ab8b63434d
Use const. Add __noreturn__ attributes. Add a __format__ attribute. Add __unused__ attributes. Use symbolic constants for open() and lseek(). Declare types of all function parameters; convert some function definitions to ISO C form. Ensure standard file descriptors are open on startup. Check for errors writing output of makedefs. Avoid duplicate definitions of variables.
117 lines
2.6 KiB
C
117 lines
2.6 KiB
C
/* $NetBSD: hack.wield.c,v 1.5 2001/03/25 20:44:03 jsm Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.wield.c,v 1.5 2001/03/25 20:44:03 jsm Exp $");
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#endif /* not lint */
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#include "hack.h"
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#include "extern.h"
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void
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setuwep(obj)
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struct obj *obj;
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{
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setworn(obj, W_WEP);
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}
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int
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dowield()
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{
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struct obj *wep;
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int res = 0;
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multi = 0;
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if (!(wep = getobj("#-)", "wield"))) /* nothing */
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;
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else if (uwep == wep)
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pline("You are already wielding that!");
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else if (uwep && uwep->cursed)
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pline("The %s welded to your hand!",
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aobjnam(uwep, "are"));
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else if (wep == &zeroobj) {
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if (uwep == 0) {
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pline("You are already empty handed.");
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} else {
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setuwep((struct obj *) 0);
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res++;
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pline("You are empty handed.");
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}
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} else if (uarms && wep->otyp == TWO_HANDED_SWORD)
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pline("You cannot wield a two-handed sword and wear a shield.");
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else if (wep->owornmask & (W_ARMOR | W_RING))
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pline("You cannot wield that!");
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else {
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setuwep(wep);
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res++;
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if (uwep->cursed)
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pline("The %s %s to your hand!",
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aobjnam(uwep, "weld"),
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(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
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else
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prinv(uwep);
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}
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return (res);
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}
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void
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corrode_weapon()
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{
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if (!uwep || uwep->olet != WEAPON_SYM)
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return; /* %% */
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if (uwep->rustfree)
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pline("Your %s not affected.", aobjnam(uwep, "are"));
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else {
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pline("Your %s!", aobjnam(uwep, "corrode"));
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uwep->spe--;
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}
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}
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int
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chwepon(otmp, amount)
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struct obj *otmp;
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int amount;
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{
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const char *color = (amount < 0) ? "black" : "green";
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const char *time;
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if (!uwep || uwep->olet != WEAPON_SYM) {
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strange_feeling(otmp,
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(amount > 0) ? "Your hands twitch."
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: "Your hands itch.");
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return (0);
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}
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if (uwep->otyp == WORM_TOOTH && amount > 0) {
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uwep->otyp = CRYSKNIFE;
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pline("Your weapon seems sharper now.");
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uwep->cursed = 0;
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return (1);
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}
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if (uwep->otyp == CRYSKNIFE && amount < 0) {
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uwep->otyp = WORM_TOOTH;
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pline("Your weapon looks duller now.");
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return (1);
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}
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/* there is a (soft) upper limit to uwep->spe */
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if (amount > 0 && uwep->spe > 5 && rn2(3)) {
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pline("Your %s violently green for a while and then evaporate%s.",
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aobjnam(uwep, "glow"), plur(uwep->quan));
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while (uwep) /* let all of them disappear */
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/* note: uwep->quan = 1 is nogood if unpaid */
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useup(uwep);
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return (1);
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}
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if (!rn2(6))
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amount *= 2;
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time = (amount * amount == 1) ? "moment" : "while";
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pline("Your %s %s for a %s.",
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aobjnam(uwep, "glow"), color, time);
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uwep->spe += amount;
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if (amount > 0)
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uwep->cursed = 0;
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return (1);
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}
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