81 lines
2.8 KiB
Makefile
81 lines
2.8 KiB
Makefile
# $NetBSD: Makefile,v 1.21 2011/08/16 11:19:41 christos Exp $
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# @(#)Makefile 5.12 (Berkeley) 5/30/93
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# EXTRA
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# Incorporates code to gather additional performance statistics
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#
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# TERMIO
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# Use sysv termio
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# TERMIOS
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# Use posix termios
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# BSD
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# Use BSD specific features (mostly timer and signal stuff)
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# BSD4.1
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# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
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# BSD above; do not mix with SYSV)
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# HIDEBYLINK
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# If defined, the program attempts to hide from ps
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# DOCHECKPOINTS
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# If not defined, checkpoint files are periodically written by the
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# larn process (no forking) if enabled in the .larnopts description
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# file. Checkpointing is handy on an unreliable system, but takes
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# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
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# checkpoints (again if enabled in the .larnopts file). This usually
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# avoids pauses in larn while the checkpointing is being done (on
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# large machines).
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# VER
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# This is the version of the software, example: 12
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# SUBVER
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# This is the revision of the software, example: 1
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# FLUSHNO=#
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# Set the input queue excess flushing threshold (default 5)
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# NOVARARGS
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# Define for systems that don't have varargs (a default varargs will
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# be used).
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# MACRORND
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# Define to use macro version of rnd() and rund() (fast and big)
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# UIDSCORE
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# Define to use user id's to manage scoreboard. Leaving this out will
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# cause player id's from the file ".playerids" to be used instead.
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# (.playerids is created upon demand). Only one entry per id # is
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# allowed in each scoreboard (winning & non-winning).
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# VT100
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# Compile for using vt100 family of terminals. Omission of this
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# define will cause larn to use termcap, but it will be MUCH slower
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# due to an extra layer of output interpretation. Also, only VT100
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# mode allows 2 different standout modes, inverse video, and bold video.
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# And only in VT100 mode is the scrolling region of the terminal used
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# (much nicer than insert/delete line sequences to simulate it, if
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# VT100 is omitted).
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# NONAP
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# This causes napms() to return immediately instead of delaying n
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# milliseconds. This define may be needed on some systems if the nap
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# stuff does not work correctly (possible hang). nap() is primarilly
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# used to delay for effect when casting missile type spells.
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# NOLOG
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# Turn off logging.
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.include <bsd.own.mk>
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PROG= larn
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MAN= larn.6
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CPPFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS
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SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
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monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
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signal.c action.c moreobj.c movem.c regen.c fortune.c savelev.c
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DPADD= ${LIBTERMINFO}
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LDADD= -lterminfo
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HIDEGAME=hidegame
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SETGIDGAME=yes
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.if ${MKSHARE} != "no"
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DAT=larnmaze larnopts larn.help
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FILES=${DAT:S@^@${.CURDIR}/datfiles/@g}
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FILESDIR=/usr/share/games/larn
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.endif
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COPTS.display.c += -Wno-format-nonliteral
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COPTS.monster.c += -Wno-format-nonliteral
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.include <bsd.prog.mk>
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