NetBSD/games/rogue
2003-04-26 21:30:51 +00:00
..
USD.doc Add ${MACROS} to ${ROFF} usage to make output readable 2003-01-05 12:34:26 +00:00
CHANGES
hit.c Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
init.c Change deprecated curses call to new equivalent. 2001-12-06 12:19:44 +00:00
inventory.c - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
level.c The Double-Semi-Colon Police. 2003-01-20 05:29:53 +00:00
machdep.c
main.c
Makefile Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
message.c - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
monster.c
move.c
object.c
pack.c
pathnames.h
play.c
random.c
ring.c
rogue.6 Drop a trailing dot. From jmc@openbsd. 2003-04-26 21:30:51 +00:00
rogue.h - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
room.c
save.c - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
score.c Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
spec_hit.c
throw.c
trap.c
use.c
zap.c