NetBSD/games/sail/array.h

240 lines
6.6 KiB
C

/*-
* Copyright (c) 2009 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by David A. Holland.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ARRAY_H
#define ARRAY_H
#define ARRAYS_CHECKED
#ifdef ARRAYS_CHECKED
#include <assert.h>
#define arrayassert assert
#else
#define arrayassert(x) ((void)(x))
#endif
////////////////////////////////////////////////////////////
// type and base operations
struct array {
void **v;
unsigned num, max;
};
struct array *array_create(void);
void array_destroy(struct array *);
void array_init(struct array *);
void array_cleanup(struct array *);
unsigned array_num(const struct array *);
void *array_get(const struct array *, unsigned index_);
void array_set(const struct array *, unsigned index_, void *val);
int array_setsize(struct array *, unsigned num);
int array_add(struct array *, void *val, unsigned *index_ret);
int array_insert(struct array *a, unsigned index_);
void array_remove(struct array *a, unsigned index_);
////////////////////////////////////////////////////////////
// inlining for base operations
#ifndef ARRAYINLINE
#define ARRAYINLINE __c99inline
#endif
ARRAYINLINE unsigned
array_num(const struct array *a)
{
return a->num;
}
ARRAYINLINE void *
array_get(const struct array *a, unsigned index_)
{
arrayassert(index_ < a->num);
return a->v[index_];
}
ARRAYINLINE void
array_set(const struct array *a, unsigned index_, void *val)
{
arrayassert(index_ < a->num);
a->v[index_] = val;
}
ARRAYINLINE int
array_add(struct array *a, void *val, unsigned *index_ret)
{
unsigned index_ = a->num;
if (array_setsize(a, index_+1)) {
return -1;
}
a->v[index_] = val;
if (index_ret != NULL) {
*index_ret = index_;
}
return 0;
}
////////////////////////////////////////////////////////////
// bits for declaring and defining typed arrays
/*
* Usage:
*
* DECLARRAY_BYTYPE(foo, bar) declares "struct foo", which is
* an array of pointers to "bar", plus the operations on it.
*
* DECLARRAY(foo) is equivalent to DECLARRAY_BYTYPE(fooarray, struct foo).
*
* DEFARRAY_BYTYPE and DEFARRAY are the same as DECLARRAY except that
* they define the operations, and both take an extra argument INLINE.
* For C99 this should be INLINE in header files and empty in the
* master source file, the same as the usage of ARRAYINLINE above and
* in array.c.
*
* Example usage in e.g. item.h of some game:
*
* DECLARRAY_BYTYPE(stringarray, char);
* DECLARRAY(potion);
* DECLARRAY(sword);
*
* #ifndef ITEMINLINE
* #define ITEMINLINE INLINE
* #endif
*
* DEFARRAY_BYTYPE(stringarray, char, ITEMINLINE);
* DEFARRAY(potion, ITEMINLINE);
* DEFARRAY(sword, ITEMINLINE);
*
* Then item.c would do "#define ITEMINLINE" before including item.h.
*/
#define DECLARRAY_BYTYPE(ARRAY, T) \
struct ARRAY { \
struct array arr; \
}; \
\
struct ARRAY *ARRAY##_create(void); \
void ARRAY##_destroy(struct ARRAY *a); \
void ARRAY##_init(struct ARRAY *a); \
void ARRAY##_cleanup(struct ARRAY *a); \
unsigned ARRAY##_num(const struct ARRAY *a); \
T *ARRAY##_get(const struct ARRAY *a, unsigned index_); \
void ARRAY##_set(struct ARRAY *a, unsigned index_, T *val); \
int ARRAY##_setsize(struct ARRAY *a, unsigned num); \
int ARRAY##_add(struct ARRAY *a, T *val, unsigned *index_ret); \
int ARRAY##_insert(struct ARRAY *a, unsigned index_); \
void ARRAY##_remove(struct ARRAY *a, unsigned index_)
#define DEFARRAY_BYTYPE(ARRAY, T, INLINE) \
INLINE void \
ARRAY##_init(struct ARRAY *a) \
{ \
array_init(&a->arr); \
} \
\
INLINE void \
ARRAY##_cleanup(struct ARRAY *a) \
{ \
array_cleanup(&a->arr); \
} \
\
INLINE struct \
ARRAY *ARRAY##_create(void) \
{ \
struct ARRAY *a; \
\
a = malloc(sizeof(*a)); \
if (a == NULL) { \
return NULL; \
} \
ARRAY##_init(a); \
return a; \
} \
\
INLINE void \
ARRAY##_destroy(struct ARRAY *a) \
{ \
ARRAY##_cleanup(a); \
free(a); \
} \
\
INLINE unsigned \
ARRAY##_num(const struct ARRAY *a) \
{ \
return array_num(&a->arr); \
} \
\
INLINE T * \
ARRAY##_get(const struct ARRAY *a, unsigned index_) \
{ \
return (T *)array_get(&a->arr, index_); \
} \
\
INLINE void \
ARRAY##_set(struct ARRAY *a, unsigned index_, T *val) \
{ \
array_set(&a->arr, index_, (void *)val); \
} \
\
INLINE int \
ARRAY##_setsize(struct ARRAY *a, unsigned num) \
{ \
return array_setsize(&a->arr, num); \
} \
\
INLINE int \
ARRAY##_add(struct ARRAY *a, T *val, unsigned *ret) \
{ \
return array_add(&a->arr, (void *)val, ret); \
} \
\
INLINE int \
ARRAY##_insert(struct ARRAY *a, unsigned index_) \
{ \
return array_insert(&a->arr, index_); \
} \
\
INLINE void \
ARRAY##_remove(struct ARRAY *a, unsigned index_) \
{ \
return array_remove(&a->arr, index_); \
}
#define DECLARRAY(T) DECLARRAY_BYTYPE(T##array, struct T)
#define DEFARRAY(T, INLINE) DEFARRAY_BYTYPE(T##array, struct T, INLINE)
////////////////////////////////////////////////////////////
// basic array types
DECLARRAY_BYTYPE(stringarray, char);
DEFARRAY_BYTYPE(stringarray, char, ARRAYINLINE);
#endif /* ARRAY_H */