ "Argonauta", specs+55, N_S, 10, 14, 4, 0 },
{ "San Augustine", specs+56, N_S, 6, 22, 4, 0 },
{ "Indomptable", specs+51, N_F, 7, 23, 5, 0 },
{ "Desaix", specs+52, N_F, 7, 27, 7, 0 }
}
},
{ 5, 3, 6, 7, "Lake Champlain",
{
{ "Saratoga", specs+60, N_A, 8, 10, 1, 0 },
{ "Eagle", specs+61, N_A, 9, 13, 2, 0 },
{ "Ticonderoga", specs+62, N_A, 12, 17, 3, 0 },
{ "Preble", specs+63, N_A, 14, 20, 2, 0 },
{ "Confiance", specs+57, N_B, 4, 70, 6, 0 },
{ "Linnet", specs+58, N_B, 7, 68, 6, 0 },
{ "Chubb", specs+59, N_B, 10, 65, 6, 0 }
}
},
{ 5, 3, 6, 4, "Last Voyage of the USS President",
{
{ "President", specs+67, N_A, 12, 42, 5, 0 },
{ "Endymion", specs+64, N_B, 5, 42, 5, 0 },
{ "Pomone", specs+65, N_B, 7, 82, 6, 0 },
{ "Tenedos", specs+66, N_B, 7, -1, 4, 0 }
}
},
{ 7, 5, 5, 2, "Hornblower and the Natividad",
{
{ "Lydia", specs+68, N_B, 12, 40, 2, 0 },
{ "Natividad", specs+69, N_S, 2, 40, 4, 0 }
}
},
{ 1, 3, 6, 2, "Curse of the Flying Dutchman",
{
{ "Piece of Cake", specs+19, N_S, 7, 40, 2, 0 },
{ "Flying Dutchy", specs+71, N_F, 7, 41, 1, 0 }
}
},
{ 1, 4, 1, 4, "The South Pacific",
{
{ "USS Scurvy", specs+70, N_A, 7, 40, 1, 0 },
{ "HMS Tahiti", specs+71, N_B, 12, 60, 1, 0 },
{ "Australian", specs+18, N_S, 5, 20, 8, 0 },
{ "Bikini Atoll", specs+63, N_F, 2, 60, 4, 0 }
}
},
{ 7, 3, 6, 5, "Hornblower and the battle of Rosas bay",
{
{ "Sutherland", specs+5, N_B, 13, 30, 2, 0 },
{ "Turenne", specs+10, N_F, 9, 35, 6, 0 },
{ "Nightmare", specs+9, N_F, 7, 37, 6, 0 },
{ "Paris", specs+53, N_F, 3, 45, 4, 0 },
{ "Napoleon", specs+56, N_F, 1, 40, 6, 0 }
}
},
{ 6, 4, 7, 5, "Cape Horn",
{
{ "Concord", specs+51, N_A, 3, 20, 4, 0 },
{ "Berkeley", specs+7, N_A, 5, 50, 5, 0 },
{ "Thames", specs+71, N_B, 10, 40, 1, 0 },
{ "Madrid", specs+53, N_S, 13, 60, 8, 0 },
{ "Musket", specs+10, N_F, 10, 60, 7, 0 }
}
},
{ 8, 3, 7, 3, "New Orleans",
{
{ "Alligator", specs+71, N_A, 13, 5, 1, 0 },
{ "Firefly", specs+50, N_B, 10, 20, 8, 0 },
{ "Cypress", specs+46, N_B, 5, 10, 6, 0 }
}
},
{ 5, 3, 7, 3, "Botany Bay",
{
{ "Shark", specs+11, N_B, 6, 15, 4, 0 },
{ "Coral Snake", specs+31, N_F, 3, 30, 6, 0 },
{ "Sea Lion", specs+33, N_F, 13, 50, 8, 0 }
}
},
{ 4, 3, 6, 4, "Voyage to the Bottom of the Sea",
{
{ "Seaview", specs+71, N_A, 6, 3, 3, 0 },
{ "Flying Sub", specs+64, N_A, 8, 3, 3, 0 },
{ "Mermaid", specs+70, N_B, 2, 5, 5, 0 },
{ "Giant Squid", specs+53, N_S, 10, 30, 8, 0 }
}
},
{ 7, 3, 6, 3, "Frigate Action",
{
{ "Killdeer", specs+21, N_A, 7, 20, 8, 0 },
{ "Sandpiper", specs+27, N_B, 5, 40, 8, 0 },
{ "Curlew", specs+34, N_S, 10, 60, 8, 0 }
}
},
{ 7, 2, 5, 6, "The Battle of Midway",
{
{ "Enterprise", specs+49, N_A, 10, 70, 8, 0 },
{ "Yorktown", specs+51, N_A, 3, 70, 7, 0 },
{ "Hornet", specs+52, N_A, 6, 70, 7, 0 },
{ "Akagi", specs+53, N_J, 6, 10, 4, 0 },
{ "Kaga", specs+54, N_J, 4, 12, 4, 0 },
{ "Soryu", specs+55, N_J, 2, 14, 4, 0 }
}
},
{ 1, 3, 4, 8, "Star Trek",
{
{ "Enterprise", specs+76, N_D,-10, 60, 7, 0 },
{ "Yorktown", specs+77, N_D, 0, 70, 7, 0 },
{ "Reliant", specs+78, N_D, 10, 70, 7, 0 },
{ "Galileo", specs+79, N_D, 20, 60, 7, 0 },
{ "Kobayashi Maru", specs+80, N_K, 0,120, 7, 0 },
{ "Klingon II", specs+81, N_K, 10,120, 7, 0 },
{ "Red Orion", specs+82, N_O, 0, 0, 3, 0 },
{ "Blue Orion", specs+83, N_O, 10, 0, 3, 0 }
}
}
};
int nscene = sizeof scene / sizeof (struct scenario);
static struct shipspecs specs[] = {
/* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
/* class qual crew2 gunL carL rig1 rig3 */
/*00*/{ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
/*01*/{ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 4, 4, 3, 3, 3, 3, 6 },
/*02*/{ 3, 5, 2, 42, 4, 7, 4, 2, 2, 2, 2, 2, 0, 0, 5, 5, 5, -1, 11 },
/*03*/{ 4, 6, 3, 44, 3, 7, 4, 2, 2, 2, 3, 3, 0, 0, 5, 5, 5, 5, 12 },
/*04*/{ 3, 5, 2, 64, 2, 17, 4, 8, 6, 6, 12, 12, 2, 2, 7, 7, 7, -1, 20 },
/*05*/{ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
/*06*/{ 3, 5, 2, 50, 2, 12, 4, 6, 4, 4, 8, 8, 2, 2, 6, 6, 6, -1, 17 },
/*07*/{ 3, 5, 1, 98, 1, 23, 4, 10, 10, 10, 18, 18, 2, 2, 8, 8, 8, -1, 28 },
/*08*/{ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
/*09*/{ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 24 },
/*10*/{ 3, 5, 1, 80, 1, 23, 3, 12, 12, 10, 22, 22, 0, 0, 7, 7, 7, -1, 27 },
/*11*/{ 3, 5, 2, 64, 2, 18, 3, 8, 8, 6, 12, 12, 0, 0, 7, 7, 7, -1, 18 },
/*12*/{ 3, 5, 2, 44, 2, 11, 3, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, -1, 10 },
/*13*/{ 3, 5, 2, 50, 2, 14, 3, 6, 6, 4, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
/*14*/{ 4, 6, 3, 36, 3, 11, 4, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
/*15*/{ 4, 6, 3, 36, 3, 11, 3, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 10 },
/*16*/{ 3, 5, 2, 74, 2, 21, 4, 10, 8, 8, 18, 18, 2, 2, 7, 7, 7, -1, 26 },
/*17*/{ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 23 },
/*18*/{ 4, 6, 3, 32, 3, 8, 3, 4, 2, 2, 4, 4, 2, 2, 5, 5, 5, 5, 9 },
/*19*/{ 4, 6, 3, 24, 4, 6, 3, 4, 4, 4, 2, 2, 0, 0, 4, 4, 4, 4, 9 },
/*20*/{ 4, 7, 3, 38, 4, 14, 5, 6, 4, 4, 4, 4, 6, 6, 5, 5, 5, 5, 17 },
/*21*/{ 4, 6, 3, 40, 3, 15, 3, 8, 6, 6, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
/*22*/{ 4, 7, 3, 36, 4, 11, 3, 6, 6, 4, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
/*23*/{ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
/*24*/{ 4, 6, 3, 38, 3, 14, 5, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 18 },
/*25*/{ 4, 6, 3, 22, 3, 6, 5, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 11 },
/*26*/{ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
/*27*/{ 4, 6, 3, 40, 3, 14, 3, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
/*28*/{ 4, 6, 3, 32, 3, 11, 2, 4, 4, 4, 4, 4, 0, 0, 5, 5, 5, 5, 9 },
/*29*/{ 4, 6, 3, 40, 3, 14, 2, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 12 },
/*30*/{ 4, 6, 3, 32, 3, 8, 2, 4, 4, 1, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
/*31*/{ 4, 7, 3, 44, 4, 18, 5, 6, 6, 6, 8, 8, 6, 6, 6, 6, 6, 6, 24 },
/*32*/{ 4, 6, 3, 38, 3, 14, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
/*33*/{ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
/*34*/{ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 16 },
/*35*/{ 4, 7, 3, 38, 4, 14, 4, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 19 },
/*36*/{ 4, 6, 3, 38, 3, 14, 3, 6, 6, 4, 6, 6, 6, 6, 5, 5, 5, 5, 14 },
/*37*/{ 4, 6, 3, 38, 3, 14, 5, 6, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 17 },
/*38*/{ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
/*39*/{ 4, 7, 3, 13, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
/*40*/{ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
/*41*/{ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 3, 3, 3, 3, 6 },
/*42*/{ 4, 7, 3, 20, 5, 6, 5, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 12 },
/*43*/{ 4, 7, 3, 18, 5, 5, 5, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
/*44*/{ 4, 7, 3, 24, 5, 6, 4, 4, 2, 2, 0, 0,10,10, 4, 4, 4, 4, 11 },
/*45*/{ 4, 7, 3, 20, 5, 6, 4, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 10 },
/*46*/{ 4, 6, 3, 44, 3, 11, 5, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 14 },
/*47*/{ 4, 6, 3, 36, 3, 12, 4, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, 5, 14 },
/*48*/{ 3, 5, 2, 74, 2, 21, 3, 10, 8, 8, 20, 20, 2, 2, 4, 4, 7, -1, 24 },
/*49*/{ 3, 5, 2, 80, 2, 24, 4, 10, 8, 8, 20, 20, 2, 2, 8, 8, 8, -1, 31 },
/*50*/{ 3, 5, 2, 74, 2, 21, 4, 8, 8, 6, 16, 16, 4, 4, 7, 7, 7, -1, 27 },
/*51*/{ 3, 5, 2, 80, 2, 24, 3, 12, 12, 10, 22, 22, 2, 2, 7, 7, 7, -1, 27 },
/*52*/{ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 24 },
/*53*/{ 3, 5, 1, 112, 1, 27, 2, 12, 12, 12, 24, 24, 0, 0, 9, 9, 9, -1, 27 },
/*54*/{ 3, 5, 1, 96, 1, 24, 2, 12, 12, 10, 20, 20, 0, 0, 8, 8, 8, -1, 24 },
/*55*/{ 3, 5, 2, 80, 2, 23, 2, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 23 },
/*56*/{ 3, 5, 2, 74, 2, 21, 2, 10, 8, 8, 16, 16, 4, 4, 7, 7, 7, -1, 20 },
/*57*/{ 4, 6, 3, 37, 3, 12, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 14 },
/*58*/{ 4, 7, 3, 16, 5, 5, 5, 2, 2, 2, 0, 0, 4, 4, 4, 4, 4, 4, 10 },
/*59*/{ 4, 7, 3, 11, 6, 3, 4, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
/*60*/{ 4, 7, 3, 26, 5, 6, 4, 4, 2, 2, 2, 2, 6, 6, 4, 4, 4, 4, 12 },
/*61*/{ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 11 },
/*62*/{ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
/*63*/{ 4, 7, 3, 7, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 4 },
/*64*/{ 4, 6, 3, 40, 3, 15, 4, 4, 4, 4, 8, 8, 6, 6, 5, 5, 5, 5, 17 },
/*65*/{ 4, 6, 3, 44, 3, 15, 4, 8, 8, 6, 10, 10, 2, 2, 6, 6, 6, 6, 20 },
/*66*/{ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 15 },
/*67*/{ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
/*68*/{ 4, 6, 3, 36, 3, 9, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
/*69*/{ 3, 5, 2, 50, 2, 14, 2, 6, 6, 6, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
/*70*/{ 3, 5, 1, 136, 1, 30, 1, 8, 14, 14, 28, 28, 0, 0, 9, 9, 9, -1, 27 },
/*71*/{ 3, 5, 1, 120, 1, 27, 5, 16, 14, 14, 28, 28, 2, 2, 9, 9, 9, -1, 43 },
/*72*/{ 3, 5, 1, 120, 2, 21, 5, 15, 17, 15, 25, 25, 7, 7, 9, 9, 9, -1, 36 },
/*73*/{ 3, 5, 1, 90, 3, 18, 4, 13, 15, 13, 20, 20, 6, 6, 5, 5, 5, 5, 28 },
/*74*/{ 4, 7, 3, 6, 6, 3, 4, 2, 2, 2, 20, 20, 6, 6, 2, 2, 3, 3, 5 },
/*75*/{ 3, 5, 1, 110, 2, 20, 4, 14, 15, 11, 26, 26, 8, 8, 7, 8, 9, -1, 34 },
/*76*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*77*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*78*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*79*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*80*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*81*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*82*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
/*83*/{ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 }
/* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
/* class qual crew2 gunL carL rig1 rig3 */
};
const struct windeffects WET[7][6] = {
{ {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9} },
{ {3,2,2,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {2,1,0,0}, {2,1,0,0} },
{ {1,1,1,0}, {1,1,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0} },
{ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} },
{ {0,0,0,0}, {1,0,0,0}, {1,1,0,0}, {1,1,0,0}, {2,2,1,0}, {2,2,1,0} },
{ {1,0,0,0}, {1,1,0,0}, {1,1,1,0}, {1,1,1,0}, {3,2,2,0}, {3,2,2,0} },
{ {2,1,1,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {3,3,2,0}, {3,3,2,0} }
};
const struct Tables RigTable[11][6] = {
{ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0} },
{ {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0}, {1,0,0,1}, {0,1,1,1} },
{ {0,0,0,0}, {0,0,0,1}, {0,0,1,1}, {0,1,0,1}, {0,1,0,1}, {1,0,1,2} },
{ {0,0,0,0}, {0,0,1,1}, {0,1,0,1}, {0,0,0,2}, {0,1,0,2}, {1,0,1,2} },
{ {0,1,0,1}, {1,0,0,1}, {0,1,1,2}, {0,1,0,2}, {0,0,1,3}, {1,0,1,4} },
{ {0,0,1,1}, {0,1,0,2}, {1,0,0,3}, {0,1,1,3}, {1,0,0,4}, {1,1,1,4} },
{ {0,0,1,2}, {0,1,1,2}, {1,1,0,3}, {0,1,0,4}, {1,0,0,4}, {1,0,1,5} },
{ {0,0,1,2}, {0,1,0,3}, {1,1,0,3}, {1,0,2,4}, {0,2,1,5}, {2,1,0,5} },
{ {0,2,1,3}, {1,0,0,3}, {2,1,0,4}, {0,1,1,4}, {0,1,0,5}, {1,0,2,6} },
{ {1,1,0,4}, {1,0,1,4}, {2,0,0,5}, {0,2,1,5}, {0,1,2,6}, {0,2,0,7} },
{ {1,0,1,5}, {0,2,0,6}, {1,2,0,6}, {1,1,1,6}, {2,0,2,6}, {1,1,2,7} }
};
const struct Tables HullTable[11][6] = {
{ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,0,0,0}, {0,1,0,0} },
{ {0,0,0,0}, {0,0,0,0}, {0,1,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1} },
{ {0,1,0,0}, {1,0,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1}, {2,1,0,0} },
{ {0,1,1,0}, {1,0,0,0}, {1,1,1,0}, {2,0,0,1}, {2,0,1,0}, {2,2,0,0} },
{ {0,1,1,0}, {1,0,0,1}, {2,1,0,1}, {2,2,1,0}, {3,0,1,0}, {3,1,0,0} },
{ {1,1,1,0}, {2,0,2,1}, {2,1,1,0}, {2,2,0,0}, {3,1,0,1}, {3,1,1,0} },
{ {1,2,2,0}, {2,0,2,1}, {2,1,0,1}, {2,2,0,0}, {3,1,1,0}, {4,2,1,0} },
{ {2,1,1,0}, {2,0,1,1}, {3,2,2,0}, {3,2,0,0}, {4,2,1,0}, {4,2,1,1} },
{ {2,1,2,0}, {3,1,1,1}, {3,2,2,0}, {4,2,1,0}, {4,1,0,2}, {4,2,2,0} },
{ {2,3,1,0}, {3,2,2,0}, {3,2,2,1}, {4,2,2,0}, {4,1,0,3}, {5,1,2,0} },
{ {2,2,4,0}, {3,3,1,1}, {4,2,1,1}, {5,1,0,2}, {5,1,2,1}, {6,2,2,0} },
};
const char AMMO[9][4] = {
{ -1, 1, 0, 1 },
{ -1, 1, 0, 1 },
{ -1, 1, 0, 1 },
{ -2, 1, 0, 2 },
{ -2, 2, 0, 2 },
{ -2, 2, 0, 2 },
{ -3, 2, 0, 2 },
{ -3, 2, 0, 3 },
{ -3, 2, 0, 3 }
};
const char HDT[9][10] = {
{ 1, 0,-1,-2,-3,-3,-4,-4,-4,-4 },
{ 1, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
{ 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
{ 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
{ 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
{ 3, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
{ 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
{ 4, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
{ 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 }
};
const char HDTrake[9][10] = {
{ 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
{ 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
{ 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
{ 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
{ 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
{ 6, 5, 4, 3, 2, 2, 1, 1, 1, 1 },
{ 7, 6, 5, 4, 3, 3, 2, 2, 2, 2 },
{ 8, 7, 6, 5, 4, 4, 3, 3, 3, 3 },
{ 9, 8, 7, 6, 5, 5, 4, 4, 4, 4 }
};
const char QUAL[9][5] = {
{ -1, 0, 0, 1, 1 },
{ -1, 0, 0, 1, 1 },
{ -1, 0, 0, 1, 2 },
{ -1, 0, 0, 1, 2 },
{ -1, 0, 0, 2, 2 },
{ -1,-1, 0, 2, 2 },
{ -2,-1, 0, 2, 2 },
{ -2,-1, 0, 2, 2 },
{ -2,-1, 0, 2, 3 }
};
const char MT[9][3] = {
{ 1, 0, 0 },
{ 1, 1, 0 },
{ 2, 1, 0 },
{ 2, 1, 1 },
{ 2, 2, 1 },
{ 3, 2, 1 },
{ 3, 2, 2 },
{ 4, 3, 2 },
{ 4, 4, 2 }
};
const char rangeofshot[] = {
0,
1, /* grape */
3, /* chain */
10, /* round */
1 /* double */
};
const char *const countryname[] = {
"American", "British", "Spanish", "French", "Japanese",
"Federation", "Klingon", "Orion"
};
const char *const classname[] = {
"Drift wood",
"Ship of the Line",
"Ship of the Line",
"Frigate",
"Corvette",
"Sloop",
"Brig"
};
const char *const shortclassname[] = {
"Rowboat",
"Ship",
"Ship",
"Frigate",
"Corvette",
"Sloop",
"Brig"
};
const char *const directionname[] = {
"dead ahead",
"off the starboard bow",
"off the starboard beam",
"off the starboard quarter",
"dead astern",
"off the port quarter",
"off the port beam",
"off the port bow",
"dead ahead"
};
const char *const qualname[] = {
"dead",
"mutinous",
"green",
"mundane",
"crack",
"elite"
};
const char loadname[] = { '-', 'G', 'C', 'R', 'D', 'E' };
const char dr[] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
const char dc[] = { 0, 0, -1, -1, -1, 0, 1, 1, 1 };
int mode;
jmp_buf restart;
bool randomize; /* -x, give first available ship */
bool longfmt; /* -l, print score in long format */
bool nobells; /* -b, don't ring bell before Signal */
gid_t gid;
gid_t egid;
struct scenario *cc; /* the current scenario */
struct ship *ls; /* &cc->ship[cc->vessels] */
int winddir;
int windspeed;
int turn;
int game;
int alive;
int people;
int hasdriver;